Showing posts with label priest. Show all posts
Showing posts with label priest. Show all posts

Thursday, July 25, 2013

3.20. Mexican Hot-Chocolate

Haribo and co. assist Faleby
with his Dreadsteed quest,
Dire Maul

Gummy Priest

It was deep in the brush on the Isle of Dread, just south of Feathermoon Stronghold, that he finally caved in. I had been pursuing Haribo for months after a chance meeting when he offered to heal a party of us through 10-Man Scholomance. An undead priest, he came out of the woodwork of a guild named Forsaken Spirits, amazing me with his skills at healing. Scholomance was a brutal hour-and-a-half long ordeal and after having recently experienced a 45-minute power run thanks to the skilled players in Dirty Work, Inc., I knew exactly what type of player I needed to recruit. Kadrok and Graulm were most likely annoyed by my constant mention of this Priest and how desperately important it was to assimilate him. I needed a crew of players that set the bar high, virtual machetes slicing down any obstacles in our path. I fully intended to make Haribo one of those machetes. I harassed him for weeks, promising fame and glory in Molten Core and beyond. Each time he politely declined, but thanked me for considering him, and then proceeded to heal us in whatever dungeon we threw at him. I wouldn't take no for an answer. I stalked him until he was sick of  hearing about Descendants of Draenor, and when I found him alone on the Isle of Dread one day, standing alone among a pile of slain chimaeras, I went in for the kill. The undead priest who took his name after his favorite brand of candy, finally accepted my offer and joined the guild.

It wasn't long before Haribo rose to the position of Priest Officer. As I continued to aggressively recruit, building our roster larger in preparation for Molten Core, he continued to heal our players through dungeons like a pro, spending his off-hours healing Annihilation in Alterac Valley. And when the time finally arrived to assemble 40 players and dive deep into the Core, Haribo drove the healers -- making assignments, spamming macros, even developing a system of "healing buddies" which allowed Ater and his crew of tanks to chain pull mobs, making our clears an order of magnitude faster. Haribo stood diligently by our side as we plowed through Vanilla content. It was his dedication to keeping people alive that not only helped us become one of the furthest progressed Horde guilds on Deathwing-US during Vanilla, he instilled within players a new found interest in healing, a role often ignored by the masses as dull, uninteresting, and insignificant. Those  few players who mattered respected him for his ability. And hoped to learn from the master.

Nepster is spotted with Haribo moments
before the release of The Burning Crusade,
The Dark Portal

The Rogue That Healed

When Haribo announced his retirement from raiding at the start of The Burning Crusade, there was nobody in line to take his place. It was a time of transition; we'd been playing the same characters since launch. Leveling alts wasn't nearly as commonplace as it is today, because leveling itself was an act of raw willpower. I had dabbled in a few alts myself, but pushing any one of them to Level 60 demanded months of work, night after night. So, we had mains and we were invested in them. As time ran out on Vanilla and we counted the days until the Dark Portal opened to Outland, many players took the opportunity to start anew. Our old investments were suffocating. The Burning Crusade introduced Paladins to the Horde, and many of our healers re-rolled in order to breathe clean air again. But while the torrent of pink names flooded guild chat upon our arrival in Outland, one white name quietly took an invite and began the journey of following in Haribo's footsteps.

Neps had been a part of Descendants of Draenor since late Vanilla, one of the many faces that populated our 40-Man roster. My earliest memory of him is running 40-Man Naxxramas with us on his rogue, Nepster. Quiet and polite, he kept to himself, but never hesitated to jump at a moment's notice when the time to raid was upon us. He would spend his off-hours plumbing the depths of PvP with some of the old-school players in DoD, namely Haribo. Neps soaked up Haribo's knowledge like a sponge, learning all of his tricks, his tactics, day by day growing wiser and adept at handling himself in emergency situations. It was through these late night PvP sessions that Neps began to feel the Priest bug biting. To him, healing in PvP was a dark art, not one that many players chose to take up. The majority of players rolling characters to PvP dumped their effort into damage dealers, and were quick to complain when they had no healers to support them. Neps learned very quickly about the law of supply and demand. And if he took his responsibility with enough seriousness, his expertise would always be in demand.

So while the freshly invited Paladins dominated our attention at the start of The Burning Crusade, Neps quietly leveled his Priest. And, as was his demeanor, he took every opportunity to assist with heals that he could. The newly introduced 5-Man Heroics were a real test of strength for a group. Today, most 5-Man heroics are facerolled; there was no facerolling in the heroic version of The Steamvault, Shadow Labyrinth or The Shattered Halls. Each pack of trash had to be meticulously crowd-controlled, and accidentally pulling a 2nd pack was a guaranteed wipe under normal conditions. Pugging a 5-Man Heroic in TBC was almost entirely unheard of -- you ran with people you knew and trusted to minimize the amount of time that was wasted.

If Neps was your healer, you had a fighting chance.

Neps concurs on a successful
first kill of High King Maulgar,
Gruul's Lair

Everybody Loves Neps

As we ramped up to raid Gruul's Lair and Serpentshrine Cavern, Neps demonstrated a continued dedication to his fellow guildy. Whether it be assisting with a weekly Karazhan race between our various 10-Man teams, or helping another player become keyed, Neps never complained, never whined or moaned about repetitiveness or boredom. Every opportunity to assist in the healing department was a chance to flex his muscle, refine his skill, and fill the need that was so desperately sought after. Because of this affection toward his fellow guildy and his need to constantly improve, he made many friends in the process. His name soon became synonymous with Priest Heals whenever the topic came up. And, Neps always carried himself humbly, never spoke ill of anyone, never once revealing a loss of temper. He was, in short, the very definition of a model guild-member. He spoke rarely, but when he did, it was usually to deliver a dry, sarcastic punch-line, finishing someone else's joke, the virtual room filling with laughter as a result.

It was Neps' humble side that I felt players often underestimated. They mistook his solitude for an amateurish mentality, especially when it came to crediting his ability in raids having come from a PvP background. This was a foolish mistake. Unlike the PvP crowd which commonly talked a lot of shit and dissed one another openly, Neps kept his opinions to himself -- but he was no less aware of his opponents. It was from those late night PvP sessions, slowly developing as Haribo's apprentice, that he developed a keen sense of who were scrubs, and who were worth their salt. Other players could talk a big game, but Neps was quick to cut through the shit and tell if they were truly experts at the game, or just good at spinning more yarn. Once I caught wind of Neps' sixth sense, I moved quickly to make him the next Priest Officer. As expected, he humbly accepted.

Neps diligently served as Priest Officer through the remainder of The Burning Crusade, never once missing a raid, never once taking time off. His priority was his online family and keeping them alive through Lady Vashj, Kael'thas Sunstrider, Archimonde and Illidan the Betrayer. My trust in Neps grew to such a degree that I handed over the Master Looter and DKP import responsibilities to him, never once considering for even a moment that he would misappropriate an item or cook the books. And, when not honing his skills in dungeons or managing the priests, Neps returned to his original love of PvP -- his funny and always positive attitude drawing the attention of both Horde and Alliance players. It wasn't long before Neps himself had a following of fans. Descendants of Draenor's Ventrilo server soon became home to the enemy as they hopped in to chat with their favorite Priest. It soon became common knowledge in the guild that Neps was particularly fond of female players, and why wouldn't they be fond of him? He was never derogatory, never spoke in a sexist tone or demeaned them (as is very common in games where players are shrouded in anonymity), and was always friendly and supportive.

Neps was a charmer, loved by all. So, why was I hesitant to make him second-in-command?

Classism.

Thursday, December 13, 2012

2.20. Replenishment

"Sabrine of Runetotem",
Artwork by Sabrine

The Forsaken Role

I couldn't sit back any longer. We hadn't made progress in months. I was losing Ater to work, only able to call on him in needs of great emergency, yet these were happening nearly every week. I couldn't stand by and let the guild implode out of raw apathy. I had to do something. The most logical place to start was with myself. Get my own shit straight. Figure out what the guild needed from me and make it happen, rather than sit around wishing people would do the right thing, or that the right player would fall into my lap. The shaman core was now reasonably extensive. Gunsmokeco and his brother Deathonwing had joined the crew, as had an older crew member named Deathflurry -- he would go on to rename himself Mcflurrie, in an attempt to diminish confusion. With these three grouped next to Ekasra to soften the blow from a chain heal perspective, I gave serious thought to benching Kerulak, filling another much needed role that we lacked.

In Vanilla, raiding specializations were rigid. Each class had 3 talent trees, which changed the way that class was played. Spec into Protection, and your Warrior becomes a tank, wielding a sword and a shield, standing at the front of the raid, holding the boss in place and bearing the weight of its attacks. But, change that same Warrior’s spec to that of Fury, and now the Warrior wields an edged weapon in each hand, and instead of tanking, the Warrior is now relegated to melee DPS, burning the boss’s health down as fast as possible.

During that era, multiple specs existed, but only one was viable per class due to the way in which the numbers broke down statistically. Only the Warrior could ultimately bear the immense burden of a boss pounding on it, even though two other classes could technically tank. And so, those two other classes that could tank...didn't. Blizzard aimed to fix this in The Burning Crusade. They granted a few new abilities to some of the other hybrid classes. Druids and paladins received a few new tricks that made them viable tanks. shamans and druids began contributing to DPS instead of always healing. There was one other class that received changes in The Burning Crusade that gave it more flexibility in raids, but unlike the others, this class was the only one to receive a very special ability that was essential to raiding: the Priest.


Hanzo (playing as Breginna) eyes Melkezadek's
place on the damage meters for Shadow,
Gruul's Lair

Amen

When we were felling bosses like Ragnaros and Nefarian, Priests were healers, end-of-discussion. They had two styles of healing that they could adopt, either Holy or Discipline. Discipline was simply not viable in Vanilla. It couldn't match the healing throughput needed to raid competitively and make serious progression. Our priests certainly wouldn't have been able to keep our Main Tank up through Maexxna if they had been "Disc" in Vanilla. In fact, the Discipline tree itself wouldn't be reworked by Blizzard for another year-and-a-half. As a result, all priests were Holy...at least, all the ones we were privy to, in our research of the furthest progressed hardcore raiding guilds.

Those were the two healing specs a Priest had as an option. The third option, however, was vastly different than Holy and Discipline. It was a class archetype that simply hadn't been heard of before (at least, in the mainstream MMO sense; I'm sure it exists in the annals of Dungeons & Dragons lore). In this third specialization, a priest no longer healed, was no longer a being of the light. Instead, a dark shadow draped down across the player, nestling the priest in a shroud of violet fog. And, rather than mending the wounds of her party members, this "shadow" priest would hurl dark energy from a distance, loading up their targets with curses, plagues and diseases. Where once there existed a Power Word for a player's savior, in its place was a Shadow Word for the target's suffering, pain...and eventual death.
It was the shadow priest who melted faces in World of Warcraft.

Shadow priests were an incredibly cool option when WoW launched. Visually, it was stunning; no other class had the unique look of a player surrounded by a swirling shadowy mist. But like the other hybrid classes, the damage a shadow priest produced simply couldn't be matched by its ability to heal. The Burning Crusade changed all of that, and did so in a very unique way: Aside from the standard "buffing its damage to competitive levels" that Blizzard applied to the other hybrid classes, they bestowed upon the Shadow Priest a uniquely important buff, one no other class provided:

When the Shadow Priest dealt damage, she would replenish the mana of all of the casters that shared her group.

Vampiric Touch, one of the tools in a shadow priest's belt, was the only spell that brought this game-changing buff to the table. Its value was unmatched -- by bringing a single Shadow Priest to a raid, the casting classes that shared a group with a shadow priest would gain a huge boost of endurance, allowing them to last much longer into a difficult fight.

A boost that could easily turn a 1% wipe into a kill.

Hanzo continues to level Zanjina for 25-Man raids,
Thunder Bluff

Perfect Timing

The end of the Arena season was fast approaching, and awards were soon to be dolled out to those on the server that had proven to be the best and brightest PvPers in our battlegroup. It was no surprise at all to hear that Blain and company had earned Armored Netherdrakes for their dominance against other players. But the end of the season also meant the chance to stick my foot in the door, before Blain committed to another season of mindless PvP. There was work to be done. In his absence, things had crumbled. Without him to crack the whip on the whiners, we had grown weak and full of excuses.

I jumped into Vent and called Blain in to chat, while I flew my priest Zanjina across Nagrand in an attempt to collect Clefthoof dung.

"I'm retiring Kerulak," I told him, "Shadow priests are consistently absent, and we're overflowing with shamans."

"What about Melk?" Blain named Melkezadek, one shadow priest that melted faces like a champ when he was available.

"His schedule is all over the place."

"Isn't Ben using Anni's account now? The one you gave him for his High Warlord present?"

"Yeah, he is. He renamed it. I think it is Aeden now. Anni's basically given him the account to use, but he mostly PvPs on it. I mean, he comes to the odd raid, but it's a crap shoot. I need a consistent one there every week."

"Yours isn't even 70 yet." Thank you, Captain Obvious.

"Gimme a break, I'm working on her now! Anyway...I'll craft the Frozen Shadoweave set when I get her leveled. In the meantime, I'll bring Kerulak to the last few raids and step down from any loot that drops."

"Ok".

The awkward silence loomed.

"Volitar is skipping out on raids. He's not helping Ater anymore. Unreachable. I don't have a contact number, I don't know who to call or what to do...the guy is shutting down. Things were much easier when you ran shit."

"Nobody listened to me," Blain fired back, "Too many cooks in the kitchen. Tired of having to re-explain myself over and over to people who don't listen."

"What if we could change that?" I proposed.

"Then I would come back and do it. But not without control, not without support."

"Ok. I get it. I will give you that support. If it means me telling each and every officer to shut their mouth and take direction from you, I will do it."

"What makes you think they'll keep it in check this time?" he asked.

In a moment of confidence, I blurted out something that sounded like what a leader might say.

"They'll have no choice in the matter. The alternative is to dismantle and go join PPP."

Blain chuckled at the prospect, while I sunk Zanjina's blue troll fingers into piles of excrement.

---

The next day, July 16th, 2007, I emailed Blain:

So, yeah...Volitar MIA. What can I do to convince you to going back to the full on raid-leader? What were you missing from me the first time around that I can make happen this time so your life is easier/job is done better, etc? I know you got harped on a lot and I can shut that down right quick, but the discussion that went long in vent last night kept pointing back to having you be a single solitary raid-leader, and that if that was indeed your role that people would shut the hell up and follow. I would like to discuss it with you if you have time. Volitar did mediocre but this uncommunicative shit is upsetting me a lot and the Paladins are spiralling out of control.

He called for a meeting with Ater and I in Vent, to put all our cards on the table.