Showing posts with label exodus. Show all posts
Showing posts with label exodus. Show all posts

Thursday, June 25, 2015

4.40. Last of the Brohicans

Omaric's final post to the Descendants of Draenor
guild forums.

The Softening

Herp Derp was gone. I'd had high hopes that they'd change their tune, that at least one of them would show a shred of decency by standing in defiance of their team's decision to split from DoD. Loot is what matters most, more than any sort of human decency one might be compelled to demonstrate during a guild division on moral grounds. After all, why does it matter how we treat each other in a virtual gaming world, if we'll never end up having to account for our behavior? If this was really about raid size preference, they could've walked away the day Azeroth cracked open.

The wound closed up. Those who remained could focus undeterred on the road ahead, hoping to get significant work done in 25-Man heroics...preferably, before the release of Firelands. I wasn't pleased with the outcome of the Herp Derp ordeal, but was relieved that it was over.

Of course, it wasn't.

---

Omaric was an old-schooler. He didn't have the tenure of folks like Klocker and Neps and Blain, but coming in at the tail end of The Burning Crusade still granted him the gift of sight, to see WoW as it had once been, in its raw, most unforgiving form. When raiding in WoW was an exclusive experience, where any instance you stepped into demanded discipline, patience, coordination, and skill. When you relied on your guild for progression, and there was no contingency plan for gearing. Omaric never got the opportunity to drag his bloodied knuckles with us through magma-drenched depths, insect infested catacombs, or a floating necropolis whose arachnid trash squashed you like a bug. But he still got a small taste of what it was like. Enough of a taste enough to grant him perspective. Or so I thought.

Omaric had no problem gaining ground in Descendants of Draenor. He planted his foot firmly into Wrath's progression and kept it there, dividing his time between the 25-Man and his 10-Man membership in Eh Team. And when Cheeseus' curtain call came at the end of Ulduar, Omaric teamed with Bretthew to lead the 25-Man progression team through both Tournament of Champions and Icecrown Citadel. No easy task, especially considering the opinionated crew we brought to the plate. Omaric came away from that experience with a new respect for players like Cheeseus and Blain, Leading players is hard.

Leading people is hard.

When the Eh Team bomb dropped, Omaric was in the middle of blast. Having been a raid leader, I assumed he'd take ownership, make a call, shut it down, loop me in...something. Every single player in that group lost credibility with me in an instant. I vowed never to put them in charge of anything ever again. Recent events, however, caused me to reconsider the loot collusion story, as well as the major players involved.

Pawns on the Board

Omaric was one of the deniers, thrown under the proverbial bus during Bheer's grand confession. I'd known Bheer longer than Omaric, and simply defaulted to trusting him. This was a mistake. Over the last few months, I gained a profoundly new perspective of Bheer. For someone perceptibly distraught at playing a part in sweeping collusion under the rug, Bheer demonstrated little remorse in pilfering the guild vault or indulging in self-righteous statements like demanding I be the one to apologize. He was also quick to finger Crasian as the core conspirator, even though I knew the truth (and got a confession of my own). A moral compass spinning out of control, coupled with an apparent vendetta for Crasian, made little sense -- unless, of course, one might consider an alternative motive: revenge.

Bheer had a problem fitting in. He demonstrated it in the awkwardness of his constant gem cutting between pulls, long after raiders like Kelden had blown their stack in annoyance. But Bheer's struggle to find a place among the group went much deeper than Ekasa's lisp or Sentra's douchebaggery or Divinepants' all talk/no play attitude -- his vulnerability stemmed from a deep-seated lack of self-esteem, a reason many of us turn to video games in the first place, free from judging eyes and cruel words at the sight of us.

When I met Bheer face-to-face, witnessing his girth with my own eyes, my suspicions were confirmed. People were cruel. I didn't have to ask if he'd been bullied as a kid. It's common sense. What isn't necessarily common sense is how the effects of bullying manifest in you as an adult. A lack of trust in others. The inability to open up about problems, out of fear of ridicule. Doing whatever you can to ensure you are included in the group, desperately avoiding being cast out, being alone. No wonder Bheer approved of my "guaranteed raid spots for Elites" rule in Wrath, then masked his disgust for the change in that same rule under the pretenses of "loyalty". No wonder he went with Drecca in Herp Derp, where his spot was guaranteed and safe. To Bheer, I was just another bully, just another person in his life telling him his place in DoD was in jeopardy. His spot was never in jeopardy, but the horse blinders of his bullying years narrowed his focus to the most important issue: removing threats to exclusion.

The dysfunctional relationship between Crasian and Bheer made more sense every moment I reconsidered the story. I knew they didn't get along. But Crasian was popular, well-liked, and one of the best-geared, best-played DKs on Deathwing-US during Wrath. And, being roommates with Bretthew strengthened that popularity within DoD's circles. What kinds of conversations did Crasian and Bretthew have about Bheer behind his back? A kind of paranoid insecurity must have set in. As Crasian's popularity increased, Bheer's place in Eh Team grew more tenuous. The constant clash for melee dps loot added to the strain. Then, Crasian threatened to re-assemble Eh Team, sans Bheer. This devastated him, causing Bheer to grow so averse to the thought of Crasian, he couldn't even bring himself to read a private message from the guy.

He'd be willing to be do anything to be rid of Crasian. Perhaps, even, to embellish the collusion story and pin it on Crasian.

When viewed through this new lens, the yarn of Eh Team's collusion seemed far less hyperbolic. Did it happen? Yes. Was it wrong? Absolutely. Was it borne of malice intent on wreaking havoc within the very fabric of the guild, the goal of which was to pull DoD apart, strand by strand?

Probably not.

But blowing it out of proportion seemed the most logical way to inspire me into kicking Crasian out the door. In this new light, Bheer seemed no better than Crasian. In the end, they were both loot whores. The difference was that Bheer was smart enough to get to me first, "helping" me remove the necessary pawns from the board.

Helping Friends

Eh Team's habits were nothing more than typical gamer malfeasance. But of course, all of this perception came long after Omaric's promotion to ranged DPS officer. That happened at the start of Cataclysm, while the blood of Eh Team's betrayal was still fresh on Omaric's hands. I had no choice. Better to have a proven raid leader in charge of the masses, than to have an amateur lead them over a cliff. Omaric's position was structured so he couldn't take advantage of the guild, even if he wanted to. Now, after seeing Bheer's story from a different angle, I had renewed faith that Omaric wanted the best for DoD.

Until I found out about his alt.

By day, Omaric played the elemental shaman Zuzax, but by night, he was moonlighting as a death knight named Raradina, helping a group of friends with various 10-Man raid achievements, acting as a filler when needed.

You get one guess as to which 10-Man guild he just happened to choose to help.

It wasn't enough that Omaric was helping them on the side, he had to physically move his alt from DoD into their guild in order to ensure they had enough players present to qualify for guild raiding achievements. I'll admit I wasn't pleased with his choices, but just as it was with Riskers, I had no business telling him who he could or couldn't play with.

I could, however, remind him of the dual-guilding policy, in place well before he ever set foot in DoD.

"Other players are dual-guilding, so this is really kind of a double-standard, Hanzo," Omaric's voice was thick with disgust.

"If they are, I don't know about it. As soon as I do, I remove them."

"Well, you know about Insayno's two characters in Quit Your Job. Why aren't you kicking him out?"

"We're not in competition with them. We're not a PvP guild. This is something I've stated since the very beginning. The hard feelings come about when people put alts in guilds that compete with us. Lots of people have come to me over the years to ask if they can have an alt in a friend's guild. I'm not heartless. I take these situations on a case-by-case basis. But the general rule of thumb is, you don't do it if they are the competition."

"So I'm being punished for choosing to play with my friends..."

They're not our friends. They're the competition. Get some ethics.

Before I could respond, Ventrilo exploded with the sound of Blain's voice.

"Just MAKE a DECISION. SERIOUSLY. Ok? This has gone on long enough. We were finally able to put Herp Derp behind us, and now you are just DRAGGING IT BACK IN."

Wide eyed, I shut my mouth, just to see how far he'd take it. God knows how long this had been pent up.

"I don't really care what you want to do, Omaric. Play with Drecca, stay in DoD...do whatever you want. But MAKE a DECISION. Sick and tired of all these distractions. It accomplishes NOTHING. If you don't like Hanzo's rules, leave. But don't waste our time with this."

The rest of the officers and I sat quiet a moment while the dust settled from Blain's mini-explosion.

"Alright, well. I guess that settles that. Thanks...for everything...I guess!" Omaric tried to stay chipper after the Blainslamming.

Pfft. He got off easy.

---

Omaric didn't quit the guild right away. He lingered in the roster well into the evening, struggling with the decision. Perhaps he was trying to convince ex-Eh Team members to go with him; perhaps they were trying to convince him to change his mind. Whatever the case, my pitch was done: Stay with DoD and be a part of one of the last few guilds on the server focusing on 25-Man content, or take the easy way out, with a handful of players that epitomized everything wrong with the gamer stereotype.

He was gone by the morning, marking the end of the third exodus of DoD.

Thursday, April 2, 2015

4.33. Derpy Moves

"My Little Deathwing"
Artwork by Teemu Husso

Kant Justify the Behavior

Dragged through the filth, word eventually got back to me. Word always got back to me. I wasn't about to let a 10-Man team conduct their business in isolation...not after the events of the past. I leaned on trusted loyalties -- both the leaders and the inconspicuous, to feed me information from the other side. Keeping my finger on the pulse was imperative...especially if sprouts of psychological damage were taking root.

Their closed door discussions repeatedly trash talked the way the 25-Man handled itself. It was Eh Team all over again, but with added panache. The concern was no longer entitled elitism clamoring on about how the "carries" were getting a free ride, undeserving of loot they helped procure. Instead, voices inside Herp Derp chose to assault the fundamental precepts that the guild was built on. Loyalty. Dignity. Respect toward one another. Hell, even making an effort to be respectful toward so much of the pit that was dredged up out of Deathwing-US. They cared little about wiping away the spit and blood. Oh, they cared about getting shit done...on their terms. Time was far too valuable to waste on the likes of the 25.

I was constantly reminded of how little the guild meant to them. Every block of achievement spam that scrolled up through guild chat, weeks ahead of the 25, married to the hypocritical insistence that their road was the true challenge, the real effort, the actual goal...told the tale. They weren't on board.

I'm not about to defend Eh Team's behavior, but obvious differences emerged. They may have conspired behind protective walls, but when the bitching and loot collusion was over and they set foot in the 25, they meant business. The team mentality took over and the best and brightest led the charge, driving progression into something DoD could be proud of. Even if they did it for their own selfish purposes, they valued DoD enough to make their own successes a part of the guild's.

Herp Derp, by comparison, turned their back on core. They weren't stupid -- exceptionally skilled players rarely are. But they made a conscious decision to step out of the 25, fully aware of the jeopardy they thrust the guild into. Or maybe they didn't...and just didn't care.

So, they kept to themselves, crickets that chirped in the darkness, waiting for you to approach -- then, silence. And in that silence, an unspoken agreement that this was ok, right, and just. Nobody once thought to take a stand for the guild that they called home. All on account of…

...what was that reason Bheer gave me? The day he confessed all of Eh Team's sins?

"...because we had a good thing going."

DoD wasn't their home. It was a means to an end.

---

Monday arrived. Herp Derp was scheduled to resume their own Heroic 10-Man work. I prepped Jungard the night before; he was completely up-to-speed on the Ben incident. Jungard was in the eastern time zone, and so enjoyed the luxury of being online a few hours before the guild leader. I assigned him a mission. Keep tabs on Herp Derp as they prepare for the evening's raid. Ben had been dark for three days now, and Drecca -- like me -- had always been a stickler for Ventrilo. With Ben's kick/ban still intact, the curiosity was bewitching. What was Herp Derp's next move going to be?

The clock ticked up to 5:00pm on my contract gig, another web agency in the Denver Tech Center. I packed up my laptop to head home. Still no word from Jungard. No text messages from Ben. No private messages on the forums, no phone calls. As I stepped outside, proceeding to the Civic, the phone buzzed. Finally. I pulled it out and glanced at the number. Job Interview. A healthcare company I'd been back and forth with for several weeks wanted to schedule another tech screen. Dammit. I felt the frustration rising.

Stop.

I took a deep breath, then exhaled.

Focus. Don’t be pissed off at a possible new job opportunity. Leave the Herp Derp rage at the door.

I flipped the switch into "professional courtesy" mode, and took the call, scheduling the next interview with a gal by the name of Allison. It sounded like a great opportunity. I felt good about my chances, and remained optimistic. The call was quick -- done and out of there in no more than three minutes, tops. It wasn't until I hung up that I caught a glimpse of the tiny SMS icon:

Message From Jungard: Drecca spun up his own Vent server.

Death Knight vs. Paladin

"I see that your best interests are at heart (as always) but I would like to take this opportunity to point out that are you providing Ben with a means to circumvent the very carefully crafted guild rules I've put into place. Although it may seem like I'm picking on Ben, this rule applies to any guildy. He needs to be held accountable for his actions. He cannot be allowed to mistreat his fellow guildies, then get off, scot-free. It's what we call a double-standard, and I don't allow that behavior in DoD."

"I also realize that I ought to be taking this up with your ‘Tactician’, Riskers, so allow me to clarify why I'm filling up your inbox with my rant. You were the one that consciously made the decision to set up a new Vent server and put the team, Ben included, on it. I admit that a part of me held out the hope that you would demonstrate some leadership that I've sensed is buried deep inside you somewhere, and half-expected you to turn him directly back to me, so that we could resolve this outstanding guild issue. Alas, no such luck."

---

"Well, then we have a severe difference of opinion. The team is not circumventing anything by using a different Ventrilo server to raid in. If you want to impede the team's progress by keeping someone banned (it's well within your right to do so), then I will do what's best for the team in order to move forward with content and not concern myself with guild politics."

"Nowhere in the rules does it state we're not allowed to use a different Ventrilo server. So, if you'd like to go ahead and interpret your own rules on the fly, then we'll be disagreeing quite a bit on things."

---

"Drecca, the guild was founded on common-sense rules, and over the course of six years, I've had to write those rules down, because there is always someone who thinks the rules don't apply to them, or that it 'wasn't written down anywhere'.

Let's break down the facts of this particular situation:

1. Ben violated guild policy by being a douchebag in Vent, which he's been warned about, multiple times.

2. Ben was banned from Vent as a result of this continued behavior.

3. Rather than come to me and take responsibility for this behavior, he chose to remove his alts from the guild.

4. Then, he came to you and said (most likely), ‘I can no longer connect to Vent.’

5. Your solution to this problem was not to inquire why (which would have given you the means to direct him back to me), but instead, to move forward with your very own solution, blissfully unaware of the damage you were causing by doing so.

So, in summary, the entire mantra of DoD going into Cataclysm of "people being held accountable for their actions" was circumvented, not by the team, but by you. I can only assume your thought process went a little something like this:
Well...Ben was apparently banned from vent for some reason Hanzo deems important, but our priority is Herp Derp first, Hanzo's rules second, so I will go ahead and find a way for Ben to avoid taking responsibility for his actions so that we can kill bosses and get some fat loot and ring up achievements.
Read that last statement very carefully before you rebut me. Look at what is happening. This has transpired as a result of your actions, and this is the direction you have chosen. If, after this explanation, you truly do not see the error in your judgement, and declare me a 'dictator that is free to interpret his own rules as he goes', you may pack up your things, and take your leave of DoD now."

---

"Great countries have fallen under less tyrannical rule than what you impose upon this guild."

---

A day later, Drecca made his decision, exiting the guild.

The Third...Wait For It...

When Jundar (no relation to Jungard) left the guild back in '05, taking the handful of guildies that would eventually become Horderlies, it was DoD's first exodus. And it was my first mistake. I take full responsibility for it. Shortsightedness an inexperience as a guild leader prevented me from communicating a unified vision to my guild. This is what we're here to do. This is why we exist. The result was I lost good people like Hend and Chariot that weren't interested in 40-Man raiding, or didn't have the means to dedicate themselves to that sort of lifestyle.To be honest, when I reflect upon my own all-encompassing devotion to the guild in those early years, I can't say I had the means myself!

For me to criticize the casual preference of play while ignoring my family and responsibilities should, to some extent, convey to you how completely ill-equipped I was to make those kinds of judgments.

Some two years later, Dreadlocker, and those loyal to him, left the guild under a different pretense. Though I chalked it up at the time to petty self-conscious criticisms, the truth wasn't established until much later. I directed my disgust at Dreadlocker's insubordination, a player I put in the role of officership to defend the guild, and deal with miscreants in short order. So, when the second exodus unfolded before my eyes, my disgust was a convenient mask, shielding me from the root cause.

Many of those that followed Dreadlocker into the guild Illusion were a part of B-Team, aka "the bench", while A-Team enjoyed all the glory and progression of Blackwing Lair, Ahn'Qiraj, and Naxxramas. He was tired of it. Tired of sitting back and watching his friends increasingly forced onto the perma-bench, as the 40 transitioned to the 25, come TBC. And when you care about your friends, and see them disrespected after so long, an authority role in the guild making those decisions means very little. In fact, you probably wouldn't want to have anything to do with a guild like that. I own that second exodus as well, and am truly sorry for my decisions in handling B-Team. They didn't deserve that. Dreadlocker didn't deserve that.

I went through a long period of introspection after that. I'd learned a lot between the day Dreadlocker left the guild and the day I fought with Drecca over a series of forum PMs. Many epiphanies fundamentally changed how I approached the management of my guild. And although it may not have been perfect, by the arrival of the seventh year, I felt more in control of the little details than ever before. I was more respectful toward players preferring a different style of play (even if it was one I didn't agree with). And I was extraordinarily careful to clearly define my expectations of the guild, and ensure that they knew what our direction was, what our goals were, what we needed to succeed, and what would ultimately be our ruin.

The third exodus would not explode in a blast of g-quits as the first two had. And this is the key, loyal reader. Because I can't help but wonder which is worse. Watching as the band-aid is ripped off, a mass of dedicated followers now all siding with a leader whose vision is vastly superior to your own? Or watching a group of players make no decision either way. To not be concerned with the trivial details of a member's guild tag, now suddenly changed, or a Vent server suddenly different. To not take one moment to internalize these little details, and contemplate a larger narrative.

Or perhaps that they did consider, and didn't care...because they had a good thing going.

Thursday, September 13, 2012

2.7. One Suggestion Too Many

The guild collects to celebrates Annihilation's
High Warlord win,
Orgrimmar Arena

Expertise via Promotion

Annihilation proved to me early on people were important. He expressed genuine empathy towards other players. If people quit the guild, he would instantly see that as a personal failure on his own part and take it upon himself to contact the person, trying to find out what was going on and to see if anything could be done to resolve the issue. This noticeable compassion towards other players was something the officers knew well and were thankful to have in their pocket. All too often, raiding guilds (especially hardcore ones) were perceived as extremely cold and distant from each other in-game, interacting at a minimal level, only to log in, raid, and then log off. We strove to be something more, though, and it was due to his concern for others that helped cement our guild's ideals in mutual respect.

When he acted as my warrior officer during Vanilla, Anni painstakingly took it upon himself to keep the warrior roster full of players that would perform a very pivotal role in our raids: tanks. Tanking was a far less glorified role than others; no tank would ever walk out of a raid with huge numbers, topping any meters or breaking any records. Yet, the tank was vital to our success, and a guild full of damage-dealing machines would see little raid progression. Humbly, Anni took the job as seriously as anyone could. He extended each and every warrior the same grace, gave them a shot while keeping them on a tight leash. If they performed well, Anni would have them back. If not, they'd be forever benched. He busted their asses, not to piss them off or upset them, but because he felt they were worth the effort. Whatever he was doing, it seemed to be working. The Warriors were always competing to best each other, playing at the top of their game, fighting to keep their spot in raids. It goes without saying that Annihilation got along fantastically with Ater once he arrived mid-Vanilla, and they had an excellent synergy working together. Ater would play the role of Main Tank, and Annihilation fielded all of the fire resistance-related tanking, also becoming quite adept at handling Onyxia. He knew that everyone played their role, and glamorous or not, he knew of the vital importance he...and all of his tanks...played in progression.

Needless to say, it wasn't often you could fool him into thinking you were good...if you weren't. Expertise doesn't come with a title, nor is it measured by length of stay.

It is earned.


Graulm messages Kerulak about Dreadlocker's
forgotten Onyxia Scale Cloak,
Blackwing Lair

Dreadlocker

I lost my Warlock Officer Gutrippa at the end of Vanilla to real-life; he had put a greater focus on his family and taking care of his daughter. I could appreciate his reasons with two kids of my own. Being a parent was a full-time job, and the great cause of Descendants of Draenor would have to take a back seat. Sadly, I bid him adieu, but felt confident that his choice of a replacement would suffice. Dreadlocker had been present in our 40-Man raids as far back as our Ragnaros kill, and was an established, recognized member of the team. We got along well and chatted nearly every evening; he had expressed real interest in taking up the officership. I felt he was solid and trustworthy -- an appropriate replacement, so I concurred with Gutrippa's assessment to have Dreadlocker fill the role of Warlock officer. He was granted an official promotion, and joined the officer core as we began our ascent to raid readiness. I took the same stance with his promotion as I had taken with many others: I thanked him for his contributions and expressed gratefulness toward his interest in serving. As with my other officers, I simply felt humbled and thankful that anyone wished to help.

Now as luck would have it, Dreadlocker had a significant other in the guild, Littlelocker, and they played together quite frequently. When he wasn't raiding, they were often taking care of other WoW-related business, whether it happened to be leveling alts or running dungeons. Littlelocker was a great gal, polite and friendly, and not someone I ever had any problems with. In a guild of our size, still bursting at the seams after I inflated during Vanilla to field two 40-Man raids, I simply considered her as I did many of the others. She was an equal, but not anyone that would receive any more or less attention than anyone else. She was a guildy in a sea of guildies. Such is the story when you have four-hundred players online at any given time.

So when the players started to drop from the guild that fateful evening, and Littlelocker was one of them, my thoughts immediately turned to Dreadlocker. What had happened? Who had become pissed off? Had someone offended her or said something wildly inappropriate? As Dreadlocker himself joined in the mass exodus, I continued to search for answers. I wasn't getting a response and was trying to figure out if I had been ignored in-game. I was still scrambling for a response when a message finally came in from Dreadlocker. He spoke. What was the problem? He was upset and offended. By whom? Who was it? What was said to make things go so south so badly? The person he called out was the last name I expected to hear...

...he called out Annihilation.

A group of DoD works to defeat Omen
during the Lunar Festival,
Moonglade

Not Enough Gratz

It had been another night in game, one where everyone had hung out together. Dreadlocker had been online, alongside Annihilation, now playing his Warlock Fatality. There'd been a few words exchanged, a few opinions made public about a spell cast here, a rotation there. What might be the more appropriate way to handle yourself in a fire fight...and the key differences between PvE and PvP. The sort of topics that an ex-Warrior officer and High Warlord might engage in on any given night.

The sort of topics that would rub a Warlock veteran the wrong way.

Some "advice" that Annihilation had slid Dreadlocker's way on how to improve his DPS as a Warlock had pushed him too far. Dreadlocker had been playing a Warlock since Vanilla -- he knew everything there was to know about Warlocks...or so it would seem. But, perhaps there may have been some room for improvement? Perhaps a tweak here or a tiny adjustment there...whatever it would take to play at the very best level that one could play at. Apparently, it was just one suggestion too many that pushed him over the edge. When he was my Warrior officer, Annihilation cracked a whip on them, challenging them to play at their absolute best -- which is what I expected. As for Dreadlocker...well, he wasn't the officer in Vanilla! He'd played second fiddle to Gutrippa, who only put him into a role of responsibility to help delegate the tasks of management, a necessary evil of managing the monstrosity of two 40-Man raid teams. Dreadlocker only reported in to a higher-up, and was granted the right to assist in raids as needed -- so now in his new-found role, perhaps he expected to automatically be considered the expert.

But expertise doesn't come from a title. Nor from gear. Nor from tenure.

So while some people can take criticism and have an open mind about how they evaluate their own skills and play-styles, others cannot. Dreadlocker saw himself as an expert purely based on duration, and was tired of being told how to play by someone who had been a Warlock for all of two-minutes. So that is what he used as an excuse to me: he was offended. He was offended by Annihilation. Anni, the person in the guild whom everybody liked and respected and nobody has a beef with. A person who'd demonstrated extreme dedication to the guild through his officership, continued reliability, and the integrity to lead by example, pushing the Warriors to outdo one another. Anni, my Warrior officer who was still humble enough to step down into a far less glorious role of fire-tanking while Ater took the limelight at the head of each raid.

This was the person that offended Dreadlocker.

When I tried to mediate, he decided to play the girlfriend card, telling me:

"Nobody ever says 'gratz' to her in guild-chat when she dings."

I sat at my computer, speechless, shaking my head. It was clear that there would be no resolution to this trivial series of excuses. It wasn't about Littlelocker not getting enough gratz. It was about ego and being shown up. So, I let Dreadlocker go and form a competing guild, Illusion, which put up a website a few weeks later. On their homepage, their mission statement revealed that "In this guild, we are comfortable with ourselves, and won't tell you how to play"...

...which is just code for "If you happen to be bad, nobody in this guild will hurt your feelings by trying to help you improve."

Thursday, March 29, 2012

1.3. My First Mistake

Elephantine opens up on Shade of Eranikus,
assisted by Hend, Chariot, Stein and Tandr.

Juxta

By late August of 2005, the raiding roster still wasn't where it needed to be. I'd boosted the roster up significantly, and stuck to my guns on keeping our name, and retaining our officership. It was at this time that I was introduced to a player named Juxta. Juxta was doing the exact same thing I was: building up a raiding roster of folks to take on Molten Core, and poaching players from guilds he'd had some ties to. I wasn't clear on the history, only that he had come from Pretty Pink Pwnies, and was looking to construct a more robust raiding machine. His ace in the hole was another player named Atrocity, whom recently formed a new guild and brought Juxta in. Atrocity boasted experience in both leading and managing a raid team. I didn't foresee a merger working with them, so I tried an alternate approach: I began to quietly negotiate with Juxta behind the scenes, because although he wanted changes I was unwilling to compromise on (new guild, shared officership, etc.), I felt it necessary to try to have some kind of back-up plan in the event my guild mergers failed.

Initially, I had a lot of skepticism about dealing with Juxta. We would converse over IM during the day, determining the best course of action regarding schedule, rotations, how to issue loot out, and so on. I'd pitch my stance on DKP vs. Loot Council, he'd concur. Then, I'd find out Atrocity scrapped our mutually agreed upon ideas, in favor of his own. At times, they'd contradict one another: Juxta would track loot by hand, via a spreadsheet, then Atrocity would announce we'd use a mod to import a "DKP string" -- data generated in-game which listed out the details of our loot distribution -- into a website. I continued to negotiate with Juxta and flexed my diplomatic muscle. If I could convince Juxta to see my way on things, I reasoned, he would strong-arm Atrocity into seeing our side. 

Unfortunately, the reverse was becoming true.

As conversations continued between Juxta and I, it became clear that Atrocity was the player in control of this new grass-roots raiding guild, and that Juxta and I were being relegated to mere officership in their proposed structure. Juxta confided in me multiple times that he wished to retain the guild leader position, but it wasn't going to happen. Atrocity was playing favorites to people whom helped form the guild. Was signing a charter a reflection of management experience? Yet it appeared through our discussions that Juxta's players thought he was the Guild Leader. He even went so far as to ask for my vote in determining who the next GL would be. I played the game and assured him I'd be on his side. But his jaded views on loot continued to unnerve me. He claimed running a loot system in his manner "for four months without problems" was a clear indicator that it would succeed. 

Four months wasn't nearly enough time to see the long term negative effects of a poor loot system.


Uld captured in Blackrock Depths.
Also present: Knall, Churaliya, Gutrippa, Sassin,
Chariot, Hend, Yurimaru, and Creepindeath

Ugly Black Warhorses

Juxta claimed that he was fast approaching raid-ready, and wanted new forums setup, along with the loot rules posted for all to see. They had even decided on a name: Ugly Black Warhorses. I felt the guild name left a lot to be desired, but continued to play the role of diplomat and fed him my recommendations; I even went so far as to offer to buy the domain name and set up the website. Besides, owning the domain name was strategic; it might prove useful if I needed leverage down the road. I continued to play the game.

Then, on the evening of September 18th, Juxta dropped a bomb on me. He stated it was time to institute the merge, and we would proceed into Molten Core for our first official unified raid. I had only shared my negotiation strategy with a number of the DoD officers, so my guild was largely unaware of what was about to transpire. I issued out a quick message to those folks that were currently online, stating "not to freak out" and what was about to happen was "only temporary". And just as curious question marks began to arrive in guild chat, I /gquit Descendants of Draenor and accepted an invite to Ugly Black Warhorses, with my officers in tow.

The DoD officers and I sat in this uncomfortable, awkward guild, and a feeling of dread began to sink in. There was absolutely no organization or consistency in communication. People didn't know who was coming, going, in charge of what, or where we even planned to go. Guild chat became an unreadable mess of sentences beginning and ending with "LOL". I whispered over to my DoD officers and sized things up, "this isn't happening." Juxta ordered us up to Molten Core to begin pulling trash, but things fell apart long before we even caught a glimpse of the first boss. As I had suspected, the Ugly Black Warhorses were to become yet another failed guild merger of players unable to coordinate and tackle raid content.

The only problem was: I'd made a terrible mistake in judging how it would affect DoD.


Uld dances next to Jundar and Maergon in Scarlet Monestary.
Jundar would go on to form the guild Horderlies.

The First Exodus

When the officers and I returned to Descendants of Draenor later that night, expressing that...sure enough, it was a failed experiment, and that we were to continue on our own, we were welcomed back with disgust and disappointment. What had been the point of this experiment? Were we really intending on moving forward long-term with Ugly Black Warhorses? Why hadn't the rest of the guild been looped in? What would've happened to DoD had UBW succeeded in Molten Core that night? They were all valid questions, and my guild had every right to know those answers. I had been purposefully ambiguous because I truly didn't know how it would play out. The thought of trying to explain my strategy seemed like it would have confused people, and pissed them off even more. But, keeping silent had the same effect. They felt I betrayed them and their trust. And I had.

I was painted in a new light. The officers may have understood and felt the pain of this failed experiment, but I couldn't say the same for a handful of guildies. They began to challenge the long-term direction of the guild, where we were headed, and even if I was the right person for the job. Passive aggressiveness ensued. Biting remarks and smart-ass comments were directed at me, both in-guild and on the forums. I deserved it. But I didn't it want it to continue. I encouraged those players who truly felt our direction wasn't aligned with their own goals to re-evaluate. So, a handful of them did exactly that.

And so it was, the first exodus of Descendants of Draenor spawned a new guild on Deathwing-US, Horderlies.

I bear no ill-will toward them, because in the end, our goals were different: We wanted to focus more on raid content, they preferred to remain small and casual. But, far more important than that, I wasn't honest with them. They had every right to be looped in on sweeping guild changes, even if my changes had a hidden agenda which favored us in the long term. You reap what you sow. In my attempts to ramp up the guild to an adequate size, I was actually losing people. Things were starting to look grim.