Showing posts with label eq. Show all posts
Showing posts with label eq. Show all posts

Thursday, May 5, 2016

4.70. These Eyes

You should have to beat Sid Meier's Colonization
before you are allowed to colonize the new world and
declare independence from the King.

Hopeful Parents

Something about the Mind's Eye test continued to bug me, days after I'd taken the online quiz. I really wanted to believe it! As much if not more so than the previously debunked Myers-Briggs "personality sorter". After all these years of pulling strings behind virtual avatars, the thought that I might possibly leave with some marketable skill was endearing. Nothing would give me greater pleasure than to thumb my nose at convention and prove to naysayers that, yes, a video game did have the capacity to teach a real world skill. It was a lesson many needed to hear.

There was no shortage of dismissive commentary from the public whenever the topic came up. "Video games teaching real world skills" has long been the subject of debate, though "debate" is often code for "mockery". Gary Larson's infamous "Hopeful Parents" Far Side comic remains forever burned into my brain as an accurate representation of how the world sees such a claim. Unless your job description lists leaping barrels or ripping people's heads off while keeping their spine intact as a requirement, video games offer few opportunities for a person to learn something they could turn around and leverage in the blinding brightness outside.

The worst offenders were the edutainment titles (you're not fooling anyone, Math Blaster). Attempting to teach a kid core curriculum while wrapped in a pretty pink bow of a video game struck me as pathetic and sad. An industry of "experts" that knew nothing about the medium, struggling to be "hip" and "cool" and "down" with the kids, while the larger educational problem went ignored. Trying to make learning fun was an act of desperation a gamer could spot a mile away. And nothing irritated a gamer more than someone faking it. Come back to me when you have the Konami code memorized, pleb.

Educators had it all wrong -- they were researching and reporting against the wrong games. Climbing the magic beanstalk to educational epiphany required burying the magic beans far more deeply than topsoil. The true teaching gems were the video games that were nothing more than simply video games....yet indirectly bestowed skill upon the gamer without anyone being wiser.

Build and manage a city, just like what is expected of an actual mayor. Drum to the rhythm of colored bars that just happen to coincide with the sheet music of the actual song. Blow zombies apart by typing words (ok, this last one walks that fine edutainment line, but I'll allow it: the intent is to kill zombies, not learn to type). New examples pop up all the time. Gamers have known for years what academics and legislators are only beginning to acknowledge: games teach through transference. You're welcome.

Which brought me back to the "eyes" quandary: were these video games really teaching skills? Or were they simply awakening talent already dormant in the player, flexing and strengthening a muscle that some of us possessed and still others lacked. Yes, I dealt with a lot of people problems over the past seven years. Some I controlled, some I let control me. But I resolved exactly none of these issues by looking the person in the eyes and getting a read, interpreting their awkward body language. Alas, this was the cost of doing business online. The missing piece eluded my left brain...

...how exactly had World of Warcraft made me any better at reading people...if I was unable to see them?

DoD completes the final meta, "Not an Ambi-Turner",
earning "Glory of the Firelands Raider",
Firelands

Famous First Pull

Apologies, reader. There is no great story about DoD's final accomplishment as a 25-Man raiding guild. I didn't have to make frantic phone calls at the 11th hour, looking for emergency fillers. We didn't secure our final kill amidst player disconnections dealing with hurricanes pummeling their homes or cars smashing through their living room walls. DoD didn't struggle with the achievement, going at it again and again and again, bleeding out past the four hour mark, exhausted and at the end of our collective rope. In fact, there wasn't even a motivational "famous last pull!" chant, inspiring the crew just enough to close the deal. In reality, it was over before it began.

Our final accomplishment took but a single attempt. "Not an Ambi-Turner" demanded we kill Lord Rhyolith by only allowing him to make right turns. We entered the instance on time at 7:00pm. By 7:14pm, Rhyolith had been spun in a clockwise circle, and lay dead at our feet. Glory of the Firelands Raider flashed across the screen of every player in the roster. The deed was done.

Only 30 minutes after the start of our evening raid, we gathered outside Sulfuron Spire, hopped aboard our phoenix mounts, and swarmed the top of the tower. As the raid positioned themselves for the shot, my screen was filled with bursts of a blazing deep violet that shimmered against the burning red sky. The mood in Vent was upbeat. DoD chatted away cheerfully, reminiscing about what they liked and what "sucked ass" in Firelands. They were definitely very happy. They were both relieved and fulfilled. It was another accomplishment that DoD could claim in a long, storied history of raid progression, something that my guild still cared deeply about.

Glory of the Firelands Raider meant as much to the 25-Man progression team as Icecrown's Glory, Ulduar's Glory, or any of the raiding milestones that came prior to the advent of achievements. I might go so far as to claim it meant more to us than usual, having missed Tier 11's Glory amid many stumbling blocks, both in the raid and out. DoD was excited to wrap Firelands and show off their Corrupted Egg of Millagazor to the rest of the World...even if that World no longer noticed nor cared about a fancy mount.

The memory of DoD's last accomplishment is sobering upon reflection -- we endured some shit. The evaporation of recruitment forced us to wring the last remaining drops out of player availability. The team took on increasing responsibility of our success, which equated to players rolling alts and gearing again and again. That encroaching feeling of the walls closing in meant constant people management, forsaking any semblance of game/life balance once formerly in check. Facing the weekly threat of losing good people to 10-Man guilds or teams.

Yet, we persevered.

I can appreciate athletes that train at high altitudes or piano teachers that insist on blindfolds. Firelands (and, to a larger extent, WoW at that time) felt as if we weren't just raiding...it felt as if we were raiding with our hands tied behind our backs.

So, reader, forgive the excess melancholy. If I come across too seriously about a video game, it's because I know the eventual outcome. As will you.

DoD poses outside Sulfuron Spire aboard their
newly acquired Corrupted Fire Hawks,
Firelands

Hard to Starboard

As I spun the mousewheel, a picture of smiling faces scrolled into view. The faces collected around several tables shoved together at a restaurant, all smiling, all turned to face the camera. Descendants of Draenor.

Several of them raised a glass in toast, others grinned boastfully, proud to be a part of something bigger. Those who don't know or understand the gamer lifestyle will forever pigeonhole gamers into the antisocial stereotype, but you'd never know it by looking at this pic. This was just a group of friends, celebrating together, partying, reminiscing. And all the pairs of eyes looked back at the camera, as if saying, "Here's to DoD, Hanzo. Here's to you."

All but one.

Near the lens, sitting directly across from me, one pair of eyes was turned to look at something off-camera, as if unaware a guild photo was being taken mere inches from his face. A smirk lay half-settled on his lips, partially here, partially distracted. With every single guildy focused on the shot, he was the odd-man out.

What the hell is so fucking interesting that you can't even look at the camera, Drecca?

I laughed at what had to be a simple case of bad timing. Everyone takes an awful photo now and again: eyes closed as the shutter catches you mid-blink, mouth agape as the photographer presses the button. It catches up to you eventually, that one photo that makes us look like we've been kicked directly in the junk during "Cheese!" I scrolled further, to see if there was another, more flattering photo of my least favorite ex-guildy.

Sure enough, a second photo scrolled up into view, taken moments later. It was the "just in case" photo you take when you want to be sure you capture everyone in their most devilishly handsome state. Again, all faces were turned to the camera, grinning. In this particular pic, Goldenrod raised a glass in toast, mouth most certainly forming the words "For the Horde!"

There he was again, the odd-man out. Instead of being distracted, this second pic was even worse. Drecca's face was painted with a dead, blank stare, contemplating absolutely nothing in particular.

I zoomed in. In this second photo, he was the closest to the camera. There was no possible way he couldn't have known a picture was about to be snapped. You could reach right into the photo and flick him in the head. Hey. Wake up. Over here. Picture being taken. The guild gets together for events like this never. Pay attention for five seconds.

Nothing. He was completely checked out.

I looked at the two photos, then thought back to that glare he gave me, arms crossed, leaning back in his chair, that smirk across his face in response to my proposal -- that I had a good feeling about DoD in Cataclysm, that "it was doable," so long as everyone was in it for the long haul. I remember reading that smirk of his, and ignoring it. I remember the drama, reflecting on the damage he caused DoD by ripping a portion of my roster away in the Herp Derp exodus. I remember thinking only one thing: he had it planned all along. I beat myself up for not catching it sooner. He had that same look in his eyes as thieves from childhood, ones that screamed you're a fool to have thought I was ever on your team.

I looked at the two photos, and knew better now. There were no plans.

There was never a scheme, no great conspiracy to break my guild up and take my members away. That look Drecca gave me from across the table in the restaurant at the conclusion of BlizzCon 2010 wasn't one that spelled manipulation, or cunning, or dishonesty. It wasn't any look at all. Play. Don't play. Raid. Don't raid. Guild. No guild. Whatever.

He simply didn't care, not about the success -- or even the failure -- of DoD. He didn't even care where the lens was. He was aboard a ship of one, sailing, with neither destination nor purpose.

Contemplative. Panicked. Desire. Jealous. Indecisive. Playful. Guilty. Bored. Upset. Confident.

Apathy.

Thursday, April 28, 2016

4.69. The Other EQ

Goldenrod acquires the Heart of Flame,
the prerequisite to Dragonwrath,
Firelands

Dragonwrath

I scrolled through the various pictures of people in costume, relieved that they were in photos and not standing behind me. Paladins in Judgement, Night Elves, one dressed as Nova, another as the silver-haired, unnamed female monk from Diablo III. I clicked on the photos and labeled them "BlizzCon 2011," then spun the mousewheel to review my photography under duress.

Photos shot up to the top of the browser, disappearing from view, while older images emerged from the bottom of the screen. Pictures of my kids and of my house, of a trip to Dad's farm. Visions of pugs being petted scrolled by, of my new job, and soon...of my old job. In moments, I was back to our last Christmas, kids tearing into presents intermingling with shots of snowstorms slamming in Denver. Unsurprisingly, a picture of a freshly opened World of Warcraft: Cataclysm Collector's Edition appeared.

And just like that, more costumes appeared -- costumes from a year earlier. More Nova. More Kerrigan. An unmistakably brilliant tree druid who tragically missed the costume content registration by mere minutes. It was all coming back, in digital form.

Then, a picture of smiling faces scrolled into view. The faces collected around several tables shoved together at a restaurant, all smiling, all turned to face the camera. The guild.

Several of them raised a glass in toast, others grinned boastfully, proud to be a part of something bigger. Some will forever pigeonhole gamers into the antisocial stereotype, but you'd never know it by looking at this pic. It was a group of friends, together, celebrating, partying, reminiscing. And all the pairs of eyes looked back at the camera, as if saying, "Here's to DoD, Hanzo. Here's to you."

All but one.

---

[From: Xane] Only one Hunter?

[To: Xane] Yep. Cynergy is all we have. LB on vacation, returns next week.


After losing a week of progression to the festivities surrounding BlizzCon 2011, the 25-Man progression team prepared to close out October with unfinished to-do items. We had exactly one month left before Patch 4.3 hit. Of course, no one knew the official patch day. I simply acted as if it were fact. Better to err on the side of sooner rather than later. I kept the pressure on the guild, keeping watch for burnout, motivating as necessary, and reminding them of how close we were to wrapping things up.

I returned home from the BlizzCon trip-turned-work-week the night of Thursday the 27th and was welcomed by yet another incomplete signup sheet. The Oct 28/30 weekend was short, one for Friday, two for Sunday. I thumbed text messages out in an attempt to plug the holes. Insayno answered the call once more, this time bringing a freshly leveled rogue -- currently relegated to arenas. Players wearing PvP gear to progression had long been a pain point of mine. Insayno's enthusiasm and ability to fill trumped any antediluvian beliefs I clung to.

Sunday remained unfilled, permanently stuck at 24.

With the roster comprised of more fills, coupled with the fact that Goldenrod was mere smouldering essences away from completing his legendary staff, we opted to clear and gear. By prioritizing Goldy's completion of Dragonwrath, Tarecgosa's Rest, a healthy boost of DPS would take the edge off November's most brutal, final achievements. That Friday, we cleared Shannox, Lord Rhyolith, Beth'tilac, and Alysrazor...all heroic. The ilvl 378 gear was nice, but even if a fractional improvement could be gained from ilvl 391, we had to make the effort to acquire it.

For Sunday, October 30th, DoD targeted Baleroc, Majordomo Staghelm, and big Rag himself. The two formers were non-factors, and Goldenrod siphoned his 250th smouldering essence from Staghelm's carcass. Ragnaros dragged on and on, still a painfully chaotic encounter. After the two-hour break, Insayno hopped online, again saving our collective assess. 45 minutes later, DoD slew Ragnaros.

A legendary awaited. As Rag's loot was handed out, Goldenrod ported away to Coldarra, handed in the quest to combine his smouldering essences into a Heart of Flame. Then, the raid joined Goldenrod back in Orgrimmar to celebrate the completion of Dragonwrath, Tarecgosa's End.

It was the last legendary item DoD would see.

Goldenrod complete DoD's final legendary quest item,
earning the guild "The Ultimate Collection",
Orgrimmar

This One's For You, Ekasra

Three Metas remained for Glory, two were inconsequential. Bucket List saw us dragging Shannox around the entire wasteland, touching five checkpoints, up to the mountain of Shatterstone, along the Path of Corruption, across the Flamebreach, over to the Ridge of Ancient Flame, and finally, back towards Beth’tilac’s Lair. The most strenuous exercise (if you can call it that) involved clearing extra trash. It was accomplished in one pull, with 45 minutes to spare, at the end of the November 4th raid.

A second trivial meta, Not An Ambi-Turner, required us to kill Lord Rhyolith by spinning him in place, preventing him from making a left turn. None of us were eager to return to Rhyolith, and although it was rudimentary achievement to execute, nobody spoke those words aloud. We came to a silent agreement to leave this to the end.

That left the one difficult meta: the Ekasra-themed Do a Barrel Roll! The achievement demanded a clean execution of Alysrazor -- so clean, that no one person in the raid could suffer an attack. Four attacks were on the to-avoid list: Brushfire, Incendiary Cloud, Lava Spew, and Fiery Tornado.

Do a Barrel Roll! sparked seizure-inducing memories that made me break out into a cold sweat. Those memories were of a different time, one fraught with mistakes so minute, so surgically precise, anyone could make them (and everyone did). Thankfully, Blizzard had long since loosened the rope they gave us to hang ourselves with achievements such as these. No longer was it a one-attempt-per week type of achievement; if someone messed up, we called for a reset. We could also knock out parts of it across raid-locks: If it came down to the wire, we’d focus on avoiding Brushfire one week; another week, we’d avoid Lava Spew, and so on. The day after my birthday, we returned to Firelands to do exactly that.

There was only a brief moment of stress after the first hour, when it seemed like we might be there all night. In the end, we had nothing to worry about. After 90 minutes of work, Alysrazor collapsed and the achievement splashed up on our screens. The “worst” of it was behind us.

"Happy Birthday to you, Hanzo. 38 is it?"

I feigned grumpiness, "I was 30 when I started this damn game."

Get the hell off my lawn.

Aw, man, that dude is totally panicked!
(Source: QuestionWriterTracker.com)

Not EverQuest

"Overall, feeling pretty good. We're on track to wrap things up very soon. There's...definitely some pressure near the end, but nothing insurmountable. I've had to ask them for a bit of flexibility, but so far, they've been very accommodating."

"No concerns with attitude? This is usually where you'd see it."

"No, I really don't think so. I mean...I'm sure you know the drill: each of them handles the stress a bit differently. Just last week one of them was hesitant to give me a straight answer. It didn't take a mind reader to tell. You know it when you hear it, right? The pauses, the waffling, remaining purposefully vague...it's like, 'Hey. Time to give me a straight answer.' Right?"

"Quit equivocating!"

"Exactly! 'There's clearly something going on you need help with, let's talk through it. Let's figure it out.' So I'll hammer on that until I get somewhere."

"And?"

"It ended up being he couldn't figure out how to find his old code differences in the repo. Just didn't know the tool as well as he let on. No big deal. Solved it in five minutes with another quick lesson. No rocket surgery at all."

My boss leaned back in her chair, "Remind me again...you've had no professional training as a manager, right?"

I shook my head, "None. All the management I've done has been...shall we say...unofficial...in nature."

Hope you like the laugh track that accompanies the "World of Warcraft Guild Leader" references on your CV.

"Some people are inherently good at that sort of thing, though," she continued, "I'm starting to suspect you have a naturally high EQ."

"A...what now?"

"EQ. It's your Emotional Quotient, or 'Emotional Intelligence'. It's how well you recognize other people's emotions, how effectively you adapt in order to establish rapport. You said yourself: each person requires an appropriate communication style. People with high EQ make good managers."

The manager bit again? Really? You really think you're going to leave coding behind...for people management? Enjoy irrelevancy.

"Hm. I've never heard of EQ. Is there a way to measure it?"

"There's official tests and training courses and such. You could start with an online test to get a general idea...look for something like 'Reading the Mind's Eye'. There's a lot of great material out there, but start with that quiz."

Sure enough, a little Googling revealed a site titled "Reading the Mind in the Eyes" test. I sat up straight, focused, and began clicking through each question -- each of which came with a set of eyes staring back at me.

Each black-and-white photo revealed eyes fraught with emotion. Some narrowed in inquisition, others looked away, suspiciously. The question remained the same with each set of eyes: "What word best describes what the person in the photo is thinking or feeling?"

Contemplative. Panicked. Desire. Jealous. Indecisive. Playful. Guilty. Bored. Upset. Confident.

I clicked through each pair of eyes, making my decision. The quiz concluded and the results splashed up on the screen: 33/36.

Don't get your hopes up, chief. Just because everyone says something over and over doesn't make it true. For all you know, this could be more MBTI junk science.

...maybe. Then again...maybe not.