Showing posts with label heroic. Show all posts
Showing posts with label heroic. Show all posts

Thursday, March 17, 2016

4.64. Play Different

DoD defeats Heroic: Beth'tilac,
Firelands

Round Pegs

Back into the fray, the progression team diverted immediately to the western side of Firelands, satisfied that they never again had to cast their gaze eastward. Those blackened hills along the west corridor snaked upward into a hike that ended at Beth'tilac's lair. I prayed for a quick death -- either her own or my guild's, rather than suffering the torment of another month long encounter. No player deserved to repeat such indignity.

Other than the requisite "has more health, hits harder" changes we'd come to expect in heroic encounters, Beth'tilac's Cinderweb Drones now randomly fixated on players, forcing healers to treat them as mini-tanks for short bursts. Cinderweb Spinners would flail while dangling from their strands of fiery silk, causing bursts of magma to spiral out and stun random members of the raid. Also worthy of note, Engorged Broodlings scurried towards random players at high speed, detonating with significant AoE damage once reached. 

Beth'tilac was already a DPS check and one of the tighter encounters of Firelands. It was anyone's guess as to say how many attempts these changes would impose on the progression team. It ended up being roughly a dozen pulls. Three hours in, DoD claimed its first defeat of Heroic: Beth'tilac.

"We should've just done Beth'tilac second," said Klocker.

"Somebody please shoot him," I replied.

"Happy to oblige," said Blain, "Klocker, send me your home address."

"It's easy to remember. I actually live at your Mom's house now."

---

Sunday, we were down a healer. Lexxii's permanent absence stretched the thin membrane of the roster even further. With no replacement, I leaned heavily on the goodwill from others in order to keep the machine humming. The commitment I made to DoD to provide them with a stable raiding guild felt more like a fraud with each passing week. Suppressing this growing guilt was a far more dominant thought in recent months. Whatever it takes to get the job done. Your rules are in place to keep repeat offenders on the straight-and-narrow. You're not undermining your own authority. You're negotiating.

The brothers shaman were out for a camping trip the entire weekend, putting me up against a management wall. Do I continue to grant them the freedom to take time off for a job well done and put progression at risk, or guilt-trip them into staying late like some pointy-haired boss who cared more about the menial work than an individual's mental health?

As it turned out, both Gunsmokeco and Deathonwings returned from camping with only minutes to spare before the start of the raid. After flipping a coin, Guns offered up his heals for the twenty-fifth spot. I showered him with thanks for his generosity, and made no mention of his on-going resistance to install add-ons -- mandates meant for the ignorance of amateurs, rather than to patronize the experts. I didn't even bust his balls about continuing to raid on a MacBook, as he was one of the few Apple nuts among a trove of PC master race folk. It was neither the time nor the place.

We headed straight for Alysrazor. The chaotic four-phase fight bearing traits of both Pilotwings and Star Castle remained almost entirely unchanged in heroic. Phases two, three, and four presented no new obstacles to learn; it merely asked us to take the stone we already had, then squeeze just a bit more blood from it.

DoD defeats Heroic: Alysrazor,
Firelands

How It Works

Phase one, however, took on a new mechanic. Several gigantic meteors would plummet to the ground, then slowly roll across the cavern floor, not unlike the meteors from the Ragnaros encounter. They had low health and were easily dispatched, but rather than explode and disintegrate when killed, the meteors simply stopped moving, converting to a semi-permanent obstacle that hindered us. Or...from a different perspective...protected us.

The addition of the meteors were a component to Alysrazor's new Firestorm ability: a blast of fiery winds pummeling players with enough force to incinerate them on the spot. The trick, then, was to use the now-dormant meteor as a line-of-sight shield, hiding behind its girth while a sheet of flame painted the entire cavern floor. 

But...from which direction would the winds come? The only way to know how to position oneself was to look at Alysrazor herself, observe her position and angle at the moment preceding Firestorm, then adjust around the meteor appropriately. There was usually less than a second to adjust before a torrent of flame drained your life.

Positioning ourselves around the meteors was chaotic; someone always ended up making a bad call, diving when they should have dodged. But the progression team had dealt with much worse torture for far longer. They stuck it out, until Heroic: Alysrazor finally fell with 30 minutes to spare on the evening of Sunday, October 2nd. DoD had dangled at the bottom of server progression lists at an embarrassing 1/7 for an entire month. Over the course of two raid weekends, we shot up to 4/7. Kicking and screaming, my guild clung to life.

"MVP goes out to Guns for this one, folks," I added in Vent, "thank you for stepping up and filling in at the last moment."

"Just a good thing that I got back from camping in time," he replied.

The outdoors are highly overrated.

---

Wednesday, October 5th started as an otherwise ordinary day. I went to work and focused most of my time on preparing training materials that I was scheduled to deliver at my company's El Segundo branch. Seven months after being hired as a senior developer to support legacy code, I now found myself in the position of managing two teams of developers on two separate products, while putting an actual process into place for a third.

It never failed to amaze me how a multi-billion dollar organization still managed to retain so many dysfunctional teams. Red tape has a habit of obstructing one's ability to get shit done. Some might argue that excessive rules help keep the herd from wandering off the cliff, but structure is only one prong under the leadership umbrella.

I kept my plans simple to understand, straightforward to execute, and left little room for guesswork. Check these files in. Run this deploy script. Verify these tests. When they fail, it isn't anyone's responsibility but yours to fix. Own it. There was no rocket surgery in my training. It was a programmer's ode of Move Out of the Fucking Fire.

Personal responsibility was a common theme in my process plan, but so too was another equally important concept: the ability to adapt. If process is becoming an anathema to productivity, learn when it is appropriate to detour. If rules feel like they're suffocating you, certain situations call for personal discretion. You might actually have to slip past the guards once or twice, get into that burning building...and come out a hero. That can only happen when you know your stuff inside and out. Be an expert. When the day arrives that you no longer need a healing add-on to provide world-class healing, then...and only then...will you be in a position to make such rule-breaking judgement calls.

My phone buzzed and vibrated across the white desk. Messages arrived from several people at once. The ambient conversation at work also began to pick up around my cube. I glanced at the phone, reading the text message, demanding that I pull up the news immediately. I ventured online, pulled up the news, and stared dumbfounded at the headline.

The awful news that spread across the Internet,
October 5th, 2011

The Man in the Machine

The passing of Steve Jobs sent a cascade of unchecked emotion through me. Sadness. Regret. Frustration. Anger. Technology was my life, and Steve very much shaped a part of the industry that I held dear. And because of how much of a role tech played in my life, you can probably imagine the sorts of beliefs I harbored towards the famously opinionated CEO of Apple.

I was not, what you might call, an Apple "fanboi". I detested the overpriced hardware, seeing it for what it was: a sham, meant to trick the layperson out of additional hard-earned cash for equivalent processing power. I saw his stubborn finger-pointing antics as theatrical, meant to add a dash of controversy to an ostentatious bisque that was Apple PR. And it goes without saying that I saw an always inadequate lineup of games. I didn't dislike Apple because they were disingenuous, but that they were disingenuous and wildly successful.

Steve's attention-to-detail was unparalleled in the industry, he noticed the little things far more acutely than the average person. He understood the complexities in design at a level most others could not. This foresight manifested as technological prophecy: he knew what people wanted before they even knew themselves, a master trick in any magician's repertoire. Those who worked with him spoke of his ever present "reality distortion field" -- an otherworldly power that convinced ordinary people they were capable of extraordinary things. 

Steve's many critics point out that these are the traits of a narcissistic master manipulator; I consider myself amongst that camp. But while that may be true, I could not, however, deny the end result was a message steeped heavily in my own ideology. Do whatever it takes. Make it happen. Jobs may have been outlandish, and an awful people manager, but his approach was practical for a leader who consistently saw a picture far bigger, and with much greater clarity, than the many individuals he chose to realize that vision.

I clocked out of the office a bit later than usual that night. The streets of Denver were emptier, as I drove home in quiet contemplation. I thought of Steve and of Apple, of his vision and insight, of his miraculous turnaround of the company he built. And while I may have detested his hardware or his methods, I was thankful for Steve's inspirational impact on a great many people in this world...a few of which who might never have set foot in DoD otherwise.

Thursday, March 10, 2016

4.63. Underwhelmed

Seraphine spies the Pureblood Fire Hawk,
freshly looted by The ORLY Factor,
Stormwind

Et tu, Douche Canoe?

"I'm out this weekend," Blain's tone was jovial in Vent, bordering on relief, as if to say have fun with all of that. It only pissed me off more.

"Didn't you just take a weekend vacation?"

"Yeah...that was two months ago. And I need to do it again!"

"Is this absolutely the best fucking time to be vacationing? I mean, we're at what could be considered the worst possible brick wall in DoD's history."

His tone shifted. It was subtle, barely enough to register on the average person's radar. Blain kept to an affable demeanor, but paused ever-so-slightly on words where it was appropriate for the listener to take a hint. He'd taken this posture with me at various points throughout our raiding career together, most notably when I neared the line of inappropriateness. And if you were a sharp enough people reader that you could catch what he was throwing down, while blindfolded (as so many of us gamers are forced to be), you'd know what he was aiming for -- that you were one of the few who'd earned a spot in his good graces, and now teetered precariously on the brink of falling out of favor.

"Well...that may be true...but I'm still going to be out...Friday. I should be back for the Sunday raid, and if I'm going to be late, I'll text you."

It doesn't matter how greatly / poorly we're doing. I have plans. I'm letting you know what they are. Respect them. 

Message delivered.

"Thanks," my tone could've been less snotty, but with all energy fully allocated to rage management, little remained to fuel social grace.

September of 2011 wound me into a bitter, cynical state. After spending only two nights on Heroic: Shannox, there was no indication, no hint at all, of the torture we were about to endure as we headed toward Heroic: Lord Rhyolith. Night after night, weekend after weekend, we smashed our faces against molten rock, again and again, battered and beaten, until our virtual eyes welled up with bloodied mucus, and drool lingered from each digital lip. Each night, those digital avatars trudged slowly out of Firelands, shoulders hunched, spitting bone fragments on the way out, not for convenience. For contempt.

My state of mind grew weary, thanks in part to both direct and indirect psychological attacks, constantly challenging the decisions I'd made for seven years. Leveling alts to clear my mind may have freed me from Drecca's coordinated harassment campaign, but I didn't have to travel far to see Blizzard's changing stance on rewarding a guild's commitment to backbone. There was a time when a player might look to the sky in awe of raiding accomplishments. Bearing witness to such incredible rare mounts got the juices flowing, the gears turning. A player coveting such treasure might consider how s/he could acquire one, eventually working their way into a well-respected raiding guild. Dedication and hard work were no longer requirements for such rare treasures. To the shit-show went the spoils. To the rest of us, with fingers raw and wrists cramped sore with carpal tunnel, went nothing. A sigh forever exhaling.

If there was a payoff out there, stretched thin across the horizon, it grew dim with each failed week on Rhyolith.

An early version of "Lord Rhyolith Footers" addon in action
(Source: "Suspicion vs. Lord Rhyolith")

Footsies

DoD's roster splintered. Sarge was still out (blown video card), and now the healers would suffer an additional tragedy: the loss of Beefysupryme. Still young in the eyes of the guild, he (along with wife Physica) contributed exceptional heals and damage, respectively. The couple had grown to become loyal, dedicated members of the DoD family in a short time. Alas, Beefy scored a new job, and the schedule disallowed him from concentrating on progression. He stepped down from the core and hung up his healing Resto Druid branches, leaving Physica to carry the torch in his name.

The worst hit of all was losing Jungard, whose college fall schedule had finally kicked off, shattering any chances of his availability on Friday night progression. I'd watched Jungard for years, slowly making his way into late TBC progression after getting his first shot via Annihilation. Over the many months and several expansions that made up Jungard's raiding career in DoD, he'd grown from a humble warrior looking for glory, to a trusted friend and confidant, and eventually, an officer of the DoD court. His compassion and kind nature toward even the scrubbiest of players often reminded me of the proverbial "catch more bees with honey" strategy that I desperately needed now, more than ever...as the frustrations of Cataclysm mounted. The holes in the officer core formerly filled by Neps and Jungard were sucking chest wounds that DoD had no choice but to suffer.

On the eve of the sixth week of attempts on Heroic: Lord Rhyolith, the night Blain informed me he'd be missing one of the two nights on a business trip, I opened up a chat with Bonechatters and began typing instructions.

"Ping Fred, and ask him if he is willing to take the reins Friday, and if he has too much on his plate, that you are happy to take it off his shoulders."

"Got it. Tanks?"

"Most likely Amatsu and Unchained. I can pull my bizarre avoidance out if necessary for Baleroc."

"Roger. I want people to be using Footers tonight, melee is accounted for. If its successful, perhaps we might consider having everyone use it."

Boney was experimenting with a new addon that raiding guilds were catching wind of, a panel that displayed the names of each player doing damage to each particular foot, as well as an estimate of DPS being applied to each foot. With it, he hoped to gain more control over the chaotic, unstructured "left foot/right foot" calls in Vent.

"Oh, and Boney...plan for heroics, across the board."

Moments later, Fred connected with me over instant messenger.

"I feel like I've lost some man points. My wife had me log on to Pinterest."

"I dunno what that is."

"It's a new favorite site amongst women that love to drive their husbands insane."

I focused Fred back to the topic at hand, "So, you're comfortable leading Friday?"

"Ya, shouldn't be a problem."

"This may be our shot," noting the upside of the nerfs, "most heroics will be well within reach now."

Honestly, having been unable to attempt anything past Heroic: Lord Rhyolith, I will never know what else we might have accomplished. But Blizzard's blanket nerfs to Firelands only nights before ensured that nearly every boss suffered at least a 15% hit in health and damage. Amid a never-ending list of setbacks, the nerfs stood to be our last remaining motivator.

"Did Alysrazor in the 10 last night. The tornadoes move so slow now. It's like a geriatric parade."

"Boney's having melee get the Footers addon, you may want to have it as well."

I fired up Pinterest, and scrolled through the sea of women's fashion.

"Pinterest, eh? Needs more Hanzo."

DoD ends their ordeal, defeating Heroic: Lord Rhyolith,
Firelands

Miracle

We cut Shannox immediately out of the way at the start of the Friday raid, focusing all of our attention on Rhyolith for the duration of the night. Shannox keeled over with less grief than previous heroic kills; the effects of Blizzard's nerfs were noticeable. We accepted the handicap as a commander might accept the loss of a good battalion in order to gain a necessary foothold in the ongoing war: outwardly optimistic and focused on the brass ring while remaining humbly aware of what that cost came with. Bragging about "awesome deeps" would be left to another day.

Heroic: Lord Rhyolith attempts resumed. Having clocked as many hours on Rhyolith as we had on Kael'thas Sunstrider in TBC, it is fair to state that our newest members to progression rightfully earned a place among honorary veteran raiders of the old world. Those Wrath- and Cata-era raiders who stuck this out were part of a rare crew -- they weathered the grueling, repetitive demands of month-long practice attempts that formed the cornerstone of Vanilla and TBC raiding, and they did so with grace.

Progress! By the end of the evening, DoD experienced more transitions into phase two than ever before. All that remained was an employing a workable strategy to deal with Rhyolith's eye-beams, which cut the roster down before being able to extinguish that remaining fire. Blain would see to that, come Sunday.

---

An hour before the raid, my phone buzzed.

Still at least an hour away. Start without me.

I thumbed back a response, asking him where he was.

Greenville SC

An hour? Google Maps estimated Blain had closer to two hours before getting near anything that resembled a gaming rig.

"We're clearing bosses first," I directed Fred. He and Boney led the charge, clearing to Beth'tilac, Baleroc, and Alysrazor. All three were done by the first hour, planting us firmly at Rhyolith's godforsaken feet at the top of the 1st hour.

I called Blain, and quietly left my press-to-talk key down, while I feigned a serious tone.

"Blain. You are an hour late. This is completely unacceptable behavior. Especially for a Tyrant."

I could make out the car engine in the background.

"Sorry," this time his tone was that of genuine defeat, perhaps one of the rarest glimpses into Blain's vulnerabilities, "I guessed pretty bad on this drive. Give the raid my apologies."

Holding the phone up to the speakers so that he could hear clearly, the raid gave Blain a round of boos and insults, not meant to disparage, but to humor and lighten the painfully dark mood Rhyolith had brought. It was another rare glimpse of DoD sticking together. On the other end of my phone, Blain laughed.

"Ok, I'm hanging up. We're going to go kill Heroic Rhyolith now."

"Alright, everyone," he replied, "good luck in there."

I turned back to the raid, "You heard the man, folks. End this suffering."

It took only two attempts.

Twenty-two minutes after I hung up with Blain, Rhyolith's shell broke off, exposing his body of liquid flame. All twenty-five players remained alive, carefully inching their way around eye beams while unleashing the pent up rage of ten nights of practice. His great liquid magma body crashed to the ground and the screams of victory filled Vent once again. Dead at last. The nightmare was over. Sanity became reality. For a brief moment, all was right with the world.

"Ok, let's see," started Fred, "ok we have an Incendic Chestguard. Maybe for a boomkin? Taking bids now. Ending bids in 3, 2, 1...no bids?"

Mortalsend spoke up, "Well...I’ll take it for off, but only if nobody else needs it."

"Looks like you're it. There you go. Next up we have, uh....Earthcrack Bracers. DPS melee bracers. bids to Fred."

I looked at my bracers. The difference (if there was any to speak of) were negligible. Inspecting Hells revealed the same bracers.

"Ok, counting down, 3...2...1. And, winner is Unchained. There you go, sir."

"Thanks, Fred."

"Cracked Obsidian Stompers are next, bids to Fred. Bring in the bids, folks. Let's go. Counting down...3...2...1. Winner is Amatsu for 5."

"Wow, an actual upgrade for someone with the appropriate spec!"

"Meh," Amatsu added, "They're marginally better, but 5 DKP won't break me."

"Ok last up, we have Entrail Disgorger. Bids to Fred. Anybody at all. Send 'em in. Counting down in 3...2...1. Entrail Disgorger goes to Boney for 35."

I stood in silence a moment.

"...so, I guess...Staghelm, folks."

The raid headed off of Rhyolith's plateau, and back down the ravine, heading towards Staghelm's bridge. I stood another moment, staring off into the brimstone.

One of the most excruciating, torturous bosses ever confronted by DoD over its seven year history...depriving us of nearly thirty-two hours of forward movement in the instance...produced:

- one upgrade,
- two side-grades, and
- two off-pieces.

Evidence of anything else was forever banished to a shapeless pile of enchanting dust, cast away, like so many good intentions.

Thursday, February 25, 2016

4.61. Bless The Beasts and Children

One of the less offensive
exchanges I was able to find in
League of Legends chat

The Gamer Parent Dilemma

As a gamer parent, I struggled. While the balance between gaming and real life was much better now, the threat of setting an inappropriate example constantly loomed. I did not want to fall back into my old "yelly" ways. A patient yet headstrong wife kept my profanity in check when around the young. Guilt from auto-piloting through my kids' formative years kept my conscience perpetually stung. This, too, kept me on the straight-and-narrow. But the struggle was real, a greater test of will than any month long crusade wiping to a single raid boss.

I feared repeating my Mother's mistakes, walling me off from video games for the most trivial of infractions. Mom's militant methods and illogical reasoning made no sense to a child whose only wish was to drop another quarter in the machine. She held foolish, paranoid beliefs: kids in dark basements rolling D20s and succumbing to the "horrors" of a degenerate lifestyle. A high profile story hit the news in 1979, telling of a Dungeons and Dragons player that had killed himself; it didn't help. The stage was set for an entire era of misunderstandings around that culture, long before I was old enough to defend myself or my hobby. Years later, now a parent myself, I refused to take the path Mom took.

The tables turned. In some sort of crazy, alternate dimension, gaming culture appeared to be gaining mainstream acceptance, no longer seen as a dark underground of brooding teenagers. And with its rise in popularity came new studies proving what we suspected all along: video games don't cause violence, no more than a book or a film or a musician would. This was all the evidence I needed to defend my parental stance that video games were a perfectly healthy medium to expose kids to.

And yet, "problems" persisted.

Sociologists and psychologists didn't point at video games...they pointed past them. Years before Nintendo became a recognizable brand in North America, experiments performed in labs and on college campuses demonstrated that human problems manifested under the right conditions. Deindividuation bred with online anonymity granted a temporary pass to scathing, racist, sexist behavior. Already a group susceptible to wielding the binary logic of a button press to pass judgement, gamers cared little about their words and actions. They shamed newcomers and threatened opponents with physical violence. If they faced an impeding loss, their uncontrolled anger transformed them into profane beasts. Gaming was rich with children who never grew up, partaking of a enabling hobby. Patch notes were mechanisms of vitriolic entitlement baked directly into the system.

And so, I struggled. Because I wanted my kids to love and enjoy games without the restrictions I suffered through. I knew that games weren't the source of the world's malevolence, but was a medium that allowed it. Cruelty without consequence. Following the herd. A culture of not caring. As a gaming teenager, I rallied behind the notion that video games didn't cause bad behavior. As a gaming parent, I now wondered why video games did nothing to prevent it.

In-game screenshot of a match in action,
League of Legends

The League of Extraordinary Douchebags

"Dad, come check out this game! You need to install this and play with me, it's free!"

I wandered over to my son's monitor and glanced at the playing field. Although the artwork was different and the UI unfamiliar, I saw what this game was going for. A thick green grassland was represented in the minimap, with a home page constructed in both the lower left and upper right corners. Further inspection revealed the map was a mirror image of itself, divided horizontally along a river-based axis that drew from the upper left to lower right corners. The focal point of my son's screen reflected the area of the minimap currently outlined; a zoomed-in view of just a small portion of the entire playing field. Small, unremarkable minions departed each base at a steady but mild cadence, heading towards each other; an inevitable death march. The entire scene smacked of an alternate-reality Warcraft III.

"Whatcha got here?" I asked.

"This is League of Legends. It's so fun."

Synapses fired as I started making connections.

"Ah, yeah, yeah. I remember Cheeseus and Sixfold talking about this on Vent awhile back. It's DOTA, right? Like what that Swedish guy was singing about...crap, what's his name....Basshunter. That guy." 

I leaned down over Hunter's shoulder and looked closer at the units. He clicked the map and directed a creature into a thick brush, attacking some creatures which hid among the trees. The creature bore a resemblance to a troll with a severe drinking problem; his engorged, reddish facial attributes looked exaggerated, even by gaming standards, and the creature swung a large, wooden club. Another purplish creature headed towards him; it was unmistakably scorpion-like. Hunter pointed at the insect.

"That's Skarner. They just added him." His eyes were wide with excitement as his face drew near to the screen.

"And who's this guy you're playing?"

"This is Trundle."

"Got it, got it."

I watched in silence as my son clicked on the map while tapping keys in rapid succession. Trundle and Skarner engaged.

"...so will you download it?"

I glanced down to the lower left hand corner of the screen, my primal gamer instincts scanning for threats. Sure enough, a chat window displayed the last few lines communicated among the group. One line, typed by another player, caught my eye.

[08:20][All] kydex3 (Sion): your supposed to be fucking mid retard. uninstal and kill yourself

"Classy community you've got here."

The excitement melted away from Hunter's voice. "I just ignore that."

What to do? Ban him from the game because of someone else's bad behavior? Continue to expose him to this and risk dissolving any mature, respectful behavior we'd already trained him to demonstrate?

I put my hand on his head, "You know it's never ok to behave like that, right?"

"I know."

"If it ever gets to the point where you feel like typing something like that, I trust you'll step away for a breather, instead. It's just a game."

"...yep."

It's just a game.

I patted him on the back, then returned to my desk and downloaded the League of Legends installer. As the file progress filled up, a random thought of the TV show Dexter popped into my mind. I remembered Dexter's father, trying to guide his son through life, training him how to suppress his rage, how to deal with a diseased mind craving human blood. Thank God I didn't have to worry about taming homicidal instincts. All that weighed on my shoulders was teaching my son how to navigate life as a gamer without growing up to be a complete and total asshole.

Mature fields next-level trolling from a player whose
10-Man team was denied access into DoD,
Orgrimmar

The Young and the Worthless

We discussed the option of which heroic to pursue next: Beth'tilac or Lord Rhyolith. At initial glance, the choice seemed obvious. Raiding guilds knew the challenge Beth'tilac posed -- already a gear check in normal mode, the arachnid would most certainly be our undoing. Flawless execution would matter little if we couldn't hit our numbers.

Lord Rhyolith, by contrast, posed little risk. Already a gimmicky fight that the roster was consistently annihilating in normal mode, any concern for Rhyolith would likely fall into the realm of communication. If anything, Rhyolith would demand the DPS teams pay closer attention to which foot was receiving what percentage of damage. DPS, in short, would be (indirectly) responsible for tanking the volcano with legs. We made the decision to focus our attention on Lord Rhyolith beginning that Sunday, August 21st, less than two days after our first defeat of Heroic: Shannox.

After clearing past Beth'tilac, Baleroc, and Alysrazor, Blain flipped the raid lock difficulty from Normal to Heroic, and we sank our first two hours of work into Lord Rhyolith. This, like all bosses, started with getting a feel for the differences, polishing the strategy used on normal mode, and tweaking where needed. We made little progress that night. The heroic strategy demanded grace and finesse in positioning. A Romanian gymnast we were not. 

Eventually, we converted back to normal, to secure a kill w/ loot. The team's morale was good; they were un-phased by the loss. One shots were rare (especially heroic ones), and this was the same process we took with every boss: practice and refinement. We worked until we got it. Some bosses were more obstinate than others, none of this was a surprise. There was absolutely no cause for concern at this very early stage in learning the encounter. Spirits were high and the roster kept a positive outlook.

---

The second weekend of work on Heroic: Lord Rhyolith began on the weekend of Aug 26th. We reset the lock and first cleared Beth'tilac, Baleroc, Alysrazor and Shannox, all of which were executed in the first hour. This freed us for three hours of work.

It did not go well.

The count of attempts is now lost to a haze. What memory remains intact is not one of the rapidly accruing attempts, but of the outside distractions permeating their way into my raid roster and its morale.

It was standard DoD raid law to keep distractions to a bare minimum. We'd come a long way from having to berate Ouleg for watching Nip/Tuck while trying to do work on Morogrim Tidehunter, but never disappeared completely. I had to keep constant tabs on the risk of waning attention. The most notorious source of distraction, surprisingly, was not Ryan Murphy-produced television, but instead, something built directly into the game client: cross instance chat. 

Blizzard's chat infrastructure was designed such that, even if you were in a separate instance dedicated solely to you and your team of players, chat still extended out across all the instances, allowing for multiple raid groups (each in their own instance) to chat amongst one another in a shared lobby. These instance lobbies would not cross content instances; Discord raiding Bastion of Twilight could not chat with Pretty Pink Pwnies raiding Blackwing Descent. But...if both The ORLY Factor and Costa were raiding Firelands, you can bet that they were sharing /general chat.

I sent messages directly to guildies and ordered them out of /general if I caught them chatting up. This meant I had to be in /general -- it was the only way to monitor for the behavior, culling it as quickly as it appeared. Lucky me. In order to keep the peace, I had to wade in to the filth, forced to listen to other guilds rant and rave in there inimitable Deathwing-US style. I tuned it out, yet it was a distraction nonetheless, always catching my eye, causing me to look away from Mature's positioning, watching for a recognizable name and being forced to deal with it.

I did not expect what I saw next.

[2. General] [Drecca]: Woot! Heroic Lord Rhyolith down!!
[2. General] [Bheer]: Yay us

I have to admit, for a brief moment, I was shocked. But then, I wasn't. Not really.

[2. General] [Drecca]: Wow that boss is easy
[2. General] [Drecca]: Any guild struggling must be awful

In retrospect, that behavior did not surprise me at all. Not one bit.

Thursday, February 18, 2016

4.60. King of the Hill

The 25-Man progression team defeats Heroic: Shannox,
Firelands

Shannox is as Shannox Does

At 3:25, I was the fourth to die. I don't take dying well.

With melee pressed up tightly against Shannox's behind, Amatsu carefully navigating the charred landscape, a mess of melee blocked my view of a freshly set Immolation Trap. In normal, the death knights would take turns activating the traps, absorbing the fire damage via Anti-Magic Shell. In heroic, a DPS death knight with AMS wasn't enough to withstand the inferno. A tank, certainly...but my days as a tank were over.

And so was my life.

Next to me lay Pollar, pulled in as a replacement rogue, to assist Bonechatters with trap disarming. His effectiveness at this responsibility could be measured by his health. Pollar, one of the youngest yet longest running members in DoD, carried a wealth of highs and lows in my guild. In Vanilla, he often led the B-team through Molten Core, raid leading well before the title was ever official in the roster. During the Wrath re-write of DoD, Pollar famously blew a gasket in guild chat, and soon found himself without a guild. And, being that he was below the age limit, could not be re-invited, dooming him to a permanent limbo where he wandered Deathwing-US without a guild for many months.

Come Cataclysm, the rules had changed. Recruitment was a barren wasteland. I ended his exile, restoring him to his original guild. Now, here he was, diligently offering to fill a role as needed. Until Shannox got the best of him. Pollar would be disarming no more traps on this day.

Goldenrod was the first to die, precisely at the one minute mark. Face Rage mangled the mage like a chew toy. Sarge (via his boomkin Arbour) rezzed him forty seconds later. But by the two minute twenty second mark, Pollar had been claimed. Twenty seconds later, our other rogue, Bonechatters, lost his life to Face Rage, putting trap disarmament into temporary hiatus. Two immolation traps later, Mature's life was forfeit. The cascade had begun. Dewgyd rezzing Bonechatters wasn't enough to save me.

I backed my camera out and watched as events unfolded. Twenty-three players remained alive, moving carefully, each action measured and executed with precision. A player was locked down with Face Rage, only to immediately be freed with focused fire. Shannox's spear slammed into the ground, and a spiral of fire drew up from its impact. The roster shifted in between the rings, moving only enough to ensure they remained well out of the flame.

As Jagged Tear stacked past eight, then past nine, on Amatsu, his health spiked uncontrollably. He desperately needed relief. He needed Shannox to play fetch with Riplimb, to give us a chance at freezing the dog in place. This, in turn, would extend the delay before Shannox's next Arcing Slash -- the intent of which was to let Amatsu's stacks drop off. But Riplimb was wary, having triggered an immolation trap moments earlier. Anyone hoping to trap Riplimb in the moments to come would be disappointed.

Larada's mage alt, Doja, was #5 to perish, right at the four minute mark, but battle rezzes were now on cooldown. Littlebear followed soon after, earning #6 on the death ladder. Both succumbed to the after-effects of immolation trap. Attrition was now in motion. Yet with half the fight still to go, and only twenty one players remaining, the raid continued its choreography with surprising grace and discipline.

I expected more hysterics. This was heroic, after all, it was supposed to be more outlandish. But in that tradition of Blizzard front-loading the raid content with its complexity, this had all been mastered already. The statue had already been carved, this was simply adding the polish. In retrospect, carving the statue was so much more chaotic and far more unpredictable. While I felt no rage in this attempt's death, our normal kill of Shannox gave the raid a taste of that famously inconsolable rage.

Lucky for me, the cameras were rolling.


Video: DoD defeats Shannox in 25-Man Normal,
Firelands

Over-Communicating

Amatsu: "Pulling in 3...2...1."

Jungard: "Don't...run away when Rageface is on you, please."

Nothing says I know the raid strategy better than by failing on the pull.

Amatsu: "Immolation trap on top of that hill, watch that."

Amatsu tanks Shannox. He backpedals, slowly dragging the Salamander across the open playfield, stopping between casts of crystal prison.

Blain: "Lexxii."

Blain calls out crystal prison targets.

Blain: "Stimpi."

Amatsu backs up, sidestepping the danger. Behind me, ranged runs frantically from Rageface, ignoring the earlier directive.

Blackangus: "Stop running around!"

Impatience releases my emotional restraints. A burst of flame expands outward. A name and health bar flash on my screen: Xane. Under 5% health. I guess I do have to tell people to pay attention. Great.

Hanzo: "Blain is almost dead!"

Blain's health shoots back to full before my rant is finished transmitting over Vent. Moments of silence follow.

Blain: "Yeah, the only time you should be runnin' Rageface around is when its buff is gone and you need to bring it through a trap. Otherwise it's useless. Goldy, you almost blinked right into that trap."

Hanzo: "Immolation trap on melee!"

I am compelled to start announcing melee's own concerns. Honestly, I do not care if Blain doesn't want to hear it.

Amatsu: "When I get over here to this lil' area, y'all need to watch and not be left of the boss or you will get cleaved."

Over-communicating without Vent devolving into an incomprehensible hysteria must be what it feels like to disarm a bomb. You have to move quickly and do everything you need to...until you do too much.

Blain: "Melee help on dogs."

Riplimb and Rageface are across the map. It's a minefield dotted with metallic, jagged jaws.

Hanzo: "Watch, when you move...on dogs, melee, do not hit crystals. They're everywhere."

I direct Mature through the trap hazard and join Jungard, Bonechatters, Hells, Raina, and Aktauren, already burning through the demon dogs. A mage falls over, dead.

Amatsu: "Does immolation count to get rid of Rageface?"

Beefysupryme: "Do I bring Goldy up?"

Blain: "It's Doja."

Beefysupryme: "Do I bring him up?"

Blain: ".....yeah, go ahead."

Amatsu: "Do. not. be. in. front. of. dee. boss! Bring fire, get cleaved, and you're dead."

Blain: "Alright, hold DPS on Riplimb..."

Amatsu: "Boss is at 37%"

Blain: "Go ahead and kill Rageface. Kill Rageface."

Klocker: "Rageface is not getting picked up."

Blain: "Kill Rageface."

Amatsu is dead!!

Blain: "Get Amatsu up."

Hanzo: "Get ready, 3%. 2%."

Blain: "Do not hit Riplimb."

Amatsu: "k. Ardent Defender is off."

Hanzo: "DPS is now off."

Blain: "Run the boss way from the...go the other way. Go the other way."

Amatsu: "The other way?"

Hanzo: "All DPS is off!"

Blain: "Alright, kill Riplimb. He's got an immolation buff on him, too, so..."

Hanzo: "Riplimb is dead."

Amatsu: "k, heading clockwise now."

Amatsu begins meandering up across the broken rocks, now exposing magma along their faults. Protrusions along these faults make it difficult to navigate.

Blain: "Watch those immolation traps under the boss."

Hanzo: "Listen very carefully for Blain's call."

Jungard: "Crystal, melee."

Hanzo: "DON'T...STOP in the ROCKS, PLEASE!"

I die.

My mind fills with a vision of a thousand keyboards exploding into millions of black plastic fragments. The press-to-talk key is still jammed down. I have no words. An unintelligible grunt of heated frustration erupts. Blain laughs.

Jungard: "Let's...get him out of these rocks."

Amatsu: "Can't tell where everybody is."

Blain: "Dichotomy, get another battle rez out on..."

Jungard: "Rallying Cry's up."

Klocker: "Step to, Amatsu."

Blain: "Get Lexxii up."

Amatsu: "There's a trap to the left of the boss. Watch yourself."

[Arbour]: These fucking flames are pissin me off

Amatsu: "Amatsu needs a cooldown. Anything."

I take a deep breath. They need calm, not rage. I control myself once again.

Hanzo: "Just keep focused and you've got it."

Amatsu: "Gonna keep moving, so we don't get near any traps."

Shannox dies. Vent is quiet. No cheers or screams of victory.

Hanzo: "Yeah. Those...damn rocks again, eh?"

Blain laughs again. In the absence of celebration, some humor allows us to take away some semblance of accomplishment.



Video: DoD defeats Shannox in 25-Man Heroic,

Firelands

And Then There Was One

That was normal. This was heroic. And we were falling behind.

At the five minute mark of Heroic: Shannox, we were still down to twenty-one players. Our first battle rez timer completed its cooldown, and up came Doja, thanks to Blackangus' Rebirth. The DPS needle moved back towards our favor. I panned the camera around and continued to observe the raid's execution. Now at twenty-two raiders strong, we might have a chance at closing the gap. Those chances dried up when Zedman was killed by a Face Rage at 6:16, negating Doja's resurrection.

The next death didn't occur until 6:30, arguably the most significant of the attempt. Blain, while leading Riplimp to a trap, was hit with an ill-timed AoE effect, via Shannox's Launch Spear. A mere second from safety, Blain succumbed to the damage and collapsed dead, just as Riplimp's body was encased in ice.

The battle rez that saved Bonechatters had not yet cooled down. With only one tank alive, Heroic: Shannox unwound. Riplimp freed itself from its ice block and rampaged toward Amatsu. Sarge intervened, but only briefly. His boomkin gear wasn't nearly sufficient for tanking as a bear. Another druid, Beefysupryme was next, followed by Klocker, and Goldenrod (for the second time).

Now at only sixteen raiders strong, Shannox and his dogs continued their feast. Gunsmokeco bit the dust next, only to burn his ankh and resurrect in a last ditch effort to spread heals among the survivors. Guns lived as Fred died, so Fred ankh'd as well, desperate to salvage the attempt. Megadoch died moments later, and Syphira lost her life just prior to another of Shannox's launched spears. The AoE caught Fred and Lexxii off guard, permanently ending their efforts. The last living druids, Blackangus and Dewgyd, fell after that...and joining them in defeat was our last living tank, Amatsu.

With no tanks and one healer running on empty, the inevitable wipe drew near. Bulwinkul (on his shadow priest Stimpi) dispersed as Cynergy pulled out an emergency misdirect, sending Shannox across the map to seek out a temporary tank, earning the attempt precious seconds of DPS. Turtleman and Doja let loose with the last remaining mana in their chamber, with Bonechatters and a nearly dead Gharghael following close behind as melee.

Rageface lept across the map and ate Gunsmokeco's face off, while Riplimp picked away at Doja until there was nothing recognizable left. Stimpi lasted a few seconds as a Shadow Priest tank, eventually collapsing under the weight of such pressure.

At the 7 minute 44 second mark, Shannox worked his way through all that remained, ripping apart Bonechatters and Garghael. Turtleman leashed one final Pyroblast as Riplimp finished him off.

It was then that "Heroic: Shannox" flashed up on all our screens. The encounter was complete. Only one player remained standing: Cynergy the hunter. Dying isn't terrible, if it means that others can live to win the day.

On August 19th, DoD earned its first heroic kill in Firelands, after only several nights of work. We were well on our way to returning to our former raiding glory, and put to bed any doubts that may have crept up during our lackluster Tier 11.

We just needed to maintain this pace.

Cynergy is the last player left standing
 at the defeat of Heroic: Shannox,
Firelands

Thursday, October 29, 2015

4.50. Relatively Difficult

Mature and co. pull out a clutch kill of Heroic Hakkar,
Zul'Gurub

Cruel Irony

The lay of the land hadn't changed much. Trails snaked through the brush in familiar patterns. Large creeping voodoo masks and totems peered out from behind hunched over trees and epiphytic ferns.

"This is a lot easier than I remember it."

Both Zul'Gurub and Zul'Aman got a face-lift at the end of April (via Patch 4.1). Exploring the changes hadn't ranked highly on my list of priorities. A month later, we were teetering at the precipice of Patch 4.2, and I couldn't shake the feeling we'd been shortchanged. DoD had run out of time. The 25-Man progression team had missed its quota.

"Yeah, remember when 10s were hard?"

"10s were never hard."

I compared our current predicament to the freshest tier in my mind: the last one, the end of Wrath. Icecrown Citadel: all heroics completed, save The Lich King himself. 11/12. A respectable 92%. Tier 11, by contrast, had not gone nearly as well. Five full months of raiding yielded 4/6 in Blackwing Descent, 1/6 in Bastion of Twilight, and 0/2 in Throne of the Four Winds. Fourteen heroic bosses, and we hadn't even hit 50%.

That wasn't the most embarrassing part. The 25-Man still had two unfinished normal encounters.

Unable to complete normal modes? Way to scrub things up. 

I shuddered, thinking of the effect it would have on the guild, its members, and its morale. 

If you can't hack a normal mode, why are you even here?

"Not the ones you grew up on, skippy. I don't mean 'Ulduar' hard, I mean 'Karazhan' hard."

"Ulduar wasn't hard."

"My point exactly."

The tier 11 normal modes were a stark contrast to the the cakewalk handed us in Wrath. Cataclysm's top-heavy design forced raiders to digest the complexity of each encounter at the onset. A barrage of mechanics were force fed down our collective throats. And while the truly old school veterans of WoW reveled in the return to glory days, those lacking a pre-WotLK perspective were unprepared for their egos to withstand that much damage.

I dare say they were coddled.

The realities of raiding in Cataclysm slapped them silly. Like clockwork, indignance followed, precipitating the demise of an increasing number of 25-Man guilds throughout those first five months. Even DoD hadn't been saved from this outcome. But in a cruel twist, the 10s did not flourish as I suspected they might, and for a reason I did not see coming. Blizzard's struggle to maintain parity between the difficulty of both 10- and 25-Man raids produced something far more disruptive to their community.

Mature and co. maintain tight positioning as
they defeat Daakara, earning "Ring Out",
Zul'Aman

Perception vs. Reality

Gamers demanded that WoW return to its former, more challenging glory, as it was in the days of pre-Wrath. Blizzard responded in kind, and the resulting raids of tier 11 were decidedly tougher. And, since the men in the high castle mandated that Cataclysm's raid design be such that both 10s and 25s provide an equal experience, Blizzard took great pains to ensure that same "front-loaded difficulty" design was present in both the 10 and the 25.

Any raider you speak to that's worth their weight will tell you that an encounter's margin of error is inversely proportional to the difficulty. As the challenge increases, your chances of recovering from mistakes decreases. 25s have the numbers on their side (so the naysayers claim), and it is of this skewed reality that was borne the sentiment that "25s have it easy, the 10s are the real challenge." They claimed we straight up had more opportunities to recover from a failure than a 10-Man raid.

Honestly, I can't disagree with that sentiment. We absolutely did have more opportunities to recover from emergencies than 10-Man raids, and it absolutely was a major factor the community used to differentiate the 10 from the 25. But raiding is complex; it literally involves thousands of variables that combine to paint a complete picture of what is easy and what is hard. "That we had more people to recover from an emergency" alone is not enough to declare the 10s the winner in the which is more difficult? contest.

But it was enough for the majority. So they did.

The widest cross-section of raiders, those holier-than-thou ego maniacs that were fresh off the slaying of the Lich King, were now hitting brick walls after giving their former 25-Man guilds the middle finger. Rather than stick with the tried and true strategy of practice makes perfect, they opted to take the easy way out: re-assemble as a 10-Man guild, and target the smaller, "easier" versions for equitable loot. After all, that's exactly how it worked for them in the previous expansion.

But these new 10-Man raids were more difficult than they imagined. At least, at the onset, anyway. The normal 10s of Cataclysm were eating WotLK raiders for lunch. And, being the lackluster players that they were -- already good at finding excuses as to why they shouldn't have to participate in a 25-man -- were equally good at blaming everyone but their own laziness for their own 10-Man's downfall. The vast majority of them quit raiding, and in some cases, walked away from WoW altogether.

And reader, we're not even at the cruel twist part yet.

For those elite few raiders who remained in their 10-Man guilds, carrying the hardcore torch, channeling the tenets of effort and skill, when those guilds punched through the normal modes...well, that is when the tables truly turned on guilds like DoD. Because when those same players stepped into 10-Man heroic raids, they enjoyed a decidedly easier time than the 25-Man guilds -- ironically, for exactly the same reason whiners claimed the 25s had it easier.

Remember the Cataclysm raid design: front-load the difficulty in the normal mode. Force players to learn 85-90% of the mechanics, right out of the gate. We saw it. We lived it. Heroic: Magmaw, Heroic: Chimaeron, Heroic: Atramedes, and so on, and so on. The shift from normal to heroic only ever involved slight adjustments to the original design. It meant we only had to practice and refine small bits, added in to the mix. Things could certainly go wrong in Heroics (and when we failed, we failed spectacularly), but over time, those weakest links in the raid, those outliers -- they'd get it.

Which meant the faster you could identify the weakest links and fix them, the sooner you could close out a heroic kill.

And, by comparison, how many weak links do you think a 10-Man raid would have, in comparison to a 25-Man?

The defense rests, your honor.

Everything is Awesome Relative

To the layperson, raiding looked exactly the same as it had in Wrath. 10-Man raids were being completed much faster than 25-Man raids. The difference between the two, however, was subtle, and only the hardcore nerds could be counted on to take a magnifying glass to these nuances.

Raids were more difficult, period. When distilled down into two different sizes that were meant to equal one another, 25-Man (normal modes) ended up being easier than 10-Man. And since the 10s made up the majority, this was the most vocal group dominating forums with their complaints. The echo chamber only grew larger.

Meanwhile, attention to actual raid progress was measured only by those who had punched through normals, and were enjoying healthy success in heroics. These were the most dedicated, most skilled players...that simply chose the 10-Man as their preference of raid size. For these elite players, just as it was in Wrath, their execution of content came noticeably quicker than it did to their 25-Man brethren. Because these 10-Man heroics were also tuned to be as close in difficulty to their 25-Man heroic counterparts, there was far less complexity for them to have to refine, shifting from normal to heroic. The 10-Man argument went both ways. Yes, we 25s had more opportunities to recover from emergencies, but conversely, the 10s had less loose ends to tie up when mastering a heroic strategy.

The verdict, then, read as follows: From easiest to most difficult, it was 25-Man normals, followed by 10-Man normals, then 10-Man heroics, and finally, the 25-Man heroics. Yet the community remained eternally locked in conflict over which size was easier, passionately defending their "preferential size" while failing to acknowledge the nuances of how a normal vs. heroic ended up manifesting in Cataclysm's front-loaded design.

Sadly, neither the community nor Blizzard would paint clarity around these nuances. And why would either of them choose to vilify themselves?

The vast majority of the community (read: the most vocal, via the forums, blogs, etc.) overwhelmingly claimed 10s were harder (referring, of course, to the normals). To state the opposite would be admitting they were wrong, that it was they themselves who sucked at raiding -- not something gamers would readily admit. Blaming others for their own injustices is something gamers have become quite adept at.

And as for Blizzard, whose design vision for Cataclysm mandated they aim for equality in the difficulty of both 10s and 25s...to admit the opposite would be to go against their "commitment to quality", an edict their designers live and die by. "We promised the WoW community an equal experience to 10s and 25s, and by the GODS we are going to stick to that path...even if we're still actually sort of turning dials, and iterating over certain choices...WE'RE ON THE PATH!"

That's what's most important, right? That the intent is to deliver?

Blizzard has a good track record of admitting defeat and back-pedaling, but only when there is nothing left to try, nothing left to tweak, no final recourse. There was still plenty of time left in Cataclysm to try new things.

Plenty of time left...for Blizzard.

Thursday, October 15, 2015

4.49. New Dimensions

The weapon of choice, MSI's
GeForce GTX 560, "Twin Frozr II" (Source: MSI.com)

Death of a Video Card

The only thing I love more than video kicking out...is video kicking out in the middle of a raid. Take solace in the knowledge that my guild was spared from the profanity that followed my graphic card's demise. When that happens, your entire system tends to lock up as a result, and digital f-bombs have nowhere to land.

Once the rage subsided (and I'd texted the raid to let them know that, yes, I was sans computer), the shopping began. I wasn't so much angry that I had to buy a new card. It was the total lack of control around the situation that upset me the most. For years, I preached to my guild the gospel of being prepared for emergencies like these. But what did that mean, in this context? Have an extra $400 video card just lying around in a box? Unless you're a huge computer nerd that sits on boxes of unused hardware (or perhaps a pro gamer)...who does that? Some contingency plans just weren't practical, even for the seasoned gamer.

At least I had leftover hardware that I could fall back on, inherited at the demise of my former job. The tether to the guild lifeline remained intact. Often, when guildies suffered hardware fatalities, they were out for the long haul.

In some cases, I wouldn't hear from them again.

A forced break from the game caused more than one of my guildies to gain some perspective on their game / life balance. In the early days, the loss was temporary. But as of late, breaking from the game did not work out well in DoD's favor. "I'll be good to go next week" was now taking a backseat to the more popular "I've had some time to think...", a sign that I shouldn't expect to see them sign-up anytime soon.

I surfed through the available video cards, until finally landing on the MSI GeForce GTX 560, aka the "Twin Frozr II". It seemed a half-decent step up from where'd I’d been, framerate wise, and ordered the replacement. It was dead out of the box.

Profanity feels good, but isn't a particularly effective way to RMA broken hardware.

Two weeks later, a replaced and functional card was in my machine, and I was back to a full, glorious frame rate…

...along with a bonus feature I hadn't planned on.

---

Maloriak was being...uncooperative.

Expand. Collapse. Move back. Move forward. Do the hokey pokey. Turn yourself around. It felt like I was in a constant state of movement. The multicolored phases, named for the vials Maloriak tossed into his cauldron, were superb in keeping us preoccupied with everything but killing him. Was it too much to ask to just get some concerted, uninterrupted DPS on the boss?

Yes. Yes it was.

Blue treated us to Flash Freeze, repeating the nightmare of Hodir, encasing ranged players in blocks of ice. The raid was forced to free them, while Biting Chill debuffed melee at random, forcing them to flee the group, lest they spread the effects of AoE frost damage. Breaking frozen players out of their icy shell rewarded with a blast of AoE damage to anyone near. More stress on the healers. Maloriak just chuckled.

Red forced us to restrict our positioning to only melee range, in an effort to distribute the damage of his Scorching Blast. Meanwhile, Maloriak belched Consuming Flames onto specific players. Awash in an inferno, these players enjoyed the benefits of increased fire damage, making them a likely candidate for an early death.

Whether Red followed Blue, or vice versa, Green was always next. Debilitating Slime sprayed out from his cauldrons, dousing everyone in the room with a 100% vulnerability to all damage. It was our one catch up on aberrations, burning through whichever of the creatures remained alive.

Did I mention the aberrations?

There were 18 in total, trapped in cages that flanked Maloriak's position in the center. The aberrations begged for a Goldilocks strategy: release them -- not too fast, not too slow -- but at just the right pace. In a perfect world, you'd spread their release across two cycles, which meant 9 per cycle. The aberrations would be off-tanked until moments into the Green phase. Then, we'd group all nine of them up at the entrance to the room, blasting them down with every cleave and AoE available. The cycle would then begin anew.

Maloriak made certain that we'd be as far from a perfect world as possible.

Maloriak puts up a good fight,
Blackwing Descent

Multitasking

The boss's kit required a keen eye and steady, confident timing to endure. Mixed amongst his spell-cast to release aberrations, he would also Remedy himself -- a heal over time, solved with a purge or a dispel. Remedy grew in potency with each tick, so slower reflexes punished us more severely. Maloriak also called down bolts of lightning which leapt across the raid in an Arcane Storm, another ability requiring an interruption.

Maloriak cycled through these abilities so frequently that no one player could hit them all. It was very easy to mix them up. What am I interrupting next? Release Aberration? No, Arcane Storm. Dammit, I just interrupted Aberration. Aberrations hit with just enough destructive force to make one too many unwieldy to off-tank. Mistakes were costly.

I was reminded of the Reliquary of Souls, back in Black Temple. One wrong interrupt, and the attempt unravels. Blain kept protective watch over which spell was next, calling them out over vent, alerting each group of handlers -- mains and backups. We pushed for excellence, and had contingencies when mistakes happened. They happen. Plan accordingly.

The classic burn phase came at the 25% health mark. With every cooldown popped, we unleashed our combined force into Maloriak's warped, pathetic frame. But even now, there was encroaching danger in the periphery. Prime Subjects -- two new adds -- had to be picked up and off-tanked. Absolute Zero began spreading, orbs of periodic frost damage which would explode if coming into contact with another player. And Magma Jets continued to flood Maloriak's room, sparking memories of Mimiron's hard mode, as large paths of fire shot out from the boss's position. The scarred, burning trails left by Magma Jets slowly painted us to a fiery corner.

But of course, dear reader, you already know all of this -- because I've already told the tale of Normal Mode. That's right. This...all of this...was Normal mode, and we knocked it out on the first night in Blackwing Descent.

Tonight, however, Maloriak wasn't being as cooperative as he was that first night in Blackwing Descent -- a weekend now infamously associated with off-handed remarks from former guildies claiming we weren't as efficient as we could've been.

Our "efficiency" was about to take a huge hit.

Heroic brought a fourth color to the cycle. Dark was the new color on deck. Like Green (always ending a cycle), Dark began every cycle, and was incredibly effective at getting us off on the wrong foot. Entropy reigned supreme.

Each Dark phase produced five vile swills at our feet. These gray globules would immediately begin spewing Dark Sludge: puddles of black ooze hitting for shadow damage twice a second. Puddles spawned quickly, one every second. Off-tanks kited the sludge away, ensuring the puddles wouldn't spawn in stacks that destroyed the raid with a flurry of hits. Melee and ranged had to burn the sludge down while avoiding the cloudy trail of slime left behind. The old "expand for Blue, collapse for Red" strategy had an entirely new component to it. How fast can your roster re-position after having chased sludge and dodged slime?

Sounds easy. It wasn't.

Falling behind on slimes and dying to various puddles only made the transition to a Blue or a Red phase that much worse. The raid was well behind its quota by each subsequent pass. It all came down to the Green phase, the final chance to catch up by grouping the Aberrations at the rear entrance and AoEing them down. Thanks to various deaths from the thousand-and-one gifts Maloriak had in store for us, Green seemed a better term to describe our skill, rather than the color of the phase.

I watched as each successive attempt ended in misery. Neither fire, nor frost, nor even shadowflame could cut through the pack of aberrations. As the next Dark wave began with Aberrations still alive, there was little reason to continue.

We left the raid weekend of May 13th/15th without a Heroic: Maloriak kill.

The 25-Man progression team defeats Heroic: Maloriak,
Blackwing Descent

All About the AoE

Interest in raid progression surged to such a degree that, for the first time since Cataclysm's launch, I actually had to bench several players, heading into the May 20th/22nd raid weekend. This was a welcome boon, because it meant I was able to hold players accountable. During Wrath, a bench was present week-to-week, but these days, I barely had enough to fill the roster. Once the concept of overflow returned to rotations, I could pick the dedicated, while pushing players that needed practice back to the end of the line.

The raid's energy was focused on how best to maximize their AoE, and a forum discussion kept them busy in their class forums. I sensed the excitement and renewed purpose, and wished there was a way to sweeten the deal. Something fun and different that the roster might perceive as a reward for their dedication.

I hopped out of the "Raid Rotations" forum, then glanced at "Accomplishments" -- the place I posted all our kill shots, the celebration of past victories and a focused channel of guild spirit. Players seemed to get a thrill when they were a part of kill shot, that one moment etched into eternity that proves their commitment. See me on the left? I was there. I helped DoD make this happen.

Then, an idea popped.

I finished up the raid rotation post, and mentioned that whomever was present in the defeat of Heroic: Maloriak would receive a small but "fun" surprise.

---

Hells keeled over dead, going from full health to zero in a fraction of a second. Stacked puddles were unforgiving, even to the mightiest of our roster.

"I've discovered the secret of keeping up with Hells," I said, dodging slime, "he has to die early."

"I still show him fourth," said Amatsu.

Wise-ass.

Slimes were done, just as Red began. We collapsed at the boss's feet. Moments later, a protective golden shell, Power Word: Barrier, shielded us as Maloriak hit Littlebear like a flamethrower.

"Littlebear, get out", said Blain. Lit with Consuming Flames, the hunter side-stepped and continued to unleash a barrage of shots into Maloriak.

"Keep going," Blain commanded. Littlebear turned and sped away.

With Red complete, we spread apart for Blue, our raid meters alerting us if anyone was nearer than 10 yards from each other. "We're quite far, healers. Just FYI."

Blain issued his next order, "Alright, interrupt the next aberration."

The off-tanks reported in.

"Amatsu has four."

"Ak has five."

Aktauren, Jungard's cousin, was off-tanking the second set of aberrations. Normally relegated to DPS, and certainly not one of our primary tanks, Aktauren maintained his post, despite his health meter spiking. Unchained held Maloriak in place.

"Phase change in three."

"Group up."

Everyone in the raid, along with Maloriak himself, were knocked back across the room, near the entrance. Amatsu and Aktauren raced to join the group, their aberration in tow. The floor lit with the colors of each school of magic laying waste to Maloriak and his minions. Howling Blast. Mind Sear. Impact Combustion. Shadowflame. Multishot, Serpent Spread and Explosive Trap. Wild Mushroom and Starfall. Maloriak and his ilk were ablaze with red, blue and purple explosions.

DPS had done its homework. And it showed.

Green ended...and nothing remained. The aberrations were disintegrated. Maloriak returned to his cauldron, and we followed. Still in shock from the ludicrous display of damage, I shared my thoughts in the most succinct way I knew how.

"Fuckin' shit."

We repeated the cycle. Kept cool, kept focused. Sludge put the pressure on healers as we ate through it, desperate to avoid puddles. We wrapped them just in time for Red, followed methodically by Blue. Blain called for a DPS reduction, to whittle away excess aberrations. Then, Green. The knockback. The magical AoE lightshow. Back to the cauldron, and a push into phase two.

Bloodlust out. Pull Maloriak around the outside of the room. Watch for the spread of fire. Get away from those ice orbs. Close those open mics, keep it down in Vent! Eat a healthstone. Burn that Divine Hymn. Keep it going, keep it going. Three dead...Amatsu is down. Prime Subject is loose, stay alive, stay alive...

Maloriak's lifeless body fell to the floor. Temporary titles popped above everyone's name. I zoomed the camera in to get a better look:

Mature, Slayer of Stupid, Incompetent and Disappointing Minions

Nice.

In vent, I heard Bonechatters immediately go off like a broken record:

"Wutsthesurprise, wutsthesurprise, wutsthesurprise..."

I motioned everyone over to Maloriak's corpse, prepping them for the official DoD killshot. But before snapping photos, I alt-tabbed to the desktop and switched on a new feature of the Twin Frozr II; more specifically, a feature present in all of this next generation of nVidia chips. Once I had the right amount of shots taken, I posted them to our "Accomplishments" forum...

...and reminded the guild to have their 3D glasses on before viewing.




Thursday, September 24, 2015

4.47. The Sound and the Fury

DoD stands over a defeated Heroic: Chimaeron,
Blackwing Descent

Through the Fire and Flames

"Mature, again."

God DAMN IT.

I clenched my teeth and steered Mature around the outer perimeter of Atramedes' gong room, the blind dragon taking flight for the second time. A narrow, laser-like beam of flame struck the floor behind me. The sparks followed my path, like a cutting torch, and closed in.

I much preferred Chimaeron, which had us nearly motionless until the end. One raid night earlier, DoD had defeated the hydra in Heroic mode in only two attempts. I’d like to think we were just that good. In reality, Chimaeron was horribly front-loaded with complexity. Mastering the normal mode was 90% of the fight. Atramedes was no different.

The raiders did ask for harder content!

True. But they didn't ask for some of the other allowances that went along with it.

From his vantage point high above the arena, the dragon could easily outpace me, swiveling faster than I could run. I was the loudest. The sloppiest. I ran past a priest, shaman and warlock, all lying face down.

Well, maybe not the sloppiest.

"Can somebody get those three people up?" Blain's voice rose only enough to command attention, keeping his disgust at bay.

Pulsating concentric circles burst out of the floor at random places, forcing me to dodge as I ran. The rest of the raid was no better off. The mix of sound rings and fire bursting from the floor kept this phase a few degrees south of a complete disaster, a digital obstacle course in which multitasking was a non-negotiable prerequisite. I felt like I was trying to outrun electricity.

The raid kept their chatting to a minimum. When select players spoke, they were calm and collected. It was the only way to maintain order amid chaos. Those who did well under pressure could update Blain. Those more prone to flipping out kept their finger off the 'push to talk' key. I was at the head of that list.

"Go ahead and head back now."

Atramedes flapped his great gray asphalt wings, then drew them inwards and he landed, specks of molten red maroon peering out between the cracks of scales across the creature’s body. I raced back to the tip of the key-shaped arena, resuming placement for phase one.

"Move quick, move quick."

Fractions of a second after arriving, the entire raid shifted to the right, a group of sound rings sailing towards our starting position.

"Got a lot of people with high sound right now," Jungard reported.

"Black."

The dragon pivoted, spinning 180 degrees and targeting a boomkin, engulfing the player in a torrent of flames. Blackangus ran counterclockwise away from the group, only to collapse, moments later.

"So, there's no resses?" she asked.

I moved west with the group, ping-ponging back to our first position, a tactic that was necessary in mitigating sound increases while keeping the raid safe from Atramedes' burst of flames...the very flames which burnt Blackangus to a crisp, moments earlier. In my periphery, Raise Ally wasn't on cooldown.

"I have one, I can try it."

Before the words even left my lips, Blackangus was alive again, repositioning. Thinking on their feet, someone had already put her back into play. Only seconds passed before Vent lit up again with alerts. This time, it was a new mechanic to be wary of.

"Obnoxious Fiend is up."

The 25-Man progression team defeats Heroic: Atramedes,
Blackwing Descent

Beep Beep!

This additional distraction, new to the Heroic mode, gave the raid one more thing to have to deal with. Melee turned, and cleaved the creature into oblivion, interrupting any chances it had to scream out its location to Atramedes, increasing our sound levels and our susceptibility to attack.

"Again, they are highly stunnable. And they will not raise your sound if stunned," stated Amatsu. His matter-of-fact delivery had the underpinnings of a vet. Black and he had only been in the roster for several months, but like all star players, immediately made us feel like they’d been in DoD for years.

I dodged and weaved through a set of sonic pulses and bursts of flame, relieved that Atramedes had not chosen me a third time. The honor went to Littlebear for this third go at phase two. At least he was equipped with the tools necessary to outrun flame.

"Watch out, comin' through," Blain raised his voice again, "Beep Beep!"

Several players got a chuckle out of this rare comedic moment. We rushed back to the tip of the key. Here we go again. Keep it together.

A giant strip of fire burned directly through our starting spot. Common sense dictated that we could not resume our original position. Common sense…

"Starting...starting on green," I called out, trying to keep the same levelheadedness as Blain and the others, "be prepared to move in case there's a late…"

...a late buff?

I shut up.

It was time. We had to move back to the red X, but our floating marker was still doused in flame, roping it off.

"k, move to blue, move to blue," Blain called out. Blue square, slightly south of our west/east markers, was the emergency spot.

"It's dissipating," added Jungard. I glanced over to see the flames expiring.

"Ok. Move to red."

The roster resumed its position...but there was no dragon.

Amatsu, thinking ahead, pulled the blind dragon forward, giving us a slightly wider berth while navigating the narrow tip-of-the-key, now heavily doused with fire. But the dragon was out of reach. Move forward? Stay in place? This is where encounters...especially heroic ones...fall apart.

"Sonic Breath, Klocker."

We moved in two groups, melee up front and ranged/heals in the back, struggling to maintain the left/right ping-pong tactic to deal with sonic pulses. The consequences of our spread became apparent immediately: bursts of flame began sprouting up amongst the group, forcing us to shift back, left, right...just enough to stay out of it...and keep us from damaging the blind dragon.

"Sonic pulse."

"Obnoxious Fiend."

"Fire."

"Rallying Cry."

"Move back some, Amatsu."

"Physica, Sonic Breath."

"Divine Hymn."

"Back to green."

Nobody moved.

"Back to green."

Still nothing.

Third times the charm!

I pressed the talk key, "We're on green NOW, GO GO, GREEN GREEN, GO GO!!"

Players started moving, just as the dragon waddled towards his take-off point.

Do or die. You're out of gongs. Kite until dead, or face the flames.

Atramedes took flight, with the roster spreading out around the circular arena. Ranged damage unleashed every last bit of shadowflame, frost, arcane and fire into the creature. Melee juked each Sonic Pulse and burst of fire they could. Each player targeted by the dragon’s cutting torch had to last as long as possible. Paladins could wring out a few extra seconds by waiting until the last possible moment, then bubbling. Damage continued to pour into the dragon as the fire and flames closed in on us.

Then, the blind dragon fell from the sky and collapsed in his own flame. Heroic: Atramedes was in the bank, upping our progress through Blackwing Descent to 3/6.

I recommend not hanging around here.

All For One

The true genius of a film like "The Ring" comes when you realize you're powerless. Ten minutes into a viewing of it, and seeing that awful image in the closet, my nerves were shot. Every synapse fired until the end of the film. In a completely unexpected random moment, The Ring catches you off guard, shocking you into a defcon 1 fight-or-flight alarm. The Ring gives you no hints. You get no rising music, there are no visual cues that horror is about to be thrust upon you. At a moment in the film where you can let your guard down, The Ring ends the facade of safety with a sledgehammer. You can't even fool yourself. You have no answers. You never will.

From that point on, you never know when it's coming for you next. Will it be this next scene? Or how about this next one? There's no pattern to identify, no raid strategy to study or debuffs to let you know the fire is coming your way next. You just sit and wait in abject terror, unable to psychologically prepare yourself for what's about to come.

The human mind struggles to make sense, find patterns, put pieces of the puzzle together, so it can feel safe. The Ring gives you none of these, which makes for a brilliant and frightening experience.

I wished I was back in the theater, watching The Ring, rather than riding this escalator down towards a company orientation.

"Everything was going to be OK," I lied to myself, knowing there'd be no escape from The Three Musketeers. My palm was greasy with sweat as I gripped the handrail, heading underground to the conference rooms below. Tables of catered breakfast were spread across the lobby leading to the auditorium. Above me, speakers blasted 90s dance music. I wasn't fooled. At some point, people dressed like Athos, Porthos and Aramis would cross my path, and no amount of party blowers or dancing red shirts were going to save me.

I wandered the floor, smiling and nodding to strangers, burying panic. Every step was measured and all senses were on full alert, as I sipped my coffee and scanned the crowd of people. I glanced down to my right, noticing a table covered with HELLO MY NAME IS… lanyards, then...what was that? Was that a feathered cap out of the corner of my eye? I looked back. I was certain I saw it. But, nothing. I wanted to focus in on the danger, isolate it...and prepare myself to move far, far away from it.

But, nothing.

When would the costumes come for me?

Thirty minutes later, I sat in a large auditorium, surrounded by nearly one hundred fellow, freshly hired employees. A casually dressed businessman wandered around a podium while discussing corporate history. At times, he would step to the side, making room for the audience to watch a short vignette on a movie screen draped behind him.

To keep calm, I distracted myself from the projector and flipped through a packet of seemingly important paperwork that was tucked into a folder under my chair. As I scanned through the printed material, one set of papers caught my eye. I pulled them out and read the title, printed in bold-face at the top of the first page:

"The Myers-Briggs Type Indicator - Personality Test"