Showing posts with label leadership. Show all posts
Showing posts with label leadership. Show all posts

Thursday, June 16, 2016

4.76. Epilogue: Onward and Upward

Mature arrives in Pandaria,
The Jade Forest

At Least I Got Chicken

Two years passed. By the spring of 2014, there'd been a lot of change. Jul was back to being a full-time stay-at-home Mom. I didn't have kids...I had teenagers. In games, Flappy Bird was dominating much of the mainstream muggle news, while the majority of us glanced over with a troubled, concerned look. It would be a few months before Destiny released to mixed reviews, revisiting the hotly contested topic of addiction-by-design. Streamers were the new normal, with Felix Kjellberg leading the pack in what many of us still consider a profoundly bizarre turn of cultural events.

The hotly anticipated Diablo III finally launched, complete with its real money auction house. Gamers around the world converged on the infamous franchise, only to walk away a short time later with a very bad taste in their collective mouthes. Something was missing from the carpal-tunnel inducing game that Blizzard was famous for. The thrill of the treasure hunt was gone, a cruel side-effect of the alleged necessity to ensure items had some real money value. Uniques in Diablo II came at just the right time -- when they dropped from the hands of zombies or demons, they filled players with newfound uber-power, renewing the player's descent into clicking madness. By contrast, "Legendaries" in Diablo III were but shadows of their predecessors. The end end game lacked any semblance of balance, nigh impossible to master -- a shoddy design bent out of fear that players would clear it too quickly. Eventually, Blizzard admitted defeat, and promised to make things right.

Blizzard released a free card battle game, Hearthstone, which saw immense popularity and growth. I immediately recognized the battle mechanics, mirroring an older, lesser known game for the NeoGeo Pocket, SNK Vs. Capcom: Card Fighters Clash. It made sense, considering how often Blizzard employees were self-proclaimed fans of SNK's various fighting game franchises, particularly Samurai Shodown. I'm sure it only took them a matter of minutes before deciding it was a game they could do better. Just like Dune II. Just like EQ. Just like Team Fortress.

Of course, the WoW landscape continued its evolution. Eight months after the 25-Man progression team threw in the towel, Mists of Pandaria was released. Many familiar faces returned to DoD, each of them displaying varying degrees of interest in a radically changed game. For a great majority, they came, consumed all that MoP had to offer, then left. Only the truly hardcore stayed on, tending to their farm on every single alt.

During that initial burst of interest, stories about former guild mates trickled back to me. I discovered (not to any great surprise) that our server's #1 raiding guild, Enigma, floundered and retired only a week or two after us. I can't say for certain what the root cause of their collapse was, but I suspect many of the same variables that affected DoD were involved.

I also learned of Herp Derp's fate, which wouldn't be fair to keep from such a loyal readership. Shortly after Ben acquired Tarecgosa's Rest, the legendary staff, his computer broke down. To keep things moving forward (as we know Drecca was an expert at), HD's infamous leader purchased and shipped a MacBook to Ben to immediately get him back into progression. Shortly after this -- and without Drecca's knowledge -- Ben up and switched servers, leaving his Herp Derp guild mates behind. In his inimitable style, Ben was off to PvP in a new battlegroup, armed with a fantastical staff and a shiny new laptop to power it. 

Things did not go too well for Herp Derp after that. Rumor has it the guild finally imploded under the weight of a forum argument. The topic? Star Wars. DoD may not have been perfect, but at least we were able to keep things running for more than a single tier of raid content.

Many months after the end of the 25-Man,
Mature's mediation continues,
Valley of the Four Winds

Achievement Unlocked

One thing had not changed, however: I was still at the same job. Now celebrating my three year anniversary, things hadn't quite played out to my favor. My new boss didn't possess that same set of nurturing, mentoring genes I'd enjoyed in previous managers. My current project was embroiled in a daily design-by-committee battle, its most important goals now lost to petty arguments among the "experts" at the table. I longed for a new challenge.

An email arrived from a familiar name. Dave, my former boss -- the same one who shared an airplane flight with me while I typed up a guildy's "dismissal" letter -- posed a question to me.

"Read this, call me."

I navigated the job description, skimming past the buzzwords and perusing for anything concrete. Health Data and Analytics company. Corporate website and SharePoint intranet. Lead a team in development and maintenance. Work with the business to establish and implement ongoing vision, ensure best practices. The company was looking to hire a Senior Manager of Web Services.

Senior Manager.

---

"You know they use SharePoint in Hell, right?"

Dave laughed, running with the joke by rattling off an ad-hoc sales pitch, "Hey, 'If it's good enough for Satan, it's good enough for HR'."

We both laughed.

"Good times, good times," Dave replied, then cut the looming awkward silence, "So, other than the CMS from Hell, whaddya think?"

"Well, I mean...it really reads like your old job, back when I was missing meetings on account of dragons."

"Actually, it is my old job. I moved to a different department, another guy came in...then he left...and now they need someone."

"I'm honored that you thought of me, but this 'manager' thing, I mean..." I hesitated, "It's like...you, Allison, Dawna, Diane, you all keep saying it, but..."

"It'll be fine," Dave dragged the long 'i' out, as if to make it sound like a thousand acre forest ablaze was merely a campfire that 'got a little crazy'.

"Hey, I appreciate the support. But let's face some facts. You've got a degree in business admin. I took, like...two years in liberal studies and dropped out. I'm just a code junkie. I've never professionally managed or lead anything."

"Remember that flight back from Dallas? You know, the one where you were typing that thing up for that guy in your guild?"

All too well.

"You cared more about your guys in that WoW guild of yours than I've seen from most of the professional managers I've worked with in my career."

I stayed silent, took a deep breath, letting the impact of Dave's compliment soak in.

"Look. What is it? It's tactics. It's managing up and down. Right? It's motivating a team and keeping them happy and making hard decisions when you need to. Ok? It's mentoring...negotiation...knowing when and where to pick your battles. It's delegating and taking care of rockstars and knowing when to say no. It's giving a shit. Like I said...it'll be fine!"

I stood in silence a moment, still clutching the phone, contemplating the possibility. The feeling was not unfamiliar -- fear of the unknown, of complete and colossal failure. But like all of the things Dave named, my first experience of that feeling was perhaps the most important lesson I had as leverage. It was the one key take away from guild leadership that was most important: failure is only one potential outcome; it's a possibility, not an inevitability. Once you embrace that, a logical conclusion falls easily into place: there's a chance you might actually succeed.

So, why not?

"Fuck it. Let's do this."

~~~


Thursday, September 10, 2015

4.46. When Being Wrong is Right

Hanzo announces guild promotions
on the DoD forums

Ignoring the Evidence

As guild leader, no responsibility caused me to second guess myself more than when changing leadership. I was more frequently successful than not, but damage left in the wake of a wrong decision was a tough mess to clean-up.

I was lucky. DoD's leadership spanned a historic list of gifted players: Graulm, Ater, Blain, Kadrok, Haribo, Klocker, Dalans, Breginna, Eacavissi, Neps, Jungard. I hoped that with each promotion, new leadership would follow in their footsteps. It wasn't always that way. Kurst. Dandrak. Cheeseus. And the most recent addition to the list, Lexxii. They weren't bad people, they just missed a piece of the puzzle necessary to keep DoD afloat. My software developer mind wished there was a way to algorithmically get to that missing piece, identify it, so I could look for it in others. What made some folks wildly successful at the head of a team? Is lacking it what caused the others to falter?

My recent change to leadership carried similar hesitancy. With limited resources, I felt strong-armed into promoting Fred, making allowances where I'd otherwise stand my ground. Jungard lobbied for his friend on more than one occasion, and while I trusted his judgement, Fred's actions behind the wheel measured only moderate success. True leaders had something to teach me. When given the opportunity, Fred stopped short.

By comparison, Goldenrod's promotion to ranged dps officer made sense: he'd demonstrated real change from within. You could see it in the meters, hear it in the calm confidence of his voice. A level of maturity emerged from Goldy that kept him calm under pressure while showing compassion for other players. His perspective had grown. He was no longer focused on the minutia of mages suffering in PvP. He saw the big picture.

A red flag flapped violently above Fred's name when I reached for the promotion button.

You're making a mistake. He doesn't have the tools to lead. He doesn't see the big picture.

Maybe not, but he valued the success of the guild. Fred demonstrated it consistently from week-to-week: raw, unbridled loyalty and a yearning to learn and grow.

Even barely noticeable forward growth is still a baby step in the right direction.

---

Raiders claimed Wrath of the Lich King's raids were too easy and that a return to World of Warcraft's earlier, more difficult raiding days would herald a new dawn for the game. We got what we asked for. Normal 25s were tuned to such a degree that a collective shudder rippled across the roster when contemplating Heroic counterparts. The team yearned for an opportunity to demonstrate their proficiency, feeding off the adrenaline of a kill in the last moments that could go either way.

Halfus was the wake-up call. The two-headed Ettin gating the dark recesses of Bastion of Twilight whet our appetite for those glory days, reminding us of the tenets that got us here. Steadfast resolve amid chaos and panic. Personal responsibility to survive a barrage of ambient collateral damage. And the expectation that every player min/max every last piece of equipment draped across their character. Spontaneity and impulsiveness had to take a back seat. From my raid team, I demanded strength and preparation. From the lowly Raider to my 2nd-in-command: nobody was above growth. We all had something to learn.
Blain's "Thoughts On
Progression" forum thread

Nearly Perpetual Motion

"That last 20% sucked."

"Your Mom sucked 100% last night, Klocker!"

I steered Mature toward twenty-four ghostly bodies bearing my guild's name as they ran back to Blackwing Descent. Six weeks had passed since our kill of Heroic: Halfus Wrymbreaker. Two days prior, Blain took to the DoD boards to get his own pulse from the guild:

As most of you know, I do not like to remain stagnate for long on any specific content, just to acquire gear for the sake of gear. There are some cases where this is unavoidable but there are also cases where we can plan to continue on past content in order to push ourselves. Changing our focus from normal modes to heroic modes is one of those delicate balancing acts. Eventually, we’ll have to say that normal modes are, for the most part, over with, so we can continue on with heroic content. Now I know some people will ask "Why can't we just do both and learn the heroic modes along the way?" To that specific question, I'll say that we will. Today's question is about the focus of both raid nights.

Blain was known for many things throughout his career in DoD, but seeking feedback from the roster was not one of them. This was Blain in rare form, and a perfect example of leadership going the extra mile in order to further DoD's cause. Even if that meant stepping out of a comfort zone.

Blain's new approach to tackling the dreaded Loot Paradox got the roster talking about what amount of time felt right, farming gear vs. pushing progression. And the roster responded well to it, soliciting responses from both the upper echelon of raiders, as well as from leadership itself. Seeing the guild actively engaged in raiding discourse gave me a feeling of quiet pride. The DoD machine was almost self-sustaining.

That same energy on the DoD forums translated to personal investment when it came time to slam our heads against the grueling difficulty of Heroic mode 25-Man raid bosses. Each member sunk their teeth in, knowing full well the harsh reality of repeated wipes -- something those of us from Vanilla knew intimately. We fostered the same emotions of personal investment in the newest players; if they felt they had a hand in deciding their own fate, they were even more likely to align their own goals with that of the guild's. No giving up. No whining. No bitching about missing an upgrade. 

Heroic boss death or bust.

---

Magmaw had more than enough to keep track of in a Normal kill. The enormous worm stood at the entrance to Blackwing Descent, and was to be tanked by two players -- when one tank was mangled, the other would take over. Magmaw Spit and Magmaw Spew were a constant threat to the lives of the team, keeping the healers fully occupied; Spit was frequent and targeted individuals, while Spew was less so, yet struck everyone in the raid. Pillar of Flame flung players into the air and spawned Lava Parasites that needed to be killed quickly. Ignoring the parasites meant death. The key to Magmaw's defeat was to tie him down during his thrashing with Constricting Chains, allowing players to straddle the worm, and tear into the shell protecting its head while it writhed and bucked.

For Heroic: Magmaw, the extreme became nightmarish, thanks to help from the big boss dragon in a neighboring room.

DoD pulls off a clutch kill, defeating Heroic: Magmaw,
Blackwing Descent

Heroic: Magmaw

Every 30 seconds, Nefarian would raise a blazing animated skeleton in Magmaw's room, spawning from a giant meteor that would stun anyone caught in its impact radius. Animated Skeletons hit hard, easily killing a non-plate wearer in a single hit, and needed to be off-tanked and killed. Killing them required concentrated burst because in their final 20%, the skeletons began an 8 second cast: Armageddon. Failing to commit the animated bones back to the earth resulted in an explosion potent enough to wipe the entire raid. Nefarian also accented the second phase of Magmaw, hurling bolts of Shadowflame Barrage at us, increasing our vulnerability to AoE damage. If we could make it to this point, animated skeletons would no longer plague us.

With all our attention on DPS directed toward Magmaw and Animated Blazing Skeletons, there was little time afforded for Lava Parasites. That meant in Heroic mode, they needed to be handled with a different tactic: kiting. For that assignment, Blain chose DoD's definitive frost death knight, Hellspectral. Utilizing Howling Blast spam, Hells caught each group of spawned parasites in his icy grasp, dragging them far to the outer reaches of the room to be dealt with.

Hells' timing had to be precise, as cross-over between Lava Parasites and Animated Skeletons could mean a rogue skeleton might come his way. To offset this, Littlebear and Jemb were assigned to alternate misdirecting skeletons to the melee group, so the offtank could hold it in place where it was cleaved to pieces. This, too, required timing, as the offtanks could no longer simply trade Magmaw back-and-forth each Mangle. Instead, Blain had one main tank hold Magmaw away from us, the off-tank only taunting prior to Mangle. This freed the off-tank to remain nearly perma-available, standing among melee and ready to pick-up and hold the incoming skeleton.

The last 20% of Heroic: Magmaw was truly the nightmare. Heroic: Magmaw demanded a consolidated final burn, withstanding a massive onslaught of fire and shadowflame. Every last cooldown was burnt, every last trinket was popped. Anything anyone could do to stay alive...they did. One attempt grew to be so frenetic that Sir Klocker side-stepped a Lava Burst, then dodged a Shadowflame...only to walk clear off the broken edges of the floor, plummeting into the lava below.

But as our health bars dipped to 20%, then 10%, then 5%, then 2%, Magmaw slowly picking us off one by one...the worm twitched and buckled in the spasms of death. I looked up from the red madness sloshing across the screen, burning into my eyes, instantly idling at the encounter's end. A few health bars remained. Dewgyd. Neps. Rainaterror. And my own. Four of us had lived. Barely.

After a progression drought of six weeks, Heroic: Magmaw fell on May 6th.

---

I'd just finished uploading one of the kill screenshots to the "Accomplishments" board, when a whisper came into chat. It was Blackangus.

[From: Blackangus] Just wanted to say thanks again for letting us be a part of DoD. Raiding is actually fun again!

I smiled.

[To: Blackangus] Glad to hear it. We're really lucky to have both you and Amatsu. You two showed up right when we needed you the most.

I glanced down at /trade chat, a nearly endless stream of guild advertisements, forever macro'd to the keyboards of the naive and the damned. I typed a response back to Black.

[To: Blackangus] You never did tell me how you came across DoD. How did you find us, exactly?

[From: Blackangus] Fred recruited us. We joined a Baradin Hold pug with him. He convinced us to check you out. Must have been at least an hour long chat.

Perhaps I'd been wrong about Fred. Perhaps he did have the big picture. For once as a guild leader, I was perfectly happy being wrong. Fred had something to teach me after all.

Thursday, August 13, 2015

4.44. The 90-Minute Demotion

Joredin and Mature earn 1000
Conquest Points in 2v2 Arenas,
Ruins of Lordaeron 

Right Spec, Wrong Patch

Another gaming night came and went with few internet dragons slain, thanks in part to a more formidable foe: ongoing micromanagement. I spent the evening checking up on Tacticians, those 10-Man leads running their own mini-guilds within DoD. After getting updates from Borken and Bovie, I wrapped up with Joredin, head of Recovering Raidaholics. Joredin just happened to be my on-again, off-again 2v2 partner. I honestly couldn't tell you how Priest / Death Knight fared competitively circa 4.1, we did it for fun. It was important to keep my relationship strong with all the Tacticians, so I could trust they'd give me the straight story on their own folks. I needed to know if rough times were headed our way.

"I don't have two other healers, but luckily I've been about to pug them each week," Joredin said. "Funny story: we wrapped up Blackwing Descent and were headed to BoT the other night, and I had a DPS switch to heals. We have Halfus down to 50%, healing is super intense. Then I realize our DPS never switched to heals. I was solo healing and dispelling the entire fight. Luckily we didn't wipe, and only had one death."

Pro.

"Jesus," I said, "was this Disc or Holy?"

"Disc. I don't think I'll ever play Holy."

"Not a fan, eh?"

"I really got into the style of Disc in Wrath, this entirely new way of healing through bubbles. It was fun. Holy really had a tough time keeping up with that. Now in Cata, that gap is even wider. I mean, Holy is even more complex to play than it was in Wrath, and you really have to be at the top of your game to pull it off well. Disc is great because I like the style and it frees me up to keep an eye on all the various things going on in our 10."

"I've got a heated debate going amongst the officers about a particular spec. Like to hear your opinion. It has to do with the change to Chakra."

"Do tell."

"Apparently Chakra was raised to 1 minute in 4.0.6 and most top end priests are no longer spec'd into 1 / 2 State of Mind...they put the point elsewhere. I realize there aren't a lot of options, unless you count Desperate Prayer...if the priest happens to be fond of dying."

"So the debate is where to put the points?"

The debate is about why her attitude sucks.

"I can't say for sure," I told Joredin, "but would appreciate a second set of eyes."

Joredin pulled up the logs of our latest 25-Man progression kills in Blackwing Descent, and started cross-referencing Lexxii's spec with her individual tactics.

"I can't really tell how she is on mana from these logs," he said, "but Renew is one of her top spells. Renew is thirsty. Throughput really comes from Heal, particularly because it relates to Chakra and SoM. But her style really isn't benefiting from these choices. A tiny bit of Circle of Healing, but not even any Holy Word. AoE heals should be a lot higher on this chart."

"One of the arguments she's made is that she is 'always always always' using Sanctuary."

"Again, I don't know her specific role on these bosses, which is highly dependent on how she heals. But to the point, if she claims she's spending all her time in Chakra: Sanctuary, then why even use SoM? It isn't for extending a stance anymore. It's for changing stances more frequently."

Lexxii's tactics were for a spec that no longer existed.

Neps overrides Lexxii's request for more healers,
Undercity

Excuse Navigation

"You know what this is about, right?"

"I'm guessing you want to get rid of me."

"And what makes you think that?"

"Well, it really isn't that much of a secret. I mean, I know that Jungard doesn't like me, Fred is constantly giving me a hard time, and whenever I try to get support, nobody wants to listen to what I have to say, about strategy or assignments, or whatever. I know they are calling me a bitch behind my back. Which I don't care about, that's fine. I mean, whatever, if that's what makes them feel better about it."

"So you don't really feel like you're getting the support you need."

"Not at all, not really, no."

"Can give me a specific example where you weren't supported?"

She sighed into the mic.

"Ok. Well, like, there was that one time, about a month ago, where I was trying to get seven healers for heroic Halfus, and Neps just rolls right over me."

He's 2nd-in-command. It's his job to override bad decisions.

"Blain never really listens to me, either. Whenever I try to push harder, sure enough there's Neps and Klocker and Jungard right there supporting him and shutting me down. I mean it really is insensitive, which is surprising because I've never really been in a guild before where the guild leader is supportive, but the officers behave like that. It's just been a lot of ego and bullshit and children beating their chest."

It's called a 'unified front', Lexxii. You might take a page from their book.

"Blain doesn't approve of redoing strategy mid-raid. That's something he made clear when he took on the role of raid leader. I know you weren't around for the early days, but allowing officers to second-guess and debate him as he prepares for a pull is inappropriate. I don't allow it. Neps and Klocker and Jungard are doing their jobs in support of that policy. Blain's made it pretty clear that if you want to debate the merits of certain tactics, that those debates need to happen post raid."

"Yeah, but he's never available."

He's never available? Or you aren't.

"I've seen you spending a lot less time online in the evenings these days. Is it possible that you are the one that's not readily accessible after raids?"

"I've had a whole bunch of things going on in the evenings that normally weren't taking up a lot of my time, back in Wrath."

"OK, that's fine. We all have real life responsibilities. And I'm pretty sure you know what kind of a ship I run here. That's why we have a static raid schedule – so our players can re-arrange the rest of their stuff safely. They'll know it's Friday night and Sunday day, and that's it. No surprises. But if you're going to be a leader, you're expected to stay on top of specs. If it comes naturally, then there's no issue. But if it doesn't, some extra time and effort might be warranted."

"So it's about the spec."

Aha. So you do know there's an issue.


Lexxii is the sole death as the 25-Man progression
team defeats Heroic: Halfus Wyrmbreaker,
Bastion of Twilight

On Credibility

"So what's the deal with the spec, then?"

"They're giving me a hard time because I'm not spec'd into whatever cookie cutter build is at the top of worldoflogs or wherever they're looking these days."

Get specific, Lexxii. Demonstrate some expertise.

"Can you elaborate?"

"They keep bitching about how I’m spec'd into State of Mind, and they don't understand how I'm using it."

"Enlighten me."

She sighed again, as if being forced to a re-paint a freshly painted house.

"The way Holy works is that the Chakras are all a stance that boost a particular proficiency. Sanctuary is the one I spend all of my time in. State of Mind lets me extend that stance."

Wrong.

"And what problem do they have with it?"

"They're saying that I'm not able to permanently keep the stance up, since the 4.0.3 patch, so why bother even using it. But they don't understand that I’m not trying to keep it permanently up. I'm aware 100% uptime isn't possible. It doesn't matter, the throughput that's generated from being in Sanctuary is better than not being in it. So, yes, I may not be able to keep it up permanently, but the longer, the better."

"You say SoM is more important than something like Surge of Light or Desperate Prayer. Let me give you the benefit of the doubt. If Sanctuary is your go-to Chakra, the one you're most comfortable in, that should mean your healing spells should reflect Sanctuary, right?"

"They should, yeah."

"The last logs I pulled off Atramedes show you leaning heavily on Renew. But Renew doesn't benefit at all from Sanctuary. In fact, would you not agree that it's costly, and therefore, not a great example to push your throughput?"

"Atramedes isn't a very good fight to look at. The entire second phase we're constantly running around, banging gongs, dodging fire. Even phase one has us dodging rings, I barely have any time to pull off Circle of Healing or Holy Word."

"Hold on, now. Stay with me a moment. So your Renew is way up, and spells that are directly benefited by Sanctuary are way down. Can you see why the officers might be concerned that you're spending time in a Chakra that doesn't reflect the way in which you heal? Does that make sense?"

Lexxii repeated her initial claim, a bit louder this time. As if I hadn't heard her.

"Atramdes isn't a good fight to measure this by!"

"So if you know that Atramedes doesn't play well to your spec, why are you using it?"

Another audible sigh.

"Lex, I don't want to sit here and tell you what's right and what's wrong. Only you know what spec works for you. What I want to stress that's far more important than individual talent choices is how you defend those choices. You're trying to convince me that Atramedes is a bad fight to use as a gauge of effectiveness. What you should be convincing me of is why you aren't switching to something else when we get to Atramedes."

More silence.

"It's OK to not know the answer. It's not OK to defend those reasons for answers you make up. You're a good healer. You're competent."

Barely.

"I fast tracked you to Elite in Wrath because you represented the type of raider I hoped others would emulate. But today, we’re talking exclusively about your role as Healing Officer, a role you and I agreed that would be something we'd try out. And for that, I need more than competence. I need you to understand the nuance of your class so well that you are in a position to defend something perceived as a bad spec choice. Without even giving it a second thought, you should be able to tell me exactly why you stay in your spec for Atramedes, and give me...or anyone in the guild...the kind of answer that stops us dead in our tracks. The kind that makes us go 'Ohhhhhhh. My God. I never considered for this or that. You've given me some significant insight into Holy today.' And if you can't, that's perfectly OK...but you cannot be in a position to lead until you do."

I continued, "You said yourself that you have more on your plate now, after hours, then you expected. Let me lighten the load on your behalf. We'll be professional and discreet about the change -- this isn't going to be an attack or smear on your skills. The guild is very appreciative of you stepping up and handling things at the start of Cata. We'll swap Fred in and give him a shot, and let you take a backseat."

"So am I going to end up losing a bunch of raid spots now?"

"Absolutely not. I still consider you top tier, and I expect to see you at every Fri/Sun raid here on out. From now on, you can focus on doing what you do best..."

Bullshitting.

"…healing. And this will give you an opportunity to get a bit more flexible with your spec if you need to try things out, without being under the scrutiny of the officership. Make sense?"

I waited for the "Yeah. You're right, Hanzo. I never saw it that way before. Thanks! I appreciate the support."

No such luck.

"...I guess so. Whatever works. I mean, it doesn't matter if I switch up my spec, or stick with a particular spec, I feel like they're going to find a way to tell me why I'm wrong, or why I have to start using a particular spell on a particular encounter, and I really thought I would get more support on my reasons and…'

I shut up and let her talk. And talk. And talk. And talk.

Thursday, July 23, 2015

4.42. Fear of the Unknown

LinkedOut

Neglected software teetered precariously like a Jenga tower, each brick an absurd joke played on the company. Dunning-Kruger was alive and well, running amok behind the corporate curtain. There was no excuse. You didn't even have to hit Barnes & Nobles up for a book. The power of Google was at your fingertips. Everybody needs to start somewhere, but the point is to move onward and upward. Each line of code I read caused me to question humanity. Where was the pride? Where was the motivation to improve? To grow? To arrive at a place slightly less shitty than yesterday? It sickened me how some programmers treated their job as menial labor. You're creating something. Put some effort into it.

One of my first repairs required little more than what it took to install a WoW addon. Examining the code around a malfunctioning search field, I noticed its library was severely out of date. The last time a human being had put eyes on it was early 2008. It was like trying to get CT_RAID to work in Cataclysm, then realizing the addon hadn't been updated since The Burning Crusade.

All hail jQuery, a JavaScript library leveraged by web developers around the globe. Competent web developers. jQuery did the heavy lifting. It masked the complexities of browser incompatibilities so that a developer could focus on getting things done. When you hear the expression "Work smarter, not harder", but aren't exactly sure how to do that, jQuery is a fine tool to have in your belt.

It took five minutes to download the latest version, drop it in place, and change a few calls around the search field. Just a little effort. That's all. Was that so hard?

A normal person might sit back and bask in the glory of their cleverness, but I couldn't leave it alone. When someone's boneheaded move nearly kills you on the freeway, a rage begins to seep through every muscle that grips the steering wheel. Suddenly, you are compelled to pass the offender. You have to see their face, to see what kind of imbecile they would have to be. You have to give them "the look". I hate you.

I had to see the face of the person who left this code in a state of disarray.

This person, who we'll call The Brosef, was no longer around. It required little detective work to figure out who he was; his pathetic few code comments were initialized, leaving a breadcrumb fail trail. Cross-referencing with a few folks around the office confirmed The Brosef's identity, and within minutes, googling led me to LinkedIn. Seeing his face didn't help, and seeing his activity on the social network only made things worse.

There he was, actively participating in answering programming questions from the community. Only they weren't "answers", so much as they were complete and utter bullshit. Unlike Stack Overflow, where your accuracy is vetted by anonymous peers, LinkedIn provides no such mechanism. You can be as right or as wrong as you wish, and nobody knows the wiser. The people that "vet" you on LinkedIn are the professionals that know you personally, that have worked with you, the sorts of folk whose names appear under the "References" section of your resume. Having a network of professional references is an excellent way to help nail that interview shut, but it's not how you gauge authenticity of someone's skills. When it comes time to answer a skill-testing question, are you going to have your ex-boss come in and take the test for you?

I scanned The Brosef's posts until I couldn't take it anymore. Either wrong or contradictory, his answers infuriated me, until all I could do was just stare at his profile photo in abject disgust. Staring back, with his too cool-for-school sunglasses and smirk of proud accomplishment, his photo seemed to say, "Yo. Looking for a new programmer? Hey...your search is over."

Just like your career.




Talking Tech

Soot stormed down a hallway that had been carved out of the ocean floor, charging the Faceless Watcher, his death and decay rippling and boiling in a familiar circular pattern under their feet. I kept my distance, lighting the mobs up from afar with Syrophenikan's Multi-shot.

"So, Soot...I hear you're like my alter ego, but in the .NET world."

"Yeah, that's right. What's yours again? ColdFusion, right?"

"Allegedly."

"Heh," he paused between pulls, "Yep, web dev is my game. For quite a few years now. Well, these days it's really more about architecture and specs than actually coding."

"I see," purposefully changing my tone to exaggerated disgust, "so you've become one of those people."

Soot laughed, "Management is not all that bad. I mean, think about what you do now, you're coding off of a blueprint that you write…"

"...that you never end up writing," I said. The wicked problem. Software development demands well-defined rules before you sit down to type the first line of code. Yet, few developers actually end up writing specs. They're boring. They're inaccurate. Nobody reads them. It makes people in suits feel good because they like to see a plan; ask any programmer how much they love to bend over backwards for incomprehensible corporate demands. Nerds just want to be left alone to code.

Of course, these are all excuses for the real answer: many programmers don't know how to write specs.

"The old joke, yeah," Soot agreed, "Well, when you have a staff of offshore developers, you have to write the blueprint. It's a non-negotiable. And I'll agree it may not be as exciting as writing the actual code, but you're still in charge of how it all comes together. You're still designing. You're calling the shots. But without all the stress of late night and weekend bug fixes."

I'll admit, it had a certain appeal to it. Briefly.

"I dunno, chief. I don't think I could trust other developers to do it correctly." I spasmed, flashing back to the audacity earlier in the work day, "It feels like senior level folks are consistently doing junior level shit. Take today, for example. Some rook left a jQuery library outdated for years on this one search field. Seriously! How hard is it to fold library updates into your build process?"

"Ah, I love jQuery," Soot said, "makes things so much easier."

Just then, Lexxii's voice piped up in Vent.

"I dont' use jQuery at work. I really don't like it at all."

I'd completely forgotten that Lexxii was also a web developer. I hadn't really discussed work topics with her in the past, so this was a first.

"Why?" I asked, taken aback, "jQuery is industry-known and tested. At the very least, you gain maintainability through it. Other devs know it, they can come in and pick up where you left off."

Soot politely played devil's advocate, "There are some other solid libraries out there. What's your preference?"

"None. I don't use any libraries. I write all my script from the ground up."

What.

"Hold up. You don't use any library? You write everything from scratch?"

"Yup. All the time."

Soot and I stayed quiet a moment, waiting to see how Lexxii would justify so much extra work. What insight would we glean from her revelation that the developers of 7 million other websites hadn't collectively figured out?

"When I write it by hand, it's way faster."

"...what is? You mean the code executes faster in the browser?"

"No, I mean I write it faster. Faster and easier to write."

Soot said nothing. I stared at the screen a moment in stunned silence.

You know, you could probably build a house faster, too, if you didn't use any concrete, insulation, nails, roofing materials, tile, cabling or plumbing...and just leaned a bunch of boards against one another. Like a rook.

Off and into the dark recesses of my mind stretched an unending series of red flags into forever, flapping violently, harbingers of the forthcoming disaster.

The Grand Ol' Sharpshooters of Texas

You choose people to take care of matters you're unable to. I knew my strengths weren't in raid leading, which is why I put Blain in charge of PvE strategy. I couldn't be in all places at all times, which is why I had role officers. My perfect choice for each promotion was someone whose knowledge surpasses mine in the given area; I don't want to tell them what to do, I want them to tell me what we should do.

In that decision making comes a risk: you don't know what you don't know. You could be putting someone in charge that seems like they're an expert. Beware the illusion of manufactured proficiency, residue from the Halo Effect. Your expert may seem like the sharpest of shooters, when in fact, it is you simply painting a target around the most convenient bullet holes.

DoD rode a successful wave of recruitment during ICC, snapping up names like Lexxii and Bullshark, players that topped meters on day one...and stayed there. Fast-tracking them to Elite served two purposes: it acknowledged their exceptional play and sent a message to core: this is the kind of competitive play you need to aspire to. But the Halo Effect clasped its golden grip around me, manipulating my emotions and decision-making. It led me to believe things that weren't proven, that perhaps a player like Lexxii was a profoundly awesome player and healer, and that her successes weren't simply the result of riding the coat tails of her former guild. That she was an expert player because of her skills, not despite them.

The evidence of a freshly painted target dripped its red-and-white evidence over every early decision I made regarding Lexxii. I picked her for healing officer not because I was convinced of her ability, but was unconvinced of Fred's. Fred struggled with healing and survivability; to Lexxii, it came instinctively. Yet, I was having a difficult time pinpointing in my mind an exact instance where Fred had died in an amateurish move. By contrast, Lexxii had been dying a lot in these first few months of Cataclysm raiding.

And how closely had I ever examined those meters? Lexxii preferred Holy, choosing Disc only at particular moments near the end of Heroic 25-Man ICC. I hadn't boned up on specs, since ironically, this was what I put her in charge of. But in my brief research of 4.1 Priest theorycrafting, Disc was dominating. That wasn't to say holy priests were bad, but in order to pull holy off, you had to be good. No coat tail riding allowed.

Some saw through the facade early on. But as luck would have it, the types of people complaining the most about Lexxii were the sort of people whose opinions deserved to be ignored. If naysayers wanted to choose the cynical route, they were free to. In my mind, Lexxii earned the chance to prove them wrong, to prove she was competent.

Competency, however, is not enough of a qualifying factor for leadership. It's barely enough to put you in the running.

---

Neps filled in the blanks, pointing out how effectively I'd painted the target around Lexxii.

"We've chatted a few times. It's not great," he said, referring to her spec. Neps always tried to be polite when discussing the captain of a failboat. I listened as Neps picked apart her spec, talent by talent.

"And you've recommended these changes to her?"

"Yep. She doesn't seem that interested in changing."

"She give you a legitimate reason why not?"

"She gave reasons. I don't know that I'd call them 'legitimate'."

I took a deep breath, that one you take when you come to the realization you've made a bad judgement call, "What's your take?"

Neps thought a moment, then spoke, "I don't think she's comfortable trying anything new."

Thursday, July 9, 2015

4.41. We Run S#!t

"Blizzcon Sketchbook: At Least, In Theory",
Artwork by Mike Krahulik
Copyright © 2005 Penny Arcade, Inc.

Reboot

"He can be...difficult...to work with."

"He can be pretty demanding."

"He overwhelms you."

I sat in a conference room small enough to double as a broom closet. It was barren and white. Dry board eraser chemicals hung in the air, burned under florescent bulbs. An easel pad of blank paper stared back from the corner of the room closest to the door. Outside, I heard the faint rattle of mechanical keyboards.

Blue, black, and yellow cables snaked down through the base of the conference room table, burrowing into network jacks and power strips. I clasped my hands on the table, then decided to fidget with a pen, only to put the pen down moments later. I stroked my chin, took a deep breath. Where's that damn coffee? I caught myself tapping my foot, and stopped.

He overwhelms you.

I recited these opinions, judgments barely two weeks old, and braced for the door to burst open.

A notepad next to the laptop bore the letterhead of the healthcare company I now served. Three painfully long interviews later, I made the cut. Or rather, I cut it pretty damn close. Three months had passed since packing boxes of computer equipment out of my old job's network room and into the trunk of the Civic. Contract agency jobs filled the gap while I pounded the pavement, leading me to this temporary solitary confinement. Attuned to explosions, dragons bellowing, and drama forever unfolding, the silence of this room rang in my ears.

My first assignment: assess the situation with a "Bio-medical Administration Repair Tracking" app. Fixing bugs and coding features dominated my career for fourteen years. My attention should have been focused on the tech. What's the language? Who built it? What's failing? But as I sat alone in the conference room, my mind drifted back to the judgments. The concern. What was it about this guy that left so many people uneasy? Before knowing anything else, how dire or trivial the actual situation may have been, I couldn't help but feel like an analysis of the app was ancillary. This was about rebuilding a relationship.

The first face through the door was Fred. He was slightly taller and had a few years on me, his dark hair receding in middle age. A scan of his business casual attire put my mind at ease. I tend to feel overdressed, even when actively choosing to do so, no doubt the result of my last boss's advice: "Dress better than everyone around you." I'd met Fred only once before, when the company flew me out to El Segundo for orientation. From that introduction, I knew he was a family man, had kids of his own, and coached them in little league. I also picked up on his distaste for some of the other parents involved, and that the stresses of work, life, and coaching little league were vented through a habit of chewing tobacco.

Everybody's got a vice.

Fred smiled, greeted me, then shifted to the side in the doorway of our less-than-spacious morning accommodations.

"Hey, good to see you again! I'd like you to meet Arch."

Arch was even taller than Fred, a large man in his early to mid-fifties. His grayish silver hair was longer and swept back, and his mustache instantly reminded me of Sam Elliot. He had a wide smile, was dressed more casually than Fred and I, and when he stretched out his hand to greet me, his grip was like an iron vice.

"Shawn. Pleasure to meet you. Sorry I missed our first opportunity back in Cali. Last minute flights and meetings have a way of messing up my schedule."

His voice was deep and deliberate, filling the room as a subwoofer might. Arch's casual speaking tone wasn't unlike that of a military commander. A direct order felt imminent. Fred was already sitting at the conference table, setting up his laptop in what could be described as a subdued panic.

I don't get it. No negative vibes. None at all.

"No worries, Arch, Ted gave me a great overview. I have the gist. I'm ready for every last detail."

Arch smiled at the sound of Ted's name, "He says you're the right man for the job."

The same El Segundo trip also introduced me to Arch's superior, Ted. I got a vibe that theirs was more of a working partnership than a commander / subordinate relationship. Perhaps the further up you go, the more these lines blurred, I pondered. Not unlike a guild leader and a raid leader. In Cali, I'd given Ted all that I could, selling it just as hard as when I was being interviewed. I fought technological fires.

"I'm up for the challenge. Give me everything you've got on this app."

Still not getting any weird vibes. Not entirely sure what everybody was freaked out about.

Arch took a blue marker in his hand, and opted for the paper easel. Just before taking off the cap, he turned to face me, then froze in position a brief moment. His eyes darted to the side of the room.

"Ready, Fred?"

Fred pounded a number of keys on his laptop. "Uhh...one more second...yes. Ready."

The Chocolate Factory

Just as server blades in server rooms power Azeroth from many remote locations around the country, medical equipment powers the healthcare industry. And, just like those server blades, which need the constant attention of system and network engineers to ensure they are running smoothly, the hundreds of thousands of medical devices scattered across the nation must be inspected, maintained, and repaired and replaced, if necessary. No server blades, no Azeroth. No medical equipment...no us.

It falls to a team of men and women in nearly every state in the country, charged with daily quests, to determine what gets serviced and where. These bio-medical repair technicians log in to an online system, which presents them with a list of possible tasks to choose from, based on their position in the world. Then, task by task, they travel to various locations, inspect the equipment, solve the puzzle, and move on to their next location.

Arch was to this repair system, as the game designers were to Azeroth.

The easel paper filled with shapes, arrows, and labels, as Arch pulled back the curtain and painted an intricate picture of the system's many moving parts. Each time he filled a page, he paused a moment for Fred to catch up, then flipped the paper over, filling the next page anew. At each pause, I gestured to him with a nod. I'm good. Keeping going. I'm eating this up. Some kids are content fixing their gaze on row upon row of candy, but a select few of us cherished the thrill of learning secrets of its manufacture -- getting a tour through the machinery, seeing how that wonderful candy gets made, wanting to duplicate it, to master it. Improve it.

Trade secrets rapidly unfolded amid Arch's hand gestures. Often, he'd stop drawing on the easel, choosing instead to diagram in the air, pointing to invisible buttons, levers, and dials as if the entire contraption sat in the room with us. And throughout the presentation, I noted each time his voice rose and his eyes narrowed, speaking of issues that frustrated his team -- problems he wanted solved. While Fred frantically typed up notes, I'd push Arch. Why this direction? Did this choice make sense? Are we going mobile? Every answer got right to the point. No bullshit. No politics. This is how it is.

By the time Arch was finished, nearly two full hours had elapsed, and the system was imprinted in my mind. I began to see all the moving parts, each interface, each screen, each button. Most importantly, I saw Arch's team interacting with it on a daily basis. I saw what was working for them and what made their jobs miserable, and was already formulating a plan for what needed to be fixed first, second, third, fourth...

...yet, still there were no uncomfortable vibes. Not a single red flag in the room.

"We might as well do lunch," Fred tapped his wrist-watch, "I think Yard House is in order."

A sports bar. Brilliant. You can be sure to dazzle them with your infinite knowledge of professional football.

"Done," Arch said, "gives me an opportunity." He discreetly tapped his pocket. Fred nodded.

"I'll join you," I said.

"Oh! You…?" Arch asked, stopping short of actually mentioning the C word, as if the very mention of cigarettes might trigger a team of SWAT to burst through windows and drag us from the premises.

"Socially," I said, "but really, it's just an excuse to keep the questions coming."

Yard House at Colorado Mills, Lakewood, Colorado

When the Dam Breaks

The Yard House lot was unusually packed, forcing us to park away from the restaurant. As we walked the extra distance, I pried further, trying to get to the bottom of "the mystery".

"So, Arch, what do you like to do in your spare time?"

"I like a good motorcycle. Have a fine appreciation for a well-manufactured hog. I also collect exotic birds. Wife and I have a number of 'em. And I have been known to spend my down time gambling, though I really need to keep that in check. It's fun, but it has a way of emptying your wallet."

"Everyone's gotta have a vice."

The restaurant was packed. Narrow, taller tables were jammed together on the checked floor, circling the bar in the center of the room. Above the heads of the various bartenders, glasses hung upside down, glowing with a faint blue light that came from under a visor-like hood. At various spots among the glasses, TV screens were affixed. We were seated in one of the booths along the main dining area's extremities, remaining within eyeshot of the various screens depicting baseball, basketball, football, and so on.

Immediately after being seated, Arch excused himself to the boy's room. I sat in the booth across from Fred. After the waitress left to bring drinks, Fred checked in.

"Well?" he asked, raising his eyebrows, "pretty intense?"

Intense? Sure. Difficult? Demanding? Overwhelming? I don't see it.

I offered up my 2 cents. "He cares about the app. Honestly, it's refreshing to see a stakeholder really own their stuff. Y'know? I mean, really want it to work well. Trust me: you don't want apathy from whomever runs the show."

Fred nodded in agreement, and glanced over at the myriad of screens. ESPN logos flashed, sandwiched between shots of baseball players blasting home runs into bleachers. Moments later, Arch returned. He took a seat in the booth opposite me, as Fred slid toward the wall to make room.

Arch placed his hands on the table, palms down, and looked directly at me.

"How much do you remember?"

I winked and tapped my temple, "Oh, I got it all safely up here."

"Good man," he said, glancing at the monitors, with their flashing sports logos and Gatorade sponsorships. Just then, the screen near us went dark. In the place of stat sheets and rotating profiles of athletes, a scene faded in revealing a surreal series of events.

Military helicopters flew over a war torn landscape. Soldiers began to emerge from the rubble. Wait. Not soldiers. Civilians. A woman in a business suit lifted an automatic rifle, firing it into the windows of a burning building. Schoolkids fired shotgun blasts at a doorway, while a man in a hospital scrubs tossed a grenade through the fragments. A construction worker unleashed a stream of bullets from a side-mounted chaingun hanging out of the exposed door of a helicopter, only to be taken out by a surface-to-air missile directed into the craft's tail. As the camera panned out, fiery explosions bordered the screen, framing a single message: "There's a soldier in all of us". Then, the final image changed to a game box cover. Call of Duty: Black Ops.

Arch turned back from the screen.

"Shawn. I have a confession to make. I have another vice I haven't mentioned."

I sat up. For a moment, I thought I caught a glimpse of Fred wincing, as if preparing for the hit.

"I like to play video games. A lot. Some console stuff, but mostly computer games. One computer game in particular, as a matter of fact. You may have heard of it…"

Well, well, well. Everything makes a bit more sense, now, doesn't it?

The dam burst forth. Poor Fred succumbed to the waves of geekdom pouring out of both Arch and I. What do you play? Priest! Paladin! What's your spec? Disc! Holy! Opinions? Wrath of the Lich King. 10s? 25s? Both! PvP? Arenas! 2v2! Unbalanced! Play the Auction House? Corner the market! Gold on multiple accounts! Dominate the server! What about you? Shaman! Shadow Priest! Death Knight! Raiding? Guild Leader! Since when? Vanilla! Old School Raids? Hard as hell. Loved it. Illidan? Archimonde? Vashj? Kael'thas? What do you like now? Ulduar! So great. Icecrown? Awesome.

Horde or Alliance?

HORDE.

The conversation felt like it would never end. We shared tales of each other's experiences in Azeroth. Every so often, I stole a quick glance at Fred, and watched as his eyes glazed over.

---

As I steered the Civic through rush hour at the end of the day, I found myself behind a school bus full of kids. The kids at the back of the bus peered out at me, their thick-rimmed glasses and anime-themed shirts continued the time-honored tradition of stuffing the nerds in the back of the bus. Too much to handle, to difficult to deal with. Too overwhelming. They appeared excited at seeing me, a stranger, perhaps in their own revelation that I might, in fact, be one of them, with my own thick-rimmed glasses.

I remembered a Penny-Arcade strip from years earlier, the one where Gabe and Tycho return to their high school to lecture the next generation of nerds. I pointed to the kids at the back of the bus, then myself, then mouthed the punch line of that comic strip.

We Run Shit.

The bus pulled away, and I watched as the kids in the back of the bus lost their minds, screaming and high-fiving one another into oblivion.

Thursday, October 16, 2014

4.10. GFY

Mature participates in the reclamation of
the Echo Isles, earning "Zalazane's Fall",
Durotar

Keeping Tabs on Tyranny

The Echo Isles were under attack. I raced Mature to southern tip of Durotar, preparing to rid Kalimdor of Zalazane. The troll's never-ending cycle of life and death had been in the hands of millions of Horde toons leveling their way out of starting areas, but this transition promised to end the cycle. Zalazane's Fall, the first of several events indicating the coming Cataclysm, would forever change the course of the zone. Future generations of trolls would begin their lives here, once the Echo Isles were returned to the Darkspear Tribe. In doing so, players implicitly restored Vol'jin to power in that part of the continent. Vol'jin had long acted as a faithful adviser to our warchief, and the troll had been rising in prominence, as of late.

An adviser of my own was about to get similar treatment.

"I'd like to give you a bit more authority than what you're used to."

Jungard sounded curious, "Oh yeah?"

"Look, you remember how it was. Bustin' ass in Mount Hyjal. Raids weren't easy. We needed discipline..."

He finished my thought beautifully, "...and the 'tyrant' was there to dish it out."

Jungard knew exactly who I spoke of. When he was a freshly recruited warrior, participating in his first DoD raids, Jungard kept his mouth shut, listened and learned. He knew how Blain led every raid with precision, the rogue's ability to pinpoint and correct minutia remained unmatched in DoD's leadership history. But with Blain's perceived super human attention to detail came the drama of players unable to handle his critique, his adjustments, his identification of their badness. They called him a tyrant, and Blain owned it. He even insisted that his rank be displayed as such, continually harassing me to update it to display "Blain - Tyrant" after every rule revision.

"You may have heard that our infamous tyrant is making his return to raid leading in Cataclysm."

"It'll be a welcome return."

I continued my broken responses, in between driving Shadowmourne into Zalazane's followers, "...here's the thing, Jung. I know now, after having lived through it the first time...Blain's honesty doesn't often mix well with the majority. Any other situation...I'd put this out of my mind. Except..."

I paused to gauge my phrasing.

"...we aren't going to have the same luxuries in Cata as we do today. Recruitment is going to be much more difficult. We're going to have to nurture more of who we have, rather than straight up discarding them. This is where you come in."

Jungard was the compassionate one. He, much like Neps, was the type of player who would drop what he was doing and help a guildy in need, regardless of their tenure. I never intended to be completely hands-off with mediation in Cataclysm, but I had the sneaking suspicion that my administrative needs would increase. Anything I could hope to delegate had to be identified; game/life balance was still a priority to me. Blain needed a better half; a number two that kept him in check.

"There's no more Ater, Jung. They worked very closely together. Ater mapped out strategies; Blain implemented them. Blain had no interest in putting up with people's excuses, but Ater added that human touch...he fought a lot of fires. There's no more Ater...but there's you. I want you to take this role up in Cata."

"Co-Raid Leader?"

"Well, I was thinking a little bit more..."

Blain fields a complaint from a guildy that was left
out of a 25-Man raid due to poor performance,
Black Temple

Who Offices the Officers?

The plan was as follows: restructure the guild ranks, putting Jungard above Blain in the hierarchy. Responsibility wise, they would lead raids together. Jungard would be Blain's backup to help manage the menial tasks that were proven to drive him overboard. My former raid leader attributed his burnout to the constant re-explaining of strategy, and to his lack of patience toward excuse makers. Having Jungard take these responsibilities off Blain's shoulders was a burnout reduction tactic...but it was only one part of a larger strategy.

Blain already shared his own plan with me for Cataclysm, and promised to make an announcement post on the forums to set the record straight. We had gone soft. We had grown too fond of farming as means of excusing progression decay; it was the Loot Paradox, all over again. Blain blamed this on Bretthew and Omaric's style, having shifted the mentality of the 25 too far into casual-land. It was music to my ears; I loved everything he planned to solve. But, it would be a tough pill to swallow, especially for the "Wrath babies": players who'd never experienced the pleasure of four hours a night, twice a week, for five weeks...on a single boss. I wouldn't have questioned Blain's iron fist in any other situation, but Cataclysm was too grim. If I'd learned anything thus far, there was an identifiable absence of self-esteem among a vast majority of the player base. It didn't make them all bad. Some could be saved: turned around, re-trained, and sculpted into half decent human beings/raiders. They just needed a bit of extra TLC, and this is where Jungard came in.

By putting Jungard over Blain, I explained to him, I could give Jungard final say. He could sit alongside Klocker and Neps in the advisory pool and give another empathetic, thoughtful voice to our progression strategy. Blain would push hard, that was never in question...and we needed to. But, by having Jungard above Blain in the pecking order, I'd have a solid enough voice to back me up, in the off chance we were pushing a little too hard.

"You have the eye for it. I trust your judgement. You'd co-lead in the instances, keeping Blain's plate clean. And in the off hours, keep your finger on the pulse of the guild. Are we keeping a good pace? Or pushing too hard? Those are the kinds of questions you'll be asking yourself."

Was Jungard up to the task?

"Oh, definitely...I'm definitely up for it. There may be a bit of scheduling I need to work through with my night classes, but I think I can manage."

"Good, let's make it last as long as we possibly can."

I told Jungard I would announce the co-raid leadership appointment next, then deliver the actual promotion in October. Keeping the two announcements separate was by design. To every guildy, Blain needed to be seen as the ultimate raid authority for DoD, and if there was even a hint that Jungard's promotion might undermine that, it was my responsibility to eliminate it. Once we set foot into Cataclysm raids, Blain called the shots. No questioning, no second guessing.

Tyranny would lead us to victory.

Elephantine and Graulm pose outside of Gadgetzan,
Tanaris

Sentimental to a Fault

"Gettin' a little work done, there? Good for you!"

Dave's voice was loud enough to break through the WoW music coming from my earbuds. I popped them out and spun around to face him, the eqDKP-Plus site behind me, and gave him my best Peter Gibbons impression,

"...well, I wouldn't exactly say I'd been missin' it, Bob..."

After slaving over the company websites for nearly three years, the boss and I both earned the right to mock the work (or lack thereof). Whether it was he, cursing at ridiculous requests behind his office door, or myself, cursing at ridiculous bugs behind my code, we'd gone through it together. We understood one another; we both wanted things to not suck.

Dave and I shared our love of things that sucked the best way we knew how: sarcastic mockery of items broken, and of attitudes needing adjustment. You can't always get away with that tone in a professional environment, though. But where there's a will, there's a way: a client-facing "code phrase" to use in public situations, free from HR scrutiny, and we'd wield it like a fucking machete. You'd like another round of completely unwarranted changes that have absolutely no merit whatsoever? Good for you!! You'd like me to undo all the work that I've just done? Good for you! You're having me stay late on a Friday because you left things to the last minute? GOOD FOR YOU!!!

"Good for you" happened to share its initials with another three word phrase...one that more accurately conveyed our feelings on the subject:

Go Fuck Yourself.


---

I took advantage of the downtime between projects, loading screenshots into the eqDKP-Plus gallery. I was a sucker for sentimentality and lingered on shots featuring the core's first appearance; players that made DoD what it was. A shot of me helping Kadrok with a quest in Ashenvale. A shot of Kerulak doing the happy dance alongside Gutrippa, shortly after purchasing the guild tabard. A shot of us about to take on Immolthar in Dire Maul, partnered with a priest who would go on to become my healing lead through the duration of Vanilla. So many faces...gone. Waxing melancholy skewed my focus, wishing for things that once were. Looking back with fondness was a perfectly human thing to do, so long as it didn't cloud your judgement.

I browsed through disorganized images hastily burnt to CD, and pulled one up that hit me right in the feels. It showed two players on mounts, just outside of Gadgetzan. One was an undead mage, an alt of mine named Elephantine. The other was a warlock, sitting atop his dreadsteed, his violet robes and shoulders matching a purple mask that covered an orcish grin.

Graulm.

Memories rushed to the surface. In the days before Graulm, guild leadership was little more than /ginvite and /gkick. Back then, "difficult" decisions were whether to run Zul'Farrak or Sunken Temple (it wasn't ST!), and the most complex logistics of any guild-related coordination was figuring out who had the key to Upper Blackrock Spire. Ater may have dominated my leadership mentoring-related memories, but turning the pages back further reminded me that others were no less important.

A Quiznos between Arapahoe and Curtis on 17th St., was where Graulm and I met for several lunches, back in '05. He told stories of EverQuest, and the demands of running a guild in a day where the 1% was a measure of who raided, rather than of financial worth. He gave me those first steps; the sorts of things that were taken for granted today. Why take the extra time to hand out Zul'Gurub tokens to guildies, instead of letting them roll? Loyalty. When you hold the keys to the car, players are less willing to look for another ride. Why do we need a private area of the forums, specifically for officers? Discretion. You mediate behind closed doors, particularly when the strategy isn't agreed upon. When officers debate an upcoming decision, it gives off an appearance of instability to lower ranks. For leadership that extended beyond basic button presses, Graulm advised on appropriate behavior, and helped keep tabs on unruly players who ran the risk of tarnishing our reputation. DoD had a six year long, rock-solid foundation underneath it, and Graulm was one of the first to pour the concrete.

The feels continued to ache from the blow of pulling up that screenshot. I considered Graulm a friend. I'll never forget the day he showed up at my front door, an air conditior gripped tightly while he barked out, "Where do you want this thing?" I pointed up our rickety staircase. With a single shake of the head, he gave me a "Damn!", then stomped upstairs with the 100lb unit in tow.

Over an in-game conversation, Graulm discovered I had no AC in my house. Jul, the kids, and I were at the mercy of a ventilation system from 1890, far too old to support a centralized air system. Without giving me a chance to decline the offer, Graulm produced one of his own unused units from his garage and brought it to my house as a gift, latching it in place in our master bedroom window. It ran faithfully for about 10 months before coughing and sputtering in a final gasp of freon-scented smoke.

...and it was the best 10 months of sleep I'd had since moving in. Before the unit, and after, my bedroom doubled as a kiln in the summer months.

I missed Graulm, and I hated how things had ended. I missed the early days of Vanilla, partnering up with him, exploring Azeroth, running dungeons, helping set the stage for our raiding days. I missed his screams of victory in those early months of our first steps into 40-man content. I didn't expect that Graulm would ever come back to the game; an unavoidable tragedy. When some players walk away from WoW, it's official. But perhaps some could be coaxed back, those still floating in the amorphous soup that was Deathwing-US.

I believed wholeheartedly what I told Jungard: when it came to recruits, the pickens would be slim in Cataclysm. Anything we could do to build and maintain our core was of the utmost importance. And if I was directing Jungard into putting effort into those who might be, did it not make sense for me to put effort into those who were? Forgive. Forget. Reach out to former guildies that I'd wronged (or had wronged me), agree that we'd made mistakes, come to terms, and move forward. Band together, for one last hurrah.

Oh, so that's what it's come to? That's what Cataclysm is going to force you to do? Sacrifice any remaining integrity and self-respect by going back to the people that wiped their feet on DoD and compel them come back to progression?

Good for you.

Thursday, August 28, 2014

4.4. Fools Seldom Differ

DoD congratulates Jungard on acquiring
the guild's second Shadowmourne,
Icecrown Citadel

Number Two

It was time to celebrate. Spell effects filled the screen as guildies hopped like freaks or knelt in nerdy honor, paying respect to DoD's second Shadowmourne. For once, I was satisfied with my decision. Months earlier, it came down to Jungard or Crasian, and Jungard's long, patient wait from promotion to prominence was over. The warrior that Annihilation took a chance on, that fateful day back in The Burning Crusade, had come far. Today, we celebrated him. Jungard proudly wielded the frozen axe, and assured me that my short-lived days of dominating the melee meters were about to end.

I felt a strong kinship with Jungard; we both believed in the value of effort. In his early raids with the guild, he never once demonstrated fatigue, insolence, or rage. Jungard was every bit enthusiastic to participate, whether it was the first attempt on Illidan, or the forty-first. When I reflect on my guild, wondering why everything went the way that it did, I can't help but feel a certain extra bond to the guildies that predated Wrath of the Lich King.

They knew the meaning of difficult.

Jungard's ideology transcended WoW. He erred on the side of treating people with kindness and respect and watched his words carefully; he knew how easily a lack of context could so ruthlessly corrupt a simple message's intent. Jungard took care to consider people's feelings, even if discussing unquestionable math -- a topic people still felt the need to interpret. It's easy to tell someone they suck. With all things he approached in the guild and in life, Jungard preferred not to take the easy way out.

Having an officer that thought as I did worked wonders for DoD leadership -- trust came much more easily, felt natural. I felt relieved to have him in charge while I was away. In a game of cretins perpetually brofisting each other, Jungard's attention to social skills was a rarity that few awkward gamers could claim. And his hard-working ethic translated from the real world into WoW, demonstrated by his exceedingly high damage and constant focus to improve. Jungard didn't tell people how to play...that wasn't his style. His was more of a set of friendly suggestions, things to try, interesting facts to point out. He humbled me, in both his treatment of the guild and how he inspired the 25-Man progression team to accomplish great things.

Shadowmourne found an adequate home in Jungard's titan grip.

---

"I wanted to talk to you about a possible recommendation, if you're interested."

"I'm all ears. Whaddya got for me, Yungard?"

I took pleasure in keeping the J silent. It's the little things that count.

"I think you should give Fred a chance. He's put in a lot of hours, and not just with the 25-Man. He's been in nearly every Alt-25 since starting. Really trying to better his play and grasp on the game."

I wasn't surprised at the suggestion. I knew they were close: Fred had ties to Starflex, the 10-Man team (formerly a guild) run by Jungard's brother, Randyflagg. "It's nice to see someone dedicate themselves to improving. Especially in the healing department. So many players sweep it under the rug...what did you have in mind?"

"I really think he'd do well as a Healing Officer."

Officer? That seemed a bit much. I filtered my response; I knew Jungard would pay me the same courtesy, "I'm not certain he's ready for that level of responsibility." He's not a good enough healer.

Jungard acknowledged my concern, "There's been some rough patches, sure. But he's definitely working on improving, and really has the guild's interests at heart. He's a team player, first and foremost."

"I wouldn't argue that for a moment. But healing lead requires more than just being a team player. It means being sharp across the entire role. Knowing the strengths and weakness of all the healing classes, being able to direct traffic, assigning the right people to the right responsibilities." And those were just game mechanics. None of my speech addressed his ability to lead people, which he couldn't do if he didn't have their respect. I couldn't say for sure that DoD saw him as credible; I needed that consistent demonstration of proven knowledge. And if my optimism couldn't put a finger on it, how would skeptical Elites see him?

"Maybe you could talk to him, discuss a few things he could work on?"

I agreed. It was a perfectly fair starting point. Fred was making noticeable improvements in healing, and was a likable, friendly guy. But when it came to leadership vibes, I drew a very weak signal off of him.

Finish It

"It's all lies, I swear." Fred joked as I pulled him into officer vent. We both laughed. "What's Jungard said about me this time?"

"Retadin - Blood Elf Paladin"
Artwork by Duneboo
"There's no need to mention any names. Jungard told me to tell you that."

"I'm in deep shit now, aren't I?"

"Breathe easy, Fred. In fact, there's good news here: Jungard's recommended you for a promotion."

"Wow, really? That's cool."

I slowed down, punctuating words with the hopes of conveying some significance in what I was about to say: "I like Jungard. A lot. I trust his judgement. The guy's been one of the most consistent people ever to set foot in this guild. He's earned his stripes. So, when he has a good thing to say about a person, I take it seriously."

I paused, in case Fred wanted to inject anything; he remained silent, so I continued.

"I think there's a little bit of housekeeping in order, first. I haven't made any decisions about changes in the lineup yet. But I am in the midst of revising rules. So, if a position opens up, you're going to want to have your ducks all in a row...if it interests you."

"Right."

"What that means is: I need you to be an expert healer. Hear me on this. Not just an expert pally healer. An expert healer, period. You need to have all the bases covered. Be able to know the strengths and weaknesses of each healing class. Be able to look down the list of healers at your command and determine who is the right guy or gal for the job, boss-to-boss. The raid leader is going to rely on you to deliver healing assignments that are appropriate for the boss and for our group."

"Got it. What would you suggest between now and then?"

"Well, Jungard tells me you've been contributing to the Alt-25 in your spare time. Get with Mang and Drecca. Offer up your services for healing assignments. Keep a cool head, get some practice leading people....which also means practice dealing with their shit."

"Well, I typically don't do a lot of healing in the Alt-25...mostly I just bring my enhance shaman...."

I waited for Fred to finish his sentence. The part where I expected him to say "...but I can switch to heals next week, to get started mastering resto..." His sentence dangled, and I waited for him to finish. Hoped he would finish it. For Jungard's sake. And for Fred's.

The ending never came. 

His answer just trailed off into silence, silence that told an entirely different story, "I only bring my enhancement shaman, so I'm not really sure how I could possibly begin the task of learning restoration." He never spoke those words, but that's what I heard.

I came out of the conversation no more convinced of Fred's ability to assume leadership than I was going in. Time would tell if he had the inclination to turn it around. But time was limited, and Cataclysm drew near. I hoped Jungard's recommendation panned out, because I trusted his judgement; he thought as I did. I hated the thought of having to tell him his first bad call was one that misjudged a close friend.

Neps powers up his rocket-powered ram,
with help from Drecca and Mature,
Dalaran

Everyone Has One And They All Stink

"F U Cata, and F U Blizzard, this is so fucking dumb", said Riskers, "These changes have really been pissing me off as of late."

"I actually like the change," said Omaric, "I can spend the same amount of time in game that I do now, but have two fully geared characters instead of boring myself to death on one."

I watched the forum drama unfold to see where allegiances would fall. Drecca's topic, "Looks like no more 10 man teams in Cataclysm...", produced a variety of stances. An astute observer might catch a glimpse of a guildy's future, just by watching how emotional they got over this touchy subject. Perhaps someone might even play their hand unintentionally.

"It's not so much about the same character in the same content," Drecca replied to Omaric, "The social dynamic is different as well. I’m all about killing internet dragons, but I want to have fun doing it -- which includes people."

I couldn't agree more. Again and again, players wanted to see how they could bend and shape the game to suit their own needs, forgetting that this was WoW, that dealing with other human beings was baked into the admission fee.

Jungard remained skeptical, "Sometimes the difficulty difference between 10 and 25 comes from the margin of error you have, based on who you bring. If WotLK was any indication, I'm not entirely convinced they can balance the difficulty between both." Jungard continued to demonstrate the traits that drew me to him initially: a perceptive eye and a cool head, so necessary in analyzing every change that trickled down through the patch notes. Jungard understood as I did: It's OK to be critical of the things you love.

"It reminds me of TBC," added Lexxii, "If you'll recall, our T4 tokens came from Kara, Gruul and Mag," referring to Blizzard's insanity asking us to collect our first tier from both a 10 and a 25 man. It was a situation that had less than stellar outcomes for DoD. "I'm still debating the positives of this. Not everyone can be a part of progression. Forcing us to spread our time across alts would definitely liven things up. But, it could also mean the death of the 25. Personally, I don't think Blizzard will let this happen." Lexxii was optimistic, but concerned.

Anyone worth their salt would be concerned.

Bonechatters was next, "25s will always have a different setup than 10s. If anything, this means we'll be able to gear out toons faster. I don't see anything negative to this. Maybe someone can explain?" Bonechatters was still reasonably new, still had that tinge of youthful naiveté common amongst the younger crowd. I didn't hold it against him; we all start somewhere. Guild leaders rarely get the chance to bring any insight on people to the table -- it isn't asked for. Their concerns were of raid rotations, of forum account activation, and of adequate repair gold subsidies. Few cared about behavior. I wasn't an expert yet, but offered what I could to this seldom broached topic:

"Pretend for a moment that you're the leader of guild comprised of multiple cliques. Some of the players in one clique aren't necessarily the best of friends in a group from another clique. Also, both cliques participate in the 25-Man Progression team. Now tell them they can reap the same rewards from their own clique running a 10-Man version of the raid, as opposed to running with a bunch of people that rub them the wrong way. Do you ever think they would show up in the 25 again? If you believe so, explain how."

A few minutes later, Boney changed his stance completely, "In posting, I didn't see the part about the 10 and 25 locks being shared. I retract everything I said. This is a shitty decision and fails hardcore."

Allegiance pledged.