Thursday, January 9, 2014

3.49. Married to a Pillow

The Fleshwerks,
Icecrown Citadel

The Experiment Ends

Mature hovered on the back of his Ironbound Proto-Drake, several dozen feet above The Fleshwerks, an army of undead minions growling and clawing at each other in bloodlust with the scent of the fresh meat in close proximity. As I continued to scout for rares, my chat window turned purple as it received a whisper.

"Hey Mature, can I borrow you for a sec?"

It was one of my newer members, looking to squeeze into a regular raiding schedule.

"Sure, what's up?" 

"Well, I tried to get into the Alt-25 tonight, just like you recommended, I mean. I have all my gear gemmed and enchanted and I know the fights. But I was told there wasn't any room." 

"Ah, that sucks. Did you get on a little late tonight? The invites usually start about 30 minutes prior."

"See, that's the thing, I was on 30 minutes earlier, like you said." 

"...and Bloody told you there was no room?"

"Yeah." 

I pressed 'J' on my keyboard to bring up the guild roster. Sorting by location in the world, I scanned down the list to see who was currently in the Tournament of Champions alongside Bloodynukels. There were twelve guildies total.

"Are there any 10-Man teams in ToGC at the moment?" I typed into officer chat. 

Sir Klocker fired back, "mm, not that I know of." 

Neps added his two cents, "Pretty sure Starflex runs on either Tuesday or Thursday." 

"Tuesdays," confirmed the newly promoted Jungard, now able to contribute to the officer-only chat. 

"...and Eh Team is retired, atm, right?" 

"Far as I know, yeah. I mean, half of 'em aren't even on atm." 

I looked back at the twelve guild members in ToGC. Why the hell such a bizarre number? And more importantly, why wasn't it twenty-five when people were contacting me about not getting in? Was there room...or not?

---

"I'm getting reports that guildies are being left behind during invites."

"We had no more room because a few people were late logging on."

"I was told that he was on 30 minutes prior to the first pull, which is standard practice around here. The question stands. Why are you leaving people in the guild behind during invites?"

"Well, once I have everyone from CAFN and DoD in the group, there isn't much…"

Whoa whoa whoa. Stop.

"Hold on a second. What do you mean 'everyone from CAFN'...you mean the guild?"

"Yeah, I have a bunch of friends there that still need loot off of the twins."

He spoke with the confidence of a leader fluent in the language of some other mystery guild far, far away from our own. Like this decision he made was OK with me. Like he had thought it through carefully. Like its ramifications had been considered. Rationalized it.

"So let me get this straight. When you do the invites for Alt-25, you start with CAFN, and then fill the remaining spots with us?"

"Well, not exactly, I mean...it is really just sort of who sends me the first tells, and then I invite like that."

"So what makes you think that it would be in our guild's best interests to run another guild's members through a raid before our own?"

There was no response.

"Effective immediately, I'm going to need you to invite from DoD first. Always. And forever."

"I can't really give my friends in CAFN the cold shoulder..."

"But you have our guild tag under your name."

"Right..."

"So, what part of 'this is an officially sanctioned DoD guild run' do you not understand?"

Again, he had no answer. His silence marked the official end to the "Bloodynukels experiment".

"Sounds like your heart is with another guild. I think we're done here. I'll have someone else pick up the Alt-25 next week. Thanks for taking it for these last two times."

"Does this mean I'll lose the title?"

You mean the temporary officer title I gave you as a convenience to access officer chat in the hopes you'd use it to coordinate invites with the guild, rather than inviting your friends from Discord first?

"It was done as a convenience to assist you with coordinating the Alt-25. You won't be needing it."

Bloodynukels sulked away into the background, the conversation never actually coming to a definitive close. This is the beauty of dealing with players over Ventrilo: it excuses them of the social norms a person typically exhibits in the real world. You wouldn't start a chat with someone at a water cooler, then walk away mid-conversation...a habit that was commonplace in WoW.

Especially when one of two people didn't particularly like the way the conversation was going.

Bloodynukels left the guild on his own shortly thereafter, and his infamous brother Divineseal followed suit. Several weeks following their return to CAFN, both players went missing-in-action, and their eventual whereabouts remain unknown to this day.

---

With the Alt-25 now leaderless, I needed someone to fill his shoes and erase the damage he had done. My initial fear was word would quickly spread about "how we were running a discriminatory elitist guild that made up rules as it went." If that rumor was flying, I needed to shoot it out of the sky before it got too far. But with who? Options, as always, were limited. The existing leadership pool was already stretched thin; it was important to not load them up with so much administrative shit that they began to loathe logging in. But consider the alternate: arbitrarily promote someone else? That worked magnificently with Bloodynukels, an experiment blowing up in my face. I couldn't risk that again…

Someone spamming guild chat caught my attention.

[Mangetsu]: Folks, you only need this macro to improve your dps
[Mangetsu]: O o
[Mangetsu]: /¯/___________________________ ________
[Mangetsu]: | IMMA FIRIN' MAH LAZOR! BLAAAAGHH!
[Mangetsu]: \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯¯¯¯¯¯¯


Chat lit up with a series of 'LOL's and smileys, something you didn't see a lot of in DoD. Most of the guildies conversed in Vent. I had to hand it to Mangetsu, he had a way with making everyone chuckle, and always had something funny to...

Mangetsu!

Typing a mile a minute, I rattled off a tell to him. We needed to speak in Vent. Immediately.

Mature and co. complete "Hadronox Denied",
while Mangetsu (via Amalgam) yells out in guild chat,
Azjol-Nerub

Otaku

Mangetsu was up to his neck in geekdom. Pick any time of the day at random and you might find Mangetsu scrutinizing the work of Studio Ghibli like muggles analyze their fantasy football teams. He spoke of the dark recesses of 4chan, and held no reservation in discussing its shady subculture. He was a purveyor of internet memes and a conissouer of animated gifs. He started the "You Laugh, You Lose" topic on the DoD forums shortly after getting comfortable with his fellow guildies, and it took off like a rocket, growing to become the most visited and posted-to thread on the boards. And although it was still roughly a year away, Mangetsu would eventually begin referring to himself as a 'Brony', wearing the badge proudly like the rest of us did with our Ironbound Proto-Drakes.

Mangetsu's most controversial behavior was that of his profound expressed love of an anime-themed pillow case that he squeezed with childish glee when the lights were out. His "waifu", Mang proclaimed, would never judge him, never nag him nor make him feel bad about his decisions in life. And when the guild chuckled at this childish playfulness, which walked the fine line between raw geekdom and total embarrassment, I couldn't help but feel that some (myself included) were envious of this openness, this simplicity to observe and engage life. My own experiences with sharing my passion for gaming and geekdom had been met with mixed results throughout history. It would have been refreshing to be able to talk to anyone I wished about such gaming related addictions, without fear of judgement or discriminate bias. But, I carried with me that particular ability to sense vibes, stripping away what people said while remaining attuned to people's intent. Normally shielded by thir polite language, those mannerisms were the social norms we've come to understand, work into daily rituals so as not to offend one another. Mangetsu, in his delightfully positive attitude on life and the people in it, harbored no such skewed perceptions. He played no political game. He was wildly aware of the fact that not everyone would think his infatuation with a pillow-case would come across as 'normal'. And he didn't care. Which meant he had no problems being 100% honest with anyone and everyone.

In short: he was leadership material.

---

"I need your help, Mr. Mangetsu."

"Yes, sir! What can I do you for?"

"How much experience have you had running your own raids?"

"I have had to take a few PuGs into their weekly quests for points. That usually has mixed results, but for the most part, we get things accomplished without too much pain or suffering."

Mangetsu referred to Blizzard's recent addition of a weekly quest, based out of Dalaran. Much like the distant cousin of the daily quest, this new 'weekly' asked players to kill a raid boss somewhere in Northrend. Possibilities were usually things like Patchwerk in Naxxramas, Flame Leviathan in Ulduar, and Lord Jaraxxus in the Tournament of Champions -- all bosses fairly near to the entrance of their respective raids. Doing so awarded a newly introduced currency which we stockpiled to augment our raiding gear, a godsend that would've served us well back in The Burning Crusade. And Vanilla. The 25-Man progression raid knocked this weekly quest out as a part of our regularly scheduled work; we never gave it a second thought. Other non-raiding guilds had to suffer through the act of spamming general chat for a pickup-group to be put together in order to accomplish the same seemingly trivial act. I couldn't even fathom what chaos and insanity might lie behind those "pickup raids", especially ones without a dedicated leader to keep everyone focused and on task.

I mean, honestly. Who, in their right mind, could conceive of an entire raid of strangers all working together to kill a raid boss? Thinking about its success rate gave me chills like someone had walked over my own grave.

To even consider taking on such a task demonstrated balls of steel. Yet, Mangetsu pulled this off consistently. His candidacy grew.
Some example Anime pillows not unlike
the one Mangetsu was married to

The Secret Ingredient

I proceeded to give Mangetsu the situaton, "The Alt-25 is without a leader at the moment."

"Ahhhh, OK. Isn't Crasian running that? I thought I saw him in there."

"You're correct. He did run the show for a bit, after Anni handed it over. But Crasian is taking off for the holidays to ski."

"Got you."

"And, well...I've had an incident with another guildy, which I'm sure you weren't even aware of. Guy by the name of Bloodynukels. Divine's brother."

"Can't say that the name rings a bell. Sorry to hear there was a problem, though."

"It doesn't matter, he's already left with his tail tucked between his legs."

Mangetsu's voice changed to express concern, "Uh oh. Something not go as planned?"

I sighed. "For starters, Mang...the guy was inviting people from other guilds before our own people. And to top that off, he was exploiting mechanics on some of the bosses."

"That's no good. Was it the Val'kyr-doorway thing?"

"Aye."

"I read about that. Still no official word from Blizzard?"

"Not yet. But when they do...which I expect they will...I'd prefer that our hands remain clean."

"Totally understand. So, when would you like me to start?"

"This weekend, if possible. Keep it pro, just like you've come to expect in the 25-Man. Loot rules up front, vet the people you take, don't let anyone try to squeeze in with inappropriate gear. Nobody should get any special treatment. And for God's sake, I shouldn't have to say this, but you will always fill with DoD first."

"Question, sir. If I could make it work, and I really think I could...what would you say to me trying to bring people from other guilds? I mean on purpose. Each week. Because some of those bosses really don't need to be done with a full raid. So there really is no reason to bring strangers, unless..."

"Unless what?"

"Well, it would be a great opportunity to show them what we have going here, which could work to our benefit if you still recruit."

"I'm always, recruiting, Mangetsu. It never ends."

"The other kickback comes from GDKP, which has been successful for the PuG raids as of late. People pour their money in at the start, we rock out, and then if players stay to the end, they get a portion of it back. The up-front costs can be funneled in to the guilt vault. Repair money! And whatever else."

I shook my head, stunned.

"Mang, are you sure you haven't led a guild before?"

He laughed. The man who was married to a pillow was the new leader of the Alt-25.

Thursday, January 2, 2014

3.48. Here Comes the Airplane

DoD earns "Set Up Us The Bomb (25 Player)",
granting them a server first achievement,
Ulduar

What Fuels Progression

Concluding Glory of the Ulduar Raider catapulted our raid team into a series of successes that spanned the remainder of November 2009. Interest in raids was at an all-time high, and so it should have been! One look at the Ironbound Proto-Drake and people wanted in. Omaric and Bretthew obliged the guild and continued to push raiders through mounds of content, acquiring gear and assisting those players missing one or two of the metas for their own personal Glory, while I manned the rotations of the roster. Our high churn in the roster was evident by how many people still needed a Firefighter here or a One Light there. As was our modus operandi, I didn't force anyone to raid, so I was fully prepared to have a handful of stragglers missing various metas. Omaric and Bretthew made good use of this time, punching out additional Ulduar achievements in the process. Halfway through November, they had added six more achievements to Descendants of Draenor's 25-Man scoreboard: Nerf Scrapbots, Can't Do That While Stunned, Nine Lives, Getting Back to Nature, Deforestation (a server 2nd) and Set Up Us the Bomb -- one of our rare server 1sts. Throughout the process Fragments of Val'anyr continued to drop, and before long we had crafted our second Hammer of Ancient Kings, this one going to our healing officer Gunsmokeco. The core team now had two permanent legendary healers, and progression was nearly ready to tackle Algalon the Observer. But for all the successes our 25-Man progression team was enjoying, there was more to be proud of, outside the blinders of a hardcore raider -- a pet project that ex-officer Annihilation had taken on.

Fielding multiple raids was something my guild had coordinated as far back as Molten Core, but it wasn't until the middle of The Burning Crusade that we began to approach it with more focus and greater concern for its success. Prior to that, an unfortunate mentality had arisen surrounding the A and B teams, which devolved into the two groups being pitted against each other. A team had driven progression, and B team had been kicked to the curb, as we plucked who we wanted from it, and when. And when A team needed augmenting, B team suffered, compounding the issue. "The good of the guild" was simply not enough of an explanation to justify the sacrifices that B team endured to keep A team's fuel tank topped off, and the pent up animosity led to my guild's second exodus. Annihilation went back to the drawing board in TBC after hearing about the idea from competing hardcore guilds, calling the second raid the "Alt-25", and he made it perfectly clear what the purpose of that team was. Like a drill sergeant, he rattled off its intent: you're here because didn't get a rotation in progression this week. That changes nothing. You're expected to be geared, play professionally, get shit done. What you do here will give you the opportunity to get your foot in the door with the 25-Man progression team. And for those of you who are here on alts from the 25-Man, you simply have no excuse to perform poorly.

This "rebooted" second raid team produced wildly successful runs. Come Saturday evening, the Alt-25 filled up almost as quickly as the main progression raid, and they cleared content with the same energy and gusto as what was being pumped out of our Fri/Sun runs. Annihilation continued to field this Alt-25 on and off throughout TBC via his warlock Fatality, picking up the reins once again in Wrath on his death knight Poprocks. The Alt-25 served many purposes. One, it gave players rotated out of progression that week a second chance at gearing and getting experience, being shown the ropes by one of the original no-nonsense officers of the guild. Two, it allowed us to test out new recruits, to see what capabilities the fresh meat had to offer. Anni frequently reported in to me during our late night conversations with folks he thought were up-and-comers; likewise, he warned me of players who were exceptionally good at wasting space, and better suited to games like Hello Kitty Online. Ultimately, Alt-25 was successful this time around because there was a conscious decision not to beat around the bush with them, not to mince words or pull the wool over their eyes regarding its purpose. Being in the Alt-25 was a privilege, not a right. It was the guild's gesture of good faith to extend to new players, that second chance to prove their worth. They could show us they had what it took to step in the 25-Man progression team and keep Descendants of Draenor on the map, rather than give them a cold shoulder as so many other strict hardcore guilds did.

The Alt-25 was vitally important to the success of the guild. Failing to provide it to the guild could jeopardize the stability of progression. Which is why I grew concerned with the latest turn of events.

Mature earns "Lance a Lot", while Annihilation (via
 Poprocks) coordinates an Alt-25 run in officer chat,
Argent Tournament Grounds

Too Good to Be True

When it was time to take a leave of absence midway through WotLK, Anni looked for a replacement to man the Alt-25. He passed the reins to a player he felt shared a common interest in getting content completed, while helping fellow raiders in the process. That player was Crasian. Anni had picked up on Crasian's selfless acts of running folks through 5-Man heroics for their own achievement-focused agendas, and had personally vetted his efficacy of the death knight on a number of occasions. Anni felt the Alt-25 would be in good hands with Crasian, and indeed, Crasian took over for a good many weeks, continuing to help churn people through whenever something could be put together. But Crasian was leaving. Having announced his departure at the end of Glory of the Ulduar Raider, the Alt-25 was now without a leader, and its state was hurled into limbo as a result. Yet, before I even had a chance to sit down and fret about what to do, a solution practically fell into my lap...which is probably what I should have been suspicious of.

Divineseal's brother, a death knight who called himself Bloodynukels, waved his hand in the air to catch my attention. Bloody was still reasonably new to the guild, but during this period of accelerated growth due to DoD's rising popularity, new faces were popping up all around us. At times, I had offers from many different strangers to help with whatever they could; I appreciated the support. But my excitement should have given way to calm, thoughtful decisions -- even regarding things like the Alt-25. So I put in what due diligence I could on Bloody. Unfortunately there wasn't much of anything to say, neither good nor bad. He had no history, nobody had played extensively with him, and asking Divineseal himself an opinion of his brother was only going to produce a shower of of confetti and balloons. This lack of detective work, coupled with a surprising absence of offers from other guildies to take on the Alt-25 left me in the dark. 

The dark complicates things.

Lacking options, I decided to give him a shot, under the assumption that if I made myself painfully clear on what was expected, I could produce a reasonable amount of responsible leadership from the guy. The Alt-25 was important, but it also wasn't rocket science -- they wouldn't be expected to knock out heroics, just clear content and get gear. I pulled Bloodynukels into Ventrilo and went over standard operating procedure with him. 

The Alt-25 may not seem like a big deal, but it is. Officers are rarely present in those runs, so you not only have to take on the responsibilities of a raid leader, making sure that the basic fundamentals are covered (instruction, fixing mistakes, etc.) but you are also acting as a representative of the guild -- a salesman, so to speak. If you have to fill the Alt-25 with random people from trade, they're going to be watching how you treat them and how you treat others. They may even take that into consideration if they're contemplating a guild change...and we want that. Keep things prompt, on-time, don’t put up with a lot whining. 

"Can I get a promotion, then?" he asked. The request caught me off-guard. I didn't have a "sub" officer rank; previous folks in charge hadn't needed it. "It'll let me coordinate with the officers better." Thinking quickly, I bumped his position in the roster up to Avatar, the role designed for identifying star players in the guild who had gone above and beyond the call of duty to contribute to the guild. It was the only rank available that kept him separate from the officer core, yet granted him access to officer chat.

And it was a mistake.

Mature concludes Noblegarden while Bloodynukels
seeks priestly information from the guild,
Orgrimmar

Buckling Into The High Chair

After only one week at the helm, guildies began to report in that Bloodynukels had been instructing them to perform the Twin Val'kyr in a suspiciously exploitative way. Word on the street was a "trick" may have allowed a tightly crammed group of players into a crevice of the doorway to the Tournament of Champions, bypassing the many orbs of the death that the twins filled the room with during the encounter. These orbs traditionally had to be dodged by the player, and certain strategies called for various positions around the arena, minimizing collateral damage from the bouncing black-and-white balls.

When questioned on why he employed this tactic, Bloodynukels responded, "It's not an exploit."

"Why? Because Blizzard hasn't taken an official stance on it yet?"

No response.

"If they haven't said anything yet, it's probably because they're busy trying to get Icecrown out the door. Any raider that's worth his salt will take one look at that strategy and immediately see how it is sidestepping mechanics of the boss intentionally to make it easier. This isn't something that falls into the "clever use of mechanics" bucket. You are purposefully avoiding the primary damage dealing component of the twins by doing this. Not partially avoiding it...entirely avoiding it. Trivializing the encounter. Explain to me how that isn't an exploit."

"Ok, so I won't do it again."

That wasn't an explanation.

I felt like I was scolding a child. Did this stuff really have to be said? Wasn't it common knowledge that exploiting the game's mechanics were forbidden? Perhaps he saw it as one of those more malleable rules, easily fudged as a result of where your level of ethics sat that particular day of the week. Long term members of DoD should have known this stuff like the back of their hand. But that was the problem. Bloodynukels wasn't a long-termer. And what was the norm? To do exactly that; to find short-cuts, tricks, even exploits...in order to accomplish something, as so many scrub guilds on Deathwing-US were attempting to. Where do you think the word on the street came from? It was literally the type of thing discussed in general chat while hanging out in Orgrimmar. I guess it was asking too much to consider he would think for himself, question the validity of such a shady strategy. So, like so many recruits before, I had to spoon feed common-sense to him like a child strapped into a high chair, making airplane sounds just to get him to open his mouth long enough to shove it down his throat.

I hoped that this would be the end of the spoon feeding, and had high hopes for his second week. But you know what they say about things that are too good to be true. He'd be back in his high chair before you could even smell the diaper.

Thursday, December 26, 2013

3.47. Too Long Pursuing Dragons

Music from "The Storm Peaks",
Copyright © Blizzard Entertainment

My Gaming At Work

The quiet clacking of keys on keyboards peeked out of the several cubes near me; I was oblivious to their gaze. Noise-cancelling ear buds were plugged into my head; only a tap on the shoulder could get my attention. This was how I preferred to program, especially when focused on volumetric tasks: chunks of coding that required little brain activity, outweighed by the time invested to complete. For these tasks any sort of music did the job, putting me into a trance-like state where code flowed from my fingers as fast as I could type it. This was in contrast to tasks that required I stop and think things through; often the case with bug fixes or modifying the entire codebase for consistency, a term folks in my industry dubbed refactoring. Under these more grueling tasks, instrumental music was all my brain could withstand. Songs with lyrics, spoken word, comedy...they would only serve as a distraction. What I wanted for this task -- what I needed -- was efficiency. As a programmer, I'm always looking for it: a way to kill two birds with one stone. And in many cases, it comes down to multitasking. How many individual tasks can I knock out at once?

My iPod rested atop the black Dell case, its white cord dangling unconnected off to the side. Yet, music flowed up through the ear buds into the canals toward the ear drum. Piccolos and flutes sprinkled notes across a lowly humming choir, while cellos and violins gradually built in crescendo, backed by the deeply muted blasts of horns. Female altos sang the melody first, their male tenor counterparts joining in the second round. The theme song of the Storm Peaks was what fueled my programming that afternoon, and there was a specific reason for this:

World of Warcraft was running in the background, hidden behind my programming tools and various browser windows.

Listening to the WoW soundtrack was something I made a regular habit of. Trying to explain the concept of listening to video game music on purpose to muggles often resulted in looks of confusion and bewilderment. This was the result of a generation that grew up among the bleeps and blips of Pac-Man and Super Mario Bros., so I didn't hold it against them. It wasn't worth the energy to sit them down and try to explain that Nine Inch Nails scored the soundtrack for Quake, or that the guys from Yes did the same for Homeworld. Commoners knew the bands, they just couldn't wrap their heads around the games...and it was their loss. I built up my game soundtrack library on their behalf. When issued out professionally, I'd purchase and rip the CD...but if no legitimate soundtrack ever surfaced, I'd take the next step and rip the music directly out of the game's data files. Every piece of music buried in the MPQs of World of Warcraft, The Burning Crusade, and Wrath of the Lich King were meticulously copied over to my iPod, filling in meta-tags where I could. In some cases, references to the musical staff of Blizzard appeared in these files, a "Jason Hayes" here or a "Russel Brower" there. Most files remained sadly devoid of their actual titles or composers, and it infuriated me. I took great pains to keep my music collection accurate, and the video game genre wasn't exempt from this obsessive compulsion. All my efforts in labeling each extracted musical track were for naught, as today's musical selection wasn't being pumped out by my iPod, but by the game itself. Why, then, did I waste my workstation's resources while perfectly labeled WoW music sat dormant on my iPod?

I was camping.

At the office, I enjoyed increased flexibility to adjust and configure my workstation as needed -- even if it meant installing WoW on it. As long as work was getting done, my boss reasoned, there was no reason to deny me a game installation. I was thankful for this arrangement. And lucky. Twelve years earlier, I learned my lesson the hard way. Working for a major internet service provider in the greater Denver area, I sat on one of the "fattest pipes" in the state: an OC12, transmitting data an astronomical 11,108 times faster than our pathetic 56k US Robotics modems did. By today's standards of broadband cable modems, not so impressive (barely 2.5 times faster, excluding upstream) -- but in 1997, 622 Mbit/sec was a gamer's dream. I spent my lunch hours deathmatching against the University of Colorado in Boulder, pinging its computer lab faster than the lab pinged itself. Over time, a depressing realization set in: there wasn't a single additional gamer in my entire company. Quake? What's that? Doom? Never heard of it. Blasphemy! Amid the irony of the technological situation, it was I that was labeled the heretic. Scrutiny on my work tightened. Office managers gossiped behind my back. I was tossed a fraction of a full raise at my annual review, crusts of bread left to the peasant gamer.

Needless to say, I played the gamer hand much closer to my chest in jobs to come. Only when trust and relationships were in place and I had proven my worth could I risk taking the gaming plunge at the office. Here, years after I'd learned my lesson, the situation had improved and the perception of the gamer had relaxed. The explosions of rocket jumps in dark man-caves lined with empty Mountain Dew bottles had given way to Scrabble in Facebook, a vice far more believable in a white-collar world. The gaming subculture was more commonplace, injected into primetime commercials rather than remaining reserved for Saturday morning cartoons. World of Warcraft had even come up in the job interview. So, I reasoned, I had arrived at a place where I could bend the rules a bit, as I looked for a way to improve the efficiency of an otherwise monumentally boring task. Here at the office, ear-buds fastened squarely into earholes, I wagered it was safe to keep WoW running in the background for a particularly demanding task. Not demanding in skill, but in time invested.

I was camping the Time Lost Proto-Drake.

"Time-Lost Protodrake"
Artwork by Sleepingfox

How To Maim Your Dragon

Aptly named, the coveted golden drake was known to show up at seemingly random times of the day (or night) among the mountains in the Storm Peaks. When revealed to the unsuspecting, lucky player, the Time Lost Proto-Drake could be shot out of the sky, and after a brief struggle with its intended captor, could be slain to reveal a highly coveted, exceedingly rare reward: an exact replica of the Time Lost Proto-Drake as the player's own personal golden flying mount. Capturing and slaying the proto-drake took no effort whatsoever. Finding it, however, was a feat of monumental dedication and tenacity. One had to know the path it took and position themselves accordingly to intercept the proto-drake; one also had to be aware of its many multiple paths. With other players checking these paths, proto-drake hunters had to be quick on the draw. Hesitating even for a moment could be the difference between acquiring the rare treasure and being forced to begin the hunt anew.

The only way to improve one's chances was to increase the amount of time spent lying in wait. For most WoW players, this was a task they couldn't be bothered with. It was far too long for them to spend wasting away, hoping for that rare glimpse that may not even show up until hours after they've gone to bed. I took on a more analytical perspective of the challenge. If I could spend hours on a computer, five days a week, working on programming tasks, why couldn't I camp the Time Lost Proto-Drake at the same time? I could take the insanely monotonous task of sitting around in-game doing nothing and turn it into a background task. All I needed to pull this off was some sort of monitor that could track the presence of the proto-drake, and fire off some sort of alarm that would catch my attention. Then, it would be as simple as alt-tabbing into the game, targeting the drake, and shooting it out of the sky. Sure enough, such a monitor existed which performed exactly that function: a WoW add-on named NPCScan.

So, with my workstation configured, my coding tools to the front and a hidden World of Warcraft window to the back, I pursued the Time Lost Proto-Drake. Weeks passed and I maintained this daily regimen, logging in to WoW and flying Mature to a specific position in the Storm Peaks where three known paths of the proto-drake intersected. I hovered my Death Knight a healthy distance above the frozen surface of the mountain range where the proto-drake had been observed, adjusting his position based on what NPCScan's paths told me. Then, I alt-tabbed, plugged in my ear buds, and proceeded to take care of my programming for the day. Listening to the angelic chorus of the Storm Peaks's music, I worked while Mature sat idle, hidden behind reams of code.

I clung mercilessly to this schedule for three straight months.

Known flight paths of the Time-Lost Proto Drake,
as displayed on a map of The Storm Peaks

The Meeting

There was a tap on my shoulder, jarring me back to reality. I yanked the ear buds out and turned to face the unknown assailant. My boss, Dave, stared back with a smile, nodding towards the conference room at the other end of the office.

"Meeting's in five minutes. Got the spec printed out? We're gonna go over it."

Sadly, the spec he referred to had nothing to do with Blood, Frost or Unholy; his spec was a functional specification document the development team would review for the next several months of work. It is a common process for developers: you examine what the business wants, then make an estimate on how long it will take you to build the requested functionality. Dave caught me off guard. Disoriented, I glanced at my desk. No func spec lay there.

"Uhh, yeah! Um...doesn't look like I have it printed out yet. Let me send it to the printer and I'll meet you in there in a jiff."

I glanced down at the clock in the system tray: 1:54pm. As is typical of a programmer's day, time slipped away from me. Lost in the pages of code I churned through, I failed to keep an eye on the approaching meeting. I found the work email hiding Dave's document and sent it to the printer. A tiny dialog bubble popped up from the system tray indicating the successful print request. I drummed my desk with a couple of quick taps, then rolled my chair back, exiting my cube and heading towards the printer across the room. The fifteen some-odd pages spewed out in seconds, giving me time to spare, so I ducked into the kitchen to freshen my cup of coffee. Caffeine helps take the edge off an otherwise dull meeting. Once whitened and sugared, I grasped my cup of coffee, stepped around the corner to retrieve the fifteen pages, and swung back to my desk to grab a pen. Glancing at the clock one final time, I read 1:57pm. Still a few minutes to spare.

And then, for a very brief moment, I thought I heard something.

I put the papers down, then my cup...and listened. There it was again. A faint, bizarre noise, almost like a ringing of some sort. I looked at my office chair. The white ear buds rested there, still plugged into the front of the Dell. I reached down, picked up one of the buds, and pressed it against my right ear.

A deafening alarm rang out. Over and over and over. My eyes widened.

It was NPCScan.

I leaned across my chair to reach the keyboard, and fired off an Alt+Tab. World of Warcraft immediately came to the front of my screen, pushing my pages of code and work emails to the back of the bus. Centered at the bottom of the game window, a small golden alert flashed.

Time Lost Proto-Drake.

My eyes moved up to the minimap, also displaying the time. 1:59pm.

Fuck. Me.

Dave called out from the other side of the office, "Yo, Shawn! You comin'?"

In the most artificially calm voice I could muster, I yelled back.

"Yeah! Uh...just a minute! Wrapping up a quick, er....thing, here."

The spaz in me was about to take over.

I continued to bend across the back of my chair rather than sit down, tapping keys and spinning the mouse wildly, my gaze darting back and forth between the minimap and the cold mountains enveloping my Death Knight. The proto-drake was nowhere to be seen. I took a split-second to guess which of the three intersecting paths the drake might have taken, and took a gamble on the path that led due east of my position. I flew Mature toward a giant opening in the snow, an artificially constructed tunnel of Titan origin which led deep under the surface.

"Hey! What's the hold-up?" another voice called from across the room.

"Uh, nothing! Just...getting my stuff here, one sec!"

Fuck.

As my mouse spun frantically, Mature's view of the world became a blur. I desperately looked in every direction. Icy blue proto-drakes shimmered all around the mountain tops, as if mocking my pathetic attempts to find the rarest of them, the one bathed in gold. In a moment of truly horrible luck, the bad became worse. I inadvertently activated an obscure World of Warcraft bug in which the game gets confused about its inputs, sending the player uncontrollably up into the sky. My mouse had become useless. The keyboard did nothing. There was no way for me to regain control of Mature. Panic set in. I slammed on a number of keys, and tried to re-establish control of my death knight through the mouse. Nothing responded. Pointed at the stars, he continued to fly further and further away from the snowy mountain peaks, their ice caps beginning to blur into the distance.

Fuck fuck.

I alt-tabbed multiple times. I opened the game settings and attempted to change the controls. Nothing helped. The panic began to subside, replaced with a calm wave of disappointment, and I spun my work chair around, finally sitting down in disgust. I stared at the screen. Stared at Mature, my character, locked in this "reverse nosedive". And the golden bar NPCScan placed at the bottom of my screen remained. Time Lost Proto-Drake. It was slipping away.

"Hey, are you coming or what?"

Fuck fuck fuck.

My voice was less panicky this time. Calm acceptance had resumed control. With a deep sigh of defeat, I called back.

"...yeah, I'm on my way now."

Good Afternoon, Good Evening and Good Night

World of Warcraft simulates a real-world. It comes complete with weather, animals that populate forests, and even changes the day to night, mirroring the rise and fall of our own sun. But the illusion is not limitless. Travel far enough, and you begin to discover the many magic tricks that Blizzard had pulled over your eyes. As I sat, watching Mature fly uncontrollably into the sky, he came to an abrupt stop, bumping into an invisible wall. He had hit the "ceiling" of World of Warcraft, something we call the skybox. Though it still appeared as an endless sky, the virtual world did indeed have its outer limit. Once reached, the bug released its grip on Mature, and I regained control of my character. The mouse responded to my requests once again.

I flew Mature back down to the surface, the mountain tops slowly returning to focus alongside the Titan tunnel. I glanced at the clock. 2:08pm. Nearly ten minutes late to my meeting. I've blown it, I thought. Way, way too much time fucking around with controls and being a spaz. Some other player has definitely swept in behind me and secured the kill. And as I lifted my hand off my keyboard to grab my coffee and printout for the meeting I'd screwed my fellow employees over, I took one final look at my monitor.

It was flying directly toward me.


Mature battles with the Time Lost Proto-Drake,
The Storm Peaks
I grabbed hold of the controls, nearly spilling my coffee in the process, and flew straight for the golden bird. In a single swift action, I right-clicked my flying buff, canceling my mount and sending me hurtling down to the snow in an arc. As I dropped to the surface, I clicked on the Time Lost Proto-Drake, making it my target, and death-gripped it as I plummeted. The great mutated dragon turned its attention to me and began to attack. I retaliated, driving Mature's sword into its outstretched wings. The proto-drake howled in defiance while my co-workers sat patiently, staring at their watches, wondering what in the hell was taking me so long. Mature's diseases sapped the proto-drake's health while Scourge Strike dug a shadowy blade deep into its scaled body. In a final, horrible scream, the Time Lost Proto-Drake fell lifeless on the snow.

Mine.

I looted the mount, scooped up my documents and coffee, and proceeded to the back corner of the office where my team waited for their game-addicted programmer.

"Ah, so nice of you to join us!"

"What the hell was going on out there, anyway?"

I sat, squared the papers in front of me, then looked back at the gang with a dramatic look of mystery.

"Apologies for the wait, guys. But I was busy getting a gift together for all of you."

"Oh yeah? What's that?" Dave asked.

"A story that you can bug me about for the rest of your lives."

Mature loots the coveted Time Lost Proto-Drake flying mount,
The Storm Peaks

Thursday, December 19, 2013

3.46. Glory

The big red button that activates Mimiron's hard mode,
Ulduar

Firefighter

"Stand right here in this corner."

Twenty some-odd players crunched together, backs pressed up against one of the metallic walls as instructed. Omaric and Bretthew shuffled around to prepare for instruction. An enormous red button hovered above us like a canopy, larger than the entire group of raiders. I hovered my mouse over it, the tooltip revealing a message: "DO NOT PUSH THIS BUTTON!" Two weekends had passed since our completion of One Light in the Darkness. Last weekend, we'd cleared up through Auriaya and made initial attempts on Mimi. Tonight, four hours were on the clock; only a few minutes had passed since the official start time for a DoD raid.

Another new feature added with the release of Ulduar was the ability to extend a raid lock. Further adding to a raiding guild's convenience, raid lock extension provided guilds with the option of saving their weekly progress. Rather than starting from scratch each Tuesday (or Wednesday, for you Europeans), guilds could now return from whence they left off; a sort-of raid progression "save game", if you will. Casual raiding guilds wept with joy at the inclusion of this feature, freeing them from the brutality of clearing an entire instance in under a week. It was a feature to, again, grant guilds the necessary flexibility to experience endgame content, one piled on to an ever increasing list of compromises that the more hardcore of guilds questioned.

Extending a lock was not without its consequences: all the loot that would've gone to gear up lackluster players would be flushed down the drain. Truly hardcore raiding guilds cared little for loot, extending only if and when it made sense to secure a server or world first boss kill. As DoD continued to walk the fine line between casual and hardcore, we had our own stance on when it was appropriate to sacrifice gear in lieu of progression: when we needed to maximize the use of our eight hours per week on only the most difficult of encounters.

Like tonight.

"The flames aren't as random as you think. They spawn near you, and they'll seek you out...so the key is controlling them."

Bretthew continued Omaric's thought, "So that means everyone moves carefully. Together. Spreading out is actually a bad idea. What we ultimately want is fire to spawn near other fires, and you do that by staying near existing fires. This is mostly on melee's shoulders..."

"...so we're perpetually fucked -- is what you are saying."

Bretthew laughed, "...more or less."

The two raid leaders began to square away positioning, suggesting various movement strategies for the groups. Having seen the 10-Man version first-hand, Jungard was well-equipped to direct melee traffic. Among those drivers stood the guild leader, having cut over to my new role -- in training for legendaries to come. To my left, a familiar old face listened quietly to Jungard's direction, taking his place among melee, his weapons dripping with vile poisons.

"Fancy meeting you here," I whispered the rogue. He returned a smiley and said nothing.

Descendants of Draenor completes "Firefighter (25 Player)",
wrapping up the final meta for Glory of the Ulduar Raider,
Ulduar

Multitasking

How much do you think you can keep track of at once?

This is what we had to look forward to, on the off-chance we executed a clean transition into phase four:
  • Three synchronized health bars: The health of all three mini-bosses making up the V-07-TR-0N. As we depleted the boss's health, each of the three pools had to remain in synchronicity; killing any one of the three parts of V-07-TR-0N's body too soon would cause the remaining functional parts to resurrect it.
  • Shock Blast: No player could risk being near the clockwork construct when shock blast was about to go off, not even the tanks. 
  • Mines: Ejected by Leviathan MKII (V-07-TR-0N's feet), stepping on any of the freshly laid mines that formed a ring around the boss was nearly always fatal. The risk of setting them off was increased now that Omaric and Bretthew were dragging the boss around the circumference of the room.
  • Laser Barrage: VX-001 (V-07-TR-0N's body) continued to produce a focused stream of instant death. All players had to move around the boss, avoiding impenetrable purple beams of focused fire on a full 360 degree rotation. It could not be healed through. If players didn't move, they died.
  • Rocket Strikes: Also from VX-001, the floor continued to feature randomly painted targets, offering players mere seconds to sidestep impending rocket strikes. These crosshairs were now infinitely more difficult to see on a screen ablaze with fire.
  • Frost Bombs: Slowly moving blue orbs forced anyone near them to get away as fast as possible. Ten seconds was the grace period. After that, any player within fifteen yards was a tax write-off.
  • Emergency Fire Bots: These annoying contraptions distracted and confused the raid; their silencing aura shutting down casters and healers in the process. Raiders were instructed to keep their distance, specific players were assigned to blow them to bits.
  • Fire, fire, fire: Always and forever. Fire covered every inch of the screen, closing in on players, suffocating them, turning feet into inches, reducing what little safe spots remained in the room.
On top of all these things, we had our roles. Healers had to keep people alive. The tanks had to drag V-07-TR-0N around his room with care and precision. DPS had to unleash every ounce of Hell onto the boss they could wring out. Roles we had all come to perfect over the course of many months of play in multiple tiers of content.

Except myself, of course. I always had to be the exception to the rule.

I had to keep one eye on the wealth of items bombarding the raid, and the other eye on what little DPS I was able to contribute, always struggling to find a better groove, push my damage up the meters with what little off-spec gear I'd managed to piece together. Hour after hour we sunk into Firefighter, walking the tightrope, imminent death a constant threat. When the raid perfected its handling of one roadblock, we'd fall behind in other areas. Nervousness and exhaustion led some pulls to go down the drain right from the start, annihilating the tired and the weak before even getting a chance to see phase two.

And the fire...

Flames scorched virtual flesh, closing in with a claustrophobic intensity that hypnotized players. When focused on moving just enough to keep the fire at bay, they lost sight of the multitude of other risks on their plate. Early deaths in phase one were our first obstacle. Healers caught in Flame Suppressant would have their healing slowed, though most of the deaths couldn't be helped by heals. Careless players met a quick and painful death by stepping on ejected mines. A rocket strike here. A frost bomb there. A few seconds late in rotating around the boss, getting caught in a laser barrage as a result. Then, it was the long run back. Half the time was spent perfecting the art of returning to Mimiron's room quickly, buffing, preparing for another pull. How many more attempts could we fit in? An hour ticked away. Then another. And another.

Phase four continued to devolve into a pyromaniac's wet dream.

---

Only thirty minutes remained for the evening, the second full night of work practicing the million and one things Mimiron had planned out for us. Countless pulls over the weekend had been attempted, and slowly, the 25-Man progression team had begun to refine their system. Frost bombs were now less of an impediment, players had learned their Pavlovian lesson to move their ass...or have it handed to them. Fire bots were a non-factor; casters dodged and weaved out of their silencing auras, unleashing bursts of magical light that blew the contraptions apart before the bots had a chance to wreak havoc on the raid.

Baby steps.

We were fast approaching the definitive "famous last pull" of the night, but the sheer randomness of luck offered us no insight into how close we were to wrapping things up; each pull felt like the first. Omaric and Bretthew dragged the enormous robot across the outer edges of the room, a ring of discs flipping out onto the ground. I glanced up at my raid frames. Neps was out of commission, as was Jungard and Abrinis. I continued to eat into the boss's health with every Obliterate I could, dumping Frost Strikes as soon as my Runic Power capped out. My gaze darted back down towards the damage meters for a split second.
9th.

A wave of deja vu washed over, remembering Zanjina's first night of crossing into the top 10. I popped my remaining trinkets and potions, dug in deep, Mature's refreshing runes scrolling down the screen like Guitar Hero.

The picture stuttered a moment, as it typically did when uncached assets were being loaded by the game client for the first time. In reality it was no more than a second, but to me, it seemed that the game had stopped completely. When your screen locks up, your heart sinks and you know you're about to be kicked off the server. This would have been a shit-poor time for that to happen. But I wasn't kicked off the server, and nobody was disconnecting. Instead, a flash of yellow text scrolled up through guild chat while the familiar gong sound-effect of an achievement bellowed out of the speakers sitting atop my desk. Wide-eyed, I glared at the screen, just below Mature's health. Two golden bars delivered the news.

The 25-Man Progression team displays their freshly
acquired Ironbound Proto-Drakes,
Dalaran

Ironbound

I slumped into my chair and looked up at the ceiling, while cheering and screams overflowed from those speakers and filled my computer room with the noises of triumph and celebration.

On November 1st, 2009, six-and-a-half months after Ulduar was released to World of Warcraft, Descendants of Draenor completed Glory of the Ulduar Raider in 25-Man progression.

Completing Glory of the Ulduar Raider was both euphoric and empowering; the events of the previous tier had now been redeemed. As the 25-Man progression team coalesced over Dalaran in a cloud of purple Ironbound Proto-Drakes, our heart-aching loss of The Immortal was fast becoming a distant memory. As our Twilight Vanquisher titles had done so before them, these proto-drakes would act as badges of pride to those dedicated and loyal to the raid team, and to the guild. As well, they would provide the necessary sales pitches for those on Deathwing-US who continued to a seek a place amongst a 25-Man progression raiding guild, when the hardcore ones had turned them away.

---

One day after we completed this massive raiding accomplishment, a post was made to "The Leaver's Lounge". The Leaver's Lounge was a section of our forums set aside to wish players well on their quest to pursue new interests, outside of the confines of Azeroth. Stickied up at the top of the forum was a popular internet meme; an appropriate final message I directed to players, mocking their exit from World of Warcraft. In the photo, a stereotypical nerdy gamer wearing a headset sat in front of a keyboard and mouse. But in the place where a monitor would normally sit, the gamer instead faced an open window, peering out into his neighborhood with focused concentration. The meme's message read:

Reality: Worst. Game. Ever.

The newest post to The Leaver's Lounge was from Crasian.

Snow was coming, and he yearned to ski atop the Colorado Mountains. He thanked us for the community we provided, congratulated the 25-Man team for their tremendous work on Glory, and wished us well as we headed off toward the next big challenge deep within Icecrown. He thanked Cheeseus for putting up with him, the progression team for the fond memories he'd take away. And he thanked me, for allowing him the chance to hold the rank of Elite and help be a part of the team that drove progression, week after week. It was a heartfelt goodbye message, followed by virtual waves from the members of DoD that had had a chance to play with him.

I read his goodbye forum post, slowly scrolling down the series of replies made by his former teammates, and could only think one thing:

So. Mr. "expected to be at every raid." You wanted to claim Shadowmourne all to yourself, and yet this entire time your plan was to take a leave of absence. Why had you failed to bring this up in any of our conversations regarding a promotion?

What else had you kept from me?

Thursday, December 12, 2013

3.45. Decisions, Decisions

"Scourgelord"
Artwork by Zeon-in-a-tree

The Warm-up

The screen was ablaze. Flames licked at my heels. I shifted bit by bit, pouring in as much damage to Mimiron as I could while Omaric and Bretthew dragged the enormous robot through fire. Flaming trails weaved toward the group, creeping up slowly, keeping us from holding any one position for very long.

"Careful, he's winding up..."

I glanced up at the robot's body. The dual Gatling guns in place of arms were coughing and sputtering to life as they prepared for a laser barrage. I rotated Mature around the edges of the tank's treads as he was being pulled along the circumference of the room. It was a nightmarish carnival ride. The spray of purple lasers backed by a deep chugging sound soon died down -- another barrage successfully dodged. No deaths. The tanks continued their slow death march, feeding crumbs of threat to Mimiron, and the giant robot continued to focus its attention on them, repeating its relentless attacks around the perimeter of the Spark of Imagination. A frost bomb -- new to the heroic version -- landed near us. Crasian announced its arrival.

"Bomb...BOMB!"

I turned to look for an exit strategy, but was surrounded by a wall of flame. I popped Anti-Magic Shell, held my breath, and ran through the fire to get away from the explosion. The radius of the frosty explosion barely missed me. Safe. I raced back to the clockwork contraption and laced into it with whatever DPS I could muster. Bulwinkul added encouragement while the moonkin brought down a shower of stars onto Mimiron.

"Keep 'er goin'. Almost there."

Flames continued to dart around the bot, and for a brief moment, I had a flashback to Archimonde's Doomfire. Mimiron's flames weren't nearly as fatal, yet still exhibited the same tenacity. They closed in on us, and I braced for suffocation. Suddenly, the great clockwork machination sagged in defeat, and the flames that were inches from our heals had vanished, replaced with flashes of golden bars signifying achievement acquisition.

"Nice! Good job, all."

"Phew! That was pretty slick. I like that fight!"

I addressed Jungard in raid chat, "Well! That wasn't so bad now, was it?"

"No, not bad at all," he replied, "first time seeing these guys in action. I have to give 'em credit."

I agreed. "Yeah, you boys definitely made this look easy."

Bretthew acknowledged the praise. "Thanks, Hanzo."

"Now if we can just get this done in the 25-Man version, we'll be home free."

Jungard and I thanked The Eh Team for giving us a taste of Mimiron's hard mode mechanics first hand. One month would pass before we'd return to this room and commence with the real work.

Jungard and Mature assist The Eh Team in
completing "Firefighter (10 Player)",
Ulduar

Cross-Examination

"You do know that he has a pretty good track record in the guild with helping out people in 5-Man heroics, right?"

"Absolutely. I'm pretty sure he was first in the guild to get the red proto?"

"That's my understanding," I replied, "but doesn't seem to have slowed down helping anyone else do the same."

Jungard continued with praise, "He's also put out some incredible damage since joining the 25. Consistently top deeps."

I gave him my devilish detective voice, "Aha! So you've noticed?"

"Well, I notice when he beats me."

I laughed. "Oh, I see how it is. This is personal!"

This time, Jungard got the laugh, "Yeah, heh. Guess you could say that. But all around, melee is in a really good spot right now. It's easily the strongest part of the 25 at this point. Boney is going to do pretty well, and Riskers is already top notch."

Jungard began dropping names on players he'd been keeping an eye on. "Boney" was our nickname for Bonechatters, one of the newer faces clamoring for a spot in the 25-Man. With Cheeseus gone, Bonechatters enjoyed a heightened priority of rotations, seeing more consistent raids as a result. Jungard also made note of Señor Riskers, a rogue who had become a staple in progression; it was his stun-locks that helped give me breathing room on Storm Lasher during Knock Knock Knock on Wood. Since it was clear that Jungard had the capacity to observe and understand what was going on with melee, I pushed further to see what else I could glean.

"How do you stand up next to Abrinis?"

"Y'know, funny that you mention Abrinis. I notice he's been struggling lately. Which is weird. Because you know he pretty much took me under his wing when I first joined progression, back in Hyjal. He always kind of kept challenging me to do better. But lately, I'm not sure what's up...he's definitely fallen behind a bit."

I pitched him a curveball, "Maybe his gear?"

"Y'know, I don't think so! Gear's never really an indicator...to that degree, know what I mean? A little bit, OK sure, but for bigger discrepancies...I dunno, maybe he's just distracted or getting burnt out. I'll have a talk with him at some point."

Skill vs gear. Check. Empathy and insight into others. Check.

"Ranged still fluctuates a bit."

I could sense the dismay in his voice as the pitch turned downward. Jungard and I obviously saw eye-to-eye on this. I took a deep breath as I acknowledged his observation, "Yeah, it's been an ongoing struggle since as far back as when you joined. Well, probably earlier. Blain pointed it out to me on more than one occasion."

"If Ben would show up more frequently, that would definitely be an improvement."

I agreed, but was careful to point out Ben's improvements in the responsibility department, "Ben's been getting much better about it. Did you know he's actually texting if he's going to be late, now?"

"Wow, really? Ben is?"

"I know, I know. You may have to sit down in order to let that sink in."

Jungard continued to share his opinions, seeing if there was a way to shine some hope on the ranged situation.

"But I like Mangetsu a lot. He's really making a name for himself."

I chuckled. "Mang is definitely quite the character, and his DPS is nothing to laugh at. How about Omaric and Taba taking over as dual raid leaders? What's your opinion there?"

"I think it's fine. Both really talented guys, and they've been around a long while. I never expected to see two raid leaders at once, though."

I gave him my reasoning on the subject, "Well, it's really no different than how Ater and Blain did it, back in the day. Only difference now is that I have things a bit more formalized. Though I have yet to actually write that down. It's on my never ending to-do list. But, I think they're off to a good start."

"Ah, Blain. I bet he would love to hear that Bretthew is running the show now."

"Not exactly from the same schools of thought, now, are they?" I laughed. Jungard agreed, acknowledging the vast differences in Blain's by-the-book policies -- a stark contrast to Bretthew's laid-back, chatty raids.

The conversation between Jungard and I went well that day. I went in to the interview asking about Crasian, but the discussion soon turned to the raid as a whole. He reflected on many facets of progression, both good and bad, not just the stuff that was easy to talk about. Jungard saw the big picture. That was an important consideration when contemplating the possibility of his promotion. It's easy to focus on the small things like a fury rotation. But, to be able to step back and see the big picture -- that takes something else entirely. In many cases, the difference between a player and a leader is really just giving a shit. A leader can speak honestly about players, and know if they are doing well or languishing. They show compassion and empathy towards their fellow teammates. Jungard was hitting all the nails on their heads.

---

Jungard gave me his opinion on a good many things during that interview, but it was what he chose to keep to himself that would confirm I was leaning in the right direction. He had the perfect opportunity to rake Crasian across the coals that day, and instead said nothing about it. The fact in question: the day he and I had been invited to take part in a 10-Man Firefighter was the only time he'd ever been a part of an Eh Team run. It was a minor observation, but one that resonated as I weighed my options for promoting my next melee officer.

I walked down my fact sheet after concluding both interviews. Crasian had expressed little interest in Jungard, offering up only the most commonly-held knowledge about his warrior counterpart. By comparison, Jungard revealed insight into many of his fellow team members, focusing the conversation on them rather than himself. Additionally, a subtle inconsistency flowed over Ventrilo the night I interviewed Crasian. If our assist with 10-Man Firefighter was the first time Jungard had been present in an Eh Team run, why had Crasian stated otherwise? Was it simply an oversight on his part? Or was an attempt to massage the truth?

To be honest, it didn't matter. What mattered was my perception of his attention to details.

If it was an accidental oversight, that told me Crasian really couldn't care less about Jungard -- or anyone else in melee, for that matter. It meant his focus really truly was on himself by default. And that wasn't necessarily a bad thing...just not something I wanted in leadership. Of course, there was the other side of the coin to consider as well. If he was being purposefully deceptive...he had no business in officership, period. Confronted with these realizations, the decision to promote Jungard was the most sound, logical one.

...but I stopped short when it came time to decide on the legendary.

Mimiron blankets the raid with a
Laser Barrage during phase four,
Ulduar

The Golden Ticket

In wrestling with the decision of who to promote next for melee officer, the decision surrounding Shadowmourne continued to follow me like Mimiron's flames, never letting up or allowing me to catch my breath. Whomever I promoted would most certainly be first on the weapon's list. Crasian was the best death knight in the guild -- possibly the entire Deathwing-US server -- so denying him the axe would surely be a waste. But there was Jungard as well, a trusted player, skilled warrior, and Crasian's only real competition in the guild from a melee perspective. I got so caught up in struggling with this decision that I lost sight of a possible third option: myself. I'd been too busy trying to figure out how to equitably distribute the golden ticket to some other bright-eyed kid. They dreamed of a chocolate factory tour, and here I was, able to partake of the candy at will.

Instantly, doubt lingered there.

The moment I gave the option even the slightest consideration, a wave of guilt washed over me. If I take this axe first, what will the guild think? Will I come across as some kind of ruthless dictator who just takes what he wants because he can? True, I had turned the guild around from its failures early in TBC. Yet when pondering the decision of taking Shadowmourne myself, I collapsed back into my old fears as the impostor syndrome wrapped its grip tightly around my neck. This is a joke, right? You don't know what you're doing. You're the laughing stock of the guild. The only reason people follow you is because Fraya isn't recruiting stupids for Enigma. Your competency with the death knight falls somewhere between pathetic and outright embarrassment. Why don't you go ahead and taunt some more? That'll make it look like you're contributing. It's amazing you can even log in without drooling all over yourself. Go ahead! Take the legendary first...and watch your guild walk away in disgust.

For shame. Is this how Ater would've behaved?

I snapped out of it.

At some point, you have to give yourself credit. I'd dedicated five years of myself to Descendants of Draenor, rejoicing our triumphs and suffering bitterly our losses. I had made mistakes and swallowed my pride repeatedly as a result. I built up the 40-Man raiding machine from a mere Popsicle stand, then watched it splinter, crumble, and collapse under its own mismanaged weight -- an embarrassment of uninvested players repeatedly wiping to trash. Then I rebuilt it, getting us back on the map; back on track. I mediated drama and painstakingly detailed out every new rule, wrote out every single bit of common-sense I felt players could use against me if they didn't see it for themselves...or couldn't see it. Wouldn't see it. And I pushed them. We could be a family-friendly guild but still hold ourselves to a higher standard, without a lot of excuses and whining. We stood on the precipice of glory, nearly able to reach out and feel the cold metal plating stamped along its cobalt purple wingspan.

Maybe after all I had driven us to accomplish, I could justify some small reward for myself. Now would be the most opportune time. I had two solid tanks as raid leaders, and my own interests drifted elsewhere: a return to the damage meters. Perhaps, at last, this would be my opportunity.

If you do this, you had better be prepared to stop at nothing to top the meters. A guild leader with a legendary that can't perform will be stripped of any and all credibility. A cliche. A joke. Other guild leaders will use you as an example to outline what happens when absolute power corrupts absolutely.

I understood the stakes. This wasn't going to be an excuse for me perform like a chump. I would have to hold myself to the same high standard I expected of every individual in progression. Failing that would not only reflect poorly on Descendants of Draenor, it would prove that I had no business wielding a legendary, or remaining in charge of the best damn guild on Deathwing-US.

So, rather than hiding the golden ticket inside a random candy bar, I tucked it in my pocket instead.

Thursday, December 5, 2013

3.44. Bullet Points and Lies

What Their Body Language is Telling You
Source: 9gag.com

The Read

When you sit across the table from someone, leafing through their resume, you're trained to pay attention to the cues that are present. The stranger staring back at you is now more than just a name and some impressive typography printed on fancy paper. When their credentials first hit your desk, the best you can hope for is to look beyond the literal content and examine the little things like their choice of fonts, how they've decided to prioritize their education or their experience. If their name is enormous in the header, are they demonstrating a mastery of Microsoft Word or are they overcompensating for a deficiency in their confidence? Do they describe their work history as a series of things they've done or ways they've made their former companies successful? When you look them straight in the eyes, it's much easier to read the nervousness, the constant uncomfortable shuffling; the body language of folded arms shielding them from the onslaught of incoming questions. When they're in the room with you, it's a little bit easier to tell if they mean what they say, or if the resume you hold in your hands is just a series of bullet points and lies.

But if you never get them in a room, it becomes more of a Herculean task to get a good read.

There aren't so many cues when you run a guild. You don't get the luxury of a professionally written resume, and there is no table to sit them at; all the body language is absent from the equation. Without these cues to help bolster your ability to read their true intent, you're left with what floats to the surface: their actions, their measurable contributions, and if they treat both stranger and friend alike -- the kinds of things you might consider when judging a person's integrity. If the person is genuine, it is a simple task to walk your list and scratch check marks next to the ones demonstrated by candidate X. But when a person has another agenda in mind, the items you check off your list become their strategy. The key is determining what parts of their behavior are just for show, and digging through the dirt to reveal their actual motivations.

I know this strategy because I've employed it myself. I've changed my own line of questioning to suit an agenda I felt my interviewees wanted to fulfill, and it may very well have been the deciding factor in gaining The Final Cut back in Vanilla; my last real opportunity to leapfrog into 40-Man raiding. When I began to ask about how they would handle fixed schedules, strict start times, the administration of DKP...it all added up to the same underlying theme: we're a casual guild that has the professional approach of the hardcore. In actuality, we hadn't pulled off a single, successful raid by that point. But it was enough for them to take a gamble on us, thankfully, and it paid off in dividends.

I was closing in on my decision regarding who to go with for melee officer. I had conferred with Neps and Dalans, rounded the candidate pool down to two options, and attempted to wrap my arms around who was more aligned with the best intentions of the guild. For Descendants of Draenor to continue down its current path of success, leadership had to be just right, and I was becoming hyper-vigilant at scrutinizing my decision-making process. Mistakes of the past coupled with recent events made this a choice that I couldn't gloss over.

It was time to sit both Jungard and Crasian down and determine who was going to be the best fit for my next melee officer position. I wanted their perception of things. In my mind, listening to them explain how they saw events unfolding would paint a clearer picture of who I was considering. This, in my mind, would be the best opportunity to get a read of the candidates. And when I stepped into the interviews, I prepared myself for the same treatment I dished out to The Final Cut years before. If players were prepared to tell me what I wanted to hear, how would I be able to cut through their bullshit?

I did this by asking them their opinion of each other.

---

"So, which do you like more right now?"

"I dunno, I really like the idea about armor pen at the moment, and Blood is pulling some sick numbers but you really need the gear for it. Having to re-gem everything across the board like that? Doesn't seem very practical. I mean, I like to change it up a bit, and I can pretty much do that now if I want to flip between Frost or Unholy. Strength is strength, y'know?"

"Yup."

"I'll probably give it a go at some point but right now I'm getting the numbers I need from Unholy. The rotation gets a bit dull but it's doing more than Frost at the moment, so I probably won't change it up anytime soon."

"You don't mind losing Frost's burst?"

"Well, there are ways around that. It's just a lot of Death Knights aren't paying attention. Y'know? I mean everyone seems to have a DK but that doesn't mean they know what's going on. Simple things like spreading diseases before dropping a DnD on the twin valks. Most DKs could give a shit. It's pretty common knowledge. But instead they have to resort to exploits and pulling the valks into the doorway, or whatever. Sad."

"Crasian, let's change the subject quickly. What's your opinion on Jungard?"

"Ho, boy. Jungard? Um, he's a good guy, I guess...I can't say I really know too much about him, y'know? I mean, like...we've run some stuff together. He's offered to help out on a few fillers in the Eh Team runs, so we've brought him along for those. But I know he's helping his brother run Starflex throughout the week, so other the 25...I don't get much of an opportunity to hang out."

"Do you think Jungard's competent enough to lead the melee team in 25?"

"Oh, no doubt. No doubt at all. Yah, he's sharp, he knows his stuff."

I waited to see if Crasian would offer anything else up in Jungard's favor.

"So...how's the decision on Shadowmourne coming along?"

And just like that, the discussion shifted to more important things.

"Still deciding. I'm getting close. Just a few more loose ends to tie up."

"Sweet! Yeah, let me know how it goes!"

I went into Crasian's interview with a hunch. His responses confirmed where my head was at.

"Yogg-Saron"
Artwork by Dan Scott

Insane in the Brain

Omaric and Bretthew made it clear to the 25-Man progression team that in order to execute One Light, the keeper we would have to leave alive was Thorim. By phase three, we'd already be stretched thin by moving slower, taking more damage, and receiving less heals. We'd probably be down a few folks as they lost their minds to the gaze of Yogg-Saron. All of these hindrances would add up to a drawn-out phase three; we'd need every last ounce of help during the final burn. That meant Thorim had to help us kill those Guardians. So it was decreed. During our clear toward Yogg, Omaric and Bretthew directed players to talk to Mimiron, Hodir, and Freya, removing their protective gaze from the Antechamber.

Omaric's primary tactic was, first and foremost, for players to get a handle on managing their sanity. Many of the progression raiders voiced their opinions in this department on the forums. Jungard, Crasian, Mangetsu -- folks passionate about their play and determined on being focused towards the win, shared their thoughts on the DoD boards. Omaric remained resolute in his stance: by reducing the various mistakes players could make throughout the course of phase one and two, the raid would ultimately transition into phase three with a healthy abundance of sanity. Without Freya's sanity wells as a crutch, players would have no choice but to perform with a high degree of precision. This essential tactic had far reaching effects in our One Light attempts for the duration of the raid that Friday evening.

When we returned to the instance Sunday, rested and ready to dig back in, it was as if we had never left. Each pull got a little cleaner. Transitions from phase one to phase two got a little quicker -- Bretthew expedited each attempt by purposefully walking into clouds in phase one, artificially spawning more Guardians than the default -- their subsequent deaths eating away at Sara's illusion in greater haste. Meanwhile, phase two continued to receive the spit polish. Jungard helped direct our melee in the nightmare, reminding folks to face away from the skulls as they dug their way through each dream sequence, eventually exposing Yogg's brainstem. As the attempts continued on into the evening, we closed the gap from three nightmare cycles to two. If we could burn the brainstem hard enough during those two cycles, we'd have enough sane people alive to deliver the true death to Yogg and transition the Old God to phase three.

At 9:18pm, the dual raid leaders made the call to melee: Get out now. This is it. We're pushing into phase three.


DoD defeats Yogg-Saron under the sole watch of Thorim,
earning "One Light in the Darkness (25 Player)",
Ulduar

One Light

With my back to the Old God, I resumed my role, calling out in Vent which tank was getting the next Guardian. Omaric and Bretthew did the same. Players continued to catch a peek of Yogg's horrific face and their sanity bled away. Another guardian spawned in the chaos, too close to pick it up. With maximum health, the Guardian was at its greatest strength. It turned to Sixfold, killing him instantly. The tanks fell back into our rotation. Crasian and Jungard hammered away at Yogg along with the rest of melee, risking their own sanity in the process. Turtleman came up snake eyes in the luck department and his sanity melted away. Bretthew called out to kill him, and the raid converged, blowing the undead Mage apart. More succumbed to Yogg: Abrinis, then Sir Klocker. Crasian focused on the kill as the last bits of his own mind were stripped away; the raid soon turned to kill him as well. Yogg's health continued to drop. Jungard held his faculties for a few additional moments, slashing his dual two-handed weapons into the hundred gaping mouths. Finally, he joined the list of the damned, killed by the raid amid his own insane ravings. In the last remaining percentage of health, Bretthew, Omaric and I could barely keep ourselves alive with the weight of the Guardians continuing to press down on us.

And then...brilliance.

Our screens lit up with a double dose of achievement spam. Both "Two Lights in the Darkness" and "One Light in the Darkness" had proc'd side-by-side, the result of our urgency to complete Glory. Cheers and screams filled Vent as we picked ourselves up and distributed loot. The reality of how close we were set in. Only one meta remained. Adrenaline pumped through our veins and we felt unstoppable. With forty minutes remaining in the evening, we celebrated our accomplishment by taking the raid back to Obsidian Sanctum and executing a three-drake kill for old times sake. This produced a Twilight Drake flying mount for Omaric in the process. It was well-earned and well-deserved. I took a moment to address the raid before they disbanded and headed out for the night.

"I just wanted to thank you all for the hard work everyone's been putting in on Glory. We're just about there, gang. Make sure you hit the forums and do that research on Firefighter. While I have everyone's attention, I have an announcement: I've come to a decision on the guild's next next melee officer. Most of you probably saw this coming, as the guy contributes so much to the guild and progression, that he's practically an honorary officer by this point. So it's time to make it official. Everyone, please join me in congratulating Jungard."

Again, the Ventrilo server erupted -- this time with congratulations and cheers for DoD's newest officer. A random voice piped up as the cheering subsided, "So does this mean Jungard's getting the ol' legendary axe first?"

"No," I replied, "I am."