Showing posts with label ssc. Show all posts
Showing posts with label ssc. Show all posts

Thursday, January 24, 2013

2.29. Raiding With The Enemy

"Lady Vashj"
Artwork by Jianing Hu

Lady Vashj

Now that DoD's raiding expectations were public and ready to be consumed by the varying personalities in the roster, I felt slightly less anxious about the dark shadow hovering over the team. 5/6 in SSC, the final big, bad gal remained: Lady Vashj, a serpentine Naga with coils of snakes for hair and a penchant for ending the career of many a casual raiding guild. Vashj boasted one of the most complex set of mechanics we had to work through in WoW -- which made it that much more important that our members were intimately clear on what we expected of them. The Lady would require patience, practice, and a significant amount of communication in order to pull off a kill. Thus, work began immediately as we lifted the great seaweed-laden bridge out of the cavern, water gushing out the sides and back down into the murky depths.

Lady Vashj was divided into three distinct phases. Phase one was a non-factor: tank-and-spank her at the center of her podium-style room, paying attention to her Entangle, as roots would sprout up from the ground and lock several players (including the tank) in place, dotting the targets with ticking nature damage in the process. Mitigating this was simple: A Blessing of Freedom rotation was set up by the various paladins, freeing the tank to resume control of holding Vashj in place. The only other concern was Static Charge, placed randomly on a player. As the debuff persisted, AoE damage would eat away at the host and anyone around him as well. Afflicted players had to run to safety, far from the raid, reducing the ambient damage healers dealt with. This phase lasted until Vashj's health dropped to 70%, and was so trivial that the raid had mastered it within several pulls.

Phase two is where the complexity arose. Lady Vashj returned to the center of her podium, activating an impenetrable shield that rendered our attacks useless. The shield was powered by four generators encircling her, and it was our job to destroy them in order to finish her off. How this was accomplished made Magtheridon's Lair look like Magmadar in comparison. The cavern's water level had risen to the base of the steps surrounding the Lady's podium. From this water henceforth emerged Eeementals, moving slowly up the steps, responding to their master's beck and call. If any water elemental were to reach Vashj, they would dissolve and transfer their power to her, granting both strength and size. Letting too many through would guarantee that she would one-shot the tank...

...if we made it far enough to release her from that protective barrier.

Tainted Core to: %t !!!

While the raid spread out around the circumference of the podium, they watched for elementals, killing them before they reached their master. Raiders had to keep an eye out for a specific elemental:: corrupted and green, much like Hydross when pulled from his purifying beams. These tainted elementals were pivotal to the destruction of her shield; killing them produced a Tainted Core, an object we needed to loot and use to disable each generator. The trick was that by looting a Tainted Core, a player became affixed to the floor, unable to move. By being at the base of the steps, this positioning guaranteed they were completely out of range. Therefore, the raid team had to coordinate a series of Tainted Core tosses, in which the crucial object was handed from player-to-player, up the steps, eventually making its way to someone near the generator...blowing it up and getting us a step closer to phase three.

Tainted Core tossing was a complex task even by description. Performing the tactic itself was a nightmare of coordination -- of yelling in vent and of spammed macros announcing who was getting the core, who was tossing it, where it was going to. And this didn't speak to any of the other obstacles continually throwing a wrench into the mix: the coilfang elites that needed to be picked up, tanked and killed, the coilfang striders that needed to be kited and killed by ranged DPS. Anything caught in melee range of a strider would instantly be feared across the room, and elites hacked away at players if not picked up quickly. Phase two was the stuff of nightmares; cube clicking seemed tame by comparison.

Blain had a plan, but it wasn't coming together quite like he had hoped. DPS was falling behind on elites and we'd often have two up instead of one. Choosing who would kite the coilfang striders was still up in the air. Who was the best suited for the task? An elemental shaman? A frost mage? Maybe neither, perhaps a hunter brought the right kit for the task. On our first weekend of work on Lady Vashj, much of our time went into trial-and-error on many of these variables. As always, I deferred to Blain's expertise in matters of raid strategy, keeping the faith that he would soon have it nailed down with whatever modifications were necessary for Descendants of Draenor to make the boss killable. But with such a finely tuned encounter, and a series of players still struggling to come out of their shell and fully exemplify our new expectations, the margin of error was still too small, and Blain began looking at other options to validate his theories.

Depraved

A few nights after our first weekend of work, my priest officer Neps sent me a whisper, "Do you have a few minutes to help with something?"

"What's going on?"

"Blain's helping Depraved with a Vashj kill. He says they have a few spots open. Can you come??"

I paused a moment to contemplate. Depraved had made a name for themselves during Vanilla as the number one progressed Horde guild on our server. It was Depraved's guild leader, a warlock named Phayder, that boasted the title of Scarab Lord, gained by banging the gong on Deathwing-US many years before and opening the gates of Ahn'Qiraj. Depraved had blown us away in Vanilla, as there was no viable way a non-hardcore raiding guild could compete; we certainly looked like children tripping over their feet in comparison. But by The Burning Crusade, Depraved was beginning to lose market share to Bru and Pretty Pink Pwnies, so their days of keeping a glorious stranglehold on our server's Horde progression were behind them. And perhaps they didn't care.

PPP was a constant thorn-in-my-side in terms of stealing away my best raiders, so any act of faith a competing guild chose to toss our way would be a boon...at least at initial glance. To even consider for a moment that a hardcore raiding guild would ever give us the time of day to share a strategy was unheard of, let alone being extended an invitation to participate, to watch first-hand, and to learn how to "do things right".

But as I typed a response to Neps, doubt lingered in the back of my mind. If hardcore raiding guilds didn't really give a damn about others...about us...why the sudden interest in allowing us to participate? Why come to us to fill a few extra spots? Why not Admonished Prophets or Thunder Billies or any number of other guilds on the server that hung below PPP? A sense of paranoia washed over, catapulting me back into Vanilla as I struggled to assimilate guilds, ever teetering on the edge of complete and total collapse.

Was Depraved going to quietly vet my best players and lure them away?

The question remained: do I join Blain and the others in seeing how to fix our mistakes and risk players being poached? Or do I demand that Blain and crew stand down from Depraved's self-serving "gesture", while continuing to burn weeks of trial-and-error wipes on Vashj as a result?

It was time to roll the dice.

Thursday, January 10, 2013

2.26. 9:53

Positioning for Leotheras the Blind
Source: WorldofStrats.com

The Totem Trick

Players were dying to bad luck. The uncontrollable whirlwind was too much for them to handle, and a series of ping-pong movements across Leotheras' underwater cave picked people off one-by-one, bleeding them out. Chief among the bleeders: yours truly. My shadow priest had only been a part of progression for a few months and her gear was essentially unchanged from the moment she first set foot in the Cavern. Not due to a lack of progression, mind you...but more a product of the poor itemization that SSC offered shadow priests in The Burning Crusade. With little option to augment her attire, I was forced to fall back on Blain's age-old idiom, repeating it to myself as a means of staying motivated.

In the end, your gear doesn't make you succeed. Gear won't make you good. Your skill at the game will.

If gear wasn't the solution to my problem, I would have to find a way to survive without it. I'd have to make my own luck. Just as anyone else in the raid.

Sifting through the logs and forum threads of guilds well past Leotheras, we made a clever discovery: a shaman's totems could be targeted by Leo during his whirlwind. The epiphany was a relief, yet bittersweet. I was already dealing with the guilt of benching my shaman in lieu of being the only consistent Replenishment provider of the raid -- and the subsequent loss of control I perceived as a result of giving up healing. But, with the discovery of this tactic, I felt worse! If only I had Kerulak again. I could drop totems seconds before the whirlwind, bolting for safety and once again bringing control to the chaos that unfolded. It wasn't an option. I'd made my choice. Zanjina was there to be a mana battery, and I accepted this decision inexorably.

I had to put my faith in the team. Only they could kill their inner demons while I dealt with my own.

Descendants of Draenor defeats Leotheras the Blind,
Serpentshrine Cavern

The Blind Killing the Blind

The intricate dance began with Blain setting Eacavissi up for Demon Form tanking. Our trusted warlock geared for the fire resistance necessary and wrestled for control of the boss via Searing Pain, a spell with increased threat -- vital to a warlock tank. As the fire vulnerability stacked too high, Blain called Sir Klocker for a Divine Intervention, cleansing our warlock of all his debuffs, sacrificing the paladin in the process. The expired paladin would return to life via Breginna's battle resurrection, as Blain's carefully choreographed strategy continued to unfold. As for the whirlwind, Blain laid it out on the table: he'd announce to the melee when it was time to get to safety. At that point the shamans would drop their totems and head for the hills, while the remainder of us dashed into the nooks and crannies along the outer edges of the room. The hope was that by being out of line-of-sight, Leo would prefer the totems over players, saving us from a painful bleeding death.

Once we got the timing right for getting out to safety, the totem gimmick appeared to do its trick. Leo spun into a mad frenzy, bouncing back and forth between various sets of shaman totems like a pinball working on a high score. Every precious second the gimmick granted us grew the margin of error further, allowing us a flatter learning curve; a more approachable encounter. With a greater margin of error, the raid team began to close in on the final 15% with everyone alive. It wasn't long before we were into the final phase, having to deal with both Blood Elf and Demon Form at the same time. This was the real madness, and it was intense. Having already used Divine Intervention, Eacavissi's life fell into the hands of the healers, which realistically only lasted ten or twelve seconds before the fire vulnerability burned him to a crisp. Lacking that warlock tank, the Demon Form pummeled the raid with blasts of fire damage as he walked the threat list, looking for a new target. Meanwhile, the Blood Elf form hacked away at the tanks while healers struggled to keep them alive, moving to avoid incoming blasts of fire in the process.

With the whirlwind continuing to bounce between player and totem, I ran to the back of the room to get out of line-of-sight. To my horror, Bojax and Raziei followed me, yet stayed in plain sight. Leo headed straight for us; there was nowhere to run. A single thought jumped into my mind. You're doomed. Doomed by your own blind players. As predicted, Leotheras struck the group I cowered amongst, and the bleed ticked of handfuls of my health. Facing imminent death, I sprinted from the room, laid on a final Vampiric Touch and Shadow Word: Pain, then collapsed to the floor. My attention turned to the roster. Gunsmokeco was still alive. Ekasra was still alive. The shamans continued to blanket the raid with their chain heals, dropping more totems to act as targets for the spinning saw-blade. The tanks were staying alive. DPS was staying alive. Leo's health ticked down to 3%....2%....1%.

And it was over.

A cheer filled vent as Blain added the icing to the cake, "with seven...seconds...remaining."

We beat the enrage timer by seven seconds, clocking our first official kill in at 9 minutes 53 seconds. As close a shave as any could get...without bleeding out. I glanced down at the damage meters, to see where I placed.

Ninth.

Any progress is better than no progress.

That Public Relations Spin

It was time to start moving our recovery plan into action. Ater, Blain and I decided to set a new precedent for the guild -- one that separated the wheat from the chaff. In order to identify "rock stars" in the environment we'd bred, a certain level of diplomacy was needed. That involved careful language and setting the expectations of the players appropriately. The first part of that plan came about in the wake of our recent success. The proof was right there in front of us; after Blain's return, we'd gone from seeing no progression in months, to 5/6 and 1/4 across Tier 5. That fact alone spoke volumes -- that we absolutely possessed the potential and crew to accomplish great things...even Illidan himself. We just needed the right leadership. In the face of that mounting evidence, I moved to the next step in the plan -- a promise I made to Ater. Acknowledge the accomplishments of the team.

At the close of the weekend which produced our first Leotheras kill,  I created a new section in our forums called "Accomplishments". Here, I demonstrated to the guild that their work was not going unnoticed; that their individual contributions had real value and worth. To leadership, it was clear as day that Blain's return had caused an about-face in our approach, but my next move wasn't to bolster the rogue's ego, it was to affirm to the troops that what they brought to the table each raid night was a quantifiable contribution. Regardless of what organizational changes brought about our recent success, I wanted one message to be common: It was because of the raid team that we were back on track today,. What went on behind closed doors in the officer channel was no longer relevant, who we happened to be talking about or which "carries" were next on the chopping block. The public face of our success is what was most important now, and we wanted to hammer that home. The raiders would focus on these accomplishments, and in turn, have less time to devote to rumor and innuendo.

I let the guild know that this forum topic would never be purged and would stand for eternity as a reflection of the many great deeds that the guild had accomplished in progression. I played it up, big-time. The forum thread was even made viewable to the public for others to see. Members of our team could use it to show off to their friends in competing guilds, maybe even entice them into joining. We'd call out a show of thanks to those individuals who helped us work through the boss mechanics, so that players could see their name in lights, make them feel important...

...make them feel like they were good at something.

The "Accomplishments" forum thread was the start of a revolution in how I approached the management of DoD; it was an audit trail of our success. A means to show thanks for the effort players were giving us. A reminder that each individual player was important. A sales pitch to anyone interested in investigating our guild further, to see if we had something to offer them...

...and all the evidence I needed to start leaving certain people behind.

Tuesday, January 8, 2013

2.25. The Zanjina Monologues

"Undead Priest",
Artwork by UnidColor

The Feeling of Power

The first weekend of raiding on my shadow priest left me feeling like a bullshit leader. In the face of some of the greatest progression we had seen after months of stagnation, the guild leader was the lame duck. I saved face as best I could, congratulating the guild for their terrific wins in SSC, while quietly sickened by my own performance. Feelings of regret floated to the surface regarding my decision to bench Kerulak. Damage-producing machines like Turtleman, Blain, and Eacavissi dominated the meters, while Zanjina sat at a dismal 10th overall. It was the predictable result of a freshly minted 70 shoehorned in to the middle of TBC progression. My only consolation was the knowledge that we now had a dedicated replenishment buff that Blain could freely utilize in whichever group would gain the most from it. I knew mana regeneration was valuable. I was well-aware of the impact my small role played in the grand scheme of our progression. Those nights where boss kills easily could have been 1% wipes we'd now have the edge over. But I still couldn't shake the feeling that I was a burden more than a boon. And as I thanked each player for coming to the raid that night, reminding them that we were once again focused on getting to Illidan, nobody thanked me in return for sacrificing Kerulak in place of few extra mana points.

It was my job to motivate and encourage others without any expectation of warm-fuzzies in return. Self-sacrifice: all part of the job description.

Every day we returned to SSC to plug away at bosses, the damage meters stared back at me, a stark reminder of what my "contribution" looked like. Up went Shadow Word: Pain, then a Vampiric Touch, followed with a series of Mind Flays, my damage production capabilities continued to languish as the rest of the crew bubbled to the surface. As a leader attempting to set an example for others, this was an embarrassment, at best. It bugged me. I felt like I had no control to determine the raid's success. With Kerulak the rules were much simpler; the power of controlling players' lives through healing was much more palpable. My tauren shaman flung totems to the ground and dazzled raids with leaping beams of healing energy, saving tanks from imminent death and keeping facerollers in the fire from meeting their makers. Kerulak kept the raid progression alive. In his hands rested the fate of the players he healed. That was control. I would even go so far as to claim that a healer held more control of the raid than a tank, whose sole purpose was to bash a boss's brains in and not let the boss return the favor to others. The rejuvenating power of healing was intoxicating, which made it difficult for me to see the rational side of my current mediocrity.

I held the fate of our raid in Kerulak's hooves, and that felt like real power. I felt no such power in Zanjina. All I felt -- after looking at my 10th place on the damage meters -- was shame.

Shadow Word: Fail

Avatar Regalia:
Great to look at, set bonuses that
were nothing to write home about.
(Cosplay by Stéphane You)
The weeks that followed ate away at me as we neared the next hump in progression. One boss remained before Lady Vashj, Leotheras the Blind, and he would be the most unforgiving encounter yet. Every waking moment I spent in-game was to polish Zanny. I practiced in 5-man Heroics The Steamvault and The Shattered Halls. I struggled to keep myself alive in Eye of the Storm. I did anything I could to diminish my perception as a bottom-feeder. And to be quite clear, there wasn't much to adjust. In the days of The Burning Crusade, mastering a shadow priest was about as difficult as tying your shoe. Vampiric Touch, Shadow Word: Pain, Mind Blast, Mind Flay, rinse and repeat. As your target approaches death, add in a few casts of Shadow Word: Death for good measure. That's it. No complicated priorities. No "change your rotation when this one special ability procs" or "use this sequence while moving". The only flavor to the mix was an occasional Inner Focus, granting a free Mind Blast with a 100% critical chance.

Only a person who tied their shoelaces into knots could mess up a shadow priest's rotation.

My numbers remained low, and I continually enjoyed the luxury of random nagas leaping out and striking me down, my limited health pool and elegant Frozen Shadoweave ensuring a quick and embarrassing death. I gave new relevance to the phrase "standing in the fire"; a phrase no longer reserved simply to persuade others into getting their shit straight. If I was to lead by example, I was doing a piss-poor job of it, dying (it seemed) just by being looked at. Hyper focused on my pathetic damage and simplistic spell rotation, I became the textbook example of how to fail at raiding. And each time I was killed in the game, it killed me in real life.

I wasn't even able to take solace in loot. Yes, we were back on track, killing bosses and doing weekly imports of DKP strings boasting fabulous loot assignments. The raid's power grew stronger. But there was no loot for me. Not only had my DKP pool reset by switching to a new character (which was only fair to the rest of my players) but no items in tier 5 held significance to a shadow priest. We weren't going back to Tier 4, and as for the Avatar Regalia, its set bonuses left a lot to be desired. Under the oppressive iron fist of TBC raids, a steady boost of self-healing via Frozen Shadoweave's set bonus far outweighed random breaks in mana.

Mana cost was never an issue for a shadow priest. Replenishment...remember?

So, the steam train pressed on to Leo, clearing bosses and looting gear while gaining both power and strength. And I brought up the rear end, endlessly tripping over my knotted shoelaces.

Coagulation

September 2nd, 2007. Seven months into The Burning Crusade. Kael'thas Sunstrider's five blood elves, previously sent to Illidan to train as demon hunters, had produced only one viable candidate. Of the four failed students, three had perished in training. The remaining demon hunter apprentice had gone mad, exiled to the depths of Serpentshrine Cavern. We drank our flasks and ate our food, eyeing the three Broken that kept him leashed to the floor in draenic magic. The tell-tale blindfold wrapped tightly across his eyes marked him as a demon hunter. As it was with Illidan himself, blinded by Sargeras and granted new, truer sight to find and slay demons wherever they lurked. The only demons Leotheras saw were his inner ones, and it was up to us to bring his madness to an end.

Leo shifted between two forms for the duration of the encounter. In blood elf form, he would wail on the tanks, stopping on occasion to perform a whirlwind that bounced him around his cave like a pinball. This was when he was at his most treacherous; the blow from a whirlwind not only struck for a massive amount of damage, it left a bleed ticking away at the health pool of the afflicted player -- especially damning to a shadow priest already suffering in the hit-point department.

In his demon form, Leotheras focused fiery attacks on his highest threat target, and with each successive ignite, caused his target to take increased fire damage. Without a viable solution, whomever he chose would eventually burn to death, no matter how many healers were assigned. But this wasn't all that demon form had in store for us. His transformation caused five random players to face their own inner demons -- splitting out a copy of oneself that only the afflicted player could target and kill. Only Ater could kill Ater's inner demon; only Zanjina could kill Zanjina's inner demon, and so on. Failing to do so before Leotheras shifted back to blood elf form would cause the player to lose her own grip on sanity. And under the influence of this madness, fellow raid members would turn and cut one another down in cold blood.

The final 15% of Leotheras was the deal breaker. He proceeded to split into both forms at the same time, forcing the raid to deal with multiple sets of mechanics at once. With a solid 15% of health in his pool, this could not be handled as a final hail mary of damage, sacrificing tactics for bloodlust. Without keeping a cool head and staying focused on the strategy, 15% would most certainly eat away at us like parasites.

It only took a few attempts to truly understand how handicapped my undergeared priest was. Leo's whirlwind killed me more times than I could count. Fully raid buffed, I barely scraped past 8k in my hit-point pool...but in less than 4 seconds, the bleed did me in. But, Leotheras wasn't about surviving the bleed.

It was about not bleeding.

Thursday, January 3, 2013

2.24. Back on Tracks

"Wage Slave"
Artwork by Michael Dashow

A Positive Work Environment

"Use your fucking head. You're a fucking train wreck."

I sat in stunned silence, looking up from my desk. She waited for a response and didn't get one, so proceeded to question my reasoning further.

"Honestly, I might as well just call Google themselves. Because I don't have time to sit around and wait for you to come up with a estimate on how long this work will take. So that you'll just come back to me in, what, five days? And tell me some bullshit number. I need speed."

Anything I said at this point would more than likely make matters worse. Yet I felt the need to speak anyway, a chance to remedy the situation.

"How about...half that time, then?"

She shook her head in disgust and walked away, "Whatever, Shawn. I'll just make up a number, how's that?"

Agency work wasn't exactly all that it was cut out to be. On the plus side, we had the luxury of putting big name clients on our resumes, certain to improve our worth in the field. On the downside, the game came down to money, and the wider the profit margin, the deeper the sales commission filled pockets. Sales wanted things done quickly, cheaply, in as little billable hours as possible. Yet the developers wanted the exact opposite. To take their time, produce some thoughtful, quality work. Two worlds completely at odds, forced to work together on a daily basis, in order to keep a business afloat. I looked back down at my laptop and watched as another guild application arrived in my inbox, and doubted if I had any development worth outside of these walls. If I was able to do anything of any real value outside of a virtual world slaying Internet Dragons. I was a self-taught programmer after all, how realistically viable could I have been? I hadn't even been able to come up with an original idea for a web application in years.

I looked over to the empty chair on the opposite side of the table, where Ater used to sit. Since the merger, he'd been pushed up to a high profile project for a major sub sandwich chain -- a time-tracking app that was sucking up more and more of his time. Most of the work day was spent in the other of our two offices, while he focused on creating cutting edge technology in the UI. He was definitely the right man for the job. But I saw him less as a result, and was left to fend for myself when sales came calling with aggressive schedules and a call for the least amount of hours possible.

I packed up my laptop and headed home for the night, unsure if I'd see Ater in the raid. The bigger concern was setting foot in as a Shadow Priest, my first official class change since Vanilla. I'm certain if I had any opportunity to be a train wreck, tonight would be the night.

Descendants of Draenor defeats Fathom-Lord Karathress,
Serpentshrine Cavern

Fathom-Lord Karathress

DoD had a poor track record with council style bosses.

Fights involving heavy coordination, tons of communication, and which required significant spatial awareness were not our forte. Blain's strategy wasn't anything particularly unorthodox for our attempts, it was a by-the-book strategy. Separate Karathress from his guards and kill them one-by-one. The shaman Tidalvess would die first, due to his spitfire totems causing collateral damage. From there, we'd move to the hunter Sharkkis, which drained our casters of their mana. Once he and his sporebat pets fell, it was time for the final guard, the priest Caribdis, which would heal Karathress, requiring a dedicated interrupt contingent -- a challenge when you are constantly being knocked up into the air.

If all three guards could be executed, the raid would collapse on to Karathress himself, who absorbed the powers of his fallen defenders. It was going to be a long fight. If we had the endurance to survive his guard, and continue to stay alive during the final phase, it would be a done deal.

If.

The strategy required us to split up into individual groups responsible for handling individual mechanics. Adding insult to injury, these groups would then shift responsibilities with the death of each guard in the council. Rogues helping us burn through Tidalvess, for example, would then split apart, a few going to lend their DPS to Skarkkis, while others moved back to the Caribdis to assist with interrupts.

Chopliver was one of these rogues.

Chop had joined us months earlier, and his gnarly attitude with a headbanger-quality voice lent itself well to the undead rogue he had chosen to play. Chop may have come across as a metalhead in Vent, but come raid time, tore shit up. His damage was excessive and he prided himself on moving through targets quickly and with extreme prejudice. Blain picked up on Chop's refined play from the sidelines, long before I reached out to him to resume his role as our raid leader. Now in command, Blain had promoted Chop to raid assistant, and relied on him to mark targets and act as an effective focus target, if players weren't certain which mob we were on.

It was on an particularly gruesome attempt on Fathom-Lord Karathress that things looked like they could go either way. The start of the fight was always the toughest, just surviving the barrage of damage and many mechanics from all four bosses was a testament to will. As we poured a desperate amount of damage into Tidalvess, closing in his remaining hitpoints after having burnt out another spitfire totem, Chopliver opened his mic and the raid heard him hammering on keyboard as if trying to drill a hole in the middle of it.

"I got this, I got this, I got this..."

A solitary Cataclysmic Bolt leapt from the Fathom-Lord's fingertips and ended Chop's life in a single shot.

"...nevermind."

The raid had a good laugh at poor Chop's expense, but his death wasn't in vain. A few attempts later and we stood proudly atop the fallen council and their Fathom-Lord. I checked the date: it was August 14th.

Descendants of Draenor defeats Hydross the Unstable,
Serpentshrine Cavern

The Duke of Currents

Three days after defeating Fathom-Lord Karathress, we once again stood at the head of Serpentshrine Cavern, staring watery death straight in the face. Technically, Hydross the Unstable was the first boss in the instance, but no guild (short of a world-first one) in their right mind would've started with him. The Lurker Below was a much easier pill to swallow, as were many others in this underwater pumping station -- the last few weeks had proven it. But before we could stick a fork in Lady Vashj, and Leotheras the Blind, we had to overcome our fears, once and for all, and deal with this brutally unforgiving fight.

We knew the issue all too well. Ater had struggled with it. Volitar had struggled with it. The success of the encounter hinged on a surgical handling of the transition. Each and every time Hydross moved away from...or into...his watery beams, Water Elementals would spawn and his aggro table would wipe completely out. In an environment where people are being healed nearly non-stop, the threat of a healer pulling aggro was very real and happened constantly. Even so much as a totem drop would cause a double set of Elementals to spawn, rendering the attempt futile. I was no longer in the position of dropping totems, but just as he assured me, Ekasra was right there filling Kerulak's spot. Hydross had it in for Ekasra, but his totem aggro would no longer be an issue. Not if I could help it.

Nature damage stacked higher onto Ater to the point that he could barely withstand each of Hydross's hits, and he dragged the colossal Elemental, shifting it back towards the beams. Blain called into vent, "Prepare for transition, no more DoTs", and I followed up, addressing Ekasra directly. "Ekasra, stop heals". Ekasra did as instructed, moving far away from the tanks as they got ready to shift. Hydross sloughed off his greenish tint and became bright blue as the Lady's water-system purified him, and Dalans moved into position, swiping the four miniature elementals that spawned as a result. The transition was clean. Kurst now had control of Hydross, and began taking stacks of Frost damage while Ater recovered.

With a little extra micromanagement in Ekasra's direction, we managed our way through the encounter, whittling the Elemental away a bit at a time, healing through players encased in bubbles. There was no brute force here, all movements, all attacks, every single heal was measured. It was an exercise in discipline to maintain control and not panic for the full 15 minute fight. One wrong move, even near the end, would mean a wipe.

As Hyross' health dropped down into the final few percent, I felt a guild first approaching. We kept calm, cool, collected -- we treated that last 1% of health as if it were still at 99%. In a gush of water, Hydross spun into a vortex and dissipated, his shackles falling to the ground in a splash. The Duke of Currents was down, and we had gone from a completely stagnant guild, progression-wise, to 4/6 and 1/4, completing a total of four new bosses in the span of two weeks. Perhaps a bit of Blain was what pushed us over the edge, perhaps it was Ekasra's newly found confidence and strategy in handling his fellow raid mates. Maybe a little bit of Replenishment was all we needed.

Whatever it was, we were back on the tracks...full steam ahead.

Tuesday, January 1, 2013

2.23. The Taming of the Askew

Zanjina admires a joke in guild chat
about the 5-Man instance Black Morass,
Terrokar Forest

Cast Out

"I'm gonna need you to take my place on a more permanent basis," I typed to Ekasra, "are you up to it?"

"Absolutely. I'm confident that I can take Kerulak's place. I may not be the best healer, but I promise that I'll keep on it. Every day."

The topic was about to take a side-road.

"There's going to need to be a little more than just an improvement to your healing, though..."

"Such as?"

I took a deep breath. Ekasra was really the best bet at permanently taking my spot in healing from this point on. Yes, I did have other shamans; at least four others that were churning through the roster. But Kerulak was the only permanent one. The one there every week, no matter what. The one that scheduled his life around the raid schedule, rather than be reactive to it. I needed a guaranteed shaman in Kerulak's spot, week-to-week. One that I could rely on, and that would never give me any cause to doubt his consistency. Ekasra met all those requirements. He was young, hungry to prove himself, not tied down by outside responsibilities, and most of all, sacrificed everything he could to become a part of our 25-Man Progression raid.

...even his dignity.

Ekasra was not fitting in well. At all. A number of screw-ups in our early SSC raids were attributed to him. A mismanagement of totem aggro led to a heartbreaking wipe on Hydross the Unstable. His healing often fell short on the meters, and most players were hung up on how far they climbed the list, ignoring other valuable quantifiers like number of decurses or damage taken. But beyond Ekasra's struggles to gain a foothold in our roster was his propensity to remain a social outcast. Topics of conversation included his love of Magic: The Gathering, and his adoration of the "Russian musical group" t.A.t.U.  He and I initially bonded, sharing a mutual interest in French artists like Mylène Farmer and Alizeé -- the very same gal whose dance was applied to female Night Elves. But these interests were nerdy and obscure, and while I may have playfully taken lumps from my wife by demonstrating my devotion to Ace of Base, the guild showed little remorse toward a similar taste in horrible music.
On top of these socially awkward choices, Ekasra had the unfortunate luck of having to live with a speech impediment. The moment he spoke in Vent, two strikes were applied to him immediately, as a thick, noticeable lisp made him the brunt of a lot of cruel jokes and punishment, as he continued to sit outside the circle.

So much for being a guild that sold itself as a family-friendly home that treated each other with kindness and respect.

Caught up in the lapse of progression, we'd turned to vent our frustrations by bullying those who were easy targets, and I was sick to my stomach because of it. Not only because I had let us fall into the gutter like this, but because I allowed myself to join in the bullying. But while I could end that behavior on my part, and consciously stop the behavior from spreading downward through officership, it required work on Ekasra's end as well. It was time for a new approach. I had yet to actually sit down and come up with a workable solution to any people-related issues in the guild. But I had no other options, and Ekasra had to take Kerulak's spot.

"You need to work on how you handle people. This is going take some time to get right."

"Dalans gives me the hardest time, maybe you could talk to him..."

I stopped him, "No. You talk to him. I can't fight your battles for you anymore. It adds to the problem. They treat you like a kid because you act like one. In order for them to lay off, they need to know you can't be rattled. Y'know? You can't be bullied."

I let it sink in a moment, then continued.

"Besides, you know what Dalans told me, right? He said 'If Ekasra can't take it, then he needs to learn not to dish it out.' You know what means, right?"

Silence followed.

"It means you're making it worse. Responding to insults with your own insults doesn't work unless we're all best buds, and it's just a big joke among friends. You haven't broken into the social circle yet. Dalans and them don't see your responses as jokes. They see you getting riled up."

"Ok, so how should I carry myself, then?"

I leaned in to the mic, "Listen closely. This is going to be your new strategy moving forward. And it starts with you keeping your love of t.A.t.U. to yourself..."

Morogrim Tidewalker,
Serpentshrine Cavern

Tidewalker Down

"Run to Bretthew if you have Murlocs"

I listened intently. Blain's voice piped up, "Murlocs. Don't heal."

"Burn!" Chopliver followed, "Kill him!!"

Screaming followed moments later, while I stared at my desktop, watching the speaker icons next to each player's name light up in the Ventrilo client. I missed the first boss kill of Morogrim Tidewalker, days after the guild defeated Void Reaver, but was no less excited to hear their victory. A work-related event caused me to step down from the raid, and my stress level rose with the thought of pressing into harder content without being present to help.

"Excellent work, Blain." I shot over to him, once logged in. "See? All you needed to do was leave me behind."

"Is Zanjina ready yet?" he cut straight to it.

"I'm going to need about one more week. I'll probably bring Kerulak to next week's Morogrim, but after that...it's gonna be Zanny until Illidan."

"Good." I expected him to carry on with an observation that someone was pissing him off, and that my presence would squarely push that person out the door, but he kept his opinion to himself, while I logged on and resumed my Troll Priest's grind for a Frozen Shadoweave set. In the meantime, I took solace in the fact that it was June 25th, mere days after the defeat of Void Reaver, that Blain and co. had pulled off another boss kill. Sans Kadrok. Sans me. Things could survive in my absence. It was not a feeling of disappointment to be absent from the Morogrim kill, but more of relief. The first indicator that I didn't have to sacrifice every waking moment of my life in order to ensure things ran smoothly.

Descendants of Draenor defeats Morogrim Tidewalker,
Serpentshrine Cavern

Humility is a Virtue

The next weekend, we were back in SSC, completely through The Lurker Below and back on Tidewalker. This time, I was on Kerulak, side-by-side with Ekasra, watching his positioning, keeping a close eye on his totems. Bretthew was the linchpin holding it all together, which worried me. His Protadin tanking was vital to collecting up the Murlocs as Morogrim bellowed out for help. We'd tried other gimmicks like having Sir Klockerr throw up Righteous Fury, increasing his threat while he spam healed the Murlocks, dragging them to Bretthew. But gimmicks wouldn't pan out in the long run, we'd have to do Morogrim by the book, and that meant a tank was ultimately responsible for collecting them up on his own. Bretthew did this, and we succeeded as a result. As long as he continued to participate in progression, we'd continue to see Tidewalker collapse in a heap.

Even the pull was tricky. Morogrim hit Ater like a truck, so we liked it very much if he didn't die within seconds of starting the fight. It was a carefully timed heal that would keep him alive. Too early, and Morogrim would turn away from Ater, heading straight for the guilty healer. Too late, and Ater would be dead, producing a similar result. Practicing the pull took patience and care. Ekasra got a heal out early, but before anyone could respond with their usual disgust, he had a prepared phrase typed into raid chat:

"My mistake, won't happen again."

And it didn't.

---

Later on, as we reviewed the night's progress, boasting Morogrim Tidewalker for the 2nd raid week in a row, as well as significant progress on Fathom-Lord Karathress, we discussed how the raid went. The usual egos flared to life, as players pounded their chests with proverbial might pulling out the meters, Ekasra added his own two cents, in a somewhat unorthodox manner,

"Definitely not my best night, but I'll continue to polish it up for next week."

Ekasra's new strategy was subtle. It was hard to tell if anyone really noticed at all, this change in perception regarding his play and demeanor. Rather than go on the defensive, trading insults for other insults, his new approach was simple: Humility first. Accept his flaws, acknowledge them, and stress that his priority was to always improve, always grow, and that he always had something to learn. And rather than say it aloud in Vent, which opened up his Achilles heel to be pounced on by those ready to mock his lisp, he stayed quiet in Vent, listening but not speaking, responding only by typing into chat. Perhaps, as time went on, if he stuck to the strategy, he might begin to turn people around. They may not take notice now...but eventually, they would.

It was a good thing I suggested it to him.

Thursday, November 15, 2012

2.16. The Underwater Cavern

Serpentshrine Cavern

Gone Fishing

Eager to get started on Tier 5, we began the mad search for answers on what lay below the waters of Serpent Lake in Zangarmarsh. Swimming through a series of pipes, and up into an underground cave protected by a pocket of air, we not only gained access to three dungeons, but our entry into the next tier of raids. Behind the waterfall that poured down the back of the cave revealed an elevator boss that claimed many lives with its frightening depth and propensity to hypnotize players into leaping to their death. For those patient enough to wait for the platform, however, it would transport us into an underwater lair hiding the Naga, an amphibious humanoid creature that swore their lives to Azshara. We'd navigate broken wooden bridges, scour caves and tunnels, and ultimately activate a bridge that rose out of the waters, draped with seaweed. This bridge would lead us to Azshara's reluctant handmaiden, a serpentine female known as Lady Vashj.

This was Serpentshrine Cavern.

Ater was now gaining assistance from Volitar in our quest to execute raid content. Volitar had been with us as one of the most qualified, reliable priests in Vanilla. He joined many others in the re-rolling marathon that accompanied The Burning Crusade's launch, starting from scratch with a Blood Elf Paladin, one he felt would bring a entirely new level of healing control to raid progression. Volitar had great leadership qualities, and stayed calm under duress, and Ater relied on him more and more to make calls and adjustments in Vent, while he stayed quiet and focused on tanking. Volitar assumed Blain's role with a dedicated professionalism that I was thankful for, and I hoped that our raid team remained equally thankful.

Breginna was still away with work, post Magtheridon, and so I continued to bring her Druid to raid progression, providing the ever-essential HoTs and battle rezzes that Druids contributed to PvE. Heading into Tier 5, I was unconcerned about Kerulak falling behind in gear; it was an eventuality, but not something I worried myself with in the short-term. What was more important, in my eyes, was the success of the 25-Man, and if it meant bringing another loyal player's Druid to the table, I never gave it a second thought.

What did give me pause, however, was the absence of my shaman in the healing make-up. As easy as the druid was to play in a healing role, the shaman still brought vital tools to our group, the most important of which was Bloodlust. Beyond that, a shaman's chain heal was extraordinarily powerful, and their totems brought crucial buffs like Windfury and Wrath of Air, buffing our melee and ranged casters, respectively. All of these abilities added up and could easily have made the difference between a 1% wipe and a boss kill. Without Kerulak, I needed a responsible, reliable shaman to put in that spot, to keep it warm, and to keep the totems planted firmly in the ground, while chain heals leapt across the raid like flashes of yellow lightning.

Kerulak links loot over to Ekasra during a 10-Man raid,
Karazhan

Ekasra

I reviewed the list of shamans we were taking, searching for the one most consistent with signups. A lot of them were coming and going, filling in whenever possible. One stood alone that had been present in signups, week-after-week, a younger up-and-coming player who had been with us since Vanilla. He provided the best chance of filling in for me on a consistent basis. Upon speaking to Ekasra, he confirmed my suspicions -- he wanted to do whatever it took to get into our 25-Man raids each and every week. Because of his late entry to the guild mid-way through Vanilla, he'd been unable to secure a foothold in the 40-Man. As a result, he spent most of the end of Vanilla on the sidelines, yearning for bigger, more exciting adventures. He yearned for inclusion. Ekasra wanted the chance to leave his mark, to make an impression with the officer core.

It was now time to give him that chance.

I took Ekasra aside and let him know I would be playing Breginna's character for several weeks while she was away on business. I let him in on the intent of this alleged selfless act: Continue to provide a Resto Druid for HoTs and battle rezzes, while keeping the character geared for her owner's return -- ensuring a seamless transition back into the roster. In doing this task for Breginna, I would be leaving a shaman spot open, and would need to rely on him to be present each and every week, even if the other shamans continued to use the sign-up sheet like a revolving door.

Ekasra was ecstatic.

It was as if I had just handed him a winning lottery ticket. He thanked me for the chance, swearing up-and-down that I would not be disappointed, that I could rely on him to take up this responsibility. I was happy to have someone as excited and passionate as he was. As long as he could channel that passion into his healing ability, both of us stood to benefit from the arrangement. Problem solved, time to begin work in the Cavern.

As with many of my early leadership decisions, problems had a tendency to appear solved...when they weren't.


"The Lurker Below"
Artwork by YeastSoldier

Evil Lurks

Dalans stood on the edge of the wooden ring, formed by a series of wooden planks laid out in a circular fashion, and tossed his fishing line into the water. Watching the bobber bounce suspiciously, he clicked it and drew up the line, hoping a for a bite.

Nothing.

"How long is this gonna take?" someone blurted out into Vent, frustrated at waiting.

Another person answered with a short, annoyed tone, "We've been in here for three weeks. I think you can wait a little longer."

Three weeks.

At the dawn of Tier 5, preparing for yet-another-attempt on what was considered the easiest boss in SSC, The Lurker Below, we braced for another pull. In comparison to the nightmare we'd been through dealing with Tier 4, The Lurker Below's straightforwardness should have been a reprieve.

Yet here we were.

Dalans tossed his fishing line back into the pool.

"C'mon guys, we got it this time." said Volitar, a little less enthusiastic, a little more war-torn, and noticeably running low on patience. I could tell he was forcing himself to keep positive; it must have felt like a prison to him, jailed by the constant reminders all around that progression had come to a dead halt. Again. Ater sat silent in his position, weapon at the ready, shield in hand. He said nothing in Vent and typed nothing into raid chat, nothing into officer chat. Everyone has a breaking point. Had he reached his, I wondered? How much longer were we going to put up with mediocrity?

"Yeah, guyth. We got thith," replied Ekasra, his lisp thick and unmistakable in Vent. Chuckling followed, and I had to remind them to all to keep it down. Forever the babysitter. Common sense had long since gone out the window. The roster was filled with players who thought it was "no big deal" to pick on someone with a speech impediment. And I wondered at what point had I thrown in the towel. At what point had I made the decision that it was OK to allow that kind of behavior. How many raid wipes had gone by before I was so desperate to see any kind of progress that I scraped together any sort of bottom-feeders available.

What had we become?