Showing posts with label fatality. Show all posts
Showing posts with label fatality. Show all posts

Thursday, September 13, 2012

2.7. One Suggestion Too Many

The guild collects to celebrates Annihilation's
High Warlord win,
Orgrimmar Arena

Expertise via Promotion

Annihilation proved to me early on people were important. He expressed genuine empathy towards other players. If people quit the guild, he would instantly see that as a personal failure on his own part and take it upon himself to contact the person, trying to find out what was going on and to see if anything could be done to resolve the issue. This noticeable compassion towards other players was something the officers knew well and were thankful to have in their pocket. All too often, raiding guilds (especially hardcore ones) were perceived as extremely cold and distant from each other in-game, interacting at a minimal level, only to log in, raid, and then log off. We strove to be something more, though, and it was due to his concern for others that helped cement our guild's ideals in mutual respect.

When he acted as my warrior officer during Vanilla, Anni painstakingly took it upon himself to keep the warrior roster full of players that would perform a very pivotal role in our raids: tanks. Tanking was a far less glorified role than others; no tank would ever walk out of a raid with huge numbers, topping any meters or breaking any records. Yet, the tank was vital to our success, and a guild full of damage-dealing machines would see little raid progression. Humbly, Anni took the job as seriously as anyone could. He extended each and every warrior the same grace, gave them a shot while keeping them on a tight leash. If they performed well, Anni would have them back. If not, they'd be forever benched. He busted their asses, not to piss them off or upset them, but because he felt they were worth the effort. Whatever he was doing, it seemed to be working. The Warriors were always competing to best each other, playing at the top of their game, fighting to keep their spot in raids. It goes without saying that Annihilation got along fantastically with Ater once he arrived mid-Vanilla, and they had an excellent synergy working together. Ater would play the role of Main Tank, and Annihilation fielded all of the fire resistance-related tanking, also becoming quite adept at handling Onyxia. He knew that everyone played their role, and glamorous or not, he knew of the vital importance he...and all of his tanks...played in progression.

Needless to say, it wasn't often you could fool him into thinking you were good...if you weren't. Expertise doesn't come with a title, nor is it measured by length of stay.

It is earned.


Graulm messages Kerulak about Dreadlocker's
forgotten Onyxia Scale Cloak,
Blackwing Lair

Dreadlocker

I lost my Warlock Officer Gutrippa at the end of Vanilla to real-life; he had put a greater focus on his family and taking care of his daughter. I could appreciate his reasons with two kids of my own. Being a parent was a full-time job, and the great cause of Descendants of Draenor would have to take a back seat. Sadly, I bid him adieu, but felt confident that his choice of a replacement would suffice. Dreadlocker had been present in our 40-Man raids as far back as our Ragnaros kill, and was an established, recognized member of the team. We got along well and chatted nearly every evening; he had expressed real interest in taking up the officership. I felt he was solid and trustworthy -- an appropriate replacement, so I concurred with Gutrippa's assessment to have Dreadlocker fill the role of Warlock officer. He was granted an official promotion, and joined the officer core as we began our ascent to raid readiness. I took the same stance with his promotion as I had taken with many others: I thanked him for his contributions and expressed gratefulness toward his interest in serving. As with my other officers, I simply felt humbled and thankful that anyone wished to help.

Now as luck would have it, Dreadlocker had a significant other in the guild, Littlelocker, and they played together quite frequently. When he wasn't raiding, they were often taking care of other WoW-related business, whether it happened to be leveling alts or running dungeons. Littlelocker was a great gal, polite and friendly, and not someone I ever had any problems with. In a guild of our size, still bursting at the seams after I inflated during Vanilla to field two 40-Man raids, I simply considered her as I did many of the others. She was an equal, but not anyone that would receive any more or less attention than anyone else. She was a guildy in a sea of guildies. Such is the story when you have four-hundred players online at any given time.

So when the players started to drop from the guild that fateful evening, and Littlelocker was one of them, my thoughts immediately turned to Dreadlocker. What had happened? Who had become pissed off? Had someone offended her or said something wildly inappropriate? As Dreadlocker himself joined in the mass exodus, I continued to search for answers. I wasn't getting a response and was trying to figure out if I had been ignored in-game. I was still scrambling for a response when a message finally came in from Dreadlocker. He spoke. What was the problem? He was upset and offended. By whom? Who was it? What was said to make things go so south so badly? The person he called out was the last name I expected to hear...

...he called out Annihilation.

A group of DoD works to defeat Omen
during the Lunar Festival,
Moonglade

Not Enough Gratz

It had been another night in game, one where everyone had hung out together. Dreadlocker had been online, alongside Annihilation, now playing his Warlock Fatality. There'd been a few words exchanged, a few opinions made public about a spell cast here, a rotation there. What might be the more appropriate way to handle yourself in a fire fight...and the key differences between PvE and PvP. The sort of topics that an ex-Warrior officer and High Warlord might engage in on any given night.

The sort of topics that would rub a Warlock veteran the wrong way.

Some "advice" that Annihilation had slid Dreadlocker's way on how to improve his DPS as a Warlock had pushed him too far. Dreadlocker had been playing a Warlock since Vanilla -- he knew everything there was to know about Warlocks...or so it would seem. But, perhaps there may have been some room for improvement? Perhaps a tweak here or a tiny adjustment there...whatever it would take to play at the very best level that one could play at. Apparently, it was just one suggestion too many that pushed him over the edge. When he was my Warrior officer, Annihilation cracked a whip on them, challenging them to play at their absolute best -- which is what I expected. As for Dreadlocker...well, he wasn't the officer in Vanilla! He'd played second fiddle to Gutrippa, who only put him into a role of responsibility to help delegate the tasks of management, a necessary evil of managing the monstrosity of two 40-Man raid teams. Dreadlocker only reported in to a higher-up, and was granted the right to assist in raids as needed -- so now in his new-found role, perhaps he expected to automatically be considered the expert.

But expertise doesn't come from a title. Nor from gear. Nor from tenure.

So while some people can take criticism and have an open mind about how they evaluate their own skills and play-styles, others cannot. Dreadlocker saw himself as an expert purely based on duration, and was tired of being told how to play by someone who had been a Warlock for all of two-minutes. So that is what he used as an excuse to me: he was offended. He was offended by Annihilation. Anni, the person in the guild whom everybody liked and respected and nobody has a beef with. A person who'd demonstrated extreme dedication to the guild through his officership, continued reliability, and the integrity to lead by example, pushing the Warriors to outdo one another. Anni, my Warrior officer who was still humble enough to step down into a far less glorious role of fire-tanking while Ater took the limelight at the head of each raid.

This was the person that offended Dreadlocker.

When I tried to mediate, he decided to play the girlfriend card, telling me:

"Nobody ever says 'gratz' to her in guild-chat when she dings."

I sat at my computer, speechless, shaking my head. It was clear that there would be no resolution to this trivial series of excuses. It wasn't about Littlelocker not getting enough gratz. It was about ego and being shown up. So, I let Dreadlocker go and form a competing guild, Illusion, which put up a website a few weeks later. On their homepage, their mission statement revealed that "In this guild, we are comfortable with ourselves, and won't tell you how to play"...

...which is just code for "If you happen to be bad, nobody in this guild will hurt your feelings by trying to help you improve."