Showing posts with label lord rhyolith. Show all posts
Showing posts with label lord rhyolith. Show all posts

Thursday, March 10, 2016

4.63. Underwhelmed

Seraphine spies the Pureblood Fire Hawk,
freshly looted by The ORLY Factor,
Stormwind

Et tu, Douche Canoe?

"I'm out this weekend," Blain's tone was jovial in Vent, bordering on relief, as if to say have fun with all of that. It only pissed me off more.

"Didn't you just take a weekend vacation?"

"Yeah...that was two months ago. And I need to do it again!"

"Is this absolutely the best fucking time to be vacationing? I mean, we're at what could be considered the worst possible brick wall in DoD's history."

His tone shifted. It was subtle, barely enough to register on the average person's radar. Blain kept to an affable demeanor, but paused ever-so-slightly on words where it was appropriate for the listener to take a hint. He'd taken this posture with me at various points throughout our raiding career together, most notably when I neared the line of inappropriateness. And if you were a sharp enough people reader that you could catch what he was throwing down, while blindfolded (as so many of us gamers are forced to be), you'd know what he was aiming for -- that you were one of the few who'd earned a spot in his good graces, and now teetered precariously on the brink of falling out of favor.

"Well...that may be true...but I'm still going to be out...Friday. I should be back for the Sunday raid, and if I'm going to be late, I'll text you."

It doesn't matter how greatly / poorly we're doing. I have plans. I'm letting you know what they are. Respect them. 

Message delivered.

"Thanks," my tone could've been less snotty, but with all energy fully allocated to rage management, little remained to fuel social grace.

September of 2011 wound me into a bitter, cynical state. After spending only two nights on Heroic: Shannox, there was no indication, no hint at all, of the torture we were about to endure as we headed toward Heroic: Lord Rhyolith. Night after night, weekend after weekend, we smashed our faces against molten rock, again and again, battered and beaten, until our virtual eyes welled up with bloodied mucus, and drool lingered from each digital lip. Each night, those digital avatars trudged slowly out of Firelands, shoulders hunched, spitting bone fragments on the way out, not for convenience. For contempt.

My state of mind grew weary, thanks in part to both direct and indirect psychological attacks, constantly challenging the decisions I'd made for seven years. Leveling alts to clear my mind may have freed me from Drecca's coordinated harassment campaign, but I didn't have to travel far to see Blizzard's changing stance on rewarding a guild's commitment to backbone. There was a time when a player might look to the sky in awe of raiding accomplishments. Bearing witness to such incredible rare mounts got the juices flowing, the gears turning. A player coveting such treasure might consider how s/he could acquire one, eventually working their way into a well-respected raiding guild. Dedication and hard work were no longer requirements for such rare treasures. To the shit-show went the spoils. To the rest of us, with fingers raw and wrists cramped sore with carpal tunnel, went nothing. A sigh forever exhaling.

If there was a payoff out there, stretched thin across the horizon, it grew dim with each failed week on Rhyolith.

An early version of "Lord Rhyolith Footers" addon in action
(Source: "Suspicion vs. Lord Rhyolith")

Footsies

DoD's roster splintered. Sarge was still out (blown video card), and now the healers would suffer an additional tragedy: the loss of Beefysupryme. Still young in the eyes of the guild, he (along with wife Physica) contributed exceptional heals and damage, respectively. The couple had grown to become loyal, dedicated members of the DoD family in a short time. Alas, Beefy scored a new job, and the schedule disallowed him from concentrating on progression. He stepped down from the core and hung up his healing Resto Druid branches, leaving Physica to carry the torch in his name.

The worst hit of all was losing Jungard, whose college fall schedule had finally kicked off, shattering any chances of his availability on Friday night progression. I'd watched Jungard for years, slowly making his way into late TBC progression after getting his first shot via Annihilation. Over the many months and several expansions that made up Jungard's raiding career in DoD, he'd grown from a humble warrior looking for glory, to a trusted friend and confidant, and eventually, an officer of the DoD court. His compassion and kind nature toward even the scrubbiest of players often reminded me of the proverbial "catch more bees with honey" strategy that I desperately needed now, more than ever...as the frustrations of Cataclysm mounted. The holes in the officer core formerly filled by Neps and Jungard were sucking chest wounds that DoD had no choice but to suffer.

On the eve of the sixth week of attempts on Heroic: Lord Rhyolith, the night Blain informed me he'd be missing one of the two nights on a business trip, I opened up a chat with Bonechatters and began typing instructions.

"Ping Fred, and ask him if he is willing to take the reins Friday, and if he has too much on his plate, that you are happy to take it off his shoulders."

"Got it. Tanks?"

"Most likely Amatsu and Unchained. I can pull my bizarre avoidance out if necessary for Baleroc."

"Roger. I want people to be using Footers tonight, melee is accounted for. If its successful, perhaps we might consider having everyone use it."

Boney was experimenting with a new addon that raiding guilds were catching wind of, a panel that displayed the names of each player doing damage to each particular foot, as well as an estimate of DPS being applied to each foot. With it, he hoped to gain more control over the chaotic, unstructured "left foot/right foot" calls in Vent.

"Oh, and Boney...plan for heroics, across the board."

Moments later, Fred connected with me over instant messenger.

"I feel like I've lost some man points. My wife had me log on to Pinterest."

"I dunno what that is."

"It's a new favorite site amongst women that love to drive their husbands insane."

I focused Fred back to the topic at hand, "So, you're comfortable leading Friday?"

"Ya, shouldn't be a problem."

"This may be our shot," noting the upside of the nerfs, "most heroics will be well within reach now."

Honestly, having been unable to attempt anything past Heroic: Lord Rhyolith, I will never know what else we might have accomplished. But Blizzard's blanket nerfs to Firelands only nights before ensured that nearly every boss suffered at least a 15% hit in health and damage. Amid a never-ending list of setbacks, the nerfs stood to be our last remaining motivator.

"Did Alysrazor in the 10 last night. The tornadoes move so slow now. It's like a geriatric parade."

"Boney's having melee get the Footers addon, you may want to have it as well."

I fired up Pinterest, and scrolled through the sea of women's fashion.

"Pinterest, eh? Needs more Hanzo."

DoD ends their ordeal, defeating Heroic: Lord Rhyolith,
Firelands

Miracle

We cut Shannox immediately out of the way at the start of the Friday raid, focusing all of our attention on Rhyolith for the duration of the night. Shannox keeled over with less grief than previous heroic kills; the effects of Blizzard's nerfs were noticeable. We accepted the handicap as a commander might accept the loss of a good battalion in order to gain a necessary foothold in the ongoing war: outwardly optimistic and focused on the brass ring while remaining humbly aware of what that cost came with. Bragging about "awesome deeps" would be left to another day.

Heroic: Lord Rhyolith attempts resumed. Having clocked as many hours on Rhyolith as we had on Kael'thas Sunstrider in TBC, it is fair to state that our newest members to progression rightfully earned a place among honorary veteran raiders of the old world. Those Wrath- and Cata-era raiders who stuck this out were part of a rare crew -- they weathered the grueling, repetitive demands of month-long practice attempts that formed the cornerstone of Vanilla and TBC raiding, and they did so with grace.

Progress! By the end of the evening, DoD experienced more transitions into phase two than ever before. All that remained was an employing a workable strategy to deal with Rhyolith's eye-beams, which cut the roster down before being able to extinguish that remaining fire. Blain would see to that, come Sunday.

---

An hour before the raid, my phone buzzed.

Still at least an hour away. Start without me.

I thumbed back a response, asking him where he was.

Greenville SC

An hour? Google Maps estimated Blain had closer to two hours before getting near anything that resembled a gaming rig.

"We're clearing bosses first," I directed Fred. He and Boney led the charge, clearing to Beth'tilac, Baleroc, and Alysrazor. All three were done by the first hour, planting us firmly at Rhyolith's godforsaken feet at the top of the 1st hour.

I called Blain, and quietly left my press-to-talk key down, while I feigned a serious tone.

"Blain. You are an hour late. This is completely unacceptable behavior. Especially for a Tyrant."

I could make out the car engine in the background.

"Sorry," this time his tone was that of genuine defeat, perhaps one of the rarest glimpses into Blain's vulnerabilities, "I guessed pretty bad on this drive. Give the raid my apologies."

Holding the phone up to the speakers so that he could hear clearly, the raid gave Blain a round of boos and insults, not meant to disparage, but to humor and lighten the painfully dark mood Rhyolith had brought. It was another rare glimpse of DoD sticking together. On the other end of my phone, Blain laughed.

"Ok, I'm hanging up. We're going to go kill Heroic Rhyolith now."

"Alright, everyone," he replied, "good luck in there."

I turned back to the raid, "You heard the man, folks. End this suffering."

It took only two attempts.

Twenty-two minutes after I hung up with Blain, Rhyolith's shell broke off, exposing his body of liquid flame. All twenty-five players remained alive, carefully inching their way around eye beams while unleashing the pent up rage of ten nights of practice. His great liquid magma body crashed to the ground and the screams of victory filled Vent once again. Dead at last. The nightmare was over. Sanity became reality. For a brief moment, all was right with the world.

"Ok, let's see," started Fred, "ok we have an Incendic Chestguard. Maybe for a boomkin? Taking bids now. Ending bids in 3, 2, 1...no bids?"

Mortalsend spoke up, "Well...I’ll take it for off, but only if nobody else needs it."

"Looks like you're it. There you go. Next up we have, uh....Earthcrack Bracers. DPS melee bracers. bids to Fred."

I looked at my bracers. The difference (if there was any to speak of) were negligible. Inspecting Hells revealed the same bracers.

"Ok, counting down, 3...2...1. And, winner is Unchained. There you go, sir."

"Thanks, Fred."

"Cracked Obsidian Stompers are next, bids to Fred. Bring in the bids, folks. Let's go. Counting down...3...2...1. Winner is Amatsu for 5."

"Wow, an actual upgrade for someone with the appropriate spec!"

"Meh," Amatsu added, "They're marginally better, but 5 DKP won't break me."

"Ok last up, we have Entrail Disgorger. Bids to Fred. Anybody at all. Send 'em in. Counting down in 3...2...1. Entrail Disgorger goes to Boney for 35."

I stood in silence a moment.

"...so, I guess...Staghelm, folks."

The raid headed off of Rhyolith's plateau, and back down the ravine, heading towards Staghelm's bridge. I stood another moment, staring off into the brimstone.

One of the most excruciating, torturous bosses ever confronted by DoD over its seven year history...depriving us of nearly thirty-two hours of forward movement in the instance...produced:

- one upgrade,
- two side-grades, and
- two off-pieces.

Evidence of anything else was forever banished to a shapeless pile of enchanting dust, cast away, like so many good intentions.

Thursday, March 3, 2016

4.62. The Worst Encounter in the World

Raid Finder is buried amongst the
new dress-up features of 4.3
(Source: MMO-Champion.com)

Weeks 1 + 2


Night 1 - 8/21/2011
Spent two hours on Heroic: Rhyolith today. Not much changed in heroic. Fragments/Sparks have more health, hit harder. Liquid Obsidian emerges from active volcanoes, and reconstructs Rhyo's armor, but are easily snared/slowed/killed. Superheated comes a bit faster. There's also an eye beam we have to deal with in phase two, but haven't seen that yet. For the most part, inconsequential changes. We'll get this in no time.

Still sifting through the deluge of 4.3 patch notes. Tons of info up on MMO-Champ talking about the new Darkmoon Fair, Transmogrification, Void Storage, Dragon Soul, and the new CoT dungeons. Unsurprisingly, gaming media is glossing over this new "raid finder" addition. Why spend time on that when you can focus on barbie doll dress-up mode? If it gives the same loot (as I suspect it will), it will be the end of guilds and the end of WoW. Blizzard, always ready to put its faith into its community, vehemently disagrees. In other news, water is wet.

Night 2 - 8/26/2011

Two more hours on Heroic: Lord Rhyolith today. May have underestimated how difficult the new heroic mechanics are. Bad enough the gimmick of "attack the left foot, make him turn left; attack the right foot, make him turn right" is less fun and more annoying, but in theory, heroic should not be as hard as it is. Should actually be very straightforward.

Steering should not be as much of a problem as it is. Blizzard even built a custom gauge for the fight, so we can see which way he's turning. Practically a non-factor in normal mode. Yet steering Rhyolith over each subsequent volcano in order to wear down his armor isn't going as well in heroic over the long term. Trying to steer him over active ones while avoiding dormant ones is practically impossible. Eventually, we begin missing actives, and the attempt spirals from there.

Summer vacations are still taking their toll on the roster. Larada's out on account of exams, which sucks, because his mage Doja is one of the top number generators. Boggles my mind how subtle changes do or do not affect our ability to progress. Mangetsu was out the week we killed heroic: Shannox; his absence didn't affect that fight, although in retrospect, we did have one person alive at the end.

Jungard politely reminded me that he is now two months away from his schedule permanently changing. Bonechatters' training is going well. Am confident he'll fill the absence left by Jungard.

Night 3 - 8/28/2011

No training for Bonechatters today, he is out sick. I have to give the kid some formality bonus points. His message read like that of an employee tendering a resignation. "It is with great regret that I must step down from tonight's raid, as I have an ear infection." A far cry from players that simply say nothing and just don't bother to show. May seem silly, but it's the little things that count. Being perceived as too formal isn't the worst thing in the world.

Drecca started talking shit in /general channel today. Had to tell Deathonwings to get out of the channel again. Bad enough /general is a distraction with all the bullshit Enigma d-bag chatter. Now we have to listen to Herp Derp taunts while dying to Concussive Stomp.


The progression team takes a sanity break
from Heroic: Lord Rhyolith, and
executes two achievements,
Firelands

Weeks 3 + 4

Night 4 - 9/2/2011

First raid of the September month. Have been in Firelands for 10 weeks now. Fourth week on Heroics. Got Beth'tilac, Baleroc and Alysrazor (normal) out of the way quickly, so we could knuckle down on Heroic: Rhyo. Got 3 ½ hours in on him.

No dice.

No ranged officer this weekend, Goldy is out on vacation. Need to get with Goldy at some point. New position at work is sending me out to Cali in order to train the next group. Trip may coincide with BlizzCon. If I can crash at his house that weekend, I may be able to kill two birds with one stone. Would be nice. Save me the travel expense, at least.

Larada still has exams, Dewgyd and Vexx, also out. The new shaman Gharghael would've been great to use. No sign of him, either.

Lexxii was late again. First time it happened, at least she had the decency to text me. Now, not even doing that. She's falling off the deep end. Don't know if this is a result of her breaking up with Bullshark, or her losing the healing officer position. Maybe both. 

Doesn't matter.

End result is she's impacting the raid, and is pissing off the crew more every day. Warning her has no effect. Will just try to get Charcassone, Mortalsend and Syphira a bit more gear, so I can pull the plug on Lexxii.

Thank God the Diablo III beta is about to start. Firelands is buring holes in my retinas. Am getting awfully sick of looking at Rhyolith.

Night 5 - 9/4/2011

Three more hours on Heroic: Rhyo. Still nothing. Dropped it to normal, just to loot him and continue to gear people for their hard work. Amuses me to call it "work." What was Ater's old joke? We're not here to have fun.

Oh, Ater. If only you could see us failing now.

Team isn't able to to get ahead of the Sparks. Health was manageable in normal. Now, it's clear we don't have the top-of-the-line DPS that we should. Swapping in what little new folks we have is taking its toll on the bottom line. Damage isn't where we need to be. Blain insists on being the sole tank for Sparks. Can't help but wonder if Amatsu's Pally would be better. Blain isn't dying, but neither of them have a DPS spec, so it's probably negligible.

We need to kill adds faster, but any good attempt we make quickly falls behind after we lose people to random volcano damage and an unavoidable Concussive Stomp. The encounter is wringing the healers out like a sponge.

Night 6 - 9/9/2011

Would really love to know where all my rogues went. Blain has an excuse. The rest of them know when signups happen. Boney, Darth, Randy...they're better than this. Boney claims I did the rotations a day early. I do them the same day every week. Nothing's changed in years. Larada's done with exams, thank God. Meanwhile, Sarge blew his video card. He's out permanently, as he has no means to replace it. One step forward, two steps back.

Got off to a reasonable start, was able to knock out a couple of achievements needed for Glory. Dusting more of the normal drops from Beth'tilac, Baleroc, Alysrazor, and Shannox. We're in that festive fucking spot where everybody that needs an upgrade isn't getting the one drop they could use. Extending the lock is a waste; resetting the lock is a waste. This was a good idea how? Thanks, Ghostcrawler. Thanks for taking a stand and advocating for a bunch of players that have already cancelled their accounts because "Grim Batol is too hard." We pay the price for your hopeful optimism.

More taunting from Drecca in instance chat today. Mr. "10-Man is the greater challenge" hypocrite fails to recognize the fact that HD swept through all the bosses by mid-August. Here it is September and we still can't get past our second heroic. Spare me your ignorance, Drecca. You know as well as I do that if 10 was the more difficult one, you'd be stuck slaving over this insanely tortuous boss. You're no God's fucking gift to WoW.

Hells ranted at me today about the taunting. He's probably got less control over his emotions than I do. I calmed him down and reminded him that we needed him, so he wasn’t allowed to go off on a drinking binge. Nothing is worth that, not even a fucker like Drecca.

Night 7 - 9/11/2011

Twenty hours clocked in on this godforsaken encounter. I want to wrap my fingers around my keyboard and choke the ever loving shit out of it. Maybe if I crushed it tightly enough I'd come out with a mother fucking diamond.

Have now spent more time on Heroic: Rhyo than on Lady Vashj. This is ludicrous. No boss has come close to Vashj-level difficulty in years. Except perhaps Heroic Lich King, Halion and Anub'arak, none of which we conquered. But those were all end bosses. They were supposed to be hard. This is a fucking nondescript walking volcano in the middle of an instance with no lore and no significance. What in the actual fuck is going on???

He actually made it to the lava today and wiped the raid. Steering is a colossal clusterfuck of epic proportions. There has to be a better way than this constant "left foot, right foot" shit in Vent. We sound like a bunch of casuals facerolling across our collective keyboards. Cue me getting on the Battle.net forums and complaining about "this boss is way too hard." The faint siren of the Wahmbulance can be heard in the distance.

Is this going to turn into some kind of Illidan / Kael'thas level shit?

Fred seems convinced that Drecca is viewing our log history on World of Logs and working out the times of the evening we're attempting specific bosses, so he can taunt us at the most inopportune times. Seems very "conspiracy theory." More realistically, we've got someone feeding him this info, unintentionally or otherwise. I wouldn't put it past a number of our members that might just be messaging him privately. He's phishing them, and they're eating it up, giving him what he wants. Nobody would admit to that if I ever questioned them. Sucks that it is a possibility. There are definitely several people in the roster capable of that behavior. I wish I felt otherwise.

Apparently Blizzard nerfed the drop rate of Smoldering Essences, which is a shame. Goldy was making good progress collecting up mats for the legendary. Too bad. Dragonwrath might have helped put a bigger dent in Rhyo.

Lord Rhyolith makes it into the top five
worst bosses in Cataclysm
(Source: Engadget)

Week 5

Day 8 - 9/16/2011

Week five of work on Heroic: Rhyolith. Three hours today. Nothing. I want to eat a gun. I want to gouge my fucking eyeballs out of my head. No matter how hard we insist that we cannot miss a volcano, we continue to miss them. We drag the fight out. Missing the occasional volcano should not have as much of an impact as it does. Sadly, there's no choice in the matter. This is heroic, we should expect less room for error. It should come as no surprise when we're wiping after missing so many. And yet, it continues. But this isn't the worst of it.

Liquid Obsidian is always controlled well at the start, then spirals out of control every time we approach phase two. It's a vicious cycle. As Superheated nears, it takes longer for him to transition. Rhyolith is rebuilding armor faster than it can be depleted. This entire ordeal is a textbook exercise in attrition. Sparks die slower, apply more fire vulnerability to the raid. Concussive stomps hit harder, emptying the healers faster. People die, and Rhyolith gets his armor back before we can break his entire shell off and get him into phase two. The one time we actually do make it to phase two, it's our only opportunity to see his eye beams in action. They slice through the raid like a knife through butter. We wipe at 3%. Somewhere in the world, kittens are killed mercilessly.

Only thing keeping me sane is Blizzard's mention of an upcoming nerf. Nothing fills me with confidence more than knowing we are failing so miserably, we have fallen back into that bucket of "can't progress, content's too hard." Nerfs are a crutch. We've pushed through them before. Why we can't now is beyond me.

Day 9 - 9/18/2011

I want to know who is responsible for this boss. I want to know what employee at that billion dollar company thought this was a good idea. Seriously. What drug were they smoking? It kills me that they continue to make claims like "Ulduar was great but practically nobody got to see it." 

Ulduar was nothing. 

Ulduar was enjoyable. Ulduar was some fucking half decent design that any competent guild could execute. This is something else entirely. This is the stuff of motherfucking nightmares. You tested this? You gave this boss the greenlight? You mean to tell me a billion dollar company can axe Starcraft: Ghost after half a decade of work is put into it by simply saying "sorry, not fun," yet give this fucking boss the go-ahead? At what point did design decisions go so horribly fucking wrong behind closed doors?

Am beginning to think Cataclysm was entirely some kind of sick fucking, low budget joke. It's like someone at Blizzard said, "Sorry, we're going to have to reduce your staff for this next expansion," so they just turned over this shit, gave us five levels instead of 10, recycled ZG/ZA, cranked up the difficulty and "merged the locks to reduce burnout" -- just one entire fucking joke of a sponge they are desperate to wring out.

Just watch. They're going to come out and say "Lord Rhyolith was bad design, in retrospect." Mark my words.

Another 3 ½ hours down the toilet. Ater was right all along. We really aren't here to have fun.

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Thursday, February 25, 2016

4.61. Bless The Beasts and Children

One of the less offensive
exchanges I was able to find in
League of Legends chat

The Gamer Parent Dilemma

As a gamer parent, I struggled. While the balance between gaming and real life was much better now, the threat of setting an inappropriate example constantly loomed. I did not want to fall back into my old "yelly" ways. A patient yet headstrong wife kept my profanity in check when around the young. Guilt from auto-piloting through my kids' formative years kept my conscience perpetually stung. This, too, kept me on the straight-and-narrow. But the struggle was real, a greater test of will than any month long crusade wiping to a single raid boss.

I feared repeating my Mother's mistakes, walling me off from video games for the most trivial of infractions. Mom's militant methods and illogical reasoning made no sense to a child whose only wish was to drop another quarter in the machine. She held foolish, paranoid beliefs: kids in dark basements rolling D20s and succumbing to the "horrors" of a degenerate lifestyle. A high profile story hit the news in 1979, telling of a Dungeons and Dragons player that had killed himself; it didn't help. The stage was set for an entire era of misunderstandings around that culture, long before I was old enough to defend myself or my hobby. Years later, now a parent myself, I refused to take the path Mom took.

The tables turned. In some sort of crazy, alternate dimension, gaming culture appeared to be gaining mainstream acceptance, no longer seen as a dark underground of brooding teenagers. And with its rise in popularity came new studies proving what we suspected all along: video games don't cause violence, no more than a book or a film or a musician would. This was all the evidence I needed to defend my parental stance that video games were a perfectly healthy medium to expose kids to.

And yet, "problems" persisted.

Sociologists and psychologists didn't point at video games...they pointed past them. Years before Nintendo became a recognizable brand in North America, experiments performed in labs and on college campuses demonstrated that human problems manifested under the right conditions. Deindividuation bred with online anonymity granted a temporary pass to scathing, racist, sexist behavior. Already a group susceptible to wielding the binary logic of a button press to pass judgement, gamers cared little about their words and actions. They shamed newcomers and threatened opponents with physical violence. If they faced an impeding loss, their uncontrolled anger transformed them into profane beasts. Gaming was rich with children who never grew up, partaking of a enabling hobby. Patch notes were mechanisms of vitriolic entitlement baked directly into the system.

And so, I struggled. Because I wanted my kids to love and enjoy games without the restrictions I suffered through. I knew that games weren't the source of the world's malevolence, but was a medium that allowed it. Cruelty without consequence. Following the herd. A culture of not caring. As a gaming teenager, I rallied behind the notion that video games didn't cause bad behavior. As a gaming parent, I now wondered why video games did nothing to prevent it.

In-game screenshot of a match in action,
League of Legends

The League of Extraordinary Douchebags

"Dad, come check out this game! You need to install this and play with me, it's free!"

I wandered over to my son's monitor and glanced at the playing field. Although the artwork was different and the UI unfamiliar, I saw what this game was going for. A thick green grassland was represented in the minimap, with a home page constructed in both the lower left and upper right corners. Further inspection revealed the map was a mirror image of itself, divided horizontally along a river-based axis that drew from the upper left to lower right corners. The focal point of my son's screen reflected the area of the minimap currently outlined; a zoomed-in view of just a small portion of the entire playing field. Small, unremarkable minions departed each base at a steady but mild cadence, heading towards each other; an inevitable death march. The entire scene smacked of an alternate-reality Warcraft III.

"Whatcha got here?" I asked.

"This is League of Legends. It's so fun."

Synapses fired as I started making connections.

"Ah, yeah, yeah. I remember Cheeseus and Sixfold talking about this on Vent awhile back. It's DOTA, right? Like what that Swedish guy was singing about...crap, what's his name....Basshunter. That guy." 

I leaned down over Hunter's shoulder and looked closer at the units. He clicked the map and directed a creature into a thick brush, attacking some creatures which hid among the trees. The creature bore a resemblance to a troll with a severe drinking problem; his engorged, reddish facial attributes looked exaggerated, even by gaming standards, and the creature swung a large, wooden club. Another purplish creature headed towards him; it was unmistakably scorpion-like. Hunter pointed at the insect.

"That's Skarner. They just added him." His eyes were wide with excitement as his face drew near to the screen.

"And who's this guy you're playing?"

"This is Trundle."

"Got it, got it."

I watched in silence as my son clicked on the map while tapping keys in rapid succession. Trundle and Skarner engaged.

"...so will you download it?"

I glanced down to the lower left hand corner of the screen, my primal gamer instincts scanning for threats. Sure enough, a chat window displayed the last few lines communicated among the group. One line, typed by another player, caught my eye.

[08:20][All] kydex3 (Sion): your supposed to be fucking mid retard. uninstal and kill yourself

"Classy community you've got here."

The excitement melted away from Hunter's voice. "I just ignore that."

What to do? Ban him from the game because of someone else's bad behavior? Continue to expose him to this and risk dissolving any mature, respectful behavior we'd already trained him to demonstrate?

I put my hand on his head, "You know it's never ok to behave like that, right?"

"I know."

"If it ever gets to the point where you feel like typing something like that, I trust you'll step away for a breather, instead. It's just a game."

"...yep."

It's just a game.

I patted him on the back, then returned to my desk and downloaded the League of Legends installer. As the file progress filled up, a random thought of the TV show Dexter popped into my mind. I remembered Dexter's father, trying to guide his son through life, training him how to suppress his rage, how to deal with a diseased mind craving human blood. Thank God I didn't have to worry about taming homicidal instincts. All that weighed on my shoulders was teaching my son how to navigate life as a gamer without growing up to be a complete and total asshole.

Mature fields next-level trolling from a player whose
10-Man team was denied access into DoD,
Orgrimmar

The Young and the Worthless

We discussed the option of which heroic to pursue next: Beth'tilac or Lord Rhyolith. At initial glance, the choice seemed obvious. Raiding guilds knew the challenge Beth'tilac posed -- already a gear check in normal mode, the arachnid would most certainly be our undoing. Flawless execution would matter little if we couldn't hit our numbers.

Lord Rhyolith, by contrast, posed little risk. Already a gimmicky fight that the roster was consistently annihilating in normal mode, any concern for Rhyolith would likely fall into the realm of communication. If anything, Rhyolith would demand the DPS teams pay closer attention to which foot was receiving what percentage of damage. DPS, in short, would be (indirectly) responsible for tanking the volcano with legs. We made the decision to focus our attention on Lord Rhyolith beginning that Sunday, August 21st, less than two days after our first defeat of Heroic: Shannox.

After clearing past Beth'tilac, Baleroc, and Alysrazor, Blain flipped the raid lock difficulty from Normal to Heroic, and we sank our first two hours of work into Lord Rhyolith. This, like all bosses, started with getting a feel for the differences, polishing the strategy used on normal mode, and tweaking where needed. We made little progress that night. The heroic strategy demanded grace and finesse in positioning. A Romanian gymnast we were not. 

Eventually, we converted back to normal, to secure a kill w/ loot. The team's morale was good; they were un-phased by the loss. One shots were rare (especially heroic ones), and this was the same process we took with every boss: practice and refinement. We worked until we got it. Some bosses were more obstinate than others, none of this was a surprise. There was absolutely no cause for concern at this very early stage in learning the encounter. Spirits were high and the roster kept a positive outlook.

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The second weekend of work on Heroic: Lord Rhyolith began on the weekend of Aug 26th. We reset the lock and first cleared Beth'tilac, Baleroc, Alysrazor and Shannox, all of which were executed in the first hour. This freed us for three hours of work.

It did not go well.

The count of attempts is now lost to a haze. What memory remains intact is not one of the rapidly accruing attempts, but of the outside distractions permeating their way into my raid roster and its morale.

It was standard DoD raid law to keep distractions to a bare minimum. We'd come a long way from having to berate Ouleg for watching Nip/Tuck while trying to do work on Morogrim Tidehunter, but never disappeared completely. I had to keep constant tabs on the risk of waning attention. The most notorious source of distraction, surprisingly, was not Ryan Murphy-produced television, but instead, something built directly into the game client: cross instance chat. 

Blizzard's chat infrastructure was designed such that, even if you were in a separate instance dedicated solely to you and your team of players, chat still extended out across all the instances, allowing for multiple raid groups (each in their own instance) to chat amongst one another in a shared lobby. These instance lobbies would not cross content instances; Discord raiding Bastion of Twilight could not chat with Pretty Pink Pwnies raiding Blackwing Descent. But...if both The ORLY Factor and Costa were raiding Firelands, you can bet that they were sharing /general chat.

I sent messages directly to guildies and ordered them out of /general if I caught them chatting up. This meant I had to be in /general -- it was the only way to monitor for the behavior, culling it as quickly as it appeared. Lucky me. In order to keep the peace, I had to wade in to the filth, forced to listen to other guilds rant and rave in there inimitable Deathwing-US style. I tuned it out, yet it was a distraction nonetheless, always catching my eye, causing me to look away from Mature's positioning, watching for a recognizable name and being forced to deal with it.

I did not expect what I saw next.

[2. General] [Drecca]: Woot! Heroic Lord Rhyolith down!!
[2. General] [Bheer]: Yay us

I have to admit, for a brief moment, I was shocked. But then, I wasn't. Not really.

[2. General] [Drecca]: Wow that boss is easy
[2. General] [Drecca]: Any guild struggling must be awful

In retrospect, that behavior did not surprise me at all. Not one bit.