Showing posts with label anger management. Show all posts
Showing posts with label anger management. Show all posts

Thursday, August 29, 2013

3.28. Playing The "Game"

DoD defeats Flame Leviathan with two of the four
towers up, earning "Heroic: Orbital Devastation",
Ulduar

The Opposite of Winning

"Just got off the phone with the mechanic", I typed to Cheeseus, "Apparently it is some sort of gear that got worn down. Honda’s replacing the part but the entire transmission has to be rebuilt."

"Ugh" appeared in my Pidgin chat window a few moments later.

"Hey. No harm, no foul. They pick up the tab, I’m just glad that we caught this sooner rather than later. I have a rental to get me around in the meantime."

"How was the vac?"

"Fucking phenomenal. It felt like a two-weeker. And it looks like you got some work accomplished while I was gone, eh? That’s great to see."

Cheeseus was less than enthusiastic, "Eh, not much imo. Eighteen-thousand Runed Orbs dropped. Yogg to 13%."

I focused in on the positive, "I understand we have two more Fragments."

"That too," he replied, "but we should have downed Yogg."

We had only been at it for several weeks, having trounced General Vezax on Mother's Day. After racing through Ulduar on cruise-control, it didn't surprise me to discover we'd hit a few speed-bumps near the end. Thinking back to the many weekends we poured into bosses like Kael'thas, Lady Vashj, Nefarian, Illidan...it was very clear in my mind that we were just getting our lumps as all raiding guilds did. Cheeseus of all people should have known where I was coming from, having doused himself in the Sunwell's waters. His disappointment was understandable. But was it warranted? We were moving through Ulduar at an excellent pace, far quicker than any raid in our history. That had to count for something, especially coming from a guild who prided itself on baby steps as quantifiable progress. But perhaps he, like some other players, were starting to see things differently -- the drastic shift in raid difficulty slowly permeating their rational thought, telling them to expect that bosses should just fall over dead after two or three attempts. I myself got bitten by these bugs in moments of haze, falsehoods eating deep into my subconscious like Yogg's own mad whisperings, telling us that we were failures by not killing a boss after only three weekends of work.

Or perhaps I just had a raid leader that was too much of a perfectionist.

"We'll get him soon enough. How's Eh Team coming along? You making any progress on hard modes yet?"

"Yeah, just Mimiron and Yogg left."

...left?

"You've cleared every hard mode in 10-Man except Mimi and Yogg?"

"Number one on Deathwing since the 9th of last month."

Cheeseus quoted from the bible of GuildOx, a website recently launched to track the progression of both the 10- and 25-man raiding guilds in WoW. I would've preferred to see us up at the top of the 25-man chart, but holding steady at the top of the 10-man chart was nothing to laugh at, either. I was pleasantly surprised to see us ahead of Enigma, but didn't think it would last too terribly long. As it turned out, The Eh Team allowed us to hold that spot throughout the majority of 3.1. I have to say, they were pretty proud of themselves. Perfectionist or not, Cheeseus knew what he wanted -- and he got it. If not in the 25-man, than by any other means necessary.

Mature and Sixfold (via Thirteenfold) shut down
their 100th match, earning "Mercilessly Dedicated",
Nagrand

Anger Management

In the evenings when we weren't working on Yogg-Saron, I decided to pour some more time into the Death Knight. In TBC and Vanilla, I felt stretched thin at times, not fully understanding the complexity of my main, not fully attuned to the class's nuances. With Kerulak the Shaman, I was ever striving to become a quality healer. In those days, there weren't too many guides to follow or Live Streams to learn from. By the time I had cut over to Zanjina the Shadow Priest in TBC, I had flushed one-and-a-half tiers of Shaman healing knowledge down the toilet, starting again from scratch with the troll's Shadow Word: Pain and the face-melting Mind Flay. Looking back, I felt I never really played the Shadow Priest to its greatest potential, spending many of my off-raid nights screwing around with alts. I told myself not to invest too heavily in a class I may have to bench to save my guild, so I became a jack-of-all-trades...and a master of none. Wrath gave me the opportunity to focus in on one class and grok it entirely, and so every waking moment in game was spent on Mature.

In order to exercise my Death Knight muscles, I dove into the undiscovered country of PvP. With the help of Sixfold, we spent many nights working away in arenas. I hadn't invested a lot of time in PvP (for reasons I hope are obvious by this point), but as part of the learning process, a little bit of tolerance and humility is called for. I admitted to Sixfold up front that I was shit behind the wheel, but his calm, laid-back manner put me at ease. This was just for fun, and we weren't here to prove anything to anyone. Outside of the scrutiny of a 25-Man raid which diligently analyzed combat logs and held people to their numbers, arenas offered up a chance to learn without punity. As long Sixfold and I didn't go up against any Paladins, nobody would be judging us.

Those arenas boiled my blood.

I walked away from those nights quaking in anger. On more than one occasion, I could hear Julie yell back at me from the other room to keep it down and watch the language. If the neighbors could hear me, they might fear for their lives at the obscenities that flowed from my computer room. It took every ounce of energy for me to stay calm, focused on my target, watching cast alerts coming in from Gladius, waiting to Mind Freeze, to Strangulate, to blow Empowered Rune Weapon and unleash everything I had before my target's healer regained control of herself. I'd smash my fist down on the desk, a child throwing a tantrum at the toy store. I hadn't been violent since my early Quake-playing days, but the keyboard graveyard welcomed me back like an old friend. Having left those days behind for World of Warcraft, the game had evolved me into a player of maturity and composure; the person who would lead the guild "by example" by doing what was right, making the hard decisions, biting his lip when appropriate and hoping...praying...that my good behavior rubbed off on the players who had been /ginvited.

All of that went out the door with arenas.

Through all the cursing and temper tantrums, Sixfold laughed and laughed. He took it all in stride, and never once was critical of my behavior, never once judged me for those wildly inappropriate bouts of fury and rage. Each time, he had new suggestions, new things for me to try, always encouraging, always educating. It didn't matter how frustrated or pissed-off I got, Sixfold was ready to jump into an arena and give it another go. I had to hand it to him. If I took nothing away from my terrible, horrible Death Knight play in those arenas, at least I got some solid reinforcement on how I needed to carry myself in the mentor department. Try to be tolerant. Don't take things so seriously. Patience is a virtue. You’ll get what you want with hard work and diligence. After preaching these edicts to the raiders for so long, it was important to get the sermon myself...

...just as it was important to get a break from being a Guild Leader...even if it was just for a few hours in Blade's Edge Arena.

Mature and Ben (via Fluffykitten)
rock out a perfect win against the Alliance,
Eye of the Storm

Winning Friends and Influencing People

When I wasn't in an arena with Sixfold or scouring Northrend for rares to complete Frostbitten, I forced myself into Battlegrounds. Other than the practice that Six and I got in The Ruins of Lordaeron or the Dalaran Sewers, the only other viable option for me to improve was to augment my PvP gear. PvPing by oneself was utter torture. I covered my hand with burning, melted plastic as a child...the result of a failed experiment to play with matches...and it hurt less than PvPing with a group of strangers who didn't know their ass from a hole in the ground. So I sought to find people in the guild to group with to help take the edge off -- a salve to apply to the face after dragging a cheese-grater across it. Neps was very often one of those players, but when the opportunity arose, I would do my best to group with Ben.

Ben was a fantastic PvPer, and a hoot to group with. As much shit as I gave him for missing raid signups and unleashing drunken tirades in Vent, he was a rock star player killer. He held no particular loyalty for any one class, he'd bring whatever you wanted to the gunfight: Scruffiebear the Druid, Flufflykitten the Hunter...he had nearly every tool at his disposal. We spent many evenings in those BGs, tearing up Eye of the Storm, fighting off the Alliance rush at Lumber Mill. And it was in those many evenings of PvP that I got my opportunity to kill two birds with one stone. Just as there were two sides to World of Warcraft; two worlds I was force-feeding myself to know and understand -- there were two sides to the guild leadership game. That most basic of sides that everyone is exposed to, the one where "Guild Leader" is proudly attached to your in-game character, where the longevity of a guild mate is only a single button-press away, and you wield otherworldly like power in dictating how much to tax the serfs. And then, there is the other side of the picture, the part that isn't so blatantly in-your-face, by title or by forum administration privileges.

The game where you convince players to do what you want.

Once I had picked my battle and decided which players were worth the effort to pour energy into, the strategy shifted to winning them over. Ben had been giving Cheeseus grief in raids, his impulsive and brash attitude providing an steady stream of complaints to my IM window. But he was also popular, well-played, and good friends with one of my trusted officers, Neps. Therefore, I reasoned logically, he was worth the effort. So when I wasn't helping him cut down a Night Elf flag runner in the Gulch, I'd carry on a casual conversation with him about the 25-Man. I reminded him of the ropes, of what my expectations were of him in regards to the roster. We may not say it all the time, but you're vitally important. All you need to do is text me if you're going to be late, it's absolutely no problem at all. You are an essential part of the 25-Man progression team. What can I do to make things easier for you? Would it help if I shot you a reminder in-game every time I post the raid schedule? It's really no trouble, if it means I get the best Shadow Priest in the guild, I’d be happy to help you with some reminders. My tactic was simple: get him on my side, remind him how important he is, make him feel like I'm bending over backwards to facilitate his schedule and his needs.

If Mr. Carnegie was right, when it came time for Ben to meet my needs, maybe...just maybe...he'd switch off of Hodir and on to the NPCs as directed.



Thursday, June 13, 2013

3.10. Divine Forgiveness

Graulm updates Kerulak on Dreadlocker's need to
hearth and retrieve a forgotten Onyxia Scale Cloak,
Blackwing Lair

Bygones

Along with garnering interest from brand new players, tales of our exploits trickled back across the internet's sea of digital waves. Our cohorts were pulled back, alcoholics getting a whiff of that intoxicating aroma, falling completely off the wagon into Azeroth's mud. The question was: do we embrace them with open arms and welcome them into our perpetual AA meeting? After four years of running Descendants of Draenor, we had developed a colorful history of departures. Some were clean. Others were so filthy I still feel the dirt under my fingernails. Discreetly, they would approach me, striking up a conversion over in-game whispers. "Kerulak! How's it going? Long time, no chat!", as if I had forgotten the painful details surrounding their exit, and the many sleepless night they had caused me. Memories are short. Recruiting for your absence wasn't something I enjoyed. But, I responded politely, carrying the conversation as long as they wished. Secretly, I timed how long it would take for them to drop the big question.

Addressing the prospect of a player's return boiled down to a number of items. First, I had to consider their past and the context of their exit before I let the water rush under the bridge. In some cases, it wasn't appropriate to have them return, because I had completely lost trust in them when they were in a role of responsibility. This was the case with Dreadlocker, my second warlock officer who left us mid-TBC after being given too many direct orders from Annihilation on how to play his class. I remember how I felt when it happened: frantic. I had no answers and nothing made sense. It was a situation that, as a leader, made me feel like I had no control over anything. When he finally spoke, it was to draw attention to my mistreatment of the B-team players, increasingly left behind when we shifted gears to solve our stagnation problem. I saw things differently. By accepting the promotion to officership, Dreadlocker's responsibility was to the guild, not to the B-team. As a result, his alignment with players inhibiting progress, rather than contributing, ultimately led to the second exodus from DoD. Some time later, word got around about our accomplishments -- the Twilight Vanquisher titles spoke for themselves. And although Dreadlocker and I continued an amicable relationship, speaking infrequently via /tell about how things had transpired since the exodus, he dropped hints that it might be beneficial for us to return to our combined former glory.

Personally, I did not see the need.

Another type of exit I was loathe to forgive were ones that sent my moral compass spinning. We are human, we make mistakes; part of being a good leader means forgiving and moving forward. But ethical mistakes cannot and should not be forgiven; they paint a picture of a person with either ulterior motives or they are too easily manipulated to put faith into. The DoD raiding environment I set out to rebuild in Wrath was steeped in trust and communication. Violations of that meant chipping away at our raiding foundation until the tower collapsed, no matter how trivial the infraction seemed. In a virtual social environment where honesty and strength-of-character are often cast to the wayside, I did everything in my power to compel the guild to be honest and follow through with their commitments. This mutual trust formed the basis of my raid rotation policy and promotion structure in WotLK. There is no need to mention names here, but players in Vanilla and TBC I came to trust...who made me believe they were aligned with the goals of the guild, only to betray that trust later...weren't given a second chance. Furthermore, I instituted a rule that prevented alts from joining other guilds. Hanging out with us on your alt, only to flip to your main raiding toon in another guild and sap our resources for our competition's benefit was a prime use case I wanted to avoid. Alignment aside, it caused too many hard feelings. I was a big boy and could put it behind me, but I couldn't say the same for the rest of the raiders. Animosity between them only chipped away at that raiding foundation further.

Forgiveness is tricky, but it helps if the person genuinely knows where they went wrong, as was the case with Bretthew.

Kerulak keeps an eye on heals
while Taba tanks Buru the Gorger,
The Ruins of Ahn'Qiraj

Bretthew

Buried within the folklore of Descendants of Draenor exists the amusing tale of a certain paladin, an old-school DoDer, who sought passage back into the guild. In the days of Vanilla, he played a warrior named Taba. Taba's fellow 40-Man clansman will forever remember the events surrounding a Blackwing Lair clear one night, a night of infamy in which the coveted sword Ashkandi was pulled from Nefarian's carcass. In our zero-sum, fixed price loot system of Vanilla, Taba was the highest DKP holder next in line, and won the coveted blade of crimson and black. Upon receiving the loot, screams of joy burst through Vent as he stepped away from his keyboard, proceeding to dance in uninhibited delight, running frantically from room to room. He screamed the sword's name with all the excitement of a child tearing into that one present they had dreamed for all year.

I remember when loot had that effect on players.

With the release of TBC, Taba was retired and a new blood elf paladin named Bretthew took his place. As he had tanked in Vanilla, Bretthew continued this tradition and assisted in the defeat of Gruul and Magtheridon, preparing for the challenges of Serpentshrine Cavern. Since the Horde had only just gained paladins, we lacked expertise in this department. Some of our healing shamans had cut over to the plate-wearing, flash-of-light spamming fair skinned elves. Of what little facts we knew, paladins weren't viable tanks for the Alliance in Vanilla; pallies could spec that way, but simply weren't cut out to do it competitively. All of this changed in TBC, so Bretthew dove deep into those mechanics, learning the nuances of the class in a quest to become an expert Tankadin. He tanked for the 25-Man progression team alongside folks like Ater, Kurst and Dalans, and played a particularly key role in tanking the massive waves of murlocs that rushed in during Morogrim Tidewalker's attempts to drown us.

Then, drama.

Not long after Tidewalker's defeat, Bretthew's WoW account was hacked. He lost all his characters; we lost a fully geared and experienced paladin tank. The hacker had even gone so far as to rename Bretthew to "Pumpintitan". The guild flipped out, spammed this illegitimate account holder, threatening him, demanding he return the account to its rightful owner. It was no use. The hacker only responded with disemvoweled speech, insisting that the account was his, spreading lies about how he had legitimately purchased it. Apparently, we were all wrong and just needed to leave him alone.

The hacker stuck to his guns so fiercely, that eventually I began to question whether or not Bretthew had, in fact, been hacked at all. Surely, he had no reason to make up a story like that? I mean, he was an adequate tank, well liked among the guild; a funny, decent player with competency behind the wheel. And we were making progress! Blain was back in charge of the raid team, and we were on our way to completing SSC. All lights were green, and doubt surrounding our ability had all but completely dried up. What possible reason would he have to step out of progression, cold-turkey, right at the start of our second wind?

The only thing I could think of was: embarrassment.

Bretthew stands among the 25-Man progression team
after defeating Morogrim Tidewalker,
Serpentshrine Cavern

Repent of Your Sins

Bretthew laid the entire story out for me in Vent one night. "Shock" would not be a word I'd use to describe how I felt as it unfolded. Allegedly filled with rage during a late night PvP session, Bretthew became the victim of a temper tantrum. That tantrum caused him to make some bad judgments (pardon the pun). And in the heat of anger, he grabbed his keyboard and flung it against the wall. As tiny plastic letters of the alphabet rained down on his head, realization quickly set in. The keyboard left a gaping hole in the wall...the wall of a rental apartment. In an instant, he committed himself to a brand new loan, money he would need to repair the damage, money he didn't have. Money, he reasoned, that would have to come from selling the WoW account.

But not before covering his blood-laden tracks.

Once Bretthew secured a new owner, and the money exchanged hands, all that remained was delivering the awful news to the guild leader. He knew I would be furious, as we'd come to rely on him in progression. He wasn't ready to deal with the ramifications of coming clean. So, he concocted a story to get a free pass -- that he'd been hacked. What could I do? It wasn't his fault his account was gone! It sucked, but that's what happened and he was very sorry; conveniently, responsibility was out of his hands. My only option was to handle the situation on those terms: a hacking, something Bretthew wasn't responsible for, and certainly couldn't be blamed for. Just another hacked account in the long line of wedges driven into our progress throughout The Burning Crusade.

No, "shock" was definitely not what I felt after getting all the facts. Instead, it was mostly "disappointment".

With his full disclosure now presented, I had to reason, is it worth taking a risk on someone like Bretthew again? On the one hand, I clung to my age-old biases which had been tempered with one experience after another: people don't change. If he had the capacity to pull something like that on me once, I reasoned, there was nothing to stop him from doing it again. When presented with such a rationale, he agreed,

"You have absolutely every right to feel that way about me, Hanzo," he said over Vent. 

I flew across Northrend, searching for more achievements to complete, "I assume you've read all the rules that I've published for Wrath," I said, "things are different now. I intend on running a much tighter ship this time."

"I've read it all, I think it's great...what you've done."

"And you’re 100% clear on the tank situation? That it's going to be difficult for you to find a spot on a regular basis? Y'know? Because I just had this conversation with Beercow. He opted to switch roles entirely because of that."

"I'm completely clear and fine with it; I can help fill other runs if needed."

I paused a moment, then delivered the next sentence slowly, giving impact to every individual word, "You realize that there is a very slim chance you'll see the Elite rank under my new system...ever. Based on your previous exploits."

"No, I hear you. I get where I messed up and that's not something I'm interested in reliving. I just want to be able to contribute in some way."

I pondered the other side of the case a moment. He came clean, after all. He made the effort to give me the real story regarding his account. While his motives painted him with the maturity of a child, and his timing was more representative of a treasure-hungry goblin, I decided that it was important to give a player a second chance whom genuinely knew where they had fucked up, expressed remorse, and were dedicated to fixing it. If they could be man enough to acknowledge the error of their ways, I wagered, it was the first step toward growing into a better person. I appreciated players who were willing to take accountability for their actions, and wanted to reward that behavior with positive reinforcement. So, Bretthew returned to the lineup in late March. The 25-Man progression team grew stronger.

But there was still the case of a missing raid leader...