Thursday, May 22, 2014

3.68. Fall

One of many opinions on Ensidia's exploiting
The Lich King encounter (source: Allakhazam)

Apples to Oranges

Weeks before Descendants of Draenor began to scratch the surface of the final encounter in Icecrown Citadel, it was common knowledge that The Lich King had already been defeated. The victor? Blood Legion...but the recognition they received was muted, for it was the 10-Man version they had scored a world-first of -- something other hardcore raiding guilds paid little attention to. Guilds clamoring for a world-first title were instead pouring their effort into a 25-Man defeat. Two days after Blood Legion's 10-Man clear, the European guild Paragon wrapped up the 25-Man version, and went on to defeat Ensidia by clinching the world first 25-Man heroic clear, even though Ensidia had wasted Arthas first. Details leaked out about Ensidia's dubious strategy, forcing Blizzard to strip them of their title. While the WoW media was busy covering the drama between Ensidia and Blizzard, debate raged further on where the line should be drawn between "clever use of game mechanics" and "full-on exploit". All eyes and attention were on them, and Blood Legion's "world first" quickly fell out of the limelight.

Granted, only nine guilds in the world had defeated the Lich King in 25-Man heroic by this point -- Arthas was far from what even the seasoned raider would call "trivial". One thing was certain: WoW Progress's landing page, listing the world-first guilds who had put Arthas in his place was a short list, and one in which our resident server's celebrity guild was nowhere to be seen. A viewer had to click deeper into WoW Progress or GuildOx to determine what 10-Man standings existed. It was quite clear that the attention was focused squarely on 25. Players certainly cared about 10s, but the weight they held from a competitive standpoint still had little credibility. This argument was further backed by Blood Legion's continuing delay to wrap up their own 25-Man heroic kill of Lich King. The difference between Paragon's kill and Blood Legion's eventual one wasn't a matter of hours or even was weeks.

It was pointless to compare the 10 to the 25. But that didn't stop players from doing it.

Time and time again, each boss encounter was defeated first and foremost in its 10-Man iteration, sometimes well before its big brother, and was easily explained. Blizzard never intended for 10s to be a challenge; at one point during Wrath, they even debated leaving the 10-Man heroic mode completely out. Yet in the face of the 10-Man being a non-factor, complaints persisted:

"10's are more difficult!"

"There's less room for error!"

"They need to be nerfed!"

So the nerfs continued to flood in. Marrowgar became less touchy between transitions. Saurfang refrained from casting Blood Nova on Mark of the Fallen Champion targets. Sindragosa's instability debuff was decreased in potency. Changes to Festergut. Changes to Rotface. Changes. Changes. Changes, so that players' concerns were sated. No member of Descendants of Draenor ever voiced such a concern throughout our entire career in Wrath of the Lich King. Because there was no need to. There was no concern.

Raiding in Wrath of the Lich King had finally reached the right balance. We were proof.

Many of us had first-hand experience with the raids of yore, and the pains and struggles of those days were still fresh in our memories. Our greatest struggles thus far, bosses like Blood Queen Lana'thel, Professor Putricide, Algalon, Yogg-Saron, these bosses didn't hold a candle to the likes of Illidan, Kael'thas Sunstrider, and Lady Vashj. And these bosses weren't even the worst of The Burning Crusade! Cheeseus shared horror stories of the nightmares in Sunwell Plateau, an instance that would've chewed up and spit out so many of these entitled players. But from our own perspective, so many lost weeks on bosses like Magtheridon made Yogg-Saron look like a child's plaything. Boo hoo, it took you an entire weekend to kill one boss? Try months of work on one boss...then we'll talk. But therein lay the problem. It was taking guilds months of just happened to be on bosses that didn't require it.

I'd scan blog posts from guilds throughout that final year of WotLK, chock full of frustrated guild leaders. Months of work wasted on bosses like....Freya?? Sartharion?? It was true. While Descendants of Draenor buckled in to begin work on our first kill of 25-Man Lich King (normal!), there were still guilds that hadn't yet completed Naxxramas.

Even though I felt confident that Blizzard had reached exactly the right balance in Wrath, the overwhelming majority continued to prove me wrong.

The 25-Man Progression Team poses next to
The Lich King at the start of the encounter,
Icecrown Citadel


The Lich King was a three phase fight, connected by two transitions. Arthas brought forminable techniques to the table, so the only way to master them was practice, practice, practice. We began the weekend of March 5th-7th, which primarily consisted of refining our handling of his phase one abilities. Drecca fastened the Lich King in place while Bretthew distracted the swarming army of undead drudge ghouls and shambling horrors clawing their way out of the frozen earth beneath us. DPS wound up slow and steady, taking care to not deploy any area-of-effect abilities that might cause Bretthew's adds to run rampant. Their positioning away from Arthas' was important: at various intervals, a player would become afflicted with Necrotic Plague. While ticking away precious health, healers instinctively wanted to cleanse the disease away, but had to stay their hand. Decursing Necrotic Plague caused the disease to not dissipate, but rather, leap from its target to the next closest. This meant players afflicted with the Plague needed to run quickly from their group, and stand near Bretthew's adds. Then, and only then, could the plague be safely decursed, as it lept from our raid to the undead monstrosities themselves. Turning the Lich King's Necrotic Plague back upon his own undead army was the primary focus of phase one...that, and dealing with blasts of Infest -- shadow damage that not only ate away massive chunks of health, but continued to do so until targeted players had their health topped back off to full. When Arthas' health dropped to 70%, the first transition began.

The Lich King charged to the center of his icy platform, sending out a steady barrage of Remorseless Winter, a constant stream of biting snow that would quickly kill any player in close proximity. Winter had a radius that stretched so far, the raid was forced to the very edges of his platform, our heels inches away from chunks of ice breaking off -- every transition, we risked losing our footing and plummeting to an early death. During this transition, Remorseless Winter was not the only thing that raged. Raging Spirits would spawn, needing to be picked up by tanks quickly, as their tendency was to one-shot whatever they faced. Tanks needed to move quickly in positioning them as to not cause additional strain to the healers, while DPS burned the spirits away as fast as possible. On top of all of this, Ice Spheres would appear from the Lich King, slowly heading towards our position along the jagged edge of that platform. Casters needed to turn their attention to the Spheres quickly; if left alone, they would cause an explosion of enough force to knock handfuls of players clear off the mountain's top. By the end of the first weekend of work, phase one and its subsequent transition was safely behind us.

Mastering phase two, along with its transition, took us well into the third week of March -- its learning curve bent sharply thanks to Defile. A disgusting blackness broiled and bubbled in an enormous circular area beneath unsuspecting players, and it took the concept of "standing in the fire" to a horrific new level. Not only would players standing in Defile suffer enough shadow damage to kill them in mere seconds, the physical act of standing in Defile caused it to grow uncontrollably. This meant that the weakest links in the roster -- the ones with the slowest reflexes -- most certainly held the power to transform an otherwise typical raid encounter into a linchpin. All it took was one wrong person to stand one moment too long in Defile, and a manageable disc of black death transformed into an oozing monstrosity that blanketed the entire platform, devouring us in the process. Defile was relentless and suffered no fools. It was devastatingly swift and turned many of our excellent attempts into instant failures. By all measures, Defile was the mouthbreather's worst nightmare. In order to turn the tables on Defile, we would have to leverage the power of a very special kind of healer.

Arthas annihilates the 25-Man Progression team
during an attempt on The Lich King,
Icecrown Citadel

Disciplinary Action

After scouring reports from World of Logs, one thing became imminently clear: Discipline Priests were becoming the rockstars of the Lich King fight, as their unconventional "bubbling" of players absorbed precious milliseconds of damage at the start of each Defile. Theoretically, lightning fast disc priests could bubble players targeted for Defile, granting those victims a window to escape before the thick black mass multiplied across Arthas' platform. Until this point, we ran with one and only discipline priest: the infamous Neps. This newly uncovered information, however, made a solid case for Lexxii to drop from Holy and adopt a bubbling spec as well. She did so, and as expected, the 25-Man progression team was defiled a little less with each attempt. In learning about the absorbs, we identified other abilities that gave us "room to move" within Defile; I myself was able to pop Anti-Magic Shell to help stave off the blackness.

Soul Reaper forced the tanks to hand Arthas off to one another throughout these phase two attempts, but it was a trivial mechanic to deal with. Far more menacing (other than Defile) was the Val'kyr that the Lich King commanded, plucking various players from the platform and slowly carrying them over the edge of the platform to be dropped helplessly to their doom. The 25-Man progression team prepared for this by prioritizing their positions as close to the center of the platform as possible. This gave us the largest window to burn holes through the Val'kyr before they dropped members of our roster over the edge. Work continued in this manner, coordinating the right positions for tanks to hand the boss off to one another, defile targets racing away from the group, and a sychronized collapse to the center before Val'kyr spawned. From there, it was on to second transition...which was more of the first, save for less room being available near the edges of the platform. Again, Raging Spirits needed to be controlled and burned, while Ice Spheres slowly crept up on us, ready to blast players off the edge if not burned down in time.

After a month and a day of work, the chaos of the Lich King was nearing completion. Phase three pushed the entire raid to its limits. Arthas still leveraged Soul Reaper on the tanks, and he continued to Defile the progression team. Additionally, Vile Spirits were added to the mix: slow moving ghostly apparitions that carried an explosive area-of-effect with them. Vile Spirits were subject to snare effects, so while Drecca and Bretthew maneuvered Arthas around the far edges of the platform, Jemb and Bullshark would ice-trap the center, allowing the AoE frenzy to unleash hell. Ben's Mind Sear, Hellspectral's Howling Blast and Mangetsu's Seed of Corruption quickly turned the Vile Spirit packs into fireworks, detonating safely away from melee perched along the edge. But Arthas still had one more trick up his sleeve.

The final moments of Descendants of Draenor's
first kill of The Lich King in 25-Man,
Icecrown Citadel

Eve of the Soul Harvest

In one swift motion of his hand, Arthas reached out into the air and grasped nothing, squeezing an invisible neck tightly. I lost control of my death knight, as Mature was lifted up off the ground, choking, and in an instant, I was transported inside the very essence of the runeblade Frostmourne. In this alternate dimension, the ghostly image of Arthas' slain father, King Terenes was locked in eternal combat with a Spirit Warden. This was Arthas' last attempt to defeat us, dividing and conquering through Harvest Soul. I stood alone, separated from the raid, which continued to battle The Lich King on the outside world, and so rushed to Terenes' aid. Mature swung Shadow's Edge, layering the Spirit Warden up with diseases, pummeling him with Scourge Strike, and I watched, waiting for Soul Rip. There. The Warden began channeling a devastating spell, draining King Terenes' spiritual essence; instantly, I fired off a Mind Freeze, and Mature stopped the Spirit Warden's channeling, saving the ghost of Arthas' father. Together, we turned back to the Warden and tore him apart.

In a flash, I was back outside. In the center the platform.

"Move, move! Get out of the center, Spirits spawning!"

The melee and tanks were far off to the edge of the platform, well away from me. I dashed towards The Lich King and resumed the fight, while Mangetsu's Seeds of Corruption flew past Mature's shoulders, igniting the Spirits behind me. Arthas' health was nearing the 10% mark. Like the flash of a supernova, the raid was instantly obliterated. All twenty-five members of the progression raid team lay dead at Arthas' feet as he laughed, preparing to raise us as his own undead army. It was at this moment that Tirion Fordring, who had been frozen solid through the duration of every attempt, finally freed himself with a single blast of holy light, an explosion which shattered Frostmourne in the process. The souls of every man, woman and child that Arthas had desecrated were freed, now enveloping him, trapping him...becoming his own prison. Fordring refused to stand down. Determined to end Arthas' reign, King Terenas II's spirit manifested long enough to cast a spell of Mass Resurrection, and the 25-Man progression team was instantly restored to life, emptying every last attack into what remained of The Lich King.


Descendants of Draenor stood triumphant that day, snapping up our first kill shots as Arthas lay dead at our feet. The once noble paladin, long a slave to his cursed runeblade, was finally put out of his misery on April 11th, 2010. A story that had stretched as far back as 2002 had finally come to an end. But although Arthas' story had concluded, there was still some story left to tell about Descendants of Draenor before turning to the final chapter in our history. As Wrath of the Lich King waned, DoD would dive deep into heroics, drama would continue to unfold between both old and new guildy alike, and a veteran of the guild would make a startling revelation that would shift the course of the guild once more. But before any of these events transpired, Blizzard would do us the honor of kicking things off by revealing their plans for Cataclysm -- plans that can be more accurately described as Blizzard's Third Mistake.

Descendants of Draenor pose for their
first kill shot of The Lich King,
Icecrown Citadel


Saerath said...

I can almost picture Shawn steepling his fingers and laughing maniacally as he writes these cliff hanger endings.

On another note, have you given any thought to writing an instructional series on guild management? I've gained quite a bit of insight from reading this series, but I'd read the hell out of that too.

Shawn Holmes said...


*Absolutely* have given it thought. Many different approaches to this, haven't quite got a feel yet for what would be the "best" way (if there is such a thing) but is certainly something on my radar.

I haven't done a good job of publicizing our guild forums on the blog, but they *are* public, and the readership is invited to lurk, participate, spy, and even ask questions if they wish. That may be a start:

In the future, I hope to tie the blog and the forums together a bit tighter than they are now.

**twirls moustache pondering next cliffhanger**

Anonymous said...

Reeeally starting to hope that the "Blizzard's Third Mistake" that you keep Cliffhanging with isn't LFR.

One of the Few Cata things I really enjoyed. XD

My guild had me try Disc here and there (End of Wrath was when I picked my Priest back up, from the first half of BC, transferring her from the other server, and faction too, was a resto druid post Naxx wrath, and the first half of ICC), but it never really clicked sadly. Much as having a habitual bubbler would have been helpful here and there. :/

Always nice to hear of a priest who CAN swap playstyles.

-Catalina, KT Alliance Holy Priest

Wylset said...

Another awesome installment Shawn, really enjoyed reliving the LK battle, even though it was a different guild than the one I belonged to.

Really looking forward to, yet dreading, the conclusion of your saga. It's a highpoint of my blog reading week when I see you've got another installment.

Thanks again!


Virya said...

Had a smile the whole time I read this one. Loved that LK fight. Did it as RSham & Disco priest. On our first kill I was in spirit world & when Arthas hit 10% and we all died I thought I'd screwed up and wiped the raid :D

Virya said...

and I'm wagering 3rd mistake is having 10s & 25s give same loot. Big Blizz mistake imo.

Anonymous said...


I took most of Cata off, came back during DS, I coulda sworn that 10's gave a lower iLvl loot, though variations of the same item?

-Catelina, KT Alliance Holy Priest

Matt Morrison said...


Nope. In Cata, Blizz decided to give the same iLvl in 10's and 25's. Higher for heroics over normals of course and lower for LFR but 10's and 25's were the same the whole time.

Wasn't until 5.2 that they made any real change to that and even that was just more Thunderforged items in 25.

Hope that info helps!


Virya said...

Matt & Catelina - yup. I was afk for most of Cata & did no raiding (not even LFR) but remember reading lots of posts about the loot homoginization & the resulting dropoff in 25 man raiding. After all - why go thru the headache of managing a larger guild & roster & progressing thru harder content (now that Blizz openly says that if balance was too diff to get right they would make 10s easier) and not get higher ilvl gear. I dont know the reality, but community perception seemed to think that killed 25s.
fwiw - I raided w a 10man guild in Wrath while pugging 25s. I think higher ilvl for 25s was always appropriate & thought Blizz made a big mistake.

Anonymous said...

Aight, I realized what I did, I mostly did LFR, and I derd dah brained and mixed the two.

That sentence illustrates how little that makes sense in hindsight.

-Catelina, KT Alliance Holy Priest

Anonymous said...

I had stopped playing for most of Cata. Got back into it near the end at the urging of my new boyfriend.

I wasn't into the game as much as I used to be, so when the words "Raid Finder" had run across my line of sight, I never paid much attention to it.

Until one day I came home from work, and my boyfriend said "I just beat Deathwing!"

"You just hit level 85 and you're still in mostly blues. You didn't beat Deathwing."

"I just did!"

"So you're telling me, that after reaching 85 a few weeks ago, not reading any strategies and not researching your class, you got through the final raid in Cataclysm?"


I was crying very much on the inside after that.

But I agree that the big mistake is the equalization of 10s/25s. In pretty much every post he is alluding to how no one cared about 10s, and 25s were the true test of skill.

And it did lead to the near extinction of 25s raiding guilds.

Anonymous said...

I actually liked the LFR, it took something I would likely never see, and allowed me to see it. I don't care about loot, I care about my friends, and the story of the world itself.

LFR allowed me to have a lot less stress, and have fun with my friends in a Raid, something that rarely ever happened for me on Raid nights.

Though, I wouldn't brag about killing Deathwing in an LFR. XD

-Catelina, blah blah blah blah

Virya said...

Catelina - LFR was wonderful for me @ the start of this xpac. All my old guildies were gone & I couldnt find a new group to raid with that fit my schedule. Being able to see the 'story' is a big part of how I enjoy the game. (I read quest text =] ). But with the mix of people playing and the varying skill and interest levels, LFR has to be made so forgiving.
Ran an alt through SoO yesterday & the tank was a boosted 90 in partial timeless gear, no enchants, no gems. He was squishy - but was trying. Then the healer in a mix of PVP & timeless dps gear, no enchants, no gems & doing 18k healing compared to the pther healers doin 4x or more of his output.
That guy didnt care. His attitude was 'its LFR, who cares? I'm just here for shits & giggles'.
I'm thankful for LFR, but it reminds me of when I used to smoke. A few times I would run out of cigs & pick butts out of the ashtray to get my fix. It wasnt the same, but it was still nicotine. That's how LFR is feeling to me lately. :(
Ignorance or even stupidity dont get under my skin. Everyone is inexperienced at some point & some people just cant think or react to all the shit on screen. Its much harder for me to deal with people who dont care how their action (or inaction) affects the group.
At least Ive had practice developing patience. ;)

Tyler Henderson said...

At some point we realized that after Arthas killed us, we could ankh or use pre-cast soul stones and attack before the big mass Rez. Usually wings, Decca, and I wailing on the LK while he rambled on.

Ela said...

To me, Blizz made a 3rd and 4th big mistake in Cata. If it can be said that the equalization of gear in 10/25 raids killed the 25 man raid, I think it can equally be said that the introduction of LFR killed the community.

At the beginning of Cata, I saw so many 25 man guilds not just switch to 10 man, but die completely. It was really quite sad. Names I had seen around the server since I first made my way to Stormwind just disappeared. Oh and let's add a 5th big mistake, 10 and 25 man raids having the same lock out. My raid was a 10 man, but I'd often pug into friends 25 man raids on off nights. Once Cata hit, I could no longer have fun with people outside my main raid.

Then, there was LFR. While I totally support the idea behind LFR (everyone getting a chance to see the end story even if they are not in a raiding guild), the lack of consequence for asshattish behavior made the entire experience something to be avoided. As Virya said, lack of experience, learning a new role, learning the fight...these are things I have no problem with. But the trolling, pulling of multiple groups of trash, pulling the bosses for the tanks and before the entire group is there, purposefully wiping the group, standing at the back and doing nothing or doing everything wrong just because "it's lfr, not a single f*ck will be given today", this makes me cry for the state of the WoW community. And since the players are pulled from all servers and no one cares about their server reputation anymore, there is no recourse.

Sorry for the wall of text. It just hit an area that I feel very passionately about.

@Shawn...really enjoy your blog. I look forward to the new post every week. :)

Virya said...

My all time favorite was the player who said 'duh! I shouldnt have to do homework for a video game' when advised he could check out a boss fight with a quick google. Followed closely by 'well some of us actually have lives!' as a reason why watching a 2 min video is too much to ask. :/
Not knowing there are boss fight resources is one thing. Knowing and not being willing to devote 2min of your time is something else...

S-Mies said...

Damn, got goosebumps when reading this. Fantastic fight, one of my all time favourites.