Thursday, November 14, 2013

3.41. Lady Prestor Never Learns

Kerulak heals through the final moments as
Descendants of Draenor defeats Onyxia (40-Man),
Onyxia's Lair

Scooby Snacks

"Where we headed tonight, Hanzo?"

There were no shortage of options to choose from. We were two weeks into regularly farming content in Trial of the Crusader, which meant we were more than adequately equipped to work on heroics in Trial of the Grand Crusader. There was also work left to do in the titan city of Ulduar; only four metas remained in our quest to conquer Glory. Neither instance could be eliminated from the to-do list just yet. Gearing was still happening in both the main 25-Man progression, and in the alt 25-Man run. Traditionally, Annihilation had run the Alt-25 on Saturday evenings, as his schedule was much more manageable then. Unable to contribute to the progression raid as he did during Vanilla, Annihilation led a makeshift crew every Saturday night to continue to gear and vet people. Recently, he'd taken a bit of time off from the Alt-25 and handed the reins to Crasian in the interim. Even with two 25s a week, players still lacked gear, but displayed no similar deficiency of interest to raid. Having a lot of options was a good thing. A great thing for us in particular.

The "problems" of today were very different than that of Vanilla. Shutting one instance down in lieu of another wasn't going to work; the roster had too many opinions. It seemed like a lifetime ago, the hard decision I made in Vanilla to shut down AQ40 to make room for progress in Naxxramas left some of my most dedicated, hardcore folks with a bad taste in their mouth. This time around, we'd divide our time evenly, until Glory of the Ulduar Raider was complete. Amid all the greatness of these options. there were still speed bumps to handle. The side-effect of splitting our time equally between ToGC and Ulduar was that my normally consistent raid signups began to skew heavily in one direction or the other. Fridays we would come up short on healer signups, and Sundays boasted a lack of Ranged DPS. The message was painfully clear: Raiders, who normally enjoyed more flexibility in their signups, began to sign up for only the raids they wanted. And by 'wanted', I mean the ones in which bosses dropped gear they had their eye on.

It always comes back to loot.

The curious experiment unfolded; amoeba left alone in the petri dish, driven by their primal instincts. It seemed that no amount of guild camaraderie, team spirit, or acknowledgement of triumphant effort would penetrate the thick membrane of some players. No matter how noble the cause of the guild they called home, their allegiance was always to themselves first. If I didn't explicitly point it out to them, they were none the wiser -- lost in their own dreams of gearing to the tooth, unintentionally following a path that suited only them. Other players weren't as transparent. A conspiracy theorist might hypothesize that they were putting on a front, faking their dedication while manipulating the system to suit their own needs. Feign interest in the guild and teamwork...for the greater good of loot. I didn't hold it against them. Human nature is what it is and it wants what it wants. My job as the guild leader wasn't to change their minds; I already knew that was impossible. My job was to make sure guardrails were in place to keep the bowling ball from hitting the gutter.

In order to keep the signup entropy at bay, we randomized which instance we'd start with on Friday night. Until invites were complete and everyone was departing Dalaran, the evening's raid would remain a mystery, and no hippy teenagers were going to meddle in this grand plan. So, as invites finished up and the request piped in over Vent, I threw the Mystery Machine off the scent.

"Head to Dustwallow Marsh. Time to pay a visit to an old friend."

Mature tanks an internet dragon, while
Descendants of Draenor defeats Onyxia (25 Player),
Onyxia's Lair

A New Fantastic Point of View

Five long years.

It had been a five year roller-coaster ride of craziness and brutality, and for those of us still around, it was hard to comprehend. What game had any of us played for this amount of time? I couldn't think of any. Certainly, there were titles that I played on and off over the course of five years...but never one title every single day of my life. By any measurement, World of Warcraft had been a colossal success, and when some MMOs boasted a quarter of a million players on their best day, WoW had ballooned up to 11.5 million worldwide. No MMO could touch it, even though many continued to try. I had zero interest in exploring others. The story, the lore, the challenge, the raiding, and the guild were all the reasons I needed to keep coming back. To commemorate their five year grip on the genre, Blizzard threw us a surprise bone midway between patch 3.2 and 3.3. We returned to Dustwallow Marsh, and looked up an old flame. The Alliance know her as the conniving Lady Prestor, but for the majority of the Horde, we called her by her true name:

Onyxia.

After clearing familiar trash, we stood face to face with our old friend, the very first internet dragon I ever slew. Once a 40-Man raid boss, we struggled with her for six weeks during Vanilla. In between our Molten Core runs, we snuck into her lair, practicing our positioning and our healing buddy system. In those days, our raid lacked structure and consistency. We threw together whomever we could...and went. Annihilation, then in charge of my warriors, was our dedicated Fire Resistance tank, so it was decided he would hold the bird in place while the rest of us scraped away at her scales, the giant dragon batting us away like mosquitoes. Anni would often call me on the phone, ad-hoc, to see if I could jump online for Onyxia attempts, and I'd race back to the computer, log on to Kerulak, in the hopes of getting another round of loot distributed to the raid, getting them one step closer to a Ragnaros kill, one foot in the door of Blackwing Lair. There was no phpRaider, no signups, no vetting raiders, or promoting Elites...

...we'd come a long way from those days.

As we wrapped up the buffs, I examined the roster. Only a handful of original 40-Man raiders remained, and only three of them were present for our first Onyxia kill: Dalans, Sir Klocker, and myself. Turtleman had missed the first kill; both Neps and Bretthew joined later on in Vanilla. And Bheer, hmm...memory was fuzzy. I shot him a tell.

"Were you here for our first kill, back in the day?"

"Nah", Bheer replied, "I brought Kragnl a little later on."

"Ah. Well, you are still one of the original 40-Man core. It's good to have you here."

Bheer sent back a smiley. The next whisper arrived via Cheeseus.

"Would you like to do the honors?"

"I remain but a humble puppet."

He took it to Vent, "Who thinks Mature should tank her?"

A round of a booing and profanity lit my headphones up that it nearly brought a tear to my eye. Wise-asses.

"Sounds like the mob has spoken. Mature it is. Ikey and Taba are on adds."

I was still getting used to hearing 'Ikey' in Vent, but Omaric wasn't kidding when he said he was cutting over to his druid, and it looked to be official from this point forward. I gave everyone the count down, ran in and grabbed the bird by the proverbial horns. The raid cut deeply into her scaled armor while I kept her pointed in the same direction Annihilation had for so many months in DoD's past. She soon took to the air and the tiny dragon whelps swarmed onto us. Mangetsu, more excited than ever, lept into the middle of the group spamming a yell macro:

[Yell From: Mangetsu] UNGRATEFUL WHELPS, THY BACKSIDE IS WHOLE AND UNGOBBLED

The lovable nerd brought down a rain of fire on to the whelps, and within seconds, World of Warcraft began to lock up.

"Whoa whoa whoa! What the shit?"

"Losing it...I'm disconnecting. I think. Ah. Yeah. Gone."

"Fucking typical. Nice work, Blizzard. Five years and you still can't get this raid to work correctly."

"Calm down, relax. It's probably a bunch of outdated add-ons. Just deal with it."

The view inside Onyxia's lair became a slideshow as my game client choked and sputtered. Ten seconds passed by before things began to smooth back out. I glanced at the raid. Six people were offline; 24% of the raid. Years earlier, our first kill boasted a total of seventeen players dead when Ony hit the floor -- a percentage somewhat closer to 42%.

"Ok, relax, it's responding for us again. Just log back in."

One by one, those who disconnected returned to the instance, their toons re-materializing in the spot where the whelplings were destroyed. Ony was back on the ground by this point, and I already had her repositioned in Anni's old spot. The raid resumed their attacks and her health pool whittled away, ending with her giant body flopping to the cave floor in a death animation forever burned into our brains.

Killed in one pull, even with six disconnections half-way through the encounter. The ol' bird deserved better than this.

The 25-Man progression team slays Auriaya while
keeping her Sanctum Sentries alive, earning
"Crazy Cat Lady (25 Player)",
Ulduar

Indecent Proposal

Kologarn's body fell backwards, collapsing to form a bridge to the Antechamber, and our screens lit up with another achievement, "With Open Arms (25 Player)", the result of having defeated him without destroying either arm.

"I believe that's a Server 2nd."

I was a bit taken aback.

"Really?....huh. It didn't seem all that tricky."

"Well, it's a matter of discipline, really. It's easy to pour too much into the hands to free people, breaking them in the process."

We moved into position for Auriaya to attempt to knock out another meta, Crazy Cat Lady. For this strategy, Dalans and I held two sentinels each, while Taba held Auiraya, and Omaric (now Ikey), did double duty: Feral Defender tank, when it was alive, and whatever kitty DPS he could contribute to the boss when the Defender was dead. The most complex part of this hard mode, more than anything else, was still the initial pull. When all four sentinels were in proximity of one another, they one-shot even the most well-geared tanks in the game. Staggering the pull and separating them was a tricky but doable tactic to survive the first few seconds of the fight. Once in position, holding a pair of cats away from Dalans took little effort, and thanks to Death Grip, switching packs of cats with him was a breeze. Before the night was over, we had drawn a line through "Crazy Cat Lady (25 Player)", and with its completion, only three metas remained.

"Nice work everyone, that wasn't too bad, eh?"

Bulwinkul piped up, "Yeah, we knocked that one out back in May."

The Eh Team strikes again.

---

"So...I've been giving the job a bit of thought. I have a proposal for you."

"Ok...I'm listening."

"How would you feel...about the possibility of maybe having two raid leaders?"

Omaric's offer was a bit unorthodox; certainly not one I'd considered. But, there was merit in this. Perhaps they could share the weight, taking the load off of each other, perhaps their time-until-burned-out would be lengthened. It could only work if they held a completely unified front; neither Omaric nor his backup could ever once argue with one another. They had to appear to always act in unison; one indivisible unit at the head of the raid. It could work. Maybe.

"Well, I don't see why not. I suppose it depends on who your partner is. Who's the lucky gal?"

"What would you say if I suggested Taba?"

Bretthew. Mother of God.

16 comments:

Anonymous said...

Patch 3.2.2 (2009)[Yell From: Mangetsu] UNGRATEFUL WHELPS, THY BACKSIDE IS WHOLE AND UNGOBBLED

A cartoon character in 2011:
"Tis a lie! Thy backside is whole and ungobbled, thou ungrateful whelp!"

Okay, they both must have got the reference from someplace, but where?

Anyone know? Don't bother Googling, you'll just get references to the second person.

Shawn Holmes said...

@Anonymous,

I lifted the quote directly from a forum post he made, which I'm certain alludes to an anime.

If he ever gets around to commenting here, I'm certain he'll clarify it.

Anonymous said...

(Same Anon) Thank ye :)

Probably should leave something constructive >_>

Reading your blog so far has been interesting. I only started wow 3 months before BC, I hit 60 two days after BC was released. I played a holy Priest that I leveled AS holy (From day 1), and when my friends weren't around to help... smitesmitesmitesmite... Ugh, loved the changes they made later in BC with Spell damage, and later Power.

When we were in BC, we made a bit of headway into Content beyond Kara, but we kept getting our members poached from us, we ended up a Feeder guild, and it drove us nuts. We ended up with more friends in other guilds, than in our own (And they wondered why we didn't want to talk to them after a while...). In Wrath, we actually were periodically top on our server for 10-man progression throughout the expansion. Well, I say we, but I was just one of the guilds founders, and long time friends with the Guild Leaders. I never really did much. They'd periodically drag me off onto raids, I was a good healer, but I couldn't stand wiping continuously. It felt like I was failing, it was my job to keep people alive, and I was failing at that job. I grew to hate raiding, and avoided it whenever possible. But... I was one healer they KNEW would never jump ship, so they never stopped trying. Life started making it harder to play, and I didn't resist. Starting in BC, I'd sometimes be gone for a few weeks, and in wrath that changed to months. When Cata came out, I was gone for almost half the expansion, really only returning towards the end. By then, I wasn't the only guild member doing that, everyone was, and the guild faded. We're all still there, and friends, but no more progression, just fun, when we see each other. :)

The addition of LFR actually allowed me to try raiding in an environment where failure... was pretty damn hard to achieve honestly. I actually ended Cata with the second best gear set in the guild. Proof that everyone else had given up XD

I loved Pandaria's quests, look, feel, everything. It felt like I was back in BC, like I was home. And there was so much to do! And so little of it was interesting.

I'd comment more, but it's un-needed. As for why I did comment as much as I did...

I was always on the outside of the raid group, even when they abducted me, I wasn't one of them. And while I was the guild's "Counselor" and heard ALL the drama and details and helped the guild and it's members work through things, I still never had to actually go through it like they did. Reading this blog is showing me what the difference is, and allowing me to finally have a more complete understanding of everything they went through, and I thank you for sharing like you are. :)

Currently on Hiatus (Again, for good reasons, I swear!)
Catelina - Kel'Thuzad (90 Holy Priest) (Server Transferred from Drk'Thul to Kel'Thuzad, Name Changed from Tsiar to Catelina, Faction changed from Troll to Human, race changed to Panderan (Blizzard certainly got money from me...))

Shawn Holmes said...

@Catelina,

Thanks for sharing your story! Being relegated to a feeder guild sucks, and was constantly plaguing me through much of TBC (as you know).

That was one thing I always felt by playing a healer: the need for good ones was always tremendous. So, it's a good role for people who want to fill a void and be depended on. So long as they step up.

Unknown said...

I love reading this from Shawn's point of view. I know the story in my head, but seeing the other perspective is awesome. If sometimes humbling.

Unknown said...

Also Shawn, I find it funny how similar our pics are on Google and that Kadrok once referred to me as "Hanzo minus 10 years".

Dalans said...

Took 2 seconds: https://www.youtube.com/watch?v=2pFvWJ89Tgg

<3 Anon.

Dalans said...

To clarify, just because it was posted here doesn't mean the timing is exact. Shawn could have posted this comment because Mang used it a lot but not necessarily at that point. I'm fairly certain the genesis of the comment is the MLP show.

Anonymous said...

@Dalans from the Anon "Catelina"

Yeah, I know which cartoon character it was from :P

I just didn't want to specify more than I had to to prevent possible comment section jacking.

"To clarify, just because it was posted here doesn't mean the timing is exact. Shawn could have posted this comment because Mang used it a lot but not necessarily at that point. I'm fairly certain the genesis of the comment is the MLP show."

I thought that was a possibility, but the difference in timing was huge (Nearly 2 years), and the makers of that show do love to throw in references to outside sources. I figured the greatest possibility was that it was a reference to something obscure that I hadn't heard of. Thank you though. :)

-Catelina

Shawn Holmes said...

@Catelina,

Mangetsu had a healthy repetoire of macros and silly phrases from both anime and brony culture that he tossed in.

Anonymous said...

Yeah, my question was if he got it from Brony culture, or elsewhere as the timeframe was originally 2 years prior to the new series.

Which made me wonder if there was something they were mutually referencing, which I would enjoy watching/ready if so. :)

Thanks for the clarification guys. :)

Thought the question would never be answered without him showing up.

-Catelina

Unknown said...

I cannot express how reading this has affected me. I, like other readers, have observed that it's not simply that we are enjoying your story so much, but how viscerally your specific and personal retelling of WoW's history slams our own memories of similar, if not identical, experiences to the front of our brains. Many of these things I had long since forgotten with all of life competing for my consciousness. Even so, your recounting has brought them all back vividly, dredging up the emotions along with them. I thank you personally for that, if nothing else. While my own memory continues to archive the past, your blog will forever provide me a carriage to instantly revisit and enjoy one of the greatest episodes of my gaming life. Strike that: My life.


Now, for the critique/consideration.

"No matter how noble the cause of the guild they called home, their allegiance was always to themselves first."

This is a point you bring up frequently in almost every post here. It's not an entirely invalid point but a bit myopic. I still have a few posts to go and you may cover it later but; one of the things you never give recognition to (unless I missed it) is that you are EXACTLY THE SAME AS THEM.

Yes, you never demanded loot first, legendary or not. You played a class/roll you didn't prefer for the good of the guild. You did everything above and beyond that you could to further the guild including programmatic, financial and emotional efforts.

But, the one thing you haven't seemed to touch on is the fact that you were more selfish then all others. This is not an insult, just a reality. Because it was YOUR guild. Everything you did for the guild was because it was YOUR guild. From the VERY first, you refused to take any other moniker, refused to be merged into others. That was ALWAYS your ONE hard line. DoD must remain. Because it was YOURS.

You could have easily merged/joined others and done EVERYTHING in your power to selflessly further that guild above singular personal gain. But you didn't. I shouldn't matter who started the guild. But it did. I should be about keeping a great group of friends together to play and socialize online. But it wasn't. You recognize that obviously. Progression took that top slot early on and never loosened it's grip. And you used the veil of FOR THE GUILD to justify almost every decision, good and bad, that you made.

Now, I'm not saying this is a bad thing. It just bothered me the way that anyone that didn't live up to the expectations you set were dealt with because you had decided IT WAS JUST BUSINESS.

Easy for someone who OWNS the business. And. I'm not saying it should be any other way. Hell, anyone who doesn't realize that it was the ONLY way to to be a progressive raiding guild is misguided, though I admit there could be exceptions to this.

So, not critiquing how you handled things. If anything, in my experience you were an EXEMPLARY MODEL guild leader.

But, in the end, anytime you expected people to consider the guild before themselves, you were really asking them to consider YOU before THEM.

Now, if you cover this later in the blogs I will feel stupid. But, that is ok. I have plenty of experience with that.

Kai

PS. WHERE IS THE BOOK VERSION !!!?

Anonymous said...

If he does a book version, here's hoping he learns the difference between "vice" and "vise", not to mention "who" and "whom" ;)

Shawn Holmes said...

@Anonymous,

I'm certain a professional editor will set me straight.

Gunthrek said...

All these years later, I think it's funny that the comment that formed in my head while reading the first part of this post somewhat mirrors the criticism by Kai.

As someone who has been forced to start over from scratch many times in both my work and personal life, it's easy to understand why a lot of people might look to themselves rather than the group...especially when they're at or near the bottom of the totem pole. People like Ater are exceedingly rare, and the ability to just write off the bad things that happen as a chance for a new opportunity and approach the next situation with optimism is far more difficult for the rest of us.

It's easy to extol the virtues of being a "team player" when you're already part of a successful team within a trusted group of friends, but it's much harder to feel like you have any real shot at moving up the ladder when you're joining something that's been established and you're basically an outsider. It's not something that can't be overcome with enough time and effort, but it's certainly a mountain many will struggle to even start climbing, much less actually do it.

I'm sure there were plenty of people who were as irredeemable you suggest, but it's also certainly possible that many WANTED to be selfless but just couldn't get over that nagging doubt that their efforts would be wasted if they took the risk of putting the guild before their own interests, spending hours of their precious time participating in guild progression only to walk away with empty hands. Just like the problem you mentioned regarding Blizzard using the same gear models for PVE and PVP and how it was a huge mistake, the reality is that it's hard not to measure success by the shiny baubles that everyone wants. "Guild progression" is difficult to wear like a badge on your chest...as you so clearly stated yourself in said post.

Still probably not the people you want to be part of an elite group of raiders, since the end result is the same as the greedy players, but hopefully this adds a deeper level of understanding aside from greed being the sole motivator.

Helzy said...

I leave these comments headed for the next installment wondering if Kai was an NE warrior from Shadowmoon...