Thursday, October 29, 2015

4.50. Relatively Difficult

Mature and co. pull out a clutch kill of Heroic Hakkar,
Zul'Gurub

Cruel Irony

The lay of the land hadn't changed much. Trails snaked through the brush in familiar patterns. Large creeping voodoo masks and totems peered out from behind hunched over trees and epiphytic ferns.

"This is a lot easier than I remember it."

Both Zul'Gurub and Zul'Aman got a face-lift at the end of April (via Patch 4.1). Exploring the changes hadn't ranked highly on my list of priorities. A month later, we were teetering at the precipice of Patch 4.2, and I couldn't shake the feeling we'd been shortchanged. DoD had run out of time. The 25-Man progression team had missed its quota.

"Yeah, remember when 10s were hard?"

"10s were never hard."

I compared our current predicament to the freshest tier in my mind: the last one, the end of Wrath. Icecrown Citadel: all heroics completed, save The Lich King himself. 11/12. A respectable 92%. Tier 11, by contrast, had not gone nearly as well. Five full months of raiding yielded 4/6 in Blackwing Descent, 1/6 in Bastion of Twilight, and 0/2 in Throne of the Four Winds. Fourteen heroic bosses, and we hadn't even hit 50%.

That wasn't the most embarrassing part. The 25-Man still had two unfinished normal encounters.

Unable to complete normal modes? Way to scrub things up. 

I shuddered, thinking of the effect it would have on the guild, its members, and its morale. 

If you can't hack a normal mode, why are you even here?

"Not the ones you grew up on, skippy. I don't mean 'Ulduar' hard, I mean 'Karazhan' hard."

"Ulduar wasn't hard."

"My point exactly."

The tier 11 normal modes were a stark contrast to the the cakewalk handed us in Wrath. Cataclysm's top-heavy design forced raiders to digest the complexity of each encounter at the onset. A barrage of mechanics were force fed down our collective throats. And while the truly old school veterans of WoW reveled in the return to glory days, those lacking a pre-WotLK perspective were unprepared for their egos to withstand that much damage.

I dare say they were coddled.

The realities of raiding in Cataclysm slapped them silly. Like clockwork, indignance followed, precipitating the demise of an increasing number of 25-Man guilds throughout those first five months. Even DoD hadn't been saved from this outcome. But in a cruel twist, the 10s did not flourish as I suspected they might, and for a reason I did not see coming. Blizzard's struggle to maintain parity between the difficulty of both 10- and 25-Man raids produced something far more disruptive to their community.

Mature and co. maintain tight positioning as
they defeat Daakara, earning "Ring Out",
Zul'Aman

Perception vs. Reality

Gamers demanded that WoW return to its former, more challenging glory, as it was in the days of pre-Wrath. Blizzard responded in kind, and the resulting raids of tier 11 were decidedly tougher. And, since the men in the high castle mandated that Cataclysm's raid design be such that both 10s and 25s provide an equal experience, Blizzard took great pains to ensure that same "front-loaded difficulty" design was present in both the 10 and the 25.

Any raider you speak to that's worth their weight will tell you that an encounter's margin of error is inversely proportional to the difficulty. As the challenge increases, your chances of recovering from mistakes decreases. 25s have the numbers on their side (so the naysayers claim), and it is of this skewed reality that was borne the sentiment that "25s have it easy, the 10s are the real challenge." They claimed we straight up had more opportunities to recover from a failure than a 10-Man raid.

Honestly, I can't disagree with that sentiment. We absolutely did have more opportunities to recover from emergencies than 10-Man raids, and it absolutely was a major factor the community used to differentiate the 10 from the 25. But raiding is complex; it literally involves thousands of variables that combine to paint a complete picture of what is easy and what is hard. "That we had more people to recover from an emergency" alone is not enough to declare the 10s the winner in the which is more difficult? contest.

But it was enough for the majority. So they did.

The widest cross-section of raiders, those holier-than-thou ego maniacs that were fresh off the slaying of the Lich King, were now hitting brick walls after giving their former 25-Man guilds the middle finger. Rather than stick with the tried and true strategy of practice makes perfect, they opted to take the easy way out: re-assemble as a 10-Man guild, and target the smaller, "easier" versions for equitable loot. After all, that's exactly how it worked for them in the previous expansion.

But these new 10-Man raids were more difficult than they imagined. At least, at the onset, anyway. The normal 10s of Cataclysm were eating WotLK raiders for lunch. And, being the lackluster players that they were -- already good at finding excuses as to why they shouldn't have to participate in a 25-man -- were equally good at blaming everyone but their own laziness for their own 10-Man's downfall. The vast majority of them quit raiding, and in some cases, walked away from WoW altogether.

And reader, we're not even at the cruel twist part yet.

For those elite few raiders who remained in their 10-Man guilds, carrying the hardcore torch, channeling the tenets of effort and skill, when those guilds punched through the normal modes...well, that is when the tables truly turned on guilds like DoD. Because when those same players stepped into 10-Man heroic raids, they enjoyed a decidedly easier time than the 25-Man guilds -- ironically, for exactly the same reason whiners claimed the 25s had it easier.

Remember the Cataclysm raid design: front-load the difficulty in the normal mode. Force players to learn 85-90% of the mechanics, right out of the gate. We saw it. We lived it. Heroic: Magmaw, Heroic: Chimaeron, Heroic: Atramedes, and so on, and so on. The shift from normal to heroic only ever involved slight adjustments to the original design. It meant we only had to practice and refine small bits, added in to the mix. Things could certainly go wrong in Heroics (and when we failed, we failed spectacularly), but over time, those weakest links in the raid, those outliers -- they'd get it.

Which meant the faster you could identify the weakest links and fix them, the sooner you could close out a heroic kill.

And, by comparison, how many weak links do you think a 10-Man raid would have, in comparison to a 25-Man?

The defense rests, your honor.

Everything is Awesome Relative

To the layperson, raiding looked exactly the same as it had in Wrath. 10-Man raids were being completed much faster than 25-Man raids. The difference between the two, however, was subtle, and only the hardcore nerds could be counted on to take a magnifying glass to these nuances.

Raids were more difficult, period. When distilled down into two different sizes that were meant to equal one another, 25-Man (normal modes) ended up being easier than 10-Man. And since the 10s made up the majority, this was the most vocal group dominating forums with their complaints. The echo chamber only grew larger.

Meanwhile, attention to actual raid progress was measured only by those who had punched through normals, and were enjoying healthy success in heroics. These were the most dedicated, most skilled players...that simply chose the 10-Man as their preference of raid size. For these elite players, just as it was in Wrath, their execution of content came noticeably quicker than it did to their 25-Man brethren. Because these 10-Man heroics were also tuned to be as close in difficulty to their 25-Man heroic counterparts, there was far less complexity for them to have to refine, shifting from normal to heroic. The 10-Man argument went both ways. Yes, we 25s had more opportunities to recover from emergencies, but conversely, the 10s had less loose ends to tie up when mastering a heroic strategy.

The verdict, then, read as follows: From easiest to most difficult, it was 25-Man normals, followed by 10-Man normals, then 10-Man heroics, and finally, the 25-Man heroics. Yet the community remained eternally locked in conflict over which size was easier, passionately defending their "preferential size" while failing to acknowledge the nuances of how a normal vs. heroic ended up manifesting in Cataclysm's front-loaded design.

Sadly, neither the community nor Blizzard would paint clarity around these nuances. And why would either of them choose to vilify themselves?

The vast majority of the community (read: the most vocal, via the forums, blogs, etc.) overwhelmingly claimed 10s were harder (referring, of course, to the normals). To state the opposite would be admitting they were wrong, that it was they themselves who sucked at raiding -- not something gamers would readily admit. Blaming others for their own injustices is something gamers have become quite adept at.

And as for Blizzard, whose design vision for Cataclysm mandated they aim for equality in the difficulty of both 10s and 25s...to admit the opposite would be to go against their "commitment to quality", an edict their designers live and die by. "We promised the WoW community an equal experience to 10s and 25s, and by the GODS we are going to stick to that path...even if we're still actually sort of turning dials, and iterating over certain choices...WE'RE ON THE PATH!"

That's what's most important, right? That the intent is to deliver?

Blizzard has a good track record of admitting defeat and back-pedaling, but only when there is nothing left to try, nothing left to tweak, no final recourse. There was still plenty of time left in Cataclysm to try new things.

Plenty of time left...for Blizzard.

Thursday, October 15, 2015

4.49. New Dimensions

The weapon of choice, MSI's
GeForce GTX 560, "Twin Frozr II" (Source: MSI.com)

Death of a Video Card

The only thing I love more than video kicking out...is video kicking out in the middle of a raid. Take solace in the knowledge that my guild was spared from the profanity that followed my graphic card's demise. When that happens, your entire system tends to lock up as a result, and digital f-bombs have nowhere to land.

Once the rage subsided (and I'd texted the raid to let them know that, yes, I was sans computer), the shopping began. I wasn't so much angry that I had to buy a new card. It was the total lack of control around the situation that upset me the most. For years, I preached to my guild the gospel of being prepared for emergencies like these. But what did that mean, in this context? Have an extra $400 video card just lying around in a box? Unless you're a huge computer nerd that sits on boxes of unused hardware (or perhaps a pro gamer)...who does that? Some contingency plans just weren't practical, even for the seasoned gamer.

At least I had leftover hardware that I could fall back on, inherited at the demise of my former job. The tether to the guild lifeline remained intact. Often, when guildies suffered hardware fatalities, they were out for the long haul.

In some cases, I wouldn't hear from them again.

A forced break from the game caused more than one of my guildies to gain some perspective on their game / life balance. In the early days, the loss was temporary. But as of late, breaking from the game did not work out well in DoD's favor. "I'll be good to go next week" was now taking a backseat to the more popular "I've had some time to think...", a sign that I shouldn't expect to see them sign-up anytime soon.

I surfed through the available video cards, until finally landing on the MSI GeForce GTX 560, aka the "Twin Frozr II". It seemed a half-decent step up from where'd I’d been, framerate wise, and ordered the replacement. It was dead out of the box.

Profanity feels good, but isn't a particularly effective way to RMA broken hardware.

Two weeks later, a replaced and functional card was in my machine, and I was back to a full, glorious frame rate…

...along with a bonus feature I hadn't planned on.

---

Maloriak was being...uncooperative.

Expand. Collapse. Move back. Move forward. Do the hokey pokey. Turn yourself around. It felt like I was in a constant state of movement. The multicolored phases, named for the vials Maloriak tossed into his cauldron, were superb in keeping us preoccupied with everything but killing him. Was it too much to ask to just get some concerted, uninterrupted DPS on the boss?

Yes. Yes it was.

Blue treated us to Flash Freeze, repeating the nightmare of Hodir, encasing ranged players in blocks of ice. The raid was forced to free them, while Biting Chill debuffed melee at random, forcing them to flee the group, lest they spread the effects of AoE frost damage. Breaking frozen players out of their icy shell rewarded with a blast of AoE damage to anyone near. More stress on the healers. Maloriak just chuckled.

Red forced us to restrict our positioning to only melee range, in an effort to distribute the damage of his Scorching Blast. Meanwhile, Maloriak belched Consuming Flames onto specific players. Awash in an inferno, these players enjoyed the benefits of increased fire damage, making them a likely candidate for an early death.

Whether Red followed Blue, or vice versa, Green was always next. Debilitating Slime sprayed out from his cauldrons, dousing everyone in the room with a 100% vulnerability to all damage. It was our one catch up on aberrations, burning through whichever of the creatures remained alive.

Did I mention the aberrations?

There were 18 in total, trapped in cages that flanked Maloriak's position in the center. The aberrations begged for a Goldilocks strategy: release them -- not too fast, not too slow -- but at just the right pace. In a perfect world, you'd spread their release across two cycles, which meant 9 per cycle. The aberrations would be off-tanked until moments into the Green phase. Then, we'd group all nine of them up at the entrance to the room, blasting them down with every cleave and AoE available. The cycle would then begin anew.

Maloriak made certain that we'd be as far from a perfect world as possible.

Maloriak puts up a good fight,
Blackwing Descent

Multitasking

The boss's kit required a keen eye and steady, confident timing to endure. Mixed amongst his spell-cast to release aberrations, he would also Remedy himself -- a heal over time, solved with a purge or a dispel. Remedy grew in potency with each tick, so slower reflexes punished us more severely. Maloriak also called down bolts of lightning which leapt across the raid in an Arcane Storm, another ability requiring an interruption.

Maloriak cycled through these abilities so frequently that no one player could hit them all. It was very easy to mix them up. What am I interrupting next? Release Aberration? No, Arcane Storm. Dammit, I just interrupted Aberration. Aberrations hit with just enough destructive force to make one too many unwieldy to off-tank. Mistakes were costly.

I was reminded of the Reliquary of Souls, back in Black Temple. One wrong interrupt, and the attempt unravels. Blain kept protective watch over which spell was next, calling them out over vent, alerting each group of handlers -- mains and backups. We pushed for excellence, and had contingencies when mistakes happened. They happen. Plan accordingly.

The classic burn phase came at the 25% health mark. With every cooldown popped, we unleashed our combined force into Maloriak's warped, pathetic frame. But even now, there was encroaching danger in the periphery. Prime Subjects -- two new adds -- had to be picked up and off-tanked. Absolute Zero began spreading, orbs of periodic frost damage which would explode if coming into contact with another player. And Magma Jets continued to flood Maloriak's room, sparking memories of Mimiron's hard mode, as large paths of fire shot out from the boss's position. The scarred, burning trails left by Magma Jets slowly painted us to a fiery corner.

But of course, dear reader, you already know all of this -- because I've already told the tale of Normal Mode. That's right. This...all of this...was Normal mode, and we knocked it out on the first night in Blackwing Descent.

Tonight, however, Maloriak wasn't being as cooperative as he was that first night in Blackwing Descent -- a weekend now infamously associated with off-handed remarks from former guildies claiming we weren't as efficient as we could've been.

Our "efficiency" was about to take a huge hit.

Heroic brought a fourth color to the cycle. Dark was the new color on deck. Like Green (always ending a cycle), Dark began every cycle, and was incredibly effective at getting us off on the wrong foot. Entropy reigned supreme.

Each Dark phase produced five vile swills at our feet. These gray globules would immediately begin spewing Dark Sludge: puddles of black ooze hitting for shadow damage twice a second. Puddles spawned quickly, one every second. Off-tanks kited the sludge away, ensuring the puddles wouldn't spawn in stacks that destroyed the raid with a flurry of hits. Melee and ranged had to burn the sludge down while avoiding the cloudy trail of slime left behind. The old "expand for Blue, collapse for Red" strategy had an entirely new component to it. How fast can your roster re-position after having chased sludge and dodged slime?

Sounds easy. It wasn't.

Falling behind on slimes and dying to various puddles only made the transition to a Blue or a Red phase that much worse. The raid was well behind its quota by each subsequent pass. It all came down to the Green phase, the final chance to catch up by grouping the Aberrations at the rear entrance and AoEing them down. Thanks to various deaths from the thousand-and-one gifts Maloriak had in store for us, Green seemed a better term to describe our skill, rather than the color of the phase.

I watched as each successive attempt ended in misery. Neither fire, nor frost, nor even shadowflame could cut through the pack of aberrations. As the next Dark wave began with Aberrations still alive, there was little reason to continue.

We left the raid weekend of May 13th/15th without a Heroic: Maloriak kill.

The 25-Man progression team defeats Heroic: Maloriak,
Blackwing Descent

All About the AoE

Interest in raid progression surged to such a degree that, for the first time since Cataclysm's launch, I actually had to bench several players, heading into the May 20th/22nd raid weekend. This was a welcome boon, because it meant I was able to hold players accountable. During Wrath, a bench was present week-to-week, but these days, I barely had enough to fill the roster. Once the concept of overflow returned to rotations, I could pick the dedicated, while pushing players that needed practice back to the end of the line.

The raid's energy was focused on how best to maximize their AoE, and a forum discussion kept them busy in their class forums. I sensed the excitement and renewed purpose, and wished there was a way to sweeten the deal. Something fun and different that the roster might perceive as a reward for their dedication.

I hopped out of the "Raid Rotations" forum, then glanced at "Accomplishments" -- the place I posted all our kill shots, the celebration of past victories and a focused channel of guild spirit. Players seemed to get a thrill when they were a part of kill shot, that one moment etched into eternity that proves their commitment. See me on the left? I was there. I helped DoD make this happen.

Then, an idea popped.

I finished up the raid rotation post, and mentioned that whomever was present in the defeat of Heroic: Maloriak would receive a small but "fun" surprise.

---

Hells keeled over dead, going from full health to zero in a fraction of a second. Stacked puddles were unforgiving, even to the mightiest of our roster.

"I've discovered the secret of keeping up with Hells," I said, dodging slime, "he has to die early."

"I still show him fourth," said Amatsu.

Wise-ass.

Slimes were done, just as Red began. We collapsed at the boss's feet. Moments later, a protective golden shell, Power Word: Barrier, shielded us as Maloriak hit Littlebear like a flamethrower.

"Littlebear, get out", said Blain. Lit with Consuming Flames, the hunter side-stepped and continued to unleash a barrage of shots into Maloriak.

"Keep going," Blain commanded. Littlebear turned and sped away.

With Red complete, we spread apart for Blue, our raid meters alerting us if anyone was nearer than 10 yards from each other. "We're quite far, healers. Just FYI."

Blain issued his next order, "Alright, interrupt the next aberration."

The off-tanks reported in.

"Amatsu has four."

"Ak has five."

Aktauren, Jungard's cousin, was off-tanking the second set of aberrations. Normally relegated to DPS, and certainly not one of our primary tanks, Aktauren maintained his post, despite his health meter spiking. Unchained held Maloriak in place.

"Phase change in three."

"Group up."

Everyone in the raid, along with Maloriak himself, were knocked back across the room, near the entrance. Amatsu and Aktauren raced to join the group, their aberration in tow. The floor lit with the colors of each school of magic laying waste to Maloriak and his minions. Howling Blast. Mind Sear. Impact Combustion. Shadowflame. Multishot, Serpent Spread and Explosive Trap. Wild Mushroom and Starfall. Maloriak and his ilk were ablaze with red, blue and purple explosions.

DPS had done its homework. And it showed.

Green ended...and nothing remained. The aberrations were disintegrated. Maloriak returned to his cauldron, and we followed. Still in shock from the ludicrous display of damage, I shared my thoughts in the most succinct way I knew how.

"Fuckin' shit."

We repeated the cycle. Kept cool, kept focused. Sludge put the pressure on healers as we ate through it, desperate to avoid puddles. We wrapped them just in time for Red, followed methodically by Blue. Blain called for a DPS reduction, to whittle away excess aberrations. Then, Green. The knockback. The magical AoE lightshow. Back to the cauldron, and a push into phase two.

Bloodlust out. Pull Maloriak around the outside of the room. Watch for the spread of fire. Get away from those ice orbs. Close those open mics, keep it down in Vent! Eat a healthstone. Burn that Divine Hymn. Keep it going, keep it going. Three dead...Amatsu is down. Prime Subject is loose, stay alive, stay alive...

Maloriak's lifeless body fell to the floor. Temporary titles popped above everyone's name. I zoomed the camera in to get a better look:

Mature, Slayer of Stupid, Incompetent and Disappointing Minions

Nice.

In vent, I heard Bonechatters immediately go off like a broken record:

"Wutsthesurprise, wutsthesurprise, wutsthesurprise..."

I motioned everyone over to Maloriak's corpse, prepping them for the official DoD killshot. But before snapping photos, I alt-tabbed to the desktop and switched on a new feature of the Twin Frozr II; more specifically, a feature present in all of this next generation of nVidia chips. Once I had the right amount of shots taken, I posted them to our "Accomplishments" forum...

...and reminded the guild to have their 3D glasses on before viewing.




Thursday, October 1, 2015

4.48. Insufferable Sanctimonious Fanatical Jerk

A player works through the gypsy's questions,
Ultima IV: Quest of the Avatar

Thou Hast Lost an Eighth!

There were at least a dozen pages, all laid out in a multiple-choice style quiz. The last page of questions revealed the total count: 70.

Damn. That must be some quiz.

I paid no attention to the person discussing corporate policies, continuing to examine the quiz and its related paperwork. The back sheet listed a set of titles.

"The Architect"

"The Mediator"

"The Entertainer"

I counted sixteen titles in all. Continuing to ignore the presentation unfolding before the audience, I began penciling in answers.

The questions were bizarre. Answering them without context was difficult. They seemed to drift back and forth from acutely personal, to wildly broad and ambiguous. Unsurprisingly, I found myself seeking to fill in context with what I knew best.

"Common sense is: A) rarely questionable, or B) frequently questionable?

Depends on which of my guild members you're talking about.

"Are you more interested in: A) what is actual, or B) what is possible?"

Well, if it’s bench-filler night, we’re not going to be pushing heroics, are we?

"Writers should: A) 'say what they mean, and mean what they say', or B) express things more by use of analogy."

Parents scold young children for misdeeds, free from the confines of logical self-awareness that the children, by their very youth and innocence, lack the necessary perspective into the very issues on which they're being reprimanded! I penciled in my answer and moved on.

"Is it worse to be A) unjust, or B) merciless?"

Damn. This is some quiz.

I agonized over each answer. Years earlier, similar questions were asked of me. The difference was, back then, they were presented in all the glory of 4-color CGA.

"During a pitched battle, thou dost see a fellow desert his post, endangering many. As he flees, he is set upon by several enemies. Dost thou A) justly let him fight alone; or B) risk sacrificing thine own life to aid him?"

Let him fight alone! He got his own damn self into that mess! What a coward!

"Thee and thy friends have been routed and ordered to retreat. In defiance of thy orders, dost thou A) stop in compassion to aid a wounded companion; or B) sacrifice thyself to slow the pursuing enemy, so others can escape?"

Man, this is tough...I guess I would stop and help the wounded guy.

"After 20 years thou hast found the slayer of thy best friends. The villain proves to be a man who provides the sole support for a young girl. Dost thou A) spare him in compassion for the girl; or B) slay him in the name of justice?"

...uh, I don't...know. I mean...both of these things needs to happen.

...I don't know.

Why were the gypsy's questions so difficult to answer? And why did I care so much about getting the right answer?

A fifteen year old, growing up in a small town in British Columbia, Canada, had few opportunities to fight in actual holy wars. There were no clash of iron sword, no lords nor fiefdoms, and certainly, no reason to make judgement calls about who lives or who dies.

The only way I could answer Lord British's carefully crafted questions was by translating them into real life situations. In doing so, I became aware of a troubling reality: not all scenarios have a positive outcome. The gypsy in Ultima IV was my very own Kobayashi Maru.

Sometimes, you have no choice but to decide on what sucks the least. But you have to decide.

You have to.

...I...guess I spare the guy.

"Thy path is clear!"
The 16 personality types in the MBTI
(Source: 16 personalities.com)

What'd You Call Me?

I glared at my results in denial.

"ISFJ: The Defender"

Come again?

"The Defender is filled with a deep-seated need to serve others; they 'need to be needed'."

Is this some kind of joke? How do you pull servant out of 'programmer'?

"ISFJs are perfectionists and often under-appreciated. Their reliability is unquestionable, and because of this, they are often taken advantage of. The fruits of their labor are frequently enjoyed by other personality types less inclined to harbor feelings of guilt around getting others to do the real work."

Oh. A programmer that builds software for billion dollar companies. I guess that would be the way.

"ISFJs are notoriously bad at delegating…"

Well, if you want something done right…

"...but rarely seek acknowledgement, as they have a deep-seated belief that it is somehow wrong to want to be rewarded for demonstrating effort."

...or maybe it's because pride isn't a virtue? That walking around, pounding your chest like you're some kind of bad-ass only makes you look foolish and embarrassing and…

...and why I am sitting here, trying to come with excuses why this isn't me?

The more I fought with the analysis, the more it made sense.

"ISFJs are methodical and accurate, and have a good memory, particularly as they relate to situations involving people."

So, it would be pretty easy for me to, say, recall the events of eight years of guild leadership?

"They are pleasant and loyal as a member of a team, but are prone to feeling stressed and overwhelmed in roles in leadership."

So it would seem.

"The loyalties they form are personal rather than institutional."

...which makes it difficult to kick people out of a guild without feeling guilty. Or giving people more chances than they deserve.

"ISFJs provide emotional and practical support to what few people they consider their close friends, and the longer the relationship, the more an ISFJ values it."

...which might explain the constant need to dwell on relationships now ended.

"ISFJs aren't terribly good at managing or discussing distress…"

Go fuck yourself.

"...which manifests as unexplained moodiness to those not acquainted with the ISFJ. It is important to remember, when dealing with an ISFJ, that hidden under apparent 'bursts of outrage' is a personality type destined to think of others before themselves, and is very likely bearing the burden of an issue, so that you do not have to."

I sat back in my chair and stared off into the abyss of the auditorium's extremities, oblivious to the shouting costumed musketeers around me, their plastic toy sabres dancing in the air.

---

To be honest, I expected the geeks populating my guild to be dismissive of a personality test. They'd want to see the numbers, the proof, the analytical data backing up the "assessment". It wouldn't have surprised me to see them theorycraft every vague rationale to the point of elimination. That was, after all, the type of culture I was trying to foster in DoD.

If you don't understand something, don't guess. Do the research.

To be certain I'd get involvement, I promised a little forum Karma to sweeten the deal. They dove right in, awaiting their evaluation (shared in confidence upon completion). I encouraged them to discuss their findings in the forum; many chose to do so. And over the course of the next several weeks, the thread grew hot with activity.

The data continued to pour in. Word trickled down from the heavy forum users to those who preferred the isolation of the game, and with it, came more piqued interest. By the time the quiz's fifteen minutes of fame were up, I had enough entries to field two full 25-man raid teams...and still have several on the bench. And the data itself was rich with trivia:
  • The most common personality in my guild: ESTJ (The Executive, 15.4%), the fifth most common personality type out in the wild.
  • Conversely, the rarest type in real life, INFJ (The Advocate) made up 6.1% of the guild. In fact, 6.1% of the guild (4 players) was split among four types:
  1. INFJ (The Advocate)
  2. INFP (The Mediator)
  3. ENFP (The Campaigner)
  4. ENFJ (The Protagonist)
  • Rarer still, within DoD (and conversely, more prevalent in real life) were ESFP (The Entertainer) and ENTP (The Debater), both at 4.5%
  • The four most common types in DoD were paired mirrors of each other:
  1. ISTJ (The Logistician) and ESTJ (The Executive)
  2. INTJ (The Architect) and ENTJ (The Commander)
  • ISTJ (The Logistician) made up the brunt of DoD’s leadership.
  • ISFP (The Adventurer), ESTP (The Entrepreneur), ISTP (The Virtuoso) and INTP (The Logician) all shared the exclusive 1.5% slice with me -- DoD had only one of each.
That last nugget was of particular interest. Of the sixty-six guildies having completed the quiz, only five entries represented their type in isolation. Yes, I was the only ISFJ in the group, but I wondered how many more were out there. How many just didn't get around to taking the test? And why?

Perhaps they knew the truth -- the truth I wouldn't find out until months passed.

The Myers Briggs was a complete and total sham.

The most accurate horoscope reading for 2015 available

A Constant Four-Point-Two

People much smarter than I figured out long ago that the validity of the MBTI as a means of gauging personality is...problematic, at best. A critical examination begins with its creators, Katharine Briggs, and her daughter, Isabel Myers.

Katharine and Isabel were social scientists much in the way that Brian Fellow, Tracy Morgan's SNL character, was an accredited zoologist that held an advanced degree in environmental studies. That is to say, they were not. The very test taken by hundreds of thousands of people across the globe was created not by the scientific rigor of the academic community, but by "enthusiastic young individuals with a love of sociology."

I adore enthusiasm. It's what got me interested in programming and learning about the mechanics of people management. But I am not an expert, and I'd want to be sure my readers knew that when examining my writing. Unfortunately, when considering the MBTI, the industry behaves in exactly the opposite manner, often citing the many studies that back the MBTI as a means to prove its academic rigor. But those "studies" are not as academic as one might expect.

At least half of all published material on the MBTI comes from the Center for the Application of Psychological Type which, coincidentally, also provides training for the MBTI. And training does not come cheaply. The advocacy and sales of the MBTI clock in at nearly $20 million annually. A core contingent that both totes a test's scientific accuracy while simultaneously benefiting from its lucrative profits shrouds the MBTI with an ethically gray cloud that grows uncomfortably dark with each new glance.

Perhaps the most telling piece of evidence to the MBTI's inefficacy came in 1948, just five years after the test was first published. A psychologist named Bertram Forer devised a personality test of his own, one that harbored a secret. The first set of students he administered it to were amazed at its ability to accurately identify each of their own traits and behavior. As part of the experiment, Forer asked them to rate that accuracy on a scale of 1-5. The average rating came back consistently at 4.2. That's when Forer revealed the secret...

...the evaluations were pulled at random from the local newspaper's astrology column.

Forer's experiment has been repeated hundreds of times since he "amazed" his initial subjects. The results are nearly always 4.2.

This was the Forer Effect in action: the tendency for us to accept generalized descriptions that could apply to a wide slice of the population, merely because we wish them to be true. To many, who we are and why we behave the way we do is a conundrum that troubles us, it is a puzzle we must solve.

We hear what we want to hear, agree with what looks like it is falling into place, unaware that confirmation bias is a Texas sharpshooter, drawing targets around the bullet holes so that we can agree, nay, insist that the test has hit its mark. It's enough to keep the Horoscope publishing industry alive and well, long after science has proven that (as the meme goes) the alignment of the stars and planets will not affect us in any way shape or form.

I heard what I wanted to hear. Perhaps not at first...but as I read through it, contemplating how much I agonized over those questions...they had to be right. It had to be right.

Maybe part of it was right?

Maybe just a bit of it was?

Or maybe it was just right in the sense that it was right for everybody...and nobody.

---

Questions remained.

Are there other, more accurate personality tests out there? Ones that have real scientific proof in identifying a person's type? Perhaps. The Big Five may be one such test, featuring traits that are easily both positive (agreeableness) and negative (neuroticism), which may help to keep the Forer Effect at bay during test administration. As the story goes, "more data is needed."

Why a company would ask its employees to take the test? For the exact same reason I wanted DoD to take it: I thought it would give me that insight, show me those patterns, help me connect the dots, so that I could understand my people better. Help me find the leaders and the followers. Just as I wanted to understand myself better, even after my gut instinct ate at me with the very first glance. This isn't you.

There are no shortcuts to understanding people, no slots you can easily place them in. But when companies grow large, they don't want to hear "no easy solutions". They want you to get it done. They want the "people" part of people management a little more efficient, a little more streamlined...

...a little more automated.

Any org (guild or company) that cares about its people should invest in tools with care, rather than grab at whatever is most "brilliantly marketed". The Myers Briggs test is popular and successful because of wishful thinking...and little else. But neither popularity nor success are a measure of accuracy, which is the one thing the MBTI needs, but lacks. Anyone who states otherwise hasn't done the research, and is merely guessing.

Thursday, September 24, 2015

4.47. The Sound and the Fury

DoD stands over a defeated Heroic: Chimaeron,
Blackwing Descent

Through the Fire and Flames

"Mature, again."

God DAMN IT.

I clenched my teeth and steered Mature around the outer perimeter of Atramedes' gong room, the blind dragon taking flight for the second time. A narrow, laser-like beam of flame struck the floor behind me. The sparks followed my path, like a cutting torch, and closed in.

I much preferred Chimaeron, which had us nearly motionless until the end. One raid night earlier, DoD had defeated the hydra in Heroic mode in only two attempts. I’d like to think we were just that good. In reality, Chimaeron was horribly front-loaded with complexity. Mastering the normal mode was 90% of the fight. Atramedes was no different.

The raiders did ask for harder content!

True. But they didn't ask for some of the other allowances that went along with it.

From his vantage point high above the arena, the dragon could easily outpace me, swiveling faster than I could run. I was the loudest. The sloppiest. I ran past a priest, shaman and warlock, all lying face down.

Well, maybe not the sloppiest.

"Can somebody get those three people up?" Blain's voice rose only enough to command attention, keeping his disgust at bay.

Pulsating concentric circles burst out of the floor at random places, forcing me to dodge as I ran. The rest of the raid was no better off. The mix of sound rings and fire bursting from the floor kept this phase a few degrees south of a complete disaster, a digital obstacle course in which multitasking was a non-negotiable prerequisite. I felt like I was trying to outrun electricity.

The raid kept their chatting to a minimum. When select players spoke, they were calm and collected. It was the only way to maintain order amid chaos. Those who did well under pressure could update Blain. Those more prone to flipping out kept their finger off the 'push to talk' key. I was at the head of that list.

"Go ahead and head back now."

Atramedes flapped his great gray asphalt wings, then drew them inwards and he landed, specks of molten red maroon peering out between the cracks of scales across the creature’s body. I raced back to the tip of the key-shaped arena, resuming placement for phase one.

"Move quick, move quick."

Fractions of a second after arriving, the entire raid shifted to the right, a group of sound rings sailing towards our starting position.

"Got a lot of people with high sound right now," Jungard reported.

"Black."

The dragon pivoted, spinning 180 degrees and targeting a boomkin, engulfing the player in a torrent of flames. Blackangus ran counterclockwise away from the group, only to collapse, moments later.

"So, there's no resses?" she asked.

I moved west with the group, ping-ponging back to our first position, a tactic that was necessary in mitigating sound increases while keeping the raid safe from Atramedes' burst of flames...the very flames which burnt Blackangus to a crisp, moments earlier. In my periphery, Raise Ally wasn't on cooldown.

"I have one, I can try it."

Before the words even left my lips, Blackangus was alive again, repositioning. Thinking on their feet, someone had already put her back into play. Only seconds passed before Vent lit up again with alerts. This time, it was a new mechanic to be wary of.

"Obnoxious Fiend is up."

The 25-Man progression team defeats Heroic: Atramedes,
Blackwing Descent

Beep Beep!

This additional distraction, new to the Heroic mode, gave the raid one more thing to have to deal with. Melee turned, and cleaved the creature into oblivion, interrupting any chances it had to scream out its location to Atramedes, increasing our sound levels and our susceptibility to attack.

"Again, they are highly stunnable. And they will not raise your sound if stunned," stated Amatsu. His matter-of-fact delivery had the underpinnings of a vet. Black and he had only been in the roster for several months, but like all star players, immediately made us feel like they’d been in DoD for years.

I dodged and weaved through a set of sonic pulses and bursts of flame, relieved that Atramedes had not chosen me a third time. The honor went to Littlebear for this third go at phase two. At least he was equipped with the tools necessary to outrun flame.

"Watch out, comin' through," Blain raised his voice again, "Beep Beep!"

Several players got a chuckle out of this rare comedic moment. We rushed back to the tip of the key. Here we go again. Keep it together.

A giant strip of fire burned directly through our starting spot. Common sense dictated that we could not resume our original position. Common sense…

"Starting...starting on green," I called out, trying to keep the same levelheadedness as Blain and the others, "be prepared to move in case there's a late…"

...a late buff?

I shut up.

It was time. We had to move back to the red X, but our floating marker was still doused in flame, roping it off.

"k, move to blue, move to blue," Blain called out. Blue square, slightly south of our west/east markers, was the emergency spot.

"It's dissipating," added Jungard. I glanced over to see the flames expiring.

"Ok. Move to red."

The roster resumed its position...but there was no dragon.

Amatsu, thinking ahead, pulled the blind dragon forward, giving us a slightly wider berth while navigating the narrow tip-of-the-key, now heavily doused with fire. But the dragon was out of reach. Move forward? Stay in place? This is where encounters...especially heroic ones...fall apart.

"Sonic Breath, Klocker."

We moved in two groups, melee up front and ranged/heals in the back, struggling to maintain the left/right ping-pong tactic to deal with sonic pulses. The consequences of our spread became apparent immediately: bursts of flame began sprouting up amongst the group, forcing us to shift back, left, right...just enough to stay out of it...and keep us from damaging the blind dragon.

"Sonic pulse."

"Obnoxious Fiend."

"Fire."

"Rallying Cry."

"Move back some, Amatsu."

"Physica, Sonic Breath."

"Divine Hymn."

"Back to green."

Nobody moved.

"Back to green."

Still nothing.

Third times the charm!

I pressed the talk key, "We're on green NOW, GO GO, GREEN GREEN, GO GO!!"

Players started moving, just as the dragon waddled towards his take-off point.

Do or die. You're out of gongs. Kite until dead, or face the flames.

Atramedes took flight, with the roster spreading out around the circular arena. Ranged damage unleashed every last bit of shadowflame, frost, arcane and fire into the creature. Melee juked each Sonic Pulse and burst of fire they could. Each player targeted by the dragon’s cutting torch had to last as long as possible. Paladins could wring out a few extra seconds by waiting until the last possible moment, then bubbling. Damage continued to pour into the dragon as the fire and flames closed in on us.

Then, the blind dragon fell from the sky and collapsed in his own flame. Heroic: Atramedes was in the bank, upping our progress through Blackwing Descent to 3/6.

I recommend not hanging around here.

All For One

The true genius of a film like "The Ring" comes when you realize you're powerless. Ten minutes into a viewing of it, and seeing that awful image in the closet, my nerves were shot. Every synapse fired until the end of the film. In a completely unexpected random moment, The Ring catches you off guard, shocking you into a defcon 1 fight-or-flight alarm. The Ring gives you no hints. You get no rising music, there are no visual cues that horror is about to be thrust upon you. At a moment in the film where you can let your guard down, The Ring ends the facade of safety with a sledgehammer. You can't even fool yourself. You have no answers. You never will.

From that point on, you never know when it's coming for you next. Will it be this next scene? Or how about this next one? There's no pattern to identify, no raid strategy to study or debuffs to let you know the fire is coming your way next. You just sit and wait in abject terror, unable to psychologically prepare yourself for what's about to come.

The human mind struggles to make sense, find patterns, put pieces of the puzzle together, so it can feel safe. The Ring gives you none of these, which makes for a brilliant and frightening experience.

I wished I was back in the theater, watching The Ring, rather than riding this escalator down towards a company orientation.

"Everything was going to be OK," I lied to myself, knowing there'd be no escape from The Three Musketeers. My palm was greasy with sweat as I gripped the handrail, heading underground to the conference rooms below. Tables of catered breakfast were spread across the lobby leading to the auditorium. Above me, speakers blasted 90s dance music. I wasn't fooled. At some point, people dressed like Athos, Porthos and Aramis would cross my path, and no amount of party blowers or dancing red shirts were going to save me.

I wandered the floor, smiling and nodding to strangers, burying panic. Every step was measured and all senses were on full alert, as I sipped my coffee and scanned the crowd of people. I glanced down to my right, noticing a table covered with HELLO MY NAME IS… lanyards, then...what was that? Was that a feathered cap out of the corner of my eye? I looked back. I was certain I saw it. But, nothing. I wanted to focus in on the danger, isolate it...and prepare myself to move far, far away from it.

But, nothing.

When would the costumes come for me?

Thirty minutes later, I sat in a large auditorium, surrounded by nearly one hundred fellow, freshly hired employees. A casually dressed businessman wandered around a podium while discussing corporate history. At times, he would step to the side, making room for the audience to watch a short vignette on a movie screen draped behind him.

To keep calm, I distracted myself from the projector and flipped through a packet of seemingly important paperwork that was tucked into a folder under my chair. As I scanned through the printed material, one set of papers caught my eye. I pulled them out and read the title, printed in bold-face at the top of the first page:

"The Myers-Briggs Type Indicator - Personality Test"


Thursday, September 10, 2015

4.46. When Being Wrong is Right

Hanzo announces guild promotions
on the DoD forums

Ignoring the Evidence

As guild leader, no responsibility caused me to second guess myself more than when changing leadership. I was more frequently successful than not, but damage left in the wake of a wrong decision was a tough mess to clean-up.

I was lucky. DoD's leadership spanned a historic list of gifted players: Graulm, Ater, Blain, Kadrok, Haribo, Klocker, Dalans, Breginna, Eacavissi, Neps, Jungard. I hoped that with each promotion, new leadership would follow in their footsteps. It wasn't always that way. Kurst. Dandrak. Cheeseus. And the most recent addition to the list, Lexxii. They weren't bad people, they just missed a piece of the puzzle necessary to keep DoD afloat. My software developer mind wished there was a way to algorithmically get to that missing piece, identify it, so I could look for it in others. What made some folks wildly successful at the head of a team? Is lacking it what caused the others to falter?

My recent change to leadership carried similar hesitancy. With limited resources, I felt strong-armed into promoting Fred, making allowances where I'd otherwise stand my ground. Jungard lobbied for his friend on more than one occasion, and while I trusted his judgement, Fred's actions behind the wheel measured only moderate success. True leaders had something to teach me. When given the opportunity, Fred stopped short.

By comparison, Goldenrod's promotion to ranged dps officer made sense: he'd demonstrated real change from within. You could see it in the meters, hear it in the calm confidence of his voice. A level of maturity emerged from Goldy that kept him calm under pressure while showing compassion for other players. His perspective had grown. He was no longer focused on the minutia of mages suffering in PvP. He saw the big picture.

A red flag flapped violently above Fred's name when I reached for the promotion button.

You're making a mistake. He doesn't have the tools to lead. He doesn't see the big picture.

Maybe not, but he valued the success of the guild. Fred demonstrated it consistently from week-to-week: raw, unbridled loyalty and a yearning to learn and grow.

Even barely noticeable forward growth is still a baby step in the right direction.

---

Raiders claimed Wrath of the Lich King's raids were too easy and that a return to World of Warcraft's earlier, more difficult raiding days would herald a new dawn for the game. We got what we asked for. Normal 25s were tuned to such a degree that a collective shudder rippled across the roster when contemplating Heroic counterparts. The team yearned for an opportunity to demonstrate their proficiency, feeding off the adrenaline of a kill in the last moments that could go either way.

Halfus was the wake-up call. The two-headed Ettin gating the dark recesses of Bastion of Twilight whet our appetite for those glory days, reminding us of the tenets that got us here. Steadfast resolve amid chaos and panic. Personal responsibility to survive a barrage of ambient collateral damage. And the expectation that every player min/max every last piece of equipment draped across their character. Spontaneity and impulsiveness had to take a back seat. From my raid team, I demanded strength and preparation. From the lowly Raider to my 2nd-in-command: nobody was above growth. We all had something to learn.
Blain's "Thoughts On
Progression" forum thread

Nearly Perpetual Motion

"That last 20% sucked."

"Your Mom sucked 100% last night, Klocker!"

I steered Mature toward twenty-four ghostly bodies bearing my guild's name as they ran back to Blackwing Descent. Six weeks had passed since our kill of Heroic: Halfus Wrymbreaker. Two days prior, Blain took to the DoD boards to get his own pulse from the guild:

As most of you know, I do not like to remain stagnate for long on any specific content, just to acquire gear for the sake of gear. There are some cases where this is unavoidable but there are also cases where we can plan to continue on past content in order to push ourselves. Changing our focus from normal modes to heroic modes is one of those delicate balancing acts. Eventually, we’ll have to say that normal modes are, for the most part, over with, so we can continue on with heroic content. Now I know some people will ask "Why can't we just do both and learn the heroic modes along the way?" To that specific question, I'll say that we will. Today's question is about the focus of both raid nights.

Blain was known for many things throughout his career in DoD, but seeking feedback from the roster was not one of them. This was Blain in rare form, and a perfect example of leadership going the extra mile in order to further DoD's cause. Even if that meant stepping out of a comfort zone.

Blain's new approach to tackling the dreaded Loot Paradox got the roster talking about what amount of time felt right, farming gear vs. pushing progression. And the roster responded well to it, soliciting responses from both the upper echelon of raiders, as well as from leadership itself. Seeing the guild actively engaged in raiding discourse gave me a feeling of quiet pride. The DoD machine was almost self-sustaining.

That same energy on the DoD forums translated to personal investment when it came time to slam our heads against the grueling difficulty of Heroic mode 25-Man raid bosses. Each member sunk their teeth in, knowing full well the harsh reality of repeated wipes -- something those of us from Vanilla knew intimately. We fostered the same emotions of personal investment in the newest players; if they felt they had a hand in deciding their own fate, they were even more likely to align their own goals with that of the guild's. No giving up. No whining. No bitching about missing an upgrade. 

Heroic boss death or bust.

---

Magmaw had more than enough to keep track of in a Normal kill. The enormous worm stood at the entrance to Blackwing Descent, and was to be tanked by two players -- when one tank was mangled, the other would take over. Magmaw Spit and Magmaw Spew were a constant threat to the lives of the team, keeping the healers fully occupied; Spit was frequent and targeted individuals, while Spew was less so, yet struck everyone in the raid. Pillar of Flame flung players into the air and spawned Lava Parasites that needed to be killed quickly. Ignoring the parasites meant death. The key to Magmaw's defeat was to tie him down during his thrashing with Constricting Chains, allowing players to straddle the worm, and tear into the shell protecting its head while it writhed and bucked.

For Heroic: Magmaw, the extreme became nightmarish, thanks to help from the big boss dragon in a neighboring room.

DoD pulls off a clutch kill, defeating Heroic: Magmaw,
Blackwing Descent

Heroic: Magmaw

Every 30 seconds, Nefarian would raise a blazing animated skeleton in Magmaw's room, spawning from a giant meteor that would stun anyone caught in its impact radius. Animated Skeletons hit hard, easily killing a non-plate wearer in a single hit, and needed to be off-tanked and killed. Killing them required concentrated burst because in their final 20%, the skeletons began an 8 second cast: Armageddon. Failing to commit the animated bones back to the earth resulted in an explosion potent enough to wipe the entire raid. Nefarian also accented the second phase of Magmaw, hurling bolts of Shadowflame Barrage at us, increasing our vulnerability to AoE damage. If we could make it to this point, animated skeletons would no longer plague us.

With all our attention on DPS directed toward Magmaw and Animated Blazing Skeletons, there was little time afforded for Lava Parasites. That meant in Heroic mode, they needed to be handled with a different tactic: kiting. For that assignment, Blain chose DoD's definitive frost death knight, Hellspectral. Utilizing Howling Blast spam, Hells caught each group of spawned parasites in his icy grasp, dragging them far to the outer reaches of the room to be dealt with.

Hells' timing had to be precise, as cross-over between Lava Parasites and Animated Skeletons could mean a rogue skeleton might come his way. To offset this, Littlebear and Jemb were assigned to alternate misdirecting skeletons to the melee group, so the offtank could hold it in place where it was cleaved to pieces. This, too, required timing, as the offtanks could no longer simply trade Magmaw back-and-forth each Mangle. Instead, Blain had one main tank hold Magmaw away from us, the off-tank only taunting prior to Mangle. This freed the off-tank to remain nearly perma-available, standing among melee and ready to pick-up and hold the incoming skeleton.

The last 20% of Heroic: Magmaw was truly the nightmare. Heroic: Magmaw demanded a consolidated final burn, withstanding a massive onslaught of fire and shadowflame. Every last cooldown was burnt, every last trinket was popped. Anything anyone could do to stay alive...they did. One attempt grew to be so frenetic that Sir Klocker side-stepped a Lava Burst, then dodged a Shadowflame...only to walk clear off the broken edges of the floor, plummeting into the lava below.

But as our health bars dipped to 20%, then 10%, then 5%, then 2%, Magmaw slowly picking us off one by one...the worm twitched and buckled in the spasms of death. I looked up from the red madness sloshing across the screen, burning into my eyes, instantly idling at the encounter's end. A few health bars remained. Dewgyd. Neps. Rainaterror. And my own. Four of us had lived. Barely.

After a progression drought of six weeks, Heroic: Magmaw fell on May 6th.

---

I'd just finished uploading one of the kill screenshots to the "Accomplishments" board, when a whisper came into chat. It was Blackangus.

[From: Blackangus] Just wanted to say thanks again for letting us be a part of DoD. Raiding is actually fun again!

I smiled.

[To: Blackangus] Glad to hear it. We're really lucky to have both you and Amatsu. You two showed up right when we needed you the most.

I glanced down at /trade chat, a nearly endless stream of guild advertisements, forever macro'd to the keyboards of the naive and the damned. I typed a response back to Black.

[To: Blackangus] You never did tell me how you came across DoD. How did you find us, exactly?

[From: Blackangus] Fred recruited us. We joined a Baradin Hold pug with him. He convinced us to check you out. Must have been at least an hour long chat.

Perhaps I'd been wrong about Fred. Perhaps he did have the big picture. For once as a guild leader, I was perfectly happy being wrong. Fred had something to teach me after all.

Thursday, August 27, 2015

4.45. HPWs

Swimming in Death Knights

Heroic progression stagnated after the death of Halfus Wyrmbreaker. Blain's assessment was to narrow our focus onto Heroic: Magmaw at the front of Blackwing Descent. The worm rebuffed us in defiance, its chitinous body squashed the raid as it thrashed about. April turned to May as we burned attempts on Magmaw. To instill the roster with any sense of progression, we started with Bastion of Twilight, mowing across normal bosses for gear and outstanding achievements. On the 1st of May, the 25-Man killed two of Halfus' drakes within 10 seconds of one another, and "The Only Escape" popped up on our screens. They were baby steps. But baby steps were something. Moving forward. Always moving forward.

The tank situation was phenomenally bad. Wrath of the Lich King left us with an influx of death knights, most of whom were spec’d for damage, exacerbated by our server’s PvP designation. Insayno continued to fill as often as possible, and Soot signed up whenever his schedule allowed. A third death knight, Unchained, joined progression in the last week of April; I wasted no time in fast tracking him into the role of tank. But I was about at the end of my rope with death knight tanks. The new blood shield mechanic still wasn’t impressing the healers, and key kit absences were more painful in Heroic: Magmaw than anything we’d dealt with during our nightmarish failures during Normal: Nefarian.

Where were all the druids? The warriors? The paladins?

Recruitment felt like debugging, endlessly scouring lines of code for a smoking gun. Gone were the days of Wrath's abundance of faces. In its heyday, WoW's sub numbers grew to such extremes that we enjoyed a healthy two years in surplus. I worried Cataclysm and its wildly experimental take on accessibility would punish us. I was now starting to feel the shriveled people economy first hand, and the least popular roles were the ones that took the biggest hit. I often wondered if Blizzard felt the trade off was worth it.

I refused to announce recruitment in /general and kept a healthy distance behind the "advertise on the forums" line. Guilds spamming general chat carried a stink of desperation that never washed off. Meanwhile, the forums (particularly Deathwing-US's) dripped with toxicity fueled by the PvP crowd: layer upon layer of unchecked testosterone protecting their soft, chewy, insecure centers. The very mention of raiding drew trolls faster than a Tolkien art contest. I resisted asking for any help on Battle.net. A gun control activist knew better than to spout rhetoric in the middle of an NRA rally. Any inquiry for help would only paint gigantic targets on us.

Always be recruiting.

Easier said than done.

Around the World

With work keeping my focus, and team micromanagement filling my non-raiding hours, there was little time to scour for applicants. More and more, it bled into family time, which I desperately wanted to avoid. The old ways were behind me, and I had no intention of falling back into bad habits. I leaned on old faithful, WoW Lemmings, as a means of finding faces, but there was little ripe for picking. Whenever I sifted through the site, our brethren across the ocean always seemed to have a healthier ratio of recruits.

Too bad we can’t leverage that pool of players, eh?

Oceanic realms were routinely snubbed by the Aussies and New Zealanders, as they were hosted out of a data center in North America; an unfortunate but necessary decision. Thanks to a single Australian ISP diverting its traffic to San Diego before relaying it to the rest of the world, hosting dedicated servers where there be kangaroos wasn't going to provide a better experience -- even choosing a data center in South East Asia, Blizzard claimed, would've been worse. So those players had two choices: Oceanic via North America...or North America.

Some "choice".

You could count DoD's international peeps on one hand. Throughout Vanilla and The Burning Crusade, a warrior named Deathwar checked in. Hailing from Chennai, India, he'd be logging in, just as the majority of us were logging out. Even when restricted to our graveyard shift, Deathwar still felt compelled to hang with a North American guild during extremely inconvenient hours, so DoD was home overseas. Sadly (and unsurprisingly), Deathwar suffered from connection problems as a result of his long-distance log-in, so he was never in a position to contribute to progression.

Blackdodge was our first from the land down under, a mage that poured his heart and soul into PvP, becoming one of the few to earn the coveted rank of High Warlord in Vanilla. Blackdodge spent many a late night (or was that early morning?) alongside players like Annihilation, Creepindeath and Kedavra. He consumed enough Arathi Basin and Warsong Gulch to make a casual never want to log in to World of Warcraft again. But like Deathwar, Blackdodge never really had great opportunities nor interest in participating in progression, so my own exposure to playing with him was limited to chatting in /guild, and the occasional screenshot I’d snap of him for the guild’s homepage.

International players were welcome in DoD, but I never actively sought them out -- it was neither realistic nor fair to ask them to endure awful latency and wildly inappropriate raid times, just for the “luxury” of putting the Descendants of Draenor guild tag under their name. I was always surprised when they sought me out anyway. But to seek me out with intent on joining progression under those extreme conditions?

That was impressive.

Mature and Vexx stand a few feet from one another,
while separated by 8,135 miles in real life,
Orgrimmar

Accentuated Play

Dewgyd's unmistakably british accent was not what threw me off. The culture of gaming nerds was such that hearing someone rattling off Monty Python quotes in their own unique dialect was a rare perk. The real puzzle was why, exactly, he chose to play on a US server when an English-localized European server provided timezone appropriate raids and latency. Dewgyd claimed he had "weird hours", awake all through the night and into the wee morning, translating to our mid-evening raids. From a scheduling perspective, DoD was a closer fit than anything he could find in Europe.

I looked over his feral druid during the interview process. He was adequately geared, and spoke intelligently about raiding and mechanics. Still, I had to ask.

"What’s your ping like?"

"260-280ms. Y’know. Sometimes it pops up over 300, but you don’t see it often."

An image of Death32c immediately popped into my head. I deathmatched the Quake map so many times, guessing how many opponents I fragged would be pointless. 260-280ms was right about the ping I had to deal with at the time, as packets bound for the University of Colorado at Boulder made their way through my 56k US Robotics modem. Oh, how I longed for a 30ms ping, to be an LPB. A low ping bastard. It wasn't in the cards. My 56k modem designated me an HPW. A high ping whiner. But I still made it work. Violent, bloody death still painted the floors and walls of Death32c in my wake. And players were unpredictable, devious, and cunning. A robotic internet dragon following a script didn’t stand a chance...even with a ping like Dewgyd's.

"Our raids are 7:00pm on Friday and 3:00pm on Sunday, 4 hrs. That's…"

"...2:00am and 10:00pm for me."

Dear God. That would make Friday's raid 2:00am to 6:00am. You’re certain you can make all these raids?

He was certain. The brit joined us in February of 2011, becoming a regular in progression for every week thereafter. I don't recall him missing a single raid, but you're welcome to double check.

---

The internationalism did not end with Dewy. Vexx was a real catch. Brash and uncouth, she kicked open the doors to DoD and walked directly into progression...and I gladly cleared a path. She was the female alter-ego of Annihilation: Vexx spoke her mind, didn’t care who she offended, and was so enthusiastically committed to playing restoration shaman, she never thought twice about getting up at 6:00am every Sunday to join our 3:00pm raid. The fourteen hour difference between Colorado and her place of residence in Australia, she said, was a small price to pay to be a part of a guild that referred to its digital self as "home".

I nearly regretted pinging Anni the day Vexx donned a DoD tabard. The conversation that followed was mind-numbing to the point of hallucinogenic: a drinking contest of sheer vulgarity, each of them determined to gross each other out. The things I heard discussed that day no human should have to endure. Dalans may have "seen things", but reader, I say to you on this day:

I've heard things.

Vexx was geared and ready for a promotion to Raider by the end of May. Like Dewgyd, the difference in time and latency didn't bother Vexx; she muscled through it without complaint -- immediately logging back in if there was ever a disconnection, which was infrequent. It was her loyalty and dedication to the endgame that I had a deep level of respect for. She could have picked any guild. She could’ve blown off disconnections like so many players blaming lag for their sheer incompetence and inability to admit fault. With the same confidence she used in demonstrating those unconventional norms, she boldly took responsibility for her mistakes...and fixed them.

I wished I could clone her.

---

April had not been a great month, for reasons I'm sure you are aware of by this point. But amid the drama and tension of that month, a single applicant email arrived in my inbox -- an inquiry from a gal investigating new raid homes for herself and her husband.

I scanned the email quickly, looking for roles and classes. She healed. He tanked. She was a druid. He was a paladin.

I was stunned.

"Blackangus, thanks for reaching out. Let's chat at your next opportunity," I typed back, "Looking forward to seeing if we're a fit for you and Amatsu."

Thursday, August 13, 2015

4.44. The 90-Minute Demotion

Joredin and Mature earn 1000
Conquest Points in 2v2 Arenas,
Ruins of Lordaeron 

Right Spec, Wrong Patch

Another gaming night came and went with few internet dragons slain, thanks in part to a more formidable foe: ongoing micromanagement. I spent the evening checking up on Tacticians, those 10-Man leads running their own mini-guilds within DoD. After getting updates from Borken and Bovie, I wrapped up with Joredin, head of Recovering Raidaholics. Joredin just happened to be my on-again, off-again 2v2 partner. I honestly couldn't tell you how Priest / Death Knight fared competitively circa 4.1, we did it for fun. It was important to keep my relationship strong with all the Tacticians, so I could trust they'd give me the straight story on their own folks. I needed to know if rough times were headed our way.

"I don't have two other healers, but luckily I've been about to pug them each week," Joredin said. "Funny story: we wrapped up Blackwing Descent and were headed to BoT the other night, and I had a DPS switch to heals. We have Halfus down to 50%, healing is super intense. Then I realize our DPS never switched to heals. I was solo healing and dispelling the entire fight. Luckily we didn't wipe, and only had one death."

Pro.

"Jesus," I said, "was this Disc or Holy?"

"Disc. I don't think I'll ever play Holy."

"Not a fan, eh?"

"I really got into the style of Disc in Wrath, this entirely new way of healing through bubbles. It was fun. Holy really had a tough time keeping up with that. Now in Cata, that gap is even wider. I mean, Holy is even more complex to play than it was in Wrath, and you really have to be at the top of your game to pull it off well. Disc is great because I like the style and it frees me up to keep an eye on all the various things going on in our 10."

"I've got a heated debate going amongst the officers about a particular spec. Like to hear your opinion. It has to do with the change to Chakra."

"Do tell."

"Apparently Chakra was raised to 1 minute in 4.0.6 and most top end priests are no longer spec'd into 1 / 2 State of Mind...they put the point elsewhere. I realize there aren't a lot of options, unless you count Desperate Prayer...if the priest happens to be fond of dying."

"So the debate is where to put the points?"

The debate is about why her attitude sucks.

"I can't say for sure," I told Joredin, "but would appreciate a second set of eyes."

Joredin pulled up the logs of our latest 25-Man progression kills in Blackwing Descent, and started cross-referencing Lexxii's spec with her individual tactics.

"I can't really tell how she is on mana from these logs," he said, "but Renew is one of her top spells. Renew is thirsty. Throughput really comes from Heal, particularly because it relates to Chakra and SoM. But her style really isn't benefiting from these choices. A tiny bit of Circle of Healing, but not even any Holy Word. AoE heals should be a lot higher on this chart."

"One of the arguments she's made is that she is 'always always always' using Sanctuary."

"Again, I don't know her specific role on these bosses, which is highly dependent on how she heals. But to the point, if she claims she's spending all her time in Chakra: Sanctuary, then why even use SoM? It isn't for extending a stance anymore. It's for changing stances more frequently."

Lexxii's tactics were for a spec that no longer existed.

Neps overrides Lexxii's request for more healers,
Undercity

Excuse Navigation

"You know what this is about, right?"

"I'm guessing you want to get rid of me."

"And what makes you think that?"

"Well, it really isn't that much of a secret. I mean, I know that Jungard doesn't like me, Fred is constantly giving me a hard time, and whenever I try to get support, nobody wants to listen to what I have to say, about strategy or assignments, or whatever. I know they are calling me a bitch behind my back. Which I don't care about, that's fine. I mean, whatever, if that's what makes them feel better about it."

"So you don't really feel like you're getting the support you need."

"Not at all, not really, no."

"Can give me a specific example where you weren't supported?"

She sighed into the mic.

"Ok. Well, like, there was that one time, about a month ago, where I was trying to get seven healers for heroic Halfus, and Neps just rolls right over me."

He's 2nd-in-command. It's his job to override bad decisions.

"Blain never really listens to me, either. Whenever I try to push harder, sure enough there's Neps and Klocker and Jungard right there supporting him and shutting me down. I mean it really is insensitive, which is surprising because I've never really been in a guild before where the guild leader is supportive, but the officers behave like that. It's just been a lot of ego and bullshit and children beating their chest."

It's called a 'unified front', Lexxii. You might take a page from their book.

"Blain doesn't approve of redoing strategy mid-raid. That's something he made clear when he took on the role of raid leader. I know you weren't around for the early days, but allowing officers to second-guess and debate him as he prepares for a pull is inappropriate. I don't allow it. Neps and Klocker and Jungard are doing their jobs in support of that policy. Blain's made it pretty clear that if you want to debate the merits of certain tactics, that those debates need to happen post raid."

"Yeah, but he's never available."

He's never available? Or you aren't.

"I've seen you spending a lot less time online in the evenings these days. Is it possible that you are the one that's not readily accessible after raids?"

"I've had a whole bunch of things going on in the evenings that normally weren't taking up a lot of my time, back in Wrath."

"OK, that's fine. We all have real life responsibilities. And I'm pretty sure you know what kind of a ship I run here. That's why we have a static raid schedule – so our players can re-arrange the rest of their stuff safely. They'll know it's Friday night and Sunday day, and that's it. No surprises. But if you're going to be a leader, you're expected to stay on top of specs. If it comes naturally, then there's no issue. But if it doesn't, some extra time and effort might be warranted."

"So it's about the spec."

Aha. So you do know there's an issue.


Lexxii is the sole death as the 25-Man progression
team defeats Heroic: Halfus Wyrmbreaker,
Bastion of Twilight

On Credibility

"So what's the deal with the spec, then?"

"They're giving me a hard time because I'm not spec'd into whatever cookie cutter build is at the top of worldoflogs or wherever they're looking these days."

Get specific, Lexxii. Demonstrate some expertise.

"Can you elaborate?"

"They keep bitching about how I’m spec'd into State of Mind, and they don't understand how I'm using it."

"Enlighten me."

She sighed again, as if being forced to a re-paint a freshly painted house.

"The way Holy works is that the Chakras are all a stance that boost a particular proficiency. Sanctuary is the one I spend all of my time in. State of Mind lets me extend that stance."

Wrong.

"And what problem do they have with it?"

"They're saying that I'm not able to permanently keep the stance up, since the 4.0.3 patch, so why bother even using it. But they don't understand that I’m not trying to keep it permanently up. I'm aware 100% uptime isn't possible. It doesn't matter, the throughput that's generated from being in Sanctuary is better than not being in it. So, yes, I may not be able to keep it up permanently, but the longer, the better."

"You say SoM is more important than something like Surge of Light or Desperate Prayer. Let me give you the benefit of the doubt. If Sanctuary is your go-to Chakra, the one you're most comfortable in, that should mean your healing spells should reflect Sanctuary, right?"

"They should, yeah."

"The last logs I pulled off Atramedes show you leaning heavily on Renew. But Renew doesn't benefit at all from Sanctuary. In fact, would you not agree that it's costly, and therefore, not a great example to push your throughput?"

"Atramedes isn't a very good fight to look at. The entire second phase we're constantly running around, banging gongs, dodging fire. Even phase one has us dodging rings, I barely have any time to pull off Circle of Healing or Holy Word."

"Hold on, now. Stay with me a moment. So your Renew is way up, and spells that are directly benefited by Sanctuary are way down. Can you see why the officers might be concerned that you're spending time in a Chakra that doesn't reflect the way in which you heal? Does that make sense?"

Lexxii repeated her initial claim, a bit louder this time. As if I hadn't heard her.

"Atramdes isn't a good fight to measure this by!"

"So if you know that Atramedes doesn't play well to your spec, why are you using it?"

Another audible sigh.

"Lex, I don't want to sit here and tell you what's right and what's wrong. Only you know what spec works for you. What I want to stress that's far more important than individual talent choices is how you defend those choices. You're trying to convince me that Atramedes is a bad fight to use as a gauge of effectiveness. What you should be convincing me of is why you aren't switching to something else when we get to Atramedes."

More silence.

"It's OK to not know the answer. It's not OK to defend those reasons for answers you make up. You're a good healer. You're competent."

Barely.

"I fast tracked you to Elite in Wrath because you represented the type of raider I hoped others would emulate. But today, we’re talking exclusively about your role as Healing Officer, a role you and I agreed that would be something we'd try out. And for that, I need more than competence. I need you to understand the nuance of your class so well that you are in a position to defend something perceived as a bad spec choice. Without even giving it a second thought, you should be able to tell me exactly why you stay in your spec for Atramedes, and give me...or anyone in the guild...the kind of answer that stops us dead in our tracks. The kind that makes us go 'Ohhhhhhh. My God. I never considered for this or that. You've given me some significant insight into Holy today.' And if you can't, that's perfectly OK...but you cannot be in a position to lead until you do."

I continued, "You said yourself that you have more on your plate now, after hours, then you expected. Let me lighten the load on your behalf. We'll be professional and discreet about the change -- this isn't going to be an attack or smear on your skills. The guild is very appreciative of you stepping up and handling things at the start of Cata. We'll swap Fred in and give him a shot, and let you take a backseat."

"So am I going to end up losing a bunch of raid spots now?"

"Absolutely not. I still consider you top tier, and I expect to see you at every Fri/Sun raid here on out. From now on, you can focus on doing what you do best..."

Bullshitting.

"…healing. And this will give you an opportunity to get a bit more flexible with your spec if you need to try things out, without being under the scrutiny of the officership. Make sense?"

I waited for the "Yeah. You're right, Hanzo. I never saw it that way before. Thanks! I appreciate the support."

No such luck.

"...I guess so. Whatever works. I mean, it doesn't matter if I switch up my spec, or stick with a particular spec, I feel like they're going to find a way to tell me why I'm wrong, or why I have to start using a particular spell on a particular encounter, and I really thought I would get more support on my reasons and…'

I shut up and let her talk. And talk. And talk. And talk.