Showing posts with label cheeseus. Show all posts
Showing posts with label cheeseus. Show all posts

Thursday, November 21, 2013

3.42. The Talking Cricket is Dead

Audio from the final minute
of DoD's first kill of Morogrim Tidewalker

The Fan Who Played

The warriors of Descendants of Draenor had a curious way of consistently leaving their mark.

By now, the stories of both Ater and Annihilation should be no secret, but their stories aren't a reflection of the only contribution warriors had on DoD. Many other names came and went, painting plate wearers in various degrees of both light and shade. Burburbur famously stepped away from a raid for a moment to shoot a raccoon off his porch. Abrinis once excused himself, proclaiming "a car just drove through my living room wall". Thangrave will be remembered as having looted every edged weapon out of Molten Core and Blackwing Lair. Darange was responsible for setting up the initial meet between The Final Cut and Descendants of Draenor; the interview that ultimately led to our assimilation of their guild, catalyzing our start in Molten Core. Rocraw pushed the front line during The Burning Crusade and helped drive our content until a failed relationship with another guildy took him out of the limelight. And who could forget Kurst, the officer that could never be. Even now, it looked liked another warrior (in spirit, at least) would once again take center stage: Omaric. Each warrior's mark either signified a bright or dark day for DoD. But it seemed to me that no warrior worked harder to change their particular mark than the one who called himself Taba. It was because of his unending effort to scrub his past that I struggled with the decision before me.

If you know someone that has a special knack of stretching out the phrase "come on...." as your team is about to score, much in the way one would use it while trying to start a stubborn lawnmower, then you have an idea of what role Taba played in DoD. Taba was one of those players; the kind of player that channeled the raid's impending victory into Ventrilo, building momentum with every last second. He was a player that felt the game, knew when we were closing in on the kill, could taste the sweet victory that loomed. If our raid leader was the team's coach, then Taba most certainly was its number-one fan. Taba would often jump into Vent and let me know about a commissioned piece of art he was having made up featuring major players in DoD's history -- the perfect example of a project a die-hard fan would take on. But how many fans get to play for the team? He was our own Tim "Ripper" Owens, a DoD enthusiast who got the chance to show us what he was made of, rising from his early days as a warrior in a monstrous guild, to leading the charge at the precipice of greatness. From the victory dance (in real-life) after acquiring Ashkandi off a fallen Nefarian, to holding the line of Murlocs as they swarmed in during Morogrim Tidewalker, Taba had played an integral role in DoD since the very early days of our raiding career.

My internal struggle, then, was the red flag. Or more appropriately, the fact that I had already swept it under the rug.


Bretthew and Omaric had an
"interesting" working relationship

Misguided Conscience

I moved past the little white lie about being hacked; Taba -- now Bretthew the paladin -- had come clean. He was back to reclaim his former glory and wipe the slate clean. The Eh Team had made him a core member of the group and through their efforts, had risen to glory on Deathwing-US as an unbeatable 10-Man team. Players graciously stepped aside to allow him into the 25-Man rotations so that he could begin to provide tanking support on a regular basis. Omaric, my choice to take up the mantle of raid leadership, had proposed Bretthew as his partner; dual raid leaders -- something we hadn't seen since the days of Ater and Blain. I desperately wanted to give him the benefit of the doubt, yet my written rules on how to address red flags continued to glare back at me. Give me a reason to doubt your integrity, and a position of authority is off the table. Humans make mistakes, forgiveness was divine. But it didn't change what happened, and that trust he earned was wiped away in an instant. And my hard-and-fast rule said there would be no earning it back.

The evidence mounted that Bretthew was a changed man, fully absolved of his past. He wasn't languishing in denial, but rather was accepting of those events and put forth every ounce of effort to scrape that old mark off our history, and replace it with a new one. In the midst of my summer vacation, I logged on remotely to check in-game mail, only to see The Eh Team wrap up Glory of the Ulduar Raider, and in a huge spam of congratulatory cheers from the guild, another round of peer pressure was sent my way via whispers. C'mon! Just go ahead and promote Bretthew to Elite, already! He's earned it, hasn't he? Look how great the team is doing! They were right. So, in that moment, I gave the final member of The Eh Team a promotion to Elite. Bretthew had more than made up for any past injustices levied on me. Perhaps it was time to quit dwelling on the past.

It wasn't so much that I expected Bretthew to earn back my trust, but instead, that I didn't expect myself to be prepared to grant it.

So, I made the call. I smashed the cricket dead and agreed to Omaric's proposal, telling the two of them that I had no actual written rule about dual raid leaders for the time being. With the two of them in Vent, we worked through the ground rules. You must be unified in your approach. There can't be any public fighting between the two of you over a given strategy; take debates offline. You must back each other up at all costs, and sweep any personal differences of opinion aside until after the raid. Debates will breed dissent, and when the raiders start second-guessing you, they’ll begin to offer up their own two cents on how things should be done. That evening, we agreed to put an end to backseat raid leading, "It dies this day."

With new leadership taking the reins that weekend, a depressing task remained: seeing off the old blood.

The 25-Man progression team defeats Freya with two
Elders alive, earning "Knock Knock on Wood (25 Player)",
Ulduar

Cutting the Cheese

The conversation over IM that morning was as if nothing was changing. I sipped my coffee, reviewing some of my code at work, while the chat window filled with text from Cheeseus. He spoke of a math problem puzzling him, a hobby I'd since come to recognize as his means of sharing a nerdy passion among fellow gamers. Perhaps "solving for x" was his way of distracting himself from the more serious topic of his impending retirement from leading raids, a mantle he only held within the guild for one tier of content. Two weeks prior, he delivered the fatal blow: he was unable to pull himself out of the funk caused by a perception that we were failing. In his eyes, the blame rested solely on his shoulders. I made a concerted effort to convince him to reconsider, but I wasn't going to break my back over this upcoming changing of the guard. I'd lost far too many nights of sleep over the exit of high ranked players in my guild.

My expectations of guildies changed at the start of Wrath; I planned for players to leave. Player deficit was already in the budget before the first piece of loot ever dropped. Leadership held no get-out-of-jail-free-card in this respect. Even when my officers were solid, my ear was to the ground, listening for the threat of incoming change and grooming players as future replacements. Change begat change.

As we discussed the necessary changes to a race car's acceleration in order to match a new average speed, I began to zone out. My brain argued amongst itself, just as it had in dealing with the decision to accept Bretthew into a position of authority. The old, "pre-WotLK" me was struggling with his apparent denial of the situation. Why aren't you discussing your retirement? Don't you feel guilty about leaving the raid behind? Don't you have more work to do before this expansion ends? The new me kept it at bay. Quit dwelling. It isn't worth losing sleep over. He's made his bed. Omaric and Bretthew have a new show to put on. Business is business. That weekend would be Cheeseus' final raid as leader -- his last, great performance.

That evening, we managed to wrap up three more achievements, and although none of them were metas for Glory, one acted as a stepping stool to a needed meta. The first of these final badges under Chesseus' watch was "Must Deconstruct Faster (25 Player)", earned by dropping XT-002 in under 205 seconds -- just a tad under 3 ½ minutes. The second was "Rubble and Roll (25 Player)", forcing us to spawn twenty-five rubble minions from Kologarn's destroyed arms. The stepping stool achievement, which took us through the end of the evening, was "Knock Knock on Wood (25 Player)". This time around, the 25-Man progression team defeated Freya deep in her Conservatory of Life while being assisted by two Elders. Cheeseus opted to keep Stonebark and Ironbranch up, granting both Freya and her minions an additional 50% physical damage bonus. It was challenging but not oppressive...the real test would come later when the third Elder looped in an additional 50% nature damage to both Freya and her minions. Under those circumstances, blanketing the soft earth with a shower of AoE spells would ignite her adds, setting off a chain reaction that would blow the entire raid apart. It was an obstacle quickly approaching, just not one Cheeseus himself would have to deal with.

---

The raid wished Cheeseus well as the curtain drew to a close on the evening's performance. He shared with them that he wouldn't be too far away, watching their progress from the forums and popping into Ventrilo on occasion. He wouldn't be gone entirely, no...he wouldn't be that lucky. Our daily conversations would continue on to this very day, which was important -- because we still had one important topic to discuss...

...a topic I would not find out about until the end of Wrath of the Lich King.

Thursday, June 20, 2013

3.12. The Next Raid Leader

The 25-Man Progression team hovers
near Alexstrasza after defeating Malygos in
The Eye of Eternity

Cheesy Conversations

I thrived on predictability, and the morning ritual fell into just such a rhythm. I’d leave the house around 6:45am with my son and daughter packed into the car, heading four-and-a-half miles south toward 6th and Clermont. I opted to go by way of Monaco Parkway, as Colorado Boulevard was often thick with congestion. After the kids were hugged and left at their school, I looped back to Monaco, and drove another eleven miles, doing an easy 55mph through residential areas. The stresses of I-25 were bypassed in this process, and it gave me time to think. I’d arrive at the office, get settled in with a cup of coffee, begin reviewing work E-mails for the day. Keen on multitasking, I’d fire up Chrome (having only been released as a new browser a few months prior), and load up MMO-Champion.com, the Descendants of Draenor forums, our raid sign-up site (powered by phpRaider). And to wrap up the morning ritual, I’d fire up my IM client, Pidgin, which allowed me to keep connected to a number of networks at once, in this case, a combination of ICQ, MSN, Yahoo! and Google chat. As soon Pidgin loaded, the morning ritual was officially complete, as the ‘pang’ of the first instant message arrived:

9:07 AM Cheeseus: Morning.
me: Morning
Cheeseus: What a fucking weekend, eh
me: Yeah, that was bizarre. We just barely squeeked out Maly6

Cheeseus and I had fallen into a regular pattern of communication. Separated by a distance of about 1,700 miles, I in the Rocky Mountains where John Denver made his home, and he in the cold north of Canada where I spent the first 20 years of my life, we worked. While I built web applications designed for oncologists to stay atop their accreditation, Cheeseus would prepare intricate, isometric schematics of gigantic oil rigs which construction teams would read and fabricate. Our lines of work fell into two vastly different areas, but both required us to apply our expertise so that people could consume without confusion. Physicians are widely known as a type of user that struggles with technology (ironically), any unfriendly forms or error messages will frustrate them and turn them away. I worked with my team to tread carefully through this minefield and make our website as easy to traverse as possible. Likewise, technical clients wanting to construct a massive derricks pepper their blueprints with extraneous and often confusing detail, lacking knowledge of standards. Cheeseus similarly worked with his team to unclutter these details, stripping away ambiguous terminology, refining the blueprint until it was up to his company’s high standards: easy to read, easy to follow, easy to build.

Two vastly different career paths, yet we were both tasked with making other people’s jobs easier, preventing confusion and reducing mistakes.

Day-to-day, Cheeseus and I conversed. Since he and Sixfold had joined the guild a few months earlier, we had developed a very good working/gaming relationship. By day, we chatted about what was going on in our lives, how work was treating us, and what news had leaked out about our shared gaming interest. By night, I death-gripped Malygos’ power sparks to the raid’s feet while Cheeseus eviscerated them, turning the Aspect’s own power against him, slicing and dicing with arcane-laced weapons. The unique rhythm he and I maintained from day-to-evening led to a proliferation of chats. In the past, I was only able to count two that regularly spoke to me outside of the game: Ekasra the Shaman and Wyse the Mage. The volume of conversations Cheeseus and I engaged in very quickly surpassed those two combined.

The 25-Man Progression team is
captured in Kel'Thuzad's chambers,
Naxxramas

A Council of One

Our early discussions centered mostly around him getting acquainted with the feel of the guild, and sharing his observations with me about the previous night’s raid. But as the weeks turned to months, we dove much deeper into each other’s psyche. He had an affinity for logic puzzles and games, and applied this love of math into his theorycrafting. We spent several months just debating the marginal increases or decreases in DPS by tweaking Hit and Expertise values. We even went so far as to put together a makeshift calculator that would examine a player on the Armory, extract their stats, and begin going through pseudo-combat loops, letting us play with hit and expertise values to see how marginally the damage fluctuated. But, a topic that we continued to touch on, time and again, was the topic of loot distribution systems:

11:41 AM Cheeseus: More to the point, how do you feel about needing to "bid against others" for similar loot? I'm still uncertain as to my opinion on the matter, and it just seems like it may do more harm than not, so the opinion of someone who's experienced it for longer, such as yourself, would be great.yourself, on
11:42 AM me: Can you give me a more concrete example?
11:46 AM Cheeseus: Just in general your system isn't quite like the others I've experienced. In my first guild Omen it was /ra open bidding, which was a nightmare, followed by a set price, each boss is worth X dkp whisper in bid system, which obviously favored vets. My last guild was a set price, diminished dkp after... 5-10 kills system, which overall seems like the best system I've yet to encounter. I've also helped my friends make a "suicide" system for their guild, and that seems to go well , though I do see the downfalls of it. I'm just wondering your opinion on your system.
11:47 AM me: /ra is garbage. Rewards nobody but people that are lucky. Should be self-explanatory how I feel about that.
Our 1st system was fixed-priced zero-sum.
It was an administrative nightmare.

We discussed the merits of "randoming" loot, of fixed price systems, and of get-to-the-back-of-the-line “Suicide Kings” style systems, and I was dissatisfied with most of them. When I pried deeper, Cheeseus revealed his favorite system: Loot Council:
2:13 PM Cheeseus: I've always been a fan of the idea of a loot council, because I'm rather pro communism ideology, but it's too easily corrupt/not impartial.
me: I'll never go loot council so you can scrap that idea now.
2:14 PM it will only take one day of me to be pissed off at some fuckface to deny them an upgrade and the system will have fallen apart
Cheeseus: Oh, I know. It would never work, just as communism would never work in the real world, but if you look at it on paper, isn't it an excellent idea?
me: yes it is excellent
if it were 24 of my close friends i would do it in a heartbeat
but that's simply not an option
Cheeseus: It's things like that that make me sad with humanity
2:15 PM me: Aye.
 
Cheeseus was a staunch supporter of Loot Council, because his experiences with it worked well for his raiding teams in the past. These players were tight-knit, hardcore, wrecking The Sunwell Plateau multiple nights per week. Hardcore guilds benefit from loot council because they churn very few people through their roster, leadership typically has a very good handle on who the contributors are and where they fall in line. Loot Council works for two types of guilds. The first type is Dictatorship which is easy to administrate (“If you don’t like it, get out”) and players obey because they value their place in a hardcore roster and the prestige they gain from it. The second type of guild it works for is a guild of close-knit friends, people who know each other by name, and are possibly friends in real-life...

People who have to face each other and the consequences of their actions the day after loot distribution becomes corrupt.

I staunchly opposed this distribution method and although he favored it himself, Cheeseus agreed with me on the reasoning: Loot Council is too easily corrupted. It only takes one bad day for the loot distributor to be pissed off at a player, to bias his judgement just enough to issue loot out to someone else unfairly. DKP is a pure numbers-based system, directly representing a player’s contribution to raid progress as a whole.

You don’t issue rewards by how you feel, you issue them by the measurement of accomplished goals.

These conversations involving the mathing out of character stats, of the ethics surrounding loot, and our analytical approach to closing gaps in our raiding efficiency invoked a feeling of deja vu whenever we’d engage in such chatter. As the weeks carried on, Cheeseus grew to remind me more and more of someone I’d had these conversations with before.

He reminded me of Blain.

Cheeseus shows off his Twilight Drake,
alongside the 25-Man Progression team,
Wyrmrest Temple

The Plan 

I came to see this correlation between him and my now defunct Raid Leader of three years with increasing clarity. Like Blain, he expressed little interest or empathy toward the “plight” of the casual player, but where Blain’s perceived “assholiness” came from a core ideology of speaking the unvarnished truth, Cheeseus’s inability to mediate drama was more rooted in apathy. The reasoning was moot. I never expected Blain to handle such issues, and wouldn’t expect that of Cheeseus either. Blain had a passion for pushing the boundaries of what a player could do, smashing their preconceived notions which only served to limit them. Like him, Cheeseus felt our raid team could be so much more. We were disconnected, and lacked a central leader to follow:

12:05 PM Cheeseus: My strength has been, and always will be raiding. When I raid I want to spend minimal time on trivial things, and to (quickly) overcome new encounters. Though theorycrafting, out of game resources, and my knowledge of WoW I formulate effective manners of overcoming new content. Regardless of my position in the guild, I’m liable to do such.
What DoD needs to succeed (more) is one voice to follow. Discussion of strats with a collaboration of different people works well, as demonstrated by our 3D discussions, but when in raid we need one person to call the shots and to adapt the plan(s) as needed to obtain success.

His intentions were clear: Cheeseus felt he could fill that role of raid leader. He had already proven he could walk-the-walk, performing weekly in our raids, and demonstrating the expertise we needed in a leader. He’d solve those problems that plagued us; we’d have better focus, clearer calls, less ambiguity surrounding battle rezzes, less confusion around Bloodlust. But, a promotion to Raid Leader this early in his DoD career was a conundrum I had to put serious thought into. Promoting too early might generate animosity among those continuing to climb the ladder to Elite. I learned my lesson long ago about double standards and wanted to avoid them at all costs.

But I could start with Avatar. 

Avatar had fringe benefits. It would give him an opportunity to flex his raid leadership muscle in officer chat, adding his observations to the collective pool. And to the guild, he would be recognized simply as another new contributor to the guild who was going above and beyond the call of duty. Meanwhile, I was free to continue to twist the administrative dials as we headed for 3.1, rearranging our leadership structure to support Role Officers. Once 3.1 arrived, along with a fresh tier of raid content, I’d be in the best position possible to etch these structural changes into stone. At that point, the path for Cheeseus to be promoted to our next official raid leader would be unobstructed. It made sense and it was still by-the-book. So, Cheeseus became the next earner of the Avatar rank. And it came not a moment too soon.

Five days before Cheeseus earned Avatar, Blizzard made an announcement about the forthcoming 3.1 patch: Heroic: Glory of the Raider would lose its Black Proto-Drake award. The clock was now ticking, and the 25-Man Progression team needed every bit of leadership it could muster.