Showing posts with label pretty pink pwnies. Show all posts
Showing posts with label pretty pink pwnies. Show all posts

Tuesday, June 11, 2013

3.9. Outselling The Competition

Mature sets his title to "Twilight Vanquisher"
after completing The Twilight Zone,
Dalaran

Comparative Pricing

How do you become the "Top Guild on the Server"?

Is success measured by the design of the guild's spectacular website? What if players can't be bothered with a site (or don't know how to set one up), then maybe the lack of a website is more enticing. The ability to communicate and treat others with respect and maturity could be a good measure, but mutual respect could also be the exact opposite of what a player wants. Maybe they are introverted and don't want excessive communication, and prefer to be left alone, speaking only when a very specific question arises. Perhaps a reflection of the guild's goals and ideals, then, and how they approach the discipline of raiding (or PvP) is what floats a guild to the top. Maybe the top guild on the server demonstrates fantastic discipline! But, what if you don't want that? What if you thrive on trolling and griefing, and after a hard day at school or the office, the only comfort you get out of life is ganking noobs as they quest in ignorant bliss? Maybe the top guild on the server is the definitive griefing guild, and you salivate at the mere mention of being a part of that. Maybe I'm overthinking this...perhaps it is simply a measure of size. Yeah, that must be it. The top guild on the server must be the largest, no question about it, the top guild on the server is the largest...

...or...is it the smallest?

This philosophical question spent time in general chat nearly every day that I played WoW. Someone always wanted to know who the "top guild" on the server was. And you'd often see the same patterns of names fly by. After a smattering of comedians spammed their own unknown guilds as an answer, trends typically started to show up. During Vanilla it was Depraved; around The Burning Crusade, it became Pretty Pink Pwnies. Occasionally, a troll would spam support for the Alliance, and we'd see guilds like Inertia or Costa show up. In an anonymous medium lacking moderation, the various responses I read often boiled down to the same opinion:

"Our perception of the top guild on this server is the one that's furthest progressed in raids."

Conveniently, that answer didn't speak to how those guilds carried themselves. Some were comprised of genuinely cool people. Others set the standard for a new level of douchebag. In many cases it was a melting pot; a guild with good intentions containing bad seeds, and the only differentiating factor between guilds was how askew their decent-to-douchebag ratio was unbalanced. Whether arrogant leadership led timid yes-men (and yes-women), or officers with a moral compass led a gang of hoodlums, the variety of guild options on Deathwing-US was anything but. Yet the one consistency that remained was the continued perception of the most coveted guild on the server being a measure of their dominace in PvE.

I knew what I was up against on a daily basis; my reminder scrolled up automatically through general chat. Chuck Norris jokes, insults, political arguments, profanity...all arbitrarily intermixed with raw demand. Smithies looking for work. Need help running this Heroic. Need help with this one quest, hey can anyone tell me where Mankirk's wife is? Where do I turn in these tokens for gear? How the hell do I get back to Orgrimmar from Dalaran? Hey, how do you get that bizarre mount? Hey, how do you get that title?

Hey. What's the top guild on this server? I am LFGuild, thx.

"Enigma"

"LOL its Enigma"

"Top guild si Enigma, tlak to Fraya"

I knew what I was up against.

Fraya stands among Kerulak and other various players
on Daetwhing-US, after defeating Emeriss,
Ashenvale

Market Leaders

Fraya had been on Deathwing-US since the early days of WoW. We had bumped into him several times since Vanilla, where his time was mostly spent in Admonished Prophets. My ex-warrior officer Annihilation clocked the most time in Fraya's presence. According to him, Fraya was a good kid, loved to PvP on his druid, and had helped us out killing world bosses like Emeriss and Azuregos, back in the day. By all accounts, Fraya was good people. We even tried to nab him a couple of times, but no...he respectfully declined. Said he had big plans to start a raiding guild. Wanted to make a name for himself. See how far he could push a team into progression. And soon after the release of Wrath, we saw what he was up to: the guild name Enigma started to spread quickly throughout the Horde community on Deathwing-US. As promised, Fraya would be making a name for his new guild, and I had every reason to be concerned. Depraved had poached players from me during Vanilla without giving it a second thought; the same was true for Pretty Pink Pwnies during TBC. But back then, my attitude was one of disbelief, shock, disgust, surprise. How could another guild treat us like this? Weren't we all in this together?

It doesn't work like that. Not on Deathwing-US.

In the business of building a raiding guild on this backwater server, you take what you want. I'm often curious what the general feeling is on this topic for European guilds; my locale limits me to being exposed only to the North American servers. Perhaps a mutual respect exists on a handful of other servers here in the US of A. At least as far as Deathwing-US is concerned, guilds treat each other like Corporate America treats greed. There's no honor among guild leaders; hell, I'd be surprised if any of the guild leaders on Deathwing-US even knew who I was...or cared!

But I wanted to know them.

In the corporate world, public relations and ethics are barely enough to keep people virtuous. Pretend for a moment that you are completely protected by a thick shell of anonymity, free from the repercussions of doing whatever the hell you want, saying what you want, and acting how you want. Nobody's hand can be held to the fire, because nobody knows whose hand to force into the flame. Now, surrounded by that lack of a moral code, more and more join in with that behavior, one gigantic hive mind of douche.

Well, now you have a general idea of what it's like to be a raiding Guild Leader.

We touted ideals and morals in DoD, and four years in I had a pretty good handle on setting the standard behind our walled garden. My guild had made a name for itself, helping each other without being asked. They'd go out of their way to be respectful to players in other guilds, no matter how ignorant a response they got in return. A strategy I particularly enjoyed was killing trolls with kindness; responding to players that had gone way overboard in the what-is-appropriate department with hugs, apologies, and bubblegum candycane hearts. It only drove them into a greater fury.

I loved that.

Behind the scenes, I kept a close eye on the competition, because I knew how the "game" was being played on our server; rules of engagement were non-existent at best. The grand majority of players I brushed shoulders with would never see my website, never read my rules, never once get to know me or my guild, and learn about our ideals or values. They would never come to see how we tried, every day, to separate ourselves from the herd.

...and they couldn't care less.

The only exposure to Descendants of Draenor they'd ever see were those things right in front of their virtual faces: gear, titles and general chat. I already committed to keeping my opinion out of general chat (and compelled DoD to do the same), so that left me with only two concrete selling points. For the masses, I hoped to impress upon them our degree of progress, reflected by what we wore and the titles that displayed next to our name. If they happened to see us flying a coveted mount, it would be icing on the cake. Then...and only then...could I hope to make a pitch on exactly why it would be lucrative for them to choose Descendants of Draenor over another hardcore, further progressed guild:

Perks.


Mature chats with Beercow while
Scruffiebear converses in guild chat,
Argent Pavillion

Added Value

Hardcore raiding guilds were known for keeping a short leash on their raiders, and this included the raiders' individual schedules. Guilds competing for world-first and server-first titles were expected to clock long hours, raiding many nights per week. We couldn't compete with that. We had jobs, wives, kids, responsibilities -- all the wonderful things that like to jam the gears of a hardcore raiding machine. We had to sell that deficiency as a perk. Rather than force you to raid inappropriate hours during the week, we'd give you the option to maintain a more flexible raiding schedule. In order to make this happen, I made it a rule to handle the rotations myself and work very closely with the players to accommodate their schedules. Various guildies were notably concerned about my heightened expectations in our updated Wrath rules, but I assured them I would do my very best to make the schedule work.

One raider in particular, a feral druid named Beercow, expressed his concerns to me over IM. He desperately wanted to be a regular part of the 25-Man progression team and earn his way up to the "Elite" rank, but felt stifled by the fact that there was no room to consistently bring him in the tank role. Beercow was an old-school veteran of DoD; he had raided with the 40-Man team on his warlock Kragnl. After taking time off for TBC, he returned to consume content with us in Wrath. Players that helped us get where we were today held a special place of importance in the guild. Hence, it was important for me to find a way to carve a spot out for him in the raid roster. Abstaining from trying to convince him to play something we needed, I fished out another interest: Enhancement Shaman. I saw a need for that role and told him he'd easily be able to prove his Elite potential by choosing that unique position and sticking to it. He obliged, and Beercow -- now Bheer -- became the only regular enhancement shaman we saw week-to-week in progression.

Another player I made allowances for was a long standing player in DoD, one who had become a regular face in progression and was a player we all knew by many names. He had a multitude of characters on his account, and fashioned himself a PvPer at heart; he had spent many late nights cruising through Alterac Valley, Arathi Basin and Warsong Gulch with some of our other veteran PvPers like Neps and Annihilation. He jammed his foot in DoD's door via his brother, the warlock Ouleg (also a PvPer) who had been known to contribute to raids from time to time throughout TBC. Ouleg never demonstrated to me any real significant amount of loyalty to the raid team. I recall nights that we would wipe incessantly in Serpentshrine Cavern, only to hear that "something's come up, I gotta go", and conveniently, Ouleg was gone from the raid. It was the general sort of douchebaggery I came to accept as par-for-the-course when leaning on our PvP crowd to wrap up a raid.

So, when Ouleg's brother stepped foot in progression, I set my expectations appropriately. On occasion he would miss sign-ups completely, or he would show up late and miss the raid invite, so I didn't go out of my way to weave intricate tapestries around his spot. But when he did bring a toon to the raid, whether it be his boomkin druid Scruffiebear or his shadow priest Aeden, that boy would unleash hell on our enemies. He was an unexpected sharpshooter, a hardcore player in every sense of the word, and yet, was simply a laid-back, fun-loving kid that liked to drink and party. He became the guild mascot, known by everyone and liked by all. Rather than call him by the many names of his toons, DoD simply referred to him by his name in real life: Ben. I did what I could to make room for Ben in the roster, as his jokes always kept the raid's spirits up, and his damage was nothing to laugh at. But, I didn't have high hopes that he would ever see a rank beyond "Raider".

While it pleased me to see returning faces and find ways to work them into the roster, some names required a bit more thought during consideration. I'm referring, of course, to those faces who left DoD under bad terms, the bridge burners. But were they bad people? Or was their exit strategy simply marred by bad circumstances?

How does a Guild Leader decide when it's OK to bring someone back across that burned bridge?

Thursday, November 29, 2012

2.18. Decay

Hanzo's alt Uld digs into Bael Modan with Neurcrotic,
The Barrens

The Weight of the World

I woke up screaming.

It was 2:00 a.m., and my jaw ached as if I had been struck by a drunken biker. The pain from an impacted wisdom tooth seeped through the barrier separating the woken from the asleep. Although video games had been my life for the better part of thirty-six years, I rarely had dreams of them. This night was different. Concerns had been weighing heavily on my mind. The exit of Kadrok. A roster of players unable to stay out of the fire. My responsibility to play a restoration druid while the owner was away; my own shaman collecting cobwebs in the process. Feelings of guilt about our lack of progression. My wanting Ekasra to excel, to be accepted by his peers, only to see him continually ridiculed while he played at a sub-par level. Ater becoming more focused at work, putting extra hours in on projects I wasn't involved with, spending less time in-game, less time mentoring me in management and leadership. And now, a new threat loomed: players were starting to check-out.

I dragged myself out of bed and went downstairs to the computer room. I needed painkillers, the best I could hope for was a handful of Advil to keep me going until the Dentist's office opened. I wasn't going back to sleep with my jaw ablaze in agony, so I sat down at the keyboard, logged on, and began leveling my rogue Uld in Hellfire Penninsula. In solitude, mindlessly jumping through the hoops that Thrallmar sent my way, I couldn't escape the problems of the guild. My mind continued to dart back to them. We'd defeated The Lurker Below weeks before and had yet to secure another kill. Of course, any sort of work on any other bosses was laughable at best. Initial attempts on Hydross the Unstable had been complete and total failures. The threat wipe between transitions was so incredibly touchy that even the slightest bit of aggro at the wrong time meant Ater would lose his grip on the Corrupted Water Elemental. Ekasra struggled here, and managed to drop his totems at the wrong time, causing a double set of Water Elemental minions to spawn. The attempt was a wash.

I flew Uld over to Zeth'gor, trying to keep my mind occupied, keep it from drifting back to the pain in the recesses of my jaw. The guild's problems continued to be my dental relief. When Breginna returned from her work project, resuming control of her druid, I hopped back onto Kerulak to try to show Ekasra the ropes as best I could, keeping close tabs on those transitions and being mindful of threat. Yet we stagnated on Hydross and lost whatever temporary gusto was present during The Lurker's defeat. Once again, we were wiping to farmed content. Volitar became a no-show, absent from the signups and missing-in-action come raid time. The load then fell back onto Ater's shoulders, who remained silent in Vent as he carried the weight of a failing raid while his work piled up at the office. And like the pain in my jaw, I could do nothing. Just sit back and watch the tower crumbling.

A player swooped down out of the sky to mine some ore near Uld and I glanced up the guild tag; the pain resonated deeper into my head, throbbing and aching.


PPP prepares for an Illidan kill, boasting
various ex-DoD members in their roster,
Black Temple

Management By Fear

The furthest progressed Horde raiding guild on Deathwing-US was Pretty Pink Pwnies. They raided twice as long as us each week (4 nights, minimum), and destroyed us in terms of progression. They had a colorful roster of players who wouldn't think twice about tossing some racial slurs your way. Led by a blowhard named Bru, they were difficult to keep up with. I never had the luxury of speaking to him myself, but whenever I asked for people's opinions, players lavished him with praise:

"He's a genius."

"Superb raid leader."

"Doesn't take a lot of shit."

"I've heard the guy make people cry in Vent."

"Only speaks in a steady stream of curses and insults."

Bru was famously recorded tearing a guild member to pieces during an Archimonde attempt -- a boss we wouldn't see for months. I listened to this clip and was astounded. All I could think of was how am I losing players to this guy?

My aversion to such disgusting treatment of people was entirely the reason I had folks like Ater in place, preferring kindness over abuse. Ater knew how to call people out while keeping the belittling in check. Derogatory name-calling had no place in our guild. That was, after all, one of our selling points in Descendants of Draenor: a tiny bit of humanity, as opposed to the standard guilds where the underlying rule was "If you fuck up, you're out."

But all the touchy-feely mutual respect we preached in our ideals did nothing to prevent DoD from hemorrhaging players to guilds like Pretty Pink Pwnie. I stood in the dark, unaware of what motivated them, what drove them to blindly follow a person that was devoid of any real people skills. Annihilation shared his opinions with me on this bizarre tendency of human nature.

"He's not a bad guy, Kerulak. Bru's actually cool, once you get to know him. His management technique just happens to be different than what you're used to."

"How can you say that? I mean, the guy has made people cry in raids. That is some stellar people management!"

"Some people need that. People flock to what gives them a sense of comfort. A sense of being part of a family. He runs it like a business, but that isn't what everyone strives for."

"Yeah, but a boss doesn't yell at people and make them cry like babies. What's the point of being such a d-bag to your people?"

"Every leader is a d-bag to someone down the chain. Doesn't matter how nice you are. Someone is eventually going to think you're a tyrant. Bru's just cut-to-the-chase and gotten it over with early. Result? He can focus on what he does best: Get a raid going and get shit done."

I didn't like Anni's answer. He was touching on something deep in the recesses of the human psyche, but I remained doubtful. There had to be more to this condition that simply "they feel like they belong". Would I get to meat of this mystery?

Eventually.

Elephantine examines Xplotos of Depraved, getting a
first glimpse at what raid rewards lay in Molten Core,
Orgrimmar

Own Up

I couldn't waste time worrying about other guild's management techniques, no matter how much of the douchebag quota they fulfilled. Like the impacted wisdom tooth, I continued to ignore problems until they reared their head, out of fear and ignorance. If I ignored them, someone else might take over and handle them on my behalf. That may have worked to a degree in Vanilla when my guild was bursting with officers and people-friendly role models; folks with natural leadership qualities. But I didn't know the first thing about dealing with people, about encouraging or motivating them. I didn't want to have to manage by fear, but my passive, family-friendly way wasn't working. And the longer I sat on my heels, the faster my guild would float to the surface, belly up.

Sooner or later, I had to take control. I had to own up to my responsibility in leading the guild, as opposed to taking a passive approach on the sidelines. Continuing in this manner would lead me down a path destined for failure. Members chose their own path, used their own interpretations of my unwritten rules to excuse inappropriate behavior toward one another -- and their laziness upon setting foot in our raids. The order of execution was as follows: Find out why our guild wasn't taking raids seriously enough -- find out the root cause of their myriad of excuses. Find a way to get a hold of the stagnation of our progression, flatten the slump, and get us focused again on a schedule that would lead us to Illidan.

The most important tasks on my to-do list was to put a stop to the endless "woe-is-me" perception of the brutality in these raids. Guilds like Depraved and Pretty Pink Pwnies didn't boast successful raid histories because they were experts at whining and complaining. Yes, raiding was hard, but not impossible It only felt that way because we weren't exploring every option, weren't looking at the minutia that we once held as gospel: those tiny bits of theorycrafting that would reveal great secrets in performance gains. These fine details should have been the focus of our research in the off-hours, like a change in keybindings or adherence to the 5-second rule. Utilizing all available tools is what turned the tables on bosses previously immune to our many charms. There had to be an explanation to the practically nil margin of error that we continually faced. What was the secret? What was the thing that we were missing that would turn our weekly raids from depressing 1% wipes to consistent executions?

---

I glanced up from my monitor, noting that the sun was starting to rise. Thank God. In a few short hours, the Dentist's office would be open, and I could at last get some relief for the pain. In my half-asleep, semi-distracted state, I failed to notice an Alliance Shadow Priest close the distance on me. The priest sent out a bolt of dark blue energy and proceeded to melt Uld's face off into the dirt, finishing her health bar off with dark tendrils swooping downward into her skull.

Shadow Priest, I thought to myself. What I wouldn't give for a few more of those in the roster.