Showing posts with label iron council. Show all posts
Showing posts with label iron council. Show all posts

Thursday, November 7, 2013

3.40. Seven Hours With a Backseat Raid Leader

The 25-Man progression raid moves into position
to begin work on Illidan the Betrayer,
Black Temple

Poker Face

"Got a minute?"

"Yeah, sure. What's up?"

"I'm having a bit of a problem. I need your help. Specifically, your expertise in the area of the warrior class."

"Ok...what kind of problem?"

I pause and take a deep breath as I consider how to phrase it with a bit of dignity and tact.

"Omaric, how do you feel about Kurst?"

"Good guy. I like him. He's super friendly."

"Yeah, he is a good guy."

An awkward silence follows. Omaric breaks it.

"If this is about me not being able to get in for Illidan, I realize that I still need to work my way into the rotations…"

"Oh no, no it's...it's nothing like that at all. You're great. We're working on getting you into Black Temple as soon as we can."

"Nice. Thanks."

Silence.

"I realize you're new here and still trying to make a name for yourself so I'm going to go out on a limb and ask you to be brutally honest with me."

"Ok…"

"What do you think of Kurst's...ability as a tank?"

A pause.

"Personally? I dunno. I mean...he's obviously competent. Right? I mean, he knows what he's doing..."

I push him.

"...but do you feel like he's a leader? Is he someone you strive to emulate? Are you rushing out and gemming like him, changing your rotation to be more like his…"

Omaric chuckles.

"Heh, no...not quite ready to make those changes yet."

I press further.

"Now why is that?"

This time, Omaric takes the deep breath.

"Um...I don't know that his gemming strategy is necessarily right for him, or for us."

"Explain."

Another deep breath.

"A lot of world first, server first type tanks are gemming full stamina like that. Bru for one."

I stay silent to see if he gives me more.

"Look. Healers like predictable amounts of damage. When a warrior gems stamina like that, they're giving healers a solid buffer of constant, predictable damage to heal through. But these are also server first type healers, right?"

They manage their mana.

"I mean, there's a cost to that server-first style."

"And that is?"

"Well for the tank, a loss in threat generation, usually. Maybe not a huge issue..."

"...unless you're a tank that already struggles to keep threat."

"...yeah."

"So, you feel like he's maybe doing a disservice to our healers and himself with this gemming strategy?"

I can tell in these long pauses he doesn't want to say the wrong thing and do himself in. We're not a world first guild, don't have world first healers. Tanks that temper stamina with mitigation and avoidance stats give more casual healers a chance to catch their breath, granting them some breathing room during streaks of dodges and parries. He doesn't want to throw his new officer under the bus. He wants to be diplomatic, respectful.

Traits that will come in handy later.

"Maybe it's not the best for him, no."

"Omaric, say no more. You've been very helpful. I really appreciate you giving me a few minutes this evening. With this attention to detail, I promise you that you'll be seeing raids very shortly."

General Vezax is slain along side the Saronite Animus, earning
the raid "I Love The Smell of Saronite in the Morning (25 Player)",
Ulduar

A Series of Unnecessary Hoops

The longest stretch of road between Williston, North Dakota and Denver, Colorado has to be the 260 miles that sit between Watford City and Sturgis. It is a painfully long and uneventful stretch of asphalt that provides a long-distance driver with very little to focus on. I was fine without the distractions, since I had plenty on my mind. One month after the nightmarish breakdown, the Civic's transmission had finally been replaced. Driving it home was the final loose end that had to be tied up in real life, yet loose ends were still plaguing the guild in the virtual world. Cheeseus had made it clear that his raid leading days were fast coming to an end, and I needed to decide on his replacement. My mental game of Guess Who? pointed me to Omaric as the next logical choice to step into his shoes, but I had concerns to weigh. Which was perfect, considering I had nothing else to do for the next ten hours.

In the fifteen months since joining Descendants of Draenor, Omaric had continually been representative of that cream that rose to the top. He was the sort of player you didn't hesitate in bringing along when it was time to get shit done, tackling content with the finesse of an expert player. He wasn't terribly egotistical, but cheered with pride just as hard as some of the old-school vanilla players when content got smashed into the ground. He shared my love of voice impressions and managed to get Vent laughing on many occasions, especially when doing the Movie Guy:

In a world. Where one keyboard turner. Leads one guild. To victory. Now. More than ever. They have what it takes to clean up the Deathwing server. Descendants of Draenor. Starts Friday in a theater near you.

My "Deckard Cain" couldn't compete with that. Omaric nailed his voice impressions just as easily as he nailed warrior tanking. Which is why I gambled on taking him aside one evening and asking him to spill the beans on Kurst, just to confirm my own suspicions that things weren't being led as well as I had hoped. Omaric was honest with me that day, even amid the threat that word could get back to Kurst and make his life in DoD miserable. He wanted to lay his hand completely face up but used a bit of discretion instead, which meant he cared about the persona he projected. The prospect of appointing him my next raid leader grew alongside the tick of the odometer.

The loose ends were still daunting. Omaric had a tendency to get riled up during raids, especially in the face of repeated wipes. He was one of the first players to bring the strategy into question if we weren't making noticeable progress with each try. Why don't we do it this way? I don't understand why we don't just do this. Why do we have to go through the extra effort of doing these things? It doesn't seem to make a lot of sense to have people do these things here when they can have their attention focused over there instead. When my raiders challenged the raid leader's strategy, I was at my most vulnerable. I could do nothing but sit back and watch, hoping the raid leader would give birth to a rational, logical explanation while I pressed my face up against the glass, practicing my breathing exercises. As if that would help the labor at all.

Backseat raid leading was something that had plagued both Blain and Cheeseus. Both rogues had proven themselves perfectly viable, knowledgeable raid leaders. Yet both suffered the same fate: both had to face the wrath of random players who felt they knew better -- and couldn't understand why these rogues were making us jump through a lot of unnecessary hoops. But my expertise wasn't in raid strategy, which is exactly why I delegated that role to Blain and Cheese. I didn't have the tools to defend the reasons why they ran the show the way that they did; it was up to them to fight their own battles. Unfortunately, they rarely did. And the contempt built up silently inside them instead.

I stared at the miles of road stretching out into the distance, disappearing over the horizon, and tried to shuffle these variables around in my head. Perhaps if Omaric was in the role of raid leader, then this issue would be moot. He would no longer be challenging the raid leader's strategy because he'd be responsible for dictating it himself. But how would he respond to others backseat raid leading with him in the driver's seat? Would he stand up for himself and defend his reasoning? Or would he go silent like the rogues before him, letting the rage bar build up inside until it was time to execute.

And of course, there was still the issue of how to handle Shadowmourne

Steelbreaker is the last to die during an attempt on The Assembly
of Iron, earning the raid "I Choose You, Steelbreaker (25 Player)",
Ulduar

That Wonderfully Awkward Vibe

One weekend had already gone into The General's hard mode. All attempts had been close, but close only counts in horseshoes and hand-grenades. The kick rotation was particularly unforgiving, yet essential for a win, so any missed interrupt on Vezax's Searing Flames would spiral the attempt out of control. My own ace in the hole for this part was a Quartz focus cast bar married to a Strangulate macro. This allowed me to see the incoming casts Vezax wound up while I had the Animus on me, and was still able to silence him before the damage was done. Patience and practice would ultimately win the day as we transitioned into the Animus, picking him up and keeping him held down tightly while DPS burned him as fast as possible. Finally, we transitioned back to Vezax for the kill. The "I Love the Smell of Saronite in the Morning (25 Player)" achievement spammed our chat windows, and we looted, preparing to head to Yogg. Cheeseus intervened.

"Hold up," said the rogue, "head back to the Antechamber."

I shot Cheeseus a /tell, "Changing things up, eh? You're full of surprises."

"Keeps 'em on their toes," he replied, "we have work to do."

Easy and Medium difficulties were already ancient history; Brundir and Molgeim both had their moment in the spotlight to be killed last by the 25-Man progression team. The task before us now was to defeat Steelbreaker last, a mode that would be devastating to his tank for multiple reasons. Steelbreaker's Fusion Punch would grow in power as his council members fell, to the point that tank cooldowns wouldn't be enough to survive; it demanded an additional protective rotation from the healers. But the real gimmick here was Overwhelming Power.

In the final burn on Steelbreaker, he would debuff his current tank, a time-bomb now ticking which would annihilate the tank and everyone around him after half a minute. Cheeseus had very specific instructions for Bretthew and I in regards to this debuff: Mature eats the brunt of the damage, Bretthew taunts to receive the debuff, then takes it away from the group and dies, to be battle rezzed and rejoin for the last few percent. Crystal clear in its description, a bit more challenging to pull off in reality. Steelbreaker hit like a truck. I measured my cooldown usage carefully; Unbreakable Armor, Icebound Fortitude, Bone Shield, Anti-Magic Shell. In Wrath, Death Knights had plenty of tools to mitigate damage, and I used every one I had at my disposal. But Steelbreaker broke me multiple times, and we fell short by only a few percent on each successive attempt. Close. But still not close enough.

As we ran back between wipes, the balloon finally burst, right on schedule.

"I don't understand why we don't just put Taba on Steelbreaker instead of Mature. Hello, paladin? He can bubble and dispel himself."

Angered enveloped me. We don't change strategy mid-raid. I was losing Cheeseus to backseat raid leading (among other things), and the very person I was considering as his replacement was the one doing the damage. I raged.

"Because that isn't the raid leader's strat, Omaric. This isn't a fucking democracy. If you want to be the raid leader, let me know. Got it? Until then, Cheese is running the show. And what he says...is what we do."

The awkward vibe of a pissed-off guild leader blanketed Vent into silence. I regained composure.

"Now, Cheese, if you will...please continue."

It wasn't my place to fight the raid leader's battles for him. I needed to make a deal with myself that I wouldn't lose my shit again -- but whomever ended up replacing Cheeseus was going to have to stand their ground. They were going to need a backbone. Enough of one to even tell me when to shut the hell up.

Tuesday, August 13, 2013

3.24. Ulduar: Week One Concludes

DoD dances in Iron Dwarf fashion,
celebrating the defeat of The Assembly of Iron,
Ulduar

The Assembly and Kologarn

Returning Sunday afternoon, we caught our first glimpse of Ulduar's innards. The ancient titan architecture boasted enormous rooms, supported by pillars of crimson and gold. I was perpetually looking skyward, trying to see how high they stretched. Each new area we discovered was adorned with constellations and interstellar maps of Azeroth amid other unknown worlds. To our left awaited The Assembly of Iron, while the staircase ahead led us to an enormous construct acting as a both a bridge and a gatekeeper to more secrets. To our right...a secret passage to a room locked by four sigils not yet in our possession. A room we knew only as the "Celestial Planetarium". For now, we began with the Assembly.

Upon entering the room, we were greeted with three creatures of iron: one dwarf, one vrykul, and one giant. Brundir, Molgeim and Steelbreaker (respectively) posed a familiar challenge. Like the Bug Trio so many years before, we were given the option of killing them in whatever order we chose, but certain orders would prove more difficult than others. Cheeseus played it safe and had us execute the Assembly in easy mode to start. This meant Steelbreaker would be the first to die, followed by Molgeim, and ending with Brundir. There was no magic to our execution, I held Steelbreaker while Omaric picked up Brundir, leaving Dalans to take Molgeim. From my point of view, the Death Knight's wide array of mitigation abilities made for a mindless tank-and-spank. 30 minutes after we began the Sunday raid, the Assembly of Iron was down. The raid team received another dollop of achievement spam in the form of "Heroic: I Choose You, Stormcaller Brundir!", an obvious nod to Pokémon. I, in typical achievement whore fashion, was sure to chug my Iron Boot Flask moments before Brundir fell, granting me an additional achievement, "Heroic: But I'm on Your Side!"

The remainder of the afternoon was spent on Kologarn. The combination of green lasers shot from his eyes, coupled with the swarm of elemental fragments produced by his disintegrating arms made for a chaotic set of attempts. This chaos was further exacerbated by server stability issues and various players disconnecting, which continued to plague Deathwing-US, weeks after 3.1 launched. We defeated him, but it was messy. I asked Cheeseus what we planned to do about cleaning it up in preparation for knocking out meta-achievements.

"I’m not making any posts until I do my 10 man."

"Ah, you have a 10 man team, nice. Given it a name yet?"

"The Eh Team."

DoD uses the defeated Kologarn as a bridge,
Ulduar

When a Plan Comes Together

Cheeseus loved to raid, but even more than that, he loved to compete. He had a hunger to demonstrate expertise and prove it behind the wheel. Thanks to his promotion, he had control of leading the 25-Man progression team, but he wanted to push himself further. In his eyes, this meant lead a 10-Man team as well. Upon arriving in DoD alongside his friend Sixfold, he knew nobody, and so began to seek out the best and brightest players he could find. He quietly observed as we cleared content week after week in Naxxramas, watching which players rose to the top. And when we weren't raiding, he approached them about the possibility of forming a 10-Man team to tackle content. He made it clear that they would be pushing hard, so while achievement spam was definitely on the horizon, he wouldn't be putting up with a lot of excuses. He wanted a group of players that gave a shit about what they did and strove to make a name for themselves.

What emerged from this experiment was "The Eh Team", referring to both a popular 80's TV show, and a nod to his Canadian heritage; our affluence to subconsciously append the utterance to the end of every sentence. Starting with Sixfold, he also pulled Crasian, the Death Knight known for his addiction to achievements and good fortune with drops. Adding to the list was Bheer, the veteran of DoD who had been with us since Vanilla, but had taken time off during TBC. Bheer had been concerned about losing a spot in 25-Man progression by being a Druid (since tanking spots had been locked down), but I encouraged him to switch to another class he enjoyed, Enhancement Shaman. Cheese saw the niche Bheer filled, and added him to The Eh Team's roster. Cheese also pulled Larada the Hunter, a player not entirely cut out for officership but no less skilled behind the wheel, his ranged DPS traditionally topping our meters while his infamous cat "Lucy" ripped the flesh from any target Larada sicked her on to.

Filling out The Eh Team was Bulwinkul, another Canadian that pushed the damage meters through the roof via Boomkin affluence. He also called upon the expertise of Omaric, the young Warrior with a penchant for impressions, often giving the 25-Man raid commentary in the voice of the Movie Guy. Omaric was important not just for his vocal talents; he was an affluent tank, especially attuned to the mechanics of Warriors, and had helped grant me clarity surrounding the situation involving Kurst. To backup Sixfold’s heals, he called upon Gunsmokeco the Shaman. Guns had been a core member of 25-Man progression as far back as early TBC; his storied career cementing his position in Cheeseus' lineup. 

For the remaining tank position, Cheeseus turned to Crasian, who in turn, referred a player he knew was worth his weight, a person whom had played the role before, and had returned to DoD to turn over a new leaf. The player was none other than Crasian's own roommate Taba, aka Bretthew -- the Paladin who had stormed out in a fit of anger, late TBC, but had since realized the error of his ways, and looked to turn over a new leaf. He rounded off the team with Nestonia, the Warlock formerly known as Ekasra, my Shaman replacement throughout TBC who had also had a "rebirth" of sorts, delivering far more efficient damage than he ever had before in heals.

It was an impressive roster. Cheeseus had big plans for The Eh Team. It would be through their successes that the 25-Man progression raid would also find success.

Holyvirus (back-center), Lyticvirus' Paladin, stands
near the body of the defeated Mother Shahraz,
Black Temple

Paying to Fail

"I'd like him to see some progression if we could."

"Even if it means you stepping out?"

"Yeah, I'd be happy to give him my spot here and there."

Omaric caught me off guard. Elites were guaranteed a spot week-after-week, a perk I put into place at the start of Wrath -- one I felt would diminish the more hardcore players from looking elsewhere for a raiding guild. Now, he was suggesting to me that he was willing to give his spot up almost entirely.

"What's the motivation here?" I asked, pressing further.

"Well, between Dalans and you, there aren't a lot of other spots open for tanks. Y'know? It's like this would really be the only way to get him to see some progression. And we'd like to see him gear up a bit to help with the 10.”

"Cheeseus' 10."

"Yeah...he's gonna tank for Eh Team."

"Well, I don't see anything wrong with it, but know that if we rotate him in, it's almost assuredly going to mean you're rotated out."

"Yeah, I get it. Totally cool."

I thought of another option.

"...unless of course you pull a 'Lytic' and start bringing your Shaman Raradin to progression." I was referring to Lyticvirus, the raider who did double-duty for us at the tail-end of TBC, flipping between a Warlock and a Paladin as the raid needed. It was informal and clunky, but exceedingly beneficial in a roster that was constantly volatile. In that respect, Lytic's flexibility with having multiple characters was a godsend.

"Heh, yeah," Omaric chuckled, "Raradin's pretty fun. We'll see. Actually, I've been gearing up a Druid. They’re pretty bad-ass now!"

"So I’ve been told."

"Hey, what happened to Lytic anyway? I haven't seen his DK since Naxx."

I paused a moment.

"Lytic's gone. He didn't take our failure of The Immortal well."

On the record, that was about all Omaric needed to know. More transparently, Lytic stopped showing up to raids after he and I had a vocal disagreement about his failure to take responsibility for causing two separate Immortal washes. But by that point, I had been responsible for one myself, and still felt regret about my handling of situation; forcing people to donate 22-slot bags to the raid as a means of an apology -- which was the same as paying to fail, which I supposedly learned during High Astromancer Solarian. It wasn't my intent to let them pay to fail, but my judgement was clouded. I wanted players to start taking accountability for their actions, and making them donate 22-slot bags forced them to acknowledge their failures...in the hopes of repairing them before time ran out on 3.0.

Unfortunately, Lytic wasn't comfortable tucking his tail between his legs...many players aren't. After a confrontation, he stopped signing up -- stopped showing up. My Elite rules specified that after two consecutive no-shows, you would lose your rank. Upon receiving the demotion, he circled back to the forums for one final "I see how you treat your people" jab, but by this time, I had become emotionally detached from his plight. The experiences of Xorena and Khaevil, of Rocraw and Cattledrive, of Wyse...and of Kurst...had bled me of so much empathy, I was no longer looking to make everyone my friend.

I was looking for people to follow my rules.

"Ah, that sucks. I hated that fuckin' achievement! Lytic was a good guy. Hope he comes back some time."

"Me, too, Omaric...me, too."

I alt-tabbed over to phpRaider and examined the roster.

"Let Taba know that we'll get him in pretty quick. In the meantime, keep your Warrior and your Shaman at the ready. We'll figure out what we take on the day we go in."

"Thanks, Hanzo!"

I knew it wouldn't be long before I'd see Bretthew back in the lineup. The question was: would he pull any stunts like he had in TBC, or had he truly learned his lesson?