Showing posts with label politics. Show all posts
Showing posts with label politics. Show all posts

Friday, April 15, 2016

4.68. Stay Awhile and Listen

Everyone dies, but DoD wins,
at the defeat of Heroic: Baleroc,
Firelands

A Farewell To Arms

"Can you hear me?"

"Yeah...kind of. Where are you?"

"I just walked out of a Lego store, and am now talking to you from a parking lot somewhere outside of Disneyland."

"Nice. Is Goldy with you?"

"Nah, he's picking me up later. I'm killing time."

"So, Pandaria..."

"Yeah…"

BlizzCon's data dump on the next expansion was not why I wanted to talk to him. I steered the conversation back, "...listen, I have a question for you...and I mean this in the nicest way possible...but where the hell is Charcassone?"

"What do you mean?"

"What I mean is, why did she suddenly stop signing up for the 25-Man right around the same time she became a regular in Starflex?"

"Oh, she just had a change in her schedule, no big deal, Fridays and Sundays just don't work as well for her. I had a long talk with her about it. That's all it is."

Bullshit.

"And you gave her the same speech we agreed on? That it's not OK to use Starflex as a back-door out of the 25-Man just because it's 'inconvenient'..."

"I definitely did. This really was a schedule conflict she couldn't get around."

Happy hours. Movie nights. Birthday parties. Social gatherings. I rescheduled my life around raids for years. It always stunned me when players claimed they couldn't possibly make the Friday/Sunday schedule work. How much of it, I wondered, was truly unsolvable, and how much of it was I just hate raiding on the weekend, no offense. She could have told Jungard anything. How could he have known differently?

I took a deep breath, steeling myself for a request I wasn't happy about.

"I need you to do me a favor, Jungard. I hate...hate...to ask you to do this. But...I need you to hold your 10 back from completing Glory."

"Sure. I mean...are you thinking Starflex is going to motivate more to try to step out of 25"

"It absolutely will motivate them. Even the nicest, most dedicated people have a breaking point. I need to eliminate any excuse they might use to reach that breaking point early. And let's face it, who wouldn't want to raid with Jungard?"

He laughed.

"Yeah, no problem, we can totally hold off on Glory."

I sighed with relief, "Thanks. And please...express my gratitude to the team for this request."

"Oh, they'll be fine about it. They support DoD 100%," he said, adding "I assure you there are no Eh Team shenanigans going on over here!"

I chuckled at Jungard's jab. It was all still fresh in my mind -- the accusations, the collusion, the denials, and Bheer's eventual true colors revealed. It felt like it had just happened. Reality quickly set in, however. The events transpired a year earlier. 

A moment of introspection brought the impact of our relationship to bear. Jungard and I had seen many things together, having raided side-by-side for years, sharing screams of triumph as readily as we shared our misgivings with various folks who set foot in DoD's halls. Both video game bosses and human beings had agendas. Learning to keep that knowledge in perspective strengthened our ability to lead...and our friendship.

I stared up the sky and remained silent, letting Jungard talk as long as he needed to. I ignored the depressing reality of the situation. This is how it was all coming to an end: phone calls about administration and politics. One of the greatest Arms warriors ever to set foot in Descendants of Draenor...had been reduced to taking phone calls from his guild leader requesting he not be so good.

---

How the attempt was considered a kill was beyond me. Even the photo finish betrayed our knowledge of the game. When the golden achievement pennant "Heroic: Baleroc" flashed up on our screens, it took no fingers to count how many were left standing. Every single player in the 25-Man raid lay dead in the charred earth. Yet, exactly on the one hour mark, the fiery demon bellowed in agony, shrugged and writhed, until his empty armor collapsed in a heap alongside the fallen.

That same night of October 16th, 2011, a little more than an hour after our inexplicable defeat of Heroic: Baleroc, Heroic: Fandral Staghelm also fell. With the Majordomo's defeat, the heroic portion of Glory of the Firelands Raider was complete. The metas that remained were the unorthodox kills -- killing bosses while standing doing handstands, drinking a glass of water, patting our heads and rubbing our tummies. These were the hoops Blizzard gave us, and we jumped. The tanks have to kite Shannox? Fine. Watch us kite him around the entire map.


DoD defeats Heroic: Majordomo Fandral Staghelm,
Firelands

Answering The Call of Duty

The strategy was straightforward. Knock out as many individual metas as possible, focusing only on one at a time, with the sole exception of Do A Barrel Roll!. This Ekasra-themed achievement demanded that no player in the raid be struck by one of four specific attacks during an Alysrazor kill. Do a Barrel Roll! smacked of nightmares long past, namely The Immortal. But unlike The Immortal (and thankfully), avoiding the named attacks was no longer limited exclusively to a single week/raid lock. Somewhere, someone behind the Blizzard curtain had shown us mercy.

We tackled each achievement until it was complete, rather than trying to do everything each week. Then, for that same raid lock, we'd look at what attacks were left to collectively avoid in the Alysrazor encounter and made adjustments to specific players in the raid to give us the best chance of knocking at least one of the four attacks off the to-do list. This was our regimen, week-to-week and we stuck to it, counting down to Goldenrod’s 1000th Seething Cinder, and the guild’s next legendary item.

Even amid good progress, something was off with the group. We weren’t stalling (not nearly as horrifically as Heroic: Lord Rhyolith) yet raids were still heated, tempers flared more readily, and strategy was openly challenged and debated. Fun, it seemed, was in short supply. With no bench to support players walking off on the job, I increased my sensitivity toward signs of burnout. If I picked up on any frustration, inappropriate arguments, or even unexplained changes in tone-of-voice, I had to intervene to keep things together. Even the loss of one key person from the roster could bring DoD to an abrupt end.

--- 

One evening, Mortalsend broke down. On the surface, she appeared frustrated at a combination of random dungeon runs filled with the very worst kinds of personalities on Deathwing-US, and a hyper-critical view of her new role as healing druid. I suspected she missed leaving behind an easier (and perhaps more enjoyable) warlock.

It didn't add up. 

Having only played with Mortalsend for these few months, I knew enough of her personality that these trivial game-related concerns would not be enough to crack through her emotional armor. Something was up, and it had to be family related.

Mortal's husband, also a guildy, was stationed overseas. Shore leave had only just ended, a few weeks earlier. The highs of temporarily reuniting with her significant other had shifted to depressive lows, mired with loneliness and unwarranted guilt. Couple the sum total of that psychological weight and mix in a healthy dose of "LEARN 2 PLAY FUCKING MORON!!!1!1" spewed from randos in LFD, and you begin to see why the pressure of a video game might seem insurmountable.

I intervened the only way I knew how: I directed Mortal to call me, right away. My intent was to get her talking, to get things off her chest, and hopefully, to feel better as a result of offloading the pressure to someone else. 

I exited the computer room and shot past my wife as I headed to the back yard, the only place I got decent reception.

"What's going on?" she asked.

"Problem with Mortal I need to address."

The phone started vibrating before I even got to the back porch. She unleashed. I listened. Thoughts, feelings, emotions, all poured out. I waited for the right time, then reminded her of her importance to the guild, that what she was feeling was perfectly normal, and that things would get better.

"Sometimes things are up, sometimes things are down. Funny how they're never either for very long, eh?"

When I wrapped up the call and wandered back into the house, Jul glanced up from the couch.

"How long did you talk to her?"

"Uh," I fumbled with the phone to pull up the call time. 55 minutes. "...Wow, I guess...nearly an hour."

"That's a little inappropriate, don't you think?"

I stared at her a moment, contemplating the question. Inappropriate how? Was it the stereotype of spousal jealousy at hand, convenient that Mortalsend was a woman and I was a man? Or was it to draw attention to old habits growing more prevalent, once again invading family life -- my preoccupation with a video game over all else. I wanted balance and sanity; this longer-than-was-healthy call was yet more evidence to the contrary. At the start of WotLK, I had it all worked out. I would pick my battles and delegate the rest. Problem was, there was nobody left to delegate to.

"Yeah," I replied, shoving the phone back into my pocket, "you’re right. It was inappropriate." Then, I marched back into the computer room, leaving Julie to believe whatever she wanted.

DoD defeats Shannox after kiting him around the
entire map, earning "Bucket List",
Firelands

Pack Your Bags

I could hear the frustration in Fred's voice. I was running out of things to say to convince him to stick this out, by whatever means possible. We were so close. Now, he was on the verge of stepping down from not only healing officer, but healing, period.

"Wings fights me on nearly every decision.  I can't get any kind of consistency with the healers, we take new people every week now. It's...really wearing me out. It really isn't as enjoyable as it once was."

I needed an entirely different approach with Fred. The situation with the roster was dire, but Fred was promoted in good faith to seize the role and take command of the healers. I extended the benefit of the doubt to him. This would not be how he repaid me. It was time to take a hard line.

"I understand your frustration. It's a rough patch now, but we can't do this without people like you. Remember: I opted to promote Lexxii over you and that was completely on me. But now, even against my better judgement, I've given you the reins and...so far...you have stepped up to deal with some extreme shit. You've definitely shown me that you can do this. And you have."

"...But," I continued, "now it's on you to follow through on your commitments. You agreed to take this on because you believed you were capable of shouldering this load. I find it hard to believe you'd want to suddenly back-pedal and give me a reason to say 'Ah, should've known he wasn't up to the challenge.' You don't want to give me that excuse, do you?" 

I heard a digital sigh cross Ventrilo as he contemplated my words.

"We need to get through this, Fred. We need to wrap up Glory...one final thing we can say we accomplished together, as a team...because you and I both know that anything past Firelands is a crap shoot at this point."

"Yeah," he said, coming around, "Yeah we do."

"One day, we're going to look back on this story, Fred. We'll reflect on all our accomplishments and all the shit DoD had to wade through. That story will have a lot of people...great names who stood by us, along with a handful of fuckin' losers like Drecca that gave us the shaft. So, when that sad day arrives and we've all gone our separate ways...and our story gets told...I have to ask you: do you want to be remembered as one of the good guys? Or one of the villains?"

When all else fails, pack your bags for a guilt trip.

Thursday, April 10, 2014

3.62. Diplomacy for Dummies

The 25-Man defeats Profession Putricide,
earning "The Plagueworks (25 Player)",
Icecrown Citadel

The Politics of Raiding

The third wing of ICC was now open for service, and although the 25-Man progression team plowed through the The Blood Prince Council without batting an eye, we came to a dead stop at Blood Queen Lan'athel. Attempt after attempt went into the vampiric blood elf, her wings spread wide as she feasted on each player of the raid, injecting them with their own insatiable blood lust. A discussion on what needed to change was dominating the guild forums, but theories varied. Notably, Jungard had been in talks with Blain about the possibility of pushing out the first bite in order for the raid to gain precious seconds near the end. Additionally, Blain offered to assist Jungard (and in turn, Omaric and Bretthew) in handling bite assignments -- a degree of micromanagement Blain was famous for. On the surface, Omaric and Bretthew seemed to welcome the help; behind the scenes, I remained suspicious of their sincerity. The 25-Man was their show now, and to have the old raid leader resume old habits...even unofficially...must have rubbed them the wrong way. Omaric, in particular, was the one I was concerned about. Known for his habitual back-seat raid leading during Cheeseus' reign, Blain's reach must have felt a bit overextended. But, Blood Queen remained undefeated, and I'm certain this was part of the reason Omaric took Blain's help, rather than reject it.

Shadowfrost Shards continued to be sent to my bags, but little else; I kept mum while the majority of upgrades went to the Elite, and what table scraps remained began to show up on the character sheets of the Raiders. The lack of shinies contributed to my funk; the loss of one of my longest running guild members and officers, Dalans, hung heavy. It wasn't long before I expanded to fill the vacuum left in his absence. Without his ever present strong-arm tactics ensuring guildies played by the rules and kept their whining to a minimum, the need to perform those duties on my own took root. I grew less tolerant of mistakes, expected more from people, and was less inclined to meet the needs of the Raider over the Elite. Complaints that they weren't seeing as frequent of loot upgrades as expected were met with little sympathy from me. My inner voice took command, repeating to them the tenets of the guild's philosophy:

The "Raider" rank enjoys more flexibility than the "Elite"; that's why they get 1st round bidding rights. That's their perk. Your perk is that you get to come and go as you please. You don't get to have the cake and eat it, too. If you want more loot, give me greater commitment, just as the Elite have. End of story.

The Raiders weren't the only ones on the receiving end. I grew increasingly distasteful of Omaric and Bretthew's "loosey goosey" leadership style, one rife with chatting and jokes, making light of mistakes that were our downfall in an earlier expansion. Where once I approved of their fun-loving, playful atmosphere, I now sat and stared it down with stilted eyes. After calling them out several times on their lack of focus, they dug their heels in and expressed their dissatisfaction with my handling of their promotion, pointing out that I had yet to officially acknowledge them as DoD's new 25-Man raid leaders. Those who walked the hallowed halls before them, Cheeseus and Blain, had been paraded down the red carpet like kings returned from a holy war, now ready to lead our people to victory. Yet no forum post existed in Omaric or Bretthew's name. I told them it was an oversight. In reality, it went much deeper. They hadn't yet won me over. Yes, they were doing the job, achievements were being knocked out, progress was being made -- but they hadn't persuaded me of their leadership.

I wasn't yet in a position to make that fact known. While I certainly had control over the roster, options in the leadership department were still minimal at best. And a charge like that would be far too damning to players driven by their emotions. Between the former back seat raid leader and the paladin who concocted a story to hide the truth behind a temper tantrum, this situation clearly required finesse. I agreed with them on the finer points of their argument. You're absolutely right. I haven't acknowledged your efforts. It needs to be done. And I wrote the post marking them as the officially sanctioned raid leaders of DoD, supplying a bulleted list of all of the accomplishments they cleaned off our plate. The negotiation had silently begun. The next time we'd speak, it would be me with a list of demands.

That was the plan, at least.

The Blood Council fails to deliver 25k damage to any
player, earning DoD "The Orb Whisperer (25 Player)",
Icecrown Citadel

Hell Freezes Over

One evening, as we cleared our way toward Festergut and Rotface, Hellspectral had become noticeably louder in Vent. An hour earlier, I began to pick up on hints that something wasn't right. Normally quiet during the boss fight, Hellspectral was feeding off of Ben in Vent. The shadow priest's insane numbers went hand-in-hand with deafening screams that pissed off anyone wearing a half decent set of headphones. And in staying true to his PvP roots, this behavior was generally followed by any number of trash-talking insults toward guildies who managed to meet or exceed his "contributions" -- that playful way that PvPers expressed admiration in the same way the common man would express disgust. On this particular evening, Hellspectral took it upon himself to do just that, not only matching Ben's entry in Recount, but his volume in Ventrilo as well. Without Dalans' itchy trigger finger to mute him, Ben and Hells competed uninhibited in damage and in decibels.

Things went south when Saurfang fell over dead.

In those next moments of transitioning through Saurfang's doorway, down the hallways guarded by icy traps, Hellspectral continued on his tirade as if drunk from a night on the town. This behavior came to a head when we arrived at the entryway forking to Putricide and his two pet abominations, Stinky and Precious, guarding their respective masters.

"I've had enough of this! Imma take a nap," Hellspectral announced. An awkward silence fell over vent, as everyone knew exactly what my stance was regarding leaving a raid early: zero tolerance, followed by instant, permanent removal from the guild. They waited to see if the death knight would hearth and log out -- he did neither. Instead, his virtual self stood motionless, staring at one of the walls of the citadel's chambers. Reality set in. He wasn't behaving as if he were drunk...

..he was drunk.

"Are you fucking serious?" I, at last, broke the silence.

"Is he gone?"

"I think he's passed out."

Rage and fury began to paint my screen red, as I alt-tabbed to the desktop, dragged Hellspectral into a separate Vent channel, proceeding to scream at the top of my lungs in an attempt to "wake him up". There was no response. I was stunned. Never in the history of my guild had any of the core raid team ever passed out drunk in the middle of a run. Moments later, Blain joined the channel.

"I can't fucking believe he's doing this. What is going through his mind? I'm one step away from kicking him. This is totally unacceptable behavior."

And then, Blain did something that completely caught me off guard.

"I've got this. Let me handle it. Head on back to the raid channel. I'll take care of it."

Mature completes the Ashen Verdict reputation grind,
Icecrown Citadel

Mischief Managed

Blain? Mediating? Never in the history of the guild had Blain ever shown any interest in dealing with people issues. His leadership style had forever been "My Way or the Highway", a style I adopted in some form or another. If it had been any other day, or any other guildy...if a cord was about to be cut, Blain would've been the first to offer to hold the scissors. Why was he doing this thing that was so unconventional of him?

I didn't know how to respond, so in my stupor, I simply spoke back into the mic the first thing that came to mind...

"Thank you...for doing that."

I returned to the raid channel joining a conversation already in progress. Players were joking about placing bets about how fast Hellspectral would be unguilded. 

"Ok, everyone...settle down. The issue is being handled. Let's continue." The raid smartened up, and quickly resumed the process of pulling trash...albeit a bit quieter and more focused than before. Blain soon joined us in the channel as well. We made it through the rest of the raid that evening, sans Hellspectral, and at some point during that night, Blain typed a whisper over to me,

"You'll be hearing from him at some point in the near future."

I thanked him again for the intervention, but was still no less shocked that he performed it.

---

Right on schedule, Hellspectral contacted me a few days later, after sobering up and mustering the courage to face whatever wrath I had planned for him. He apologized profusely for his behavior, stating that he had let it get out of control, taking full responsibility -- he never once blamed anyone but himself. I admired his honesty and courage in finally stepping up; I was willing to work with players who accepted their shortcomings and made moves to solve them...since I had no shortage of similar faults. If I put the effort into improving, so could they, I thought it was a fair expectation to levy on my roster...

...but I couldn't help but wonder if I was going soft. Should I have given him the permanent boot? How many chances should a player get to prove themselves before the dreaded double-standard sets in?