Showing posts with label loot. Show all posts
Showing posts with label loot. Show all posts

Thursday, January 8, 2015

4.22. The Loose End

Jungard shares his opinion on the possibility of
allowing Crasian to return to DoD (1/3),
Vashj'ir

 Regarding Collusion

[To: Crasian] I'm afraid I can't give you a re-invite.

[From: Crasian] Why not?

Because you're a selfish, ungrateful bastard that conspired against my guild.

[To: Crasian] I have reason to believe you were at the forefront of loot collusion during Ulduar and ToGC

[From: Crasian] What?! What are you talking about?

[To: Crasian] Do you deny that you were involved in any loot manipulation while a part of Eh Team?

[From: Crasian] Can we go to Vent?

[To: Crasian] Sure.

He was irritated and bitter. Crasian sounded as if ready to pounce on the real perpetrator. I had yet to be convinced that anyone was more guilty than him.

"Alright, that's better. So, who was it that said this?"

"Doesn't matter who said it; we can deal with that later. What I want to know right now is, in your own words, how and why you felt it was OK to manipulate the loot rules of this guild for your own personal benefit."

"Hanzo, I swear to you, I have no idea what you are talking about."

You're lying.

"Start at Ulduar. Eh Team is in its prime. You all decide to set up a private chat channel to talk shit about fail players in the 25. Continue."

"Ok, yeah...yeah we were in there. But it was just, y'know, like you said, there was some stuff people wanted to get off their chest, but it was mostly just a bullshit session in there."

"What was Eh Team's loot distro?"

"Need Before Greed. We worked out amongst each other who could really benefit the most from each drop."

That's not Need Before Greed.

"You actually just described 'Loot Council'."

"OK, I guess you're right, it was more of a loot council, then, but we were pretty fair about it, how we worked out who got what."

In your eyes, perhaps it was fair.

"How exactly did you 'work it out'. Describe the process to me."

"Well, it was just like you'd expect. We'd take a look at the piece, and figure out who it would benefit the most and then hand it over. Y'know? And if multiple people wanted something really badly, we'd work it out. Like I'll take it this week and then maybe you get the next one."

If there was a next one.

"Name some of the pieces you remember this situation coming up with. Where you decided to work it out with someone else, to take 'turns'."

"Ah, jeez. Ok. Let me think. Well the trinket in ToC was one for sure, what was that, Death's Choice?"

"Death's Choice drops in 25-Man"

"...What?"

"The trinket you just named, Death's Choice. It drops in 25-Man Tournament of Champions."

I know because I ended up with Bheer's after he left the guild, thanks to your stellar people skills.

"Right. Er, wait. Maybe that wasn't the one I was thinking of."

"This 'agreeing' beforehand that you did while in Eh Team may have been your business, Crasian, but when you started doing it in the 25-Man...that's collusion. Friendly or not. I'm sickened by the mechanics of Loot Council in general...but to hear that it was going on in that private chat while a part of the 25-Man? I'm sorry, chief. It's inexcusable. I can't have it in DoD."

I could hear the frustration building in his voice, trying to solve a puzzle with missing pieces.

"God! Listen, Hanzo, I am truly sorry about this. I'm telling you that I really had no idea this went against the rules, I mean, I never once thought about it that way. I never once considered it to be collusion. I mean, there were a bunch of people doing it, and I thought it was the right thing to do, to be fair to folks on the team, so that we could divvy things up. But when we chatted about it, everyone was participating."

Everyone? Or just you.

"I know you're smart enough to know that doesn't make it right."

"So, why are they all still in the guild?"

"Because a single person was responsible for facilitating this 'tit-for-tat' looting behavior. And they've put the finger on you."

"That's completely unfair!"

"Actually, let me back up a step, Crasian. Here's where it gets great. The official word from Eh Team is actually...nobody! Nobody is the ringleader. Nobody was in charge of the decision making. Which is extraordinarily convenient. But what they do say, individually, when questioned...is that when it came to working out 'deals' on who got what and when and who should take the next turn and who should step back...they all agree that you drove the conversation."

Jungard shares his opinion on the possibility of
allowing Crasian to return to DoD (2/3),
Vashj'ir

Regarding Officership

Crasian was stunned. He scrambled for the words to explain his behavior in Eh Team, making every attempt to draw attention to the group as a whole, rather than his own personal behavior in the matter. But before he had a chance to gather his thoughts in his defense, I shifted into Round 2.

"The problem, Crasian, is that you're greedy. Your focus has been on loot for a very long time, but you've played the political landscape very well, chumming up against folks, offering to help with dungeon runs and heroics and achievements and all that...so you gave off this great perception of being a super awesome guy in DoD. Meanwhile, you're making deals behind closed doors to ensure you have a steady stream of loot funneling your way."

"Hanzo, I genuinely did not do this with ill intent. Honestly. I never meant to wrong you or go against the guild rules."

I doubt you've even read the rules.

"Oh? So it wasn't your intent to break the rules when you stormed off in a huff when you lost your shot at Shadowmourne and officership?"

I waited a moment for him to process the topic shift. He'd have to build up an entirely new defense; it was only fair to pause for reconstruction. And I'm all about being fair. Being fair is my middle fucking name.

"I admit that I was pretty upset about losing out on Shadowmourne to Jungard. It was shitty."

"Yes, it was. But see, here's the thing, Crasian. You were an Elite. Remember? Elite! That means you're expected at every raid. You're raiding. You're signed up and showing up every Friday, every Sunday. Without question. Not just when it was convenient for you. Not just 'until skiing season starts'."

"Right, but I told you I was planning on skiing, didn't I?"

"No, no you didn't. And even if you did, and I just forgot -- because, it can happen, right? I miss things, sometimes. So, let's say I did forget, and you really did tell me you were planning on skiing in December, effectively taking you out of the 25-Man...then why would you have ever accepted your promotion to Elite? Why wasn't the very first thing out of your mouth, 'Hanzo, thanks so much for the promotion, but I have to respectfully decline as I'm going to be flying down a mountain in a couple of months'?"

"...I...see your point. That was a bad judgement call on my end. I guess I was a little more upset about losing the officer position to Jungard than I thought."

"So, as you can see, the case building up against you is not good. You made deals for loot in private chat channels. You took a promotion to Elite, a rank that mandates your presence, knowing full well that you'd be taking off in December. And you have the nerve to be offended that I chose a player over you that has been here longer, proven himself to be more objective, and more concerned about the long term health of the guild?"

Crasian was silent, processing my diatribe.

"Y'know, Jungard confided in me that he did actually try to work with you over a couple of items. So, even he isn't perfect. But, at the risk of making you look worse, Jungard claims that you never even bothered to follow through."

"Which items?"

"The cloak off Vezax was one. He passed to you, with the agreement that you would squeeze him into an Eh Team Algalon run. It never happened. As long as you get what you want, there doesn't really seem to be a huge priority for you to make time for others to get their stuff...even though the guild sees you as this 'super helpful guy that loves assisting with achievements'. Or is it really that you're assisting with achievements that you yourself still need?"

"That's not fair."

"Neither is loot council. Jungard says you tried again in ToC, to barter with him on passing for Death's Choice, with the plan that you'd then let him get Dual-Blade Butcher if it dropped. What's really great about that story is you already had a ilvl 245 weapon out of 10-Man heroic ToC. So it must have been just such a huge sacrifice for you to offer up a weapon you didn't need for an item you did."

Crasian still had no response to the repugnant claims being vomited into vent. It was time to wrap this up.

Jungard shares his opinion on the possibility of
allowing Crasian to return to DoD (3/3),
Vashj'ir

Regarding Bheer

"So, before we conclude this conversation detailing the many reasons why I cannot, in good faith, extend you a re-invite to the guild, I have to ask: what was it exactly that you said to Bheer to make him leave the guild?"

He paused a moment, then replied, "You mean when we were re-assembling Eh Team? He left because of that?"

What do you think?

"Yes."

"Bheer and I never really got along all that great to begin with..."

No shit?

"...and I was just getting tired of dealing with him. A lot of us were. He was very combative in vent, always arguing about a particular strat, how we were doing things. He'd bitch and moan during repeated wipes on some of the really hard stuff, and constantly question how we'd do things. It pissed me off and really just didn't have the patience for it...for him."

Carry on.

"So, I came back, and was like, look, we're going to do this ToC shit, and we don't really want you along this time around. Y'know? I mean, no offense, Bheer, but you're annoying the hell out of me. And if you decide that you're going to stay with Eh Team, well...then I'm just going to go ahead and start a brand new 10-Man, and there's a pretty damn good chance that the majority of Eh Team are going to come with me."

Wow.

"So, you squeezed him out."

"I mean, I personally didn't tell him to hit the road...I'm pretty sure it was Taba that gave him his marching papers."

"...but under your order. Under your very strong recommendation."

"I guess so."

"I have to say, Crasian, in a team without leaders, it sure seems to me like some people called the shots more than others."

"I guess when you say it that way, it really does make me out to be the bad guy. Which is totally unfair."

"Well, in my mind, I have the word of folks like Jungard and Bheer, both of whom I trust, both of whom are loyal to the guild. Both have made sacrifices to make this guild what it is today. Versus you. A player that's constantly demonstrated two sides: this wonderful make-believe side that everybody loves and thinks is awesome, and a second side, carefully navigating his way through loot tables to get what he wants until he's the #1 geared death knight on Deathwing-US...and then leaves the 25-Man progression team in the midst of its work...to go skiing. Now. Put yourself in my shoes. I decide to favor you and your story vs. theirs. What do you think DoD would make of that? Do you think they'd think I was being fair?"

"Look. Let me at least talk to them. Will you do that? Can I at least send them some kind of apology or message or something? I mean, I really want to fix this. At least let them hear my side of the story, before you make any final decision."

I stared at my screen and shook my head in disgust.

"Sure. Whatever. If you think that'll make a difference. Why not? I haven't disabled your forum access, you're clearly still able to get on Vent...though I don't know for how much longer. But yes, I think it's perfectly fair for you to try to make amends. And I'll see what the officers say. But I wouldn't get my hopes up."

Word on the street was that there was some finger pointing going on in the old Eh Team chat channel. A private message did go out later that evening, sent to the entire officer core, and as many members of the 25-Man progression team that phpBB would allow Crasian to jam into the CC: field. It did little to change people's minds. The court of public opinion had already cast its verdict, and the sentence was for Crasian to find a new home, far enough from Descendants of Draenor so that his selfish behavior became someone else's problem.

---

The next day at work, I fired off an IM to Bheer.

"Crasian won't be a problem anymore. We can rest easy."

"I appreciate it. Can you do me a favor, though?"

"Of course," I typed back, "Ask and ye shall receive."

"You have administrative privileges on the forums, to do things like delete threads and posts and such, right?"

"Yup, I can pretty much do anything."

"Can you go ahead and just delete Crasian's message out of my inbox for me?"

I furrowed my brow, "Um...why?"

"I just don't want to have anything to do with it. I don't even want to look at it."

So...why don't you delete it yourself? It's just a message.

It was no secret that Bheer wasn't Crasian's best friend...but full avoidance behavior? It struck me as very odd. Very surprising.

Very...red flag...ish.

Thursday, January 30, 2014

3.52. The Case of the Sinister Squashling

"The Headless Loser"
Artwork by Sum (After-Eleven)

The Righteous One

There were bodies everywhere.

The entrance to the Scarlet Monastery's graveyard was awash with bones. A massive assault between the Alliance and the Horde had taken place here, racing against one another toward the swirling glow of the instance door. Nestled deep in the northeastern hills of the gloomy Tirisfal Glades was a low-level dungeon WoW players had all grown familiar with, and one of the first memorable instances of Vanilla. In the days of yore, the Scarlet Monastery was split into four separate wings, and entrance to each was gained by its own respective doorway. As far back as I can remember, WoW players attacked these individual wings in the order of right to left. The eastern-most door exposed the Library, the end of which revealed a key that, in turn, granted access to the next door to its immediate left -- the Armory. Once through the Armory, players shifted left again to the Cathedral, ending with the death of High Inquisitor Whitemane. As the silver-haired zealot breathed her final breath, WoW players typically patted each other on the back and went their separate ways. Oft ignored, the fourth and western-most door led those few players who took note of it down into a torture chamber, eventually emerging at the entrance to a graveyard. There was little loot of importance in this area and no quest chain directed players to it, so the rows of headstones went largely neglected by the player base. Most players didn't even know it existed.

That is, until Blizzard added the Hallow's End world event to the game.

During our in-game version of Halloween, many a World of Warcraft player's speakers are filled with the blood curdling laugh of the Headless Horseman. For a week in October, a ghostly spectre gallops across the night sky on the back of his fiery warhorse, pitching pumpkin-head bombs down onto the rooftops of various towns throughout the land, leaving them ablaze in his wake. Players seek him out in his penultimate hiding spot: the Scarlet Monastery graveyard, in the hopes of acquiring his coveted Horseman's Reins, awarding the player the very same fiery warhorse the horseman rides. The Headless Horseman also happens to drop a number of other unique items that players use to augment their gear, and even has a chance to drop a unique pet -- a tiny plant-like creature boasting a jack-o-lantern as a head. Many completionists strove to collect pets like these, so the Sinister Squashling could, at times, be as important to a player as the mount.

Upon my arrival at Brill, the Horseman's echoing voice recited his infamous poem which preceded his cackle of delight.

Prepare yourselves, the bells have tolled! 
Shelter your weak, your young and your old! 
Each of you shall pay the final sum. 
Cry for mercy, the reckoning has come!

I watched as the Horseman gleefully fire-bombed the town, watching as low level noobs scrambled to figure out the water brigade mechanic; a terribly simple point-and-click targeting system allowing them to toss buckets of water on the fire. As was typical of the new players, it wasn't simple enough, and the town burned while they spun randomly in place, shouting obscenities in general chat in frustration. I was too busy to help them, currently en route to the Scarlet Monastery.

"Are you the guild leader of Descendants of Draenor?" an anonymous player asked as a whisper arrived

"I am. What can I help you with?"

"I want to report one of your players for being a ninja."

I couldn't tell if my screen went red because I had aggro'd some new monster...or because all the blood was rushing into my eyeballs with fury. It was not going to be a good day for a guildy.

All of the bosses in the original four-wing
version of Scarlet Monastery

In Contempt

I proceeded to field whispers from the anonymous alleged victim who claimed there was a ninja stowing away aboard my ship. Arriving at the entrance to the graveyard now peppered with the bones of slain players, his story continued to unfold.

"What was the item in question?" I asked the player.

"Squashling," was the lone word typed back to me. 

"And who is the supposed ninja in question?"

"Hellspectral."

The virtual rolodex spun in my head; his name was only vaguely familiar. I knew he was a fresh recruit, finding his way into the 25-Man rotations a number of times. He did respectable damage as a death knight. Now, more than half way through Wrath of the Lich King, death knights were everywhere. Their uniquely powerful abilities coupled with their ease-of-play and expedited leveling (starting at 55 rather than 1) quickly made out death knights to be labeled the supreme douchebags of the game. It saddened me, because I felt class was more fun to play than any other. They were attractive because they were new, because they were overpowered. To both seasoned and amateur players, death knights appeared to require no skill whatsoever. This assumption simply added to the illusion. Regardless of what impassioned death knight players knew as fact, the court of public opinion had long since rested their case. Even the hardcore death knight players managed to crank up the asshole quotient on the Elitist Jerks forums, leading moderators like Kaubel to shorten the rope to such a degree that nearly every single post in the DK thread was deemed worthless. Even within the protective sphere of Descendants of Draenor, an expression was repeated jokingly that I had to take in stride:

Not all death knights are bad players, but all bad players play death knights.

This across-the-board punity towards death knights would be Hellspectral's only saving grace...if he were to get any at all. Loot problems were abound and the most recent events had left me fuming. He picked a shit-poor time to violate a fundamental rule in DoD and I would not stand for it. Ethical indiscretions were the most egregious. If the anonymous player spoke the truth, Hellspectral would soon be on the receiving end of a swift boot in the ass out of the guild. This was a non-negotiable, no second chances, no "just hear me out" type of rule. Break it...and you're dead to me.

"I'll have a word with him. Thanks for the report and I apologize in advance. If it turns out to be true, I expect he won't be in the guild much longer."

I popped open the roster, and saw him online.

"Hellspectral. Need a quick word with you."

"Yep."

"I just received a report that you ninja'd an item."

"Yep."

Wow...the balls! I admired his honesty; the cojones on some players were made of far thicker steel than I could imagine. My itchy trigger finger hovered above the "Remove Member" button in the guild roster. As I debated taking this a step further, I remembered the promise I made to myself early on in the reboot of the guild. You can't save everybody. Put the energy into only those you deem saveable. You have a life to lead outside of WoW and can't spend every waking minute trying to convert people to your way of life. If they aren't going to take that path on their own, it isn't your job to hold their hand.

"Thanks for being up front with me. Sadly, we don't behave like that in this guild. Best of luck to you."

I clicked the bright red button, and in an instant, Hellspectral was purged from the guild. As guild chat lit up with the typical curiosity surrounding a member's removal, I typed a message back to all of them:

"Hope the Squashling was worth it."

Unbeknownst to me, a freshly appointed melee officer was moving quickly behind the scenes. It was an attempt to repair the damage caused by a short-tempered guild leader fed up hearing about loot issues.
"Sinister Squashling I Choose You"
Artwork by Wendy Harmon

A Roll of the Dice

I stood at the doorway to the graveyard, bones scattered randomly at my feet. A night elf druid turned a corner and shifted into cat form, racing for the door as the familiar sprint sound effect kicked out of my speakers. Some Horde players collapsed onto the feline and tore it apart as it struggled to shift out the barrage of snares. I dropped a single Chains of Ice onto the druid while the remaining Horde finished him off, and the purple-skinned abomination fell lifeless inches from sanctuary. Whispers began to arrive in my chat window.

"Jungard says I should tell you the story anyway."

The damage is done, I thought. Why waste my time with this any further? But if what he said was true, I owed it to Jungard to hear this ex-guildy out. After spending as much time as I had debating who to put into a role of leadership, it seemed counter-intuitive to not consider Jungard's opinion if he felt the issue demanded it. I owed it to him.

"I'm listening."

"K, just a sec."

I took a deep breath and remembered the recent events surrounding loot, waiting for Hellspectral's full confession. Had I let these events cloud my judgement? Or was it the fact that he was just another douchebag death knight, the likes of which few in WoW were giving the time of day to. Before my conscience wracked me with guilt, the ex-guildy shot over his first response:

"What happened was we killed the horseman and the pet dropped and we all rolled need. The other guy and I both rolled a 77. Then the pet went to me."

A tie-breaker. In Blizzard's loot system, if multiple players tie on a roll of the dice, the game is programmed to re-roll quietly and automatically issue the item to those who tied the first roll. In other words, World of Warcraft itself breaks the tie, completely out of the hands of any player. In this case, Hellspectral pulled ahead as the lucky winner. So where did the 'ninja' part come into play? I kept my cards close to the chest to see what else he'd cough up on his own, the kind of strategy I commonly employed to extract info from unsuspecting players.

"Go on."

"Sec."

The temporary quietness around the graveyard’s entrance was a bit unnerving. Suddenly, Moonfire spam boomed out of my speakers from behind me. I spun Mature around to see another druid headed toward the door. My death knight reached out with an icy grip and snared the druid with another Chains of Ice cast. The druid shifted, its icy chains shattering and falling to the tiled floor, and its cheetah form bolted for the door. Instantly, the druid was stunned in place by a charging warrior who appeared near me, driving his blades into the druid's spotted fur. The night elf cried out, spun, and toppled quickly. I watched while the warrior stood atop the fallen druid and performed an MC Hammer-themed dance as a sign of victory. Another wall of text arrived in my chat window.

"So then the other guy says it was tie we need to roll again to be fair. And I said that ain't gonna happen. And he got all up in my face about it and said he was going to report me for being a ninja and I said make sure you spell my name right."

I laughed.

"That's it?"

"That's it."

I shook my head at the audacity of some players; you could cut the sheer entitlement with a butcher knife. It was as if the game was made for them, and them alone. Apparently the "massive" part of massively multi-online means nothing. Then...the realization set in. I had made a terrible mistake. Recent loot events had prevented me from giving this random death knight an opportunity to give me his side of the story. The World of Warcraft player base had collectively decided to label death knights as outcasts, and err on the side of not bothering to give them the time of day. Now I stood among them. The hypocrite.

Hellspectral has joined the guild.

I typed a response back to the unjustly crucified death knight.

"Please accept my sincere apologies, Hells. You behaved exactly as anyone would be expected to. We're respectful to other players but that doesn't mean we bend to their every demand, especially outrageous ones. Thank you for being honest. And for giving a shit about being a member here."

Hellspectral was gracious and humble, "no prob."

Whispers arrived shortly thereafter from Fred mirroring Jungard's position. Both were glad to hear it had worked out; they regarded Hells as a quality member regardless of tenure. Leadership is not a one-man show. If I had put a player less attuned to the needs of others in that role of responsibility, Hellspectral may never have set foot in Descendants of Draenor again. I took comfort in the knowledge that I was putting the right people in charge, and was appreciative that this mistake could be reversed.

I would soon learn the value of being called out on my decision. An emergency situation would cause me to turn to the nearly-ejected death knight to solve a problem that, once again, came completely out of left field. I needed a solution, and fast. The strongest arm of my 25-Man progression raid hung in the balance: the melee team.

Thursday, May 2, 2013

3.2. The Grand Reveal

Zanjina sees a bugged core houd pet at
the release of the 3.0 patch,
Shattrath City

Officers React

"So", I said, "any questions?"

Silence followed, as the new looting system began to sink in. What remained of my officer core at the end of TBC sat in a admin-only channel in Vent. The leadership roll-call consisted of:

Priest Officer Neps: Having been with us since the tail end of Vanilla, Neps rose to the rank of priest officer, taking over for Haribo. Humble and quiet, Neps spoke volumes with his healing ability in both raids and PvP; he was the type of person who would drop everything to help a complete stranger in need.

Warrior Officer Kurst: One of the older players, Kurst was a family man and recently became a father. He, too, dated back as far as Vanilla, acting as one of the most consistent warriors throughout our illustrious career. Kurst had recently taken the responsibility of officership at my request, after Ater's exit from DoD and WoW.

Warlock Officer Eacavissi: Eaca (pronounced "ekka") was a university student, pursuing a PhD in physics. He'd been with us throughout The Burning Crusade, and was the only reliable warlock in progression to speak of. Eaca had built a reputation for doing extraordinary amounts of damage -- so much that he would often pull mobs off even the best of tanks. As his impending fate stomped towards him, Eaca would exclaim "DPS HARDER!", an in-joke demanding the boss die before it reached the warlock.
 
Hunter Officer Larada: Larada had become a major contributor to DoD's progression throughout TBC, and with my previous officer Skarg retiring (taking his radio-quality voice with him), Larada became the next best candidate.

Paladin Officer Klocker: A funny and extremely well-played healer, Klocker stood side-by-side with Kerulak throughout our 40-Man career. His time in DoD surpassed all the other officers, prompting the guild to knight him "Sir Klocker".

Rogue Officer Blain: I knew Blain was already on the way out, as we had previously discussed. Nevertheless, I made a special request that he be present for the discussion.

Druid Officer/Number Two Dalans: I trusted the hot-headed, take-no-prisoners guild member to rule DoD with an iron fist in my absence; he had essentially become the guild's new main tank (post Ater), and had little tolerance of incompetent players. His treatment of Wyse remained especially fresh in my memory.

Vacancies remained in both mage and shaman officership. Goldenrod the mage exited WoW in frustration at Blizzard's handling of PvP and BlizzCon '08 ticket sales. And as for the shamans, I'd not yet come to trust anyone as deeply as Kadrok since his departure for Elitist Jerks; the role of shaman officer remained unfulfilled. Until which time that a suitable replacement made him/herself known, I unofficially managed the shamans (which meant I managed Ekasra), and the other officers ran their own ship.

...until today. 

It was the proverbial come to Jesus meeting, where all hands were on deck to listen in on the changes, provide whatever feedback they needed to, and then make a judgement call as to whether or not they were aligned with our new direction. As predicted, the officers got directly to the point, addressing what they felt was the biggest question mark on the list: loot.

50 DKP Plus

"So...certain people will get to bid on an item before anyone else?" asked Dalans.

"Correct", I replied.

"What's going to keep people from cleaning up and preventing noobs from gearing out?"

"The point is not to use 1st-round bids on every item that drops", I answered, "The point is: we're giving players...the really good ones...an opportunity to bid first. If an exceptional item drops. Part of this is going to be educational. We're going to get the raiders into the habit of learning when the appropriate time to engage in a 1st-round bid is."

"When do we figure out who gets these Elite promotions?" asked Kurst.

"We're gonna have a trial period, the first tier of raiding in Wrath. At the start, everyone will be on the same playing field. We'll watch signups, rotations, run damage and healing reports, see who performs at the top of their game and is reliable. Those are the folks who'll receive the first round of Elite promotions."

"Ah, OK...so everybody gets a shot at loot out of the gate, then", said Dalans. They're starting to get it.

"Exactly. From our perspective it's business as usual when raiding starts. Because we won't know, right? It's going to take time for some players to ramp up and demonstrate ability. Find out who the rock stars are. By the time everyone's fully decked out from that first tier, and we transition to the next, then the Elite rank will demonstrate its effectiveness. We're going to lose people...I'm planning on it. The difference this time around is that I want to make sure to protect the players that are in this for the long haul."

Blain broke his silence, "Do the Elites have to pay any special prices?"

"Nope", I replied, "they follow the same rules as everyone else." 

Suddenly, a bunch of voices all chimed in once with groans of concern. Blain spoke for them, "You're gonna have an inflation problem."

"Yeah," Klocker added, "if these 'Elites' pay no penalty for first rounding, and they don't go up against anyone else, they're going to sit on huge pools of DKP."

"Massive!" laughed Blain, feeding Klocker.

"Right...like we need any more reason for folks like Blain to hoard DKP."

I pivoted. "OK, let's talk this out. What do you all think is a reasonable minimum bid to get into the 1st-round?" Various answers shot out as the group weighed the pros and cons of each numerical value. Eventually, they came to an agreement on 50 DKP.

"Alright", I said, "I'll amend the rule so that if an Elite wants to exercise his option to bid in the 1st round, he'll have to start the minimum bid at 50." The officers in Vent agreed this was a good move to make.

Blain added a final note, "It's still not going to solve the inflation problem...but it'll be better." A few folks remained quiet. "Eaca, Larada...thoughts?"

"It's good. The changes are good", Eaca answered, "I think people have an incentive now to actually show-up and perform." Larada concurred.

"Neps, what do you think?"

"I think they're horrible and I'm gonna go join Pretty Pink Pwnies!"

Everyone laughed.

I breathed a sigh of relief; the officers were on board. Next up: revealing our intentions to the rest of the guild.
Uld the Rogue,
Darkwhisper Gorge

Frequently Repeated Questions

I obsessed over revealing my intentions to Descendants of Draenor so much that I mapped out my entire 'reveal' schedule in a spreadsheet. The plan was to slowly dole out bite-sized chunks over the weeks leading up to Wrath. I didn't want to overwhelm them. The reveal began with a forum post entitled Who We Are, and Who We Are Not, the intent of which was to realign our goals as a guild. If there was ever any doubt as to what we were here to do, that doubt would be gone by the time the guild had completed reading that post. No more excuses. No more "I didn't know that's what you meant."

Next, I revealed the age restriction, limiting new recruits to 21 years of age. Soon after, out came the new hierarchy of ranks, listing out every specific requirement that needed to be met. I made an effort to draw attention to the matching reward structure for each accomplishment, easing anxiety that no particular rank was expected of you. Participate as much (or as little) in the guild as you want to -- and you will be treated appropriately. After that, I revealed the new application process, concluding with the changes to raiding rules and how the Elite rank would be affected by them. Now that the floodgates were wide open, I funneled the rush of questions toward a forum topic, encouraging one and all to engage.

Initially, the discussion was heated. Many players began to express concern around the rigid structure. The officers swarmed into the forum topic and began to defend the changes I proposed. They voiced opinions on how many of our rules were simply "written down versions of common sense" things, to which I clarified, "common sense is something we've noticed a lot of players lack." Better to be safe than sorry.

"Do we have to become an Elite?" -- Absolutely not, no rank will be enforced. You play as you like, and based on your level of commitment, and you'll earn the appropriate rank that matches said level of contribution.

"Are Elites going to bid 1st round on everything?' -- No, they'll save their 1st round bids for important items, so that brand new players can't come in and take away your hard work in one raid night.

"Do I have to be a Raider to earn Avatar?" -- Not at all, players of all shapes and sizes can be great contributors to this guild, and we'll recognize all of the players that do so.

One by one, the officers and I put their minds at ease.

Do you hear that sound? That's 'buy-in'. It's working.

Indeed, it seemed like my once biggest fear, the total collapse of my guild, had been averted. On the contrary, players were warming up to these new rules and this new structure. With the officers and the troops both won over, it was time to lead by example once again.

I had to start by applying our new rules and vision to myself.