Showing posts with label tier 4. Show all posts
Showing posts with label tier 4. Show all posts

Thursday, October 18, 2012

2.12. The Accidental Florist

"Crying Tree of Life"
Artwork by Okha (Oksana)

Fauxliage

Kerulak was all I knew.

Since the game's launch in November of 2004, all of my end-game knowledge and expertise as a healer had been funneled through my Tauren Shaman. Like many players, I had a number of alts on my account, to break the monotony and see the world through a different pair of eyes. But my alts were low-level and I looked upon them as a hobby in-between polishing Kerulak's gear, assisting with attunement runs. My priority was first and foremost my shaman, Kerulak, so the prospect of putting him on the bench was unnerving and left me feeling a loss of control. My muscle-memory had long been cemented around totems, chain heal, and big single target greater healing waves. Earth Shield was still relatively new, having been added at the start of TBC, and was technically my only legitimate HoT (albeit one that lay dormant until reacting to damage). That is, if you don't count the pathetic heals-over-time that came from a Healing Stream Totem.

I feared the pain of breaking down that muscle and rebuilding it.

Part of the problem was that I was spaz. As far back as I can remember, I struggled with keeping my shit straight as it began to hit the proverbial fan. In emergencies, microseconds before death, I was at my absolute worst from a play perspective. I had a habit of freaking out and spamming a multitude of buttons as I scrambled for my life; in many cases they were the wrong abilities in the wrong order. In order to prevent myself from tripping over my own branches while playing on Breginna's character, it was important for me to keep shared functions in the same places. That muscle memory was all I had to rely on when adrenaline was pumping and I was about to flip out on the keyboard and mouse. I needed to ensure I was a contributor, not a detriment, by bringing this Druid to raids. Embrace the spaz.

My strategy in approaching the adjustment from Shaman to Druid was based around a single concept: Both are healers, so find whatever similarities you can, and map Druid abilities by function to the same keybindings you use with your Shaman. The starting point was the spell both the Shaman and the Druid shared: Nature's Swiftness, granting an instant cast to an otherwise long-casting spell. With Kerulak, the macro was mapped to Greater Healing Wave. This time, it would be Healing Touch. Kerulak could perform an emergency pool of mana regeneration through Mana Tide Totem, so I took my keybinding for it, and changed that to Innervate. Since Healing Touch had taken the place of Greater Healing Wave, I looked at my options. Chain Heal was more of a staple than Lesser Healing Wave in my eyes, and for the Druid, Rejuvenation seemed to follow suit. As a result, I chose to map Regrowth to Lesser Healing Wave, and made Rejuvenation my base spell. I reasoned that, since Earth Shield is what I'd use to protect a tank, I converted that mapping to Swiftmend -- with the expectation that I would have said tank loaded up with HoTs as the prerequisite.

As I wrapped up the changes, all that remained was Tranquility, taking the place (far more significantly, I might add) of Healing Stream Totem. Like an anal retentive chef, I dragged the metaphor even further, replacing Ghost Wolf with Travel Form and Revive with Ancestral Spirit. By this point, abilities were varying wildly, but it came down to function more than naming convention or even the difference between instant and non-instant cast. As for Ankh, a passive triggered upon death, the paradigm shifted the furthest in the form of a druid's Rebirth. This clutch ability was something the raid would rely on me for, so I needed the ability bound front-and-center. When the spazzing began, someone would need to come back from the dead while the raid remained in combat. I stuck to mapping functions in this manner in the hopes that re-learning healing from the ground up would be painless and quick.

Just like how Magtheridon intended to end our pathetic lives.

The Druid Talent Trees during The Burning Crusade

The Feels of Heals

Healing on Breginna's Druid was an entirely refreshing experience. I took advantage of the perpetual-motion machine that was everlasting attunement requests, and leapt in to help as much as possible. I was amazed at how much simpler it was to keep people alive. The freedom to heal while moving was a luxury that Druids took for granted. One can only know the pain of having to keep a Main Tank alive and stay out of the fire at the same time by playing a healer other than a Druid. It required extreme discipline to shuffle around as little as possible in order to maximize cast time, but all those restrictions went out the door with the Druid. With a Disney-like innocence etched into the bark that was the Tree Form's face, I pranced around 5-man heroics like The Arcatraz, The Steamvault, and Shattered Halls, waving my twig-like arms in the area, dolling out HoTs like they were candy, while bouquets of flowers and nature flourished behind me.

This was how the other side lived.

When it came time to return to Gruul's Lair for our weekly run, Ater and company had already been briefed on Breginna's story. The sudden loss of Kerulak from the raid turned the attention of a few raiders, and that was to be expected. I explained myself in Vent and waved to them all from my bird's eye view, gliding down out of the Blade's Edge sky and shifting into humanoid form at the entrance to the Gronn's cave. Yes, there was ribbing, and that was to be expected, but I took it in stride as this is what we did for one another in a family setting. Breginna may have still been new, but she was no less important than the players who had been with us since as far back as Blackwing Lair. We looked out for one another, and joked about each other's ability behind the wheel. We did this because if there was ever truly a legitimate concern about someone's incompetence, the jokes would be a little less playful, would sting a little more...have a little more bite.

They were certain to leave teeth marks.

Behind the wheel of Breginna, High King Maulgar was a bit less stressful, a little less chaotic. I got the hang of layering up Lifebloom to smooth out the otherwise jagged health bar that sat just below Ater's name on my screen. I was the only Resto Druid in the raid, so when I heard a call out for a battle rez, there was no need to debate or question who was being addressed. A button click later, the dead were back in biz, rushing toward the Ogre King with blades in hand. Gruul was equally less taxing. Moving out of the cave-ins was a cinch, as I shuffled the little wide-grinning Tree out of harms way, flinging its arms into the air for heals as I went. Other healers would run low on mana, call out for help, and without giving it a second thought, out came the mana-regenerating magic imbued within Innervate. When I took on the task, I wasn't sure if I would acclimate to the Druid as quickly as I had, but keeping my button functions the same pounded the learning curve into a flat pancake. The High King and Gruul were once again down, and I bid on items on Breginna's behalf, keeping her geared and growing in strength while she was away.

Hanzo plays Breginna during her absence for work,
Gruul's Lair

Magtheridon's Lair

April had come and gone, and with it, the task of digging into TBC’s raid content had finally commenced. But to say we were progressing would be a stretch. Three weeks of the High King and three weeks of Gruul landed us squarely at the beginning of May, and we still had not yet completed Tier 4. Yes, there were issues. Two pieces came from Karazhan, a 10-Man raid not officially on our roster. Two pieces came from Maulgar and Gruul combined, but with only three King kills and a single, solitary defeat of the Dragonkiller on our belts, Tier 4 equipped raiders were still a long way off. But as Blain had taught us, gear did not make a bad player good, so we repeated this mantra every time we slammed up against another wall.

This time, the wall was about to come down on us.

The remaining piece in Tier 4 would come from the pit lord Magtheridon, a pit lord shackled deep beneath the bowels of the Blood Furnace, where Illidan drained his blood as a means to fuel his army of Fel Orcs. If there was any shred of a doubt in the back of my mind that Blizzard misjudged the difficulty for their entry level raids, that doubt was excised from my brain once we set foot in the pit lord's lair. I was none too thrilled to dig into this fight. Word had spread among the raiding community about the sheer ridiculousness in difficulty the boss posed. A few short weeks after The Burning Crusade launched, I remember reading an article on WoW Insider about how Death and Taxes themselves said, not in so many words…
"Fuck that."
DnT leap-frogged past Magtheridon entirely, diving into Tier 5, uninterested in wasting any time dealing with the foolishly designed mechanics of a boss that desperately screamed out to be re-tuned. The High King and Gruul were tough and unforgiving, that was never in question. But they were doable with a raid comprised of team members that were sharp, took accountability for their own actions, positioning and performance. A pro-team could absolutely take out these pro-bosses.

But even professional teams make mistakes, yet still come home with the championship trophy; it's because the game might be complex and technical, there's room for error and recovery -- there's room to breathe.

On the twelfth night of Magtheridon attempts, I felt like I was drowning.

Thursday, September 27, 2012

2.9. Razor Sharp

Kerulak surveys the dead after
High King Maulgar is slain,
Gruul's Lair

High King Maulgar

The starter pistol fired for the 25-Man raid team in the middle of March of 2007, beginning with Gruul's Lair. Deep within the lair, two encounters lay in wait. The first of these was High King Maulgar, a "council" of five bosses, all attacked simultaneously, all dealt with in a specific order-of-execution. By defeating Maulgar and his four cronies, we would be granted access to Gruul himself. As the light approached green, we encouraged the core raid team to research these encounters ahead of time and figure out what they needed to do. Back in the saddle to lead our raids to victory was Ater, who now worked with me during the day at a web agency in Denver, Colorado. His partner in crime, Blain, had sold off his shares of the raid leadership company. While still present to help out, Blain no longer ran the show -- it was back in Ater's competent hands, and Blain's successor, well...

...Ater was still working on that.

Early attempts on High King Maulgar did not go well. The challenge of dealing with a multitude of simultaneous mechanics was startling for an entry-level raid boss. The encounter was at its most chaotic during the initial several minutes. After the pull was made, we slowly refined each tank's position, shuffling each member of the council into the best position we could. The hope was by doing so, we'd limit interference among the tanks. We got a handle on our optimal positioning fairly quick.

What we continually didn't get a handle on was the Mage Tank.

Our Mage tank's marching orders were as follows: Hit Krosh with an instant-cast, high-damage spell. Wait for Krosh to throw up his Spell Shield. Spam Spellsteal and get a hold of that shield. Get back to the far edge of the cave as quickly as possible. And then, range-tank Krosh until the Shield drops. Toss up any kind of damage resistance you have: Fire Ward, Mana Shield...whatever, because there will be at least one Greater Fireball that Krosh will make you eat, and you will have to be healed through it. Then, Spellsteal his next Spell Shield, and repeat the process until we say otherwise.

Simple, right?

Wrong.


Turtleman lays waste to the stage hands while
the Paladin Officer Kadrok keeps him alive,
Karazhan

Arcane Ignorance

Many of our washed attempts were directly related to the mage tank. Krosh resisted the mage's initial blast of damage. Or the Spellsteal was resisted. Or the mage was in the wrong position. Or the mage lost track of when the Spell Shield was about to drop, preventing them from getting up a Fire Ward to eat the next unprotected blast. Specialized gear for the mage tank was a must; high stamina and hit-capped or gee-tee-eff-oh. The problem was one that had plagued Descendants of Draenor for a lot longer than our pathetic few weekends of work on High King Maulgar. Our mages were a never-ending churn of new faces, rarely settling down on a dedicated, reliable individual. Back when Naxxramas threw us the curve-ball of having priests tank Razuvious, I had my healing officer Haribo, and one of his longest running, most reliable priests in the 40 -- a player by the name of Volitar -- take up the responsibility.

When it came time to ask a mage to tank Krosh, there were no officers to step up. No long-term rock stars. The roster was comprised of strangers. Ater told me he'd be asking Dazmon, a lone Mage left over from the 40-Man, to come equipped with the appropriate stamina-focused items, but Dazmon had never been called on to do anything but raw damage in the 40. And, like many of our mages, they didn't even bother putting effort into decursing, so asking them to perform a task like tanking was going to be a stretch...to say the least. I'd hoped to have Dandrak back, the mage that landed the final blow on Vaelastrasz, or perhaps Turtleman, an up-and-coming mage that dominated the meters through his tenure in the 40.

Neither were available.

Our churning mages weren't self-led, they didn't think about things like "maybe I should build up a Krosh-tanking set, in case I'm needed". And since there was no Mage Officer to speak of as we headed into TBC, any communication that might have hinted to other mages to be well-equipped fell to the floor and was swept under a rug. But the mages were only part of the issue, other changes in the lineup plagued us. Several weeks passed with this heavily fluctuating roster, and each time we set foot in Gruul's Lair, it seemed like Ater and I were gazing into another sea of faces that had to be trained.

Here's where not to stand. This is what's going to happen. Pay attention to these particular warnings. When Ater moves Maulgar over here, make sure you get out of the way. If Kurst has to have help with an interrupt on Blindeye, get a focus macro ready. Watch out for his whirlwind. Watch out when he yells. Watch out when the mage tank calls for a heal.

Why don't you take this coloring book and go sit in the corner.

The time we lost between inappropriate mage tanks and the re-education of new grunts each week made me feel like we could have completed dozens of runs through Molten Core. But the Forty was dead, the Twenty-Five was here to stay, and so part of that meant a much tighter tune on Blizzard's end. Raids were serious business, after all...and the effort they put into the complex gating requirements further cemented it into our heads: Not everybody belongs in here. Maybe you're one of them. And with every wipe, I heard it ringing in the back of my head like a bully on the playground. 

Are you one of the weak, pathetic complainers that's gonna cry about how hard it is? Gonna go cancel your subscription, 'cause you can't work out the pull on the very first boss? Gonna cry about it? Maybe give us a little QQ on the boards?

I said nothing and ran back.

Descendants of Draenor defeats High King Maulgar,
Gruul's Lair

Dethroned

On the third weekend of work on the High King, Ater was absent, gone for a work-related activity. Blain was still present and offered to assist, but not having a well-geared and attuned Main Tank sucked. Thankfully, I was able to call upon my ex-Warrior officer Annihilation to fill Ater's spot. Anni had already stepped down from leadership and raiding to focus on PvP, but it was in his nature to help when the call went out, so he dropped what he was doing and filled in at the last second.

The aura of frustration was ever present, while I sat and drank my Purified Draenic Water. Was it a lack of truly motivated raiders? A lack of having Blain involved in the day-to-day tasks of raid leadership? Or was it that this curve of difficulty was as sharp as a razor, unlike anything we had predicted or expected? Whatever it was, we stayed vigilant. Pulling. Wiping. Running back. Pulling again. Wiping. Running back.

Pulling again.

Wiping.

Running back.

Pulling again.

...not wiping

Staying alive. Blindeye dying. The raid collapsing onto Olm. Olm dying. Ranged focusing on Kiggler. Melee sweeping around behind the High King. Kiggler dying. Melee running out while Maulgar whirldwinds. Krosh still being off-tanked. Maulgar's health dropping. 3%. 2%. 1%.

And the King at last was dead.

On April 6th, 2007, Descendants of Draenor was officially back on the raiding map. It was not a clean kill by any means; 11 of our 25 raiders lay dead at Maulgar's feet. Also high up on the sucking meter: Ater missing our first official boss kill. It was very important to me to have the core raid team present for our first boss kills as often as possible. But we were at the mercy of who was available (and keyed) to raid that week, so we did our very best to make do. I stressed to officership that I didn't want it to become a habit; it would not only leave players behind from a gear perspective (there were no alternatives to gearing up for raids in TBC), it caused us to have less of that family feel in the guild.

I didn't want us to turn into a cold, faceless raiding machine. I wanted the machine to have warmth and life, to cheer alongside good friends who had banded together, stuck it through, and against all odds, made a difference. Together.

As we lined up to take our screenshot in front of the fallen King, I surveyed the roster. Of our original 40-Man core progression raiders from Vanilla, 15 were present, and 4 of them were Officers, a bittersweet reminder of what impact the loss of the forty had on my guild. We took our screenshot, congratulated each other, and swiftly moved down to the hall in preparation to get our faces smashed into the ground by Gruul.